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Re: Beginner/Advanced Beginner Game - To the MAX Thu, 02 February 2012 02:38 Go to previous messageGo to next message
Lqdtr is currently offline Lqdtr

 
Crewman 1st Class

Messages: 28
Registered: February 2012
Location: Ru
Hello. I'm rusty oldtimer. Can I join?

[Updated on: Thu, 02 February 2012 02:38]

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Re: Beginner/Advanced Beginner Game - To the MAX Thu, 02 February 2012 07:45 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

Alliances are fine.. no pre-game alliances tho.

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Re: Beginner/Advanced Beginner Game - To the MAX Thu, 02 February 2012 20:48 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

Lqdtr wrote on Thu, 02 February 2012 00:38

Hello. I'm rusty oldtimer. Can I join?


i'm a rusty oldtimer too...

how rusty are ya? if you want to play and the others don't mind, i don't mind.

Beekeeper, did you want to play??

Regarding ACC BBS... in my hundreds of games, i think i've only played without it once.. and it was horrible. Although I think the game was slow tech too...

Bounce

edit: wonders about the hundreds... if you count duels and testbeds, then i'm truthful.


[Updated on: Thu, 02 February 2012 20:50]

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Re: Beginner/Advanced Beginner Game - To the MAX Fri, 03 February 2012 07:43 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
Ashlyn wrote on Fri, 03 February 2012 01:48

Beekeeper, did you want to play??



I would be happy to make up the numbers, especially if it is Max Minerals as I haven't