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NAP Breaker or not? Fri, 17 February 2012 04:40 Go to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
Like in title, i need Your advice about our situation.

From my perspective NAP is clearly broken, i play many other military MP games and in each such situation would be called as NAP breaking. But i dont have enough experience on this area in stars!.
Slimdragoon claims he did everything fine. So i need advice to solve it out. Here is the situation:

We have a simple NAP-5 treaty.
Mac (me) playing Undeads
Slim playing Dragonoids.
Dragonoids are at war with Psilons
Undeads are at war with Airstrip

I was preparing to attack another of Airstrip Planet, named Planet9, i was sweeping mines atm.
Then i receive an e-mail from Dragonoids that i can't attack planet for at least 5 turns beacuse he is using the planet as trading route to his front line with Psilons (it might be fair, but Dragonoids already have several other gates at Psilon border, so for me the reason was fake, but it's not about it).

I replied that I'm at war with Airstrip and i have a right to attack his planets anytime i want to and I warned him to move the fleets away. (he replied that he wont do it, but i didnt receive this email before generation).

I did attack the planet, killing as well some of dragonoid ships that were on orbit (not many but always something). Next turn Dragonoid attacked me at several fronts doing much damage, without any warning or information.


So what you think about that ?
He claims that i cant attack Airstrip planets, beacuse his fleet is there. And i did broke a NAP doing this. For me such logic is really unacceptable. If this is true, i can protect an ally by moving fleet to every his planet.

And what i really hate is that a player being on 1st place needs such tricks to kill another ...

Thanks for explanations, Mac



Edit: changing thread title.. i think. Ash


[Updated on: Wed, 22 February 2012 22:30] by Moderator


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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 05:57 Go to previous messageGo to next message
goober is currently offline goober

 
Chief Warrant Officer 3

Messages: 175
Registered: December 2003
Location: +10
I'm afraid you let yourself be up for this.

You provided an excuse and the opposition were clearly ready to act upon it.

Why not simply set orders to kill the Airstrip?

Your act of agression broke a non-aggression pact. Everybody reading between the lines will realise that you didn't break the spirit of it ... but the letter of it is another matter.

Basically you've been played.

Take your lumps and remember it for next time.



Goober.

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 06:03 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
Thanks Goober.

But what if i set orders to kill Airstrip and Dragonoid fleet did start fire and made my fleet kill it ?

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 07:03 Go to previous messageGo to next message
goober is currently offline goober

 
Chief Warrant Officer 3

Messages: 175
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Mac1 wrote on Fri, 17 February 2012 21:03

Thanks Goober.

But what if i set orders to kill Airstrip and Dragonoid fleet did start fire and made my fleet kill it ?


Then they started the agression and you can choose not to cancel the NAP as it is "friendly fire":

"My apologies. My fleet only had orders to attack the Airstrip as you can see from the battleboard attack orders. Don't worry, we won't take it that you have deliberately broken our NAP. It was clearly a friendly fire accident you mistakenly caused."

You could also have been a bit more aggressive in your previous diplomacy.

For example. "We understand you want gate access. We'll make every effort to put one up as soon as we've cleared the planet so that you can return to normal business."

Personally, if they said no to this, I'd whip up a fleet that turn and gate it to their HW, with bombers, the very next turn after that because their diplomatic tactic is effectively preventing you from attacking an enemy while they can kill you freely. Now that strikes me as a form of aggression and gives you licence to do the same back with interest. Recall, they started the word play.

The same year your pre-emptive attack (justifiable back-stab) kills their HW, announce it to the universe and invite them to join in, providing them with the communications that led up to it. Put them on the diplomatic defensive too while you eviscerate them (helpful if you kill as many gates as you can too with multiple backstab strikes)

Then, when they complain in the Bar instead of you, it can be you smiling quietly to yourself, knowing that you utilised the diplomatic situation to do unto them as they intended to do unto you, but beat them to it.







Goober.

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 09:49 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
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Location: Berlin
If the Dragonoids can use the gates of the Airstrips, they must be either allied or at least have each other set to friends. This again triggered that the Dragonoids helped the Airstrips when they got attacked.

Having a NAP with one and attacking the ally/friend, is always tricky.

Goobers suggestion would had been a wise approach: to solve it diplomatically.

The other approach would be to make a clear cut: as soon as you go to war with an ally of the player you have a NAP with, cancel the NAP to avoid such muddy situations.

I guess you hadn't any agreement in your NAP concerning such a situation. So you had probably no right to demand the ships of the Dragonoids to leave the orbit of a planet. Without an agreement, the very correct thing would had been to make the conclusion that the NAP can't go on this way, to cancel it and then, after the 5 years cancel time, to attack the planet.

As I said, it's quite a muddy situation and due to this, I think neither of you can really claim that the other "broke" the NAP.

edit: typo


[Updated on: Fri, 17 February 2012 11:25]

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 10:17 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
But i had a war with Airstrip since probably 20-30 years or so.
And suddenly Dragonoid fleet appers on one of Airstrip orbits not allowing me to attack that planet.
Is it really ok ?
I dont know why should i even talk to Dragonoids about attacking planets of the one i have war with.

I think i should just attack planet, no matter of who is or isn't on orbit and change orders to attack only Airstrip. That's my mistake i forgot to do it, i just attacked with default orders.

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 10:20 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
Thanks for the post on Slimdragoon's character.
I will put him on my lawyer list.



Dieter of sprockets

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 10:47 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
From the informations provided here, Slimdragon clearly violated the NAP.

There is absolutely no reason not to follow the 5 years exit clause. Even in such a case.



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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 11:25 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
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Mac1 wrote on Fri, 17 February 2012 16:17

But i had a war with Airstrip since probably 20-30 years or so.
And suddenly Dragonoid fleet appers on one of Airstrip orbits not allowing me to attack that planet.
Is it really ok ?

What did the NAP say about such a thing? Sherlock


Quote:

I dont know why should i even talk to Dragonoids about attacking planets of the one i have war with.

Because you risked attacking ships of theirs, thereby breaking the NAP unilaterally? Whip


Quote:

I think i should just attack planet, no matter of who is or isn't on orbit

You should probably have used packets. If the NAP allowed it, that is. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 11:28 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
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Eagle of Fire wrote on Fri, 17 February 2012 16:47

From the informations provided here, Slimdragon clearly violated the NAP.

From the informations provided here, there's very little clear. Confused

At any rate, he who shoots 1st is generally recognised as the NAP-breaker, not the other way around. New Shocked



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 11:58 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
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Location: Berlin
Mac1 wrote on Fri, 17 February 2012 10:40

He claims that i cant attack Airstrip planets, beacuse his fleet is there. And i did broke a NAP doing this. For me such logic is really unacceptable. If this is true, i can protect an ally by moving fleet to every his planet.


True. It's obviously a loophole in your NAP-agreement.

So you can either try to add a clause to your NAP-agreement concerning such a situation or you need to cancel the NAP.

You asked for advice...

The advice would be:
a) Make only NAPs which include all members of the alliances.
or
b) If you make a NAP with only 1 member of an alliance, be aware of the complications which this might cause and include something pragmatic and "doable" into your NAP-agreement.
or
c) Cancel the NAP when you plan to attack a member of the alliance.

Mac1 wrote on Fri, 17 February 2012 10:40

But i had a war with Airstrip since probably 20-30 years or so.


It's quite a surprise that such a situation occured not already before. Luck... or probably it was in the interest of the Dragonoids to let you first fight their own ally but now no longer.


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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 13:24 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
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Location: GMT -5
It is not a loophole at all. It is obvious that the Dragonoids used this strategy to try to gain ground on the Undead. Probably simply by delaying his advance while the Dragonoids ally use that time to fight back.

That it wasn't covered in the NAP is completely irrelevant. It is the Dragonoids fault for not clearing it up before hand.

And just to be clear, the fact that the Dragonoids suddenly felt that their NAP wasn't as good as it was before doesn't change anything. The only thing which should be considered here is that there was a 5 years exit clause signed in the NAP which wasn't fulfilled. Since the Dragonoids attacked the Undead without warning they they become the aggressor and thus did violate the NAP.

I'd love to hear Slimdragon version of this story though. There is always two sides on a single coin.



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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 14:00 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
First off, I know nothing about the NAP between the UNdead and Dragonoid, But I am involved as Airstrip One.


But back to the point.

A & B have a NAP
NAP says we can ping each other with max of 1 X-ray, or something like that, Otherwise not to attack each other except for scouts, both standard clause in a NAP.

Now if player A has ship somewhere, anywhere.
And Player B knows that the ships are there.
Then Player B can not attack player A without breaking the NAP.

I don't see what's so hard about that. If Player B doesn't know the ships are there then it's friendly fire.

The options are (as I see it)

Message from Player B to Player A: I am at war with Player C, you got two (whatever) years to get your ships out of the way or they are toast and our nap is void.

Edit:At least that's the way I handle it.

Little Eddie







[Updated on: Fri, 17 February 2012 14:02]

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 15:46 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
LittleEddie wrote on Fri, 17 February 2012 14:00



A & B have a NAP
NAP says we can ping each other with max of 1 X-ray, or something like that, Otherwise not to attack each other except for scouts, both standard clause in a NAP.

Now if player A has ship somewhere, anywhere.
And Player B knows that the ships are there.
Then Player B can not attack player A without breaking the NAP.

I don't see what's so hard about that. If Player B doesn't know the ships are there then it's friendly fire.




So i can put a small fleet to all planets of an ally (let's say psilons in our game) and some1 who I have NAP with (dragonoids) can't attack Psilons planet ?. All he can do is either breaking a NAP or canceling a NAP and wait 5 years ?

Sorry, but for me it's a BULL####.

I play many other military games and i never heard about similiar way to explain a NAP.


Ofcourse in perfect world all should be done diplomatically. Dragonoids can ask me to not attack planet, which he did.
I should warn Dragonoid that i might attack a planet and ask to move fleet away, which i did (and he did receive it before gen).



btw. some1 spoke about that I should put special clause in a NAP, saying about specific situation. Yes that would be great, but can every1 always predict everything ?
NAP was signed at the start of the game and was simple NAP5, the pact that usually most people take, without special lines.
And by NAP (non aggression pact) i assume not make any action that can harm other (but only him, not his friends/allies).
So when I'm attacking other player's planet I can't see how i am breaking NAP by this.
But Dragonoids trying to stop my attack are aggresive to me.

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 16:40 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
The above discussion suggests to me there should be some standard NAP agreements, or ideally perhaps just one. The meaning of which was well understood as a result of discussions like this and experience from games. Case law I think it is known as in some places.

This would avoid the need for each player in each game to invent a new NAP agreement.

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 18:11 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
I have for a while been thinking I need a standard NAP to fire out to people.
I did with several people in exactly this game that is under discussion.
And the terms of my NAPS didnt mention what happened if you meet at a 3rd players planet.
Much earlier in the game I was worried that when attacking a particular player (who appeared to be allied with others I had NAPs with) I might arrive at a planet to find a bunch of NAP ships there - thus losing my attacking fleet.

One thing I think is difficult is defining when you set up your NAP what effect it has on Friends of Friends.

Ludicrous example
I sign a NAP with you that says we dont attack each other ships, planets, or planets of those the other counts as allies.
I then rapidly sign treaties with every player around you and tell you, you cant attack any of them.

BUT if we dont include something about allies planets you get the chance that both players send Warships to the same planet for legitimate reasons
Example A is attacking C's planet, B is using it as staging point to attack D.
A and B have a NAP treaty - when both their warships end up at C's planet they kill each other.

As I said - im in the game mentioned and allied with one of the 2 players and have a NAP with the other.
Both of them have spoken to me about it - both their arguments have some weight, without seeing exactly what the original NAP was its hard to make a fair judgement.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 19:00 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Mac1 wrote on Fri, 17 February 2012 15:10

Like in title, i need Your advice about our situation.

From my perspective NAP is clearly broken, i play many other military MP games and in each such situation would be called as NAP breaking. But i dont have enough experience on this area in stars!.
Slimdragoon claims he did everything fine. So i need advice to solve it out. Here is the situation:

We have a simple NAP-5 treaty.
Mac (me) playing Undeads
Slim playing Dragonoids.
Dragonoids are at war with Psilons
Undeads are at war with Airstrip

I was preparing to attack another of Airstrip Planet, named Planet9, i was sweeping mines atm.
Then i receive an e-mail from Dragonoids that i can't attack planet for at least 5 turns beacuse he is using the planet as trading route to his front line with Psilons (it might be fair, but Dragonoids already have several other gates at Psilon border, so for me the reason was fake, but it's not about it).

I replied that I'm at war with Airstrip and i have a right to attack his planets anytime i want to and I warned him to move the fleets away. (he replied that he wont do it, but i didnt receive this email before generation).

I did attack the planet, killing as well some of dragonoid ships that were on orbit (not many but always something). Next turn Dragonoid attacked me at several fronts doing much damage, without any warning or information.


So what you think about that ?
He claims that i cant attack Airstrip planets, beacuse his fleet is there. And i did broke a NAP doing this. For me such logic is really unacceptable. If this is true, i can protect an ally by moving fleet to every his planet.

And what i really hate is that a player being on 1st place needs such tricks to kill another ...

Thanks for explanations, Mac


Just read the first post and on the basis of only this information, you got the short end of the stick.
A person can't protect an ally's planet just by having his ships in orbit.
I'm curious though, will player a, allied to player b, attack player c who fires at player b? I need to check that ....



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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 19:02 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
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sprocket wrote on Fri, 17 February 2012 20:50

Thanks for the post on Slimdragoon's character.
I will put him on my lawyer list.


Lol.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 19:05 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
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Eagle of Fire wrote on Fri, 17 February 2012 23:54


....
I'd love to hear Slimdragon version of this story though. There is always two sides on a single coin.


I agree with EoF completely here.. And quite true.. I would love to hear slimdragons version, to figure out if he just took the opportunity to attack without bothering about the NAP exit clause, or if there was some other factor involved as well.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 19:07 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
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Well, I don't know about you guys but my standard NAP doesn't include ships of the other party out of their own respective space. Otherwise how could I shutdown their scouts trying to enter my own space in those games I decide nobody run around freely with scouts in my territory?

NAP stand for Non Aggression Pact. That usually only refer to each party territory, border and planets. That's an honor system to which both parties agrees not to attack eachother and if there is an exit clause the amount of turns they are willing to wait once one of them declare hostilities.

In this case the planet which was attacked wasn't part of the Dragonoid territory (wasn't even under his control) so I would not even consider the whole thing part of the NAP.



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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 19:31 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Well, you miss my point,

When a NAP is written we can't foresee all things that will happen in the future.

So once a war is started, if you have to take your NAPs into account. If your warring against someone that is "Friends" or trading or has a NAP with someone you have a NAP with, it becomes your responsibly to warn them.

Change the NAP! Say I'm attacking Player A, Get out of the way and don't interfere. If they refuse that then your NAP is not worth the paper it's written on.

Little Eddie

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 23:45 Go to previous messageGo to next message
goober is currently offline goober

 
Chief Warrant Officer 3

Messages: 175
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Location: +10
<snip>
LittleEddie wrote on Sat, 18 February 2012 05:00

Now if player A has ship somewhere, anywhere.
And Player B knows that the ships are there.
Then Player B can not attack player A without breaking the NAP.


But player B has Player A set to friend. Player B cannot therefore start a conflict. Only player A can create the conflict through their actions.

Quote:

I don't see what's so hard about that. If Player B doesn't know the ships are there then it's friendly fire.


Not caused not by player B's actions if Player A is set to friend. Player A's ships need to do the attacking.

Regardless, Player A knows that Player B is at war with Player C. Surely they visit any Player C planets at their own risk.

Player B's mistake is providing a warning and asking Player A to leave. Why would they need to if their NAP is good and they are each set to friend. Any ensuing friendly fire is Player A's problem. It doesn't even matter if Player A is set to neutral if Player B has orders to attack enemies only. Effectively, when Player B attacks Player C, Player A is "choosing" to defend C: hence they are the aggressor.

Unfortunately, Player B's communication allowed Player A to define player B's legitimate actions as aggression and Player B knew that it would be interpreted that way, making them the aggressor instead.

Beautiful statesmanship on Player A's part.




Goober.

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Re: Is Slimdragoon a NAP breaker or not ? Fri, 17 February 2012 23:54 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
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goober wrote on Sat, 18 February 2012 10:15

<snip>.

Unfortunately, Player B's communication allowed Player A to define player B's legitimate actions as aggression and Player B knew that it would be interpreted that way, making them the aggressor instead.

Beautiful statesmanship on Player A's part.



Agreed... But the follow up action of attacking in subsequent years without giving the 5 year notification was poor gamesmanship.
Of course ppl do consider backstabs and NAPs valid only to the letter and clauses agreed to, as valid stratagems.
I consider them the dark side and wud stay away from players who seem to subscribe to that logic... Any agreement I have with them would be only quasi-confirmed and I would be ready for a backstab or a reinterpretation anytime.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Is Slimdragoon a NAP breaker or not ? Sat, 18 February 2012 02:05 Go to previous messageGo to next message
neilhoward

 
Commander

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d### fairness. I like Slim and have come down very hard on Mac in the past. In this instance I have to say that the NAP was violated by the Drag00ns.

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Re: Is Slimdragoon a NAP breaker or not ? Sat, 18 February 2012 04:28 Go to previous messageGo to previous message
goober is currently offline goober

 
Chief Warrant Officer 3

Messages: 175
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nmid wrote on Sat, 18 February 2012 14:54

goober wrote on Sat, 18 February 2012 10:15

<snip>.

Unfortunately, Player B's communication allowed Player A to define player B's legitimate actions as aggression and Player B knew that it would be interpreted that way, making them the aggressor instead.

Beautiful statesmanship on Player A's part.



Agreed... But the follow up action of attacking in subsequent years without giving the 5 year notification was poor gamesmanship.
Of course ppl do consider backstabs and NAPs valid only to the letter and clauses agreed to, as valid stratagems.
I consider them the dark side and wud stay away from players who seem to subscribe to that logic... Any agreement I have with them would be only quasi-confirmed and I would be ready for a backstab or a reinterpretation anytime.


Have to disagree. If the NAP is broken by Player B, as Player A has set it up to be with Player B's knowledge, then Player A has no obligation to wait 5 turns. They don't say the pen is mightier than the sword for nothing: don't we use diplomacy as a tool of war? Player A simply used it more effectively given the main chance.

As to it being the Dark Side, not sure how much of what we argue over can be considered darker than actively aiming to commit xenocide - which is the prime objective of the game we play.



Goober.

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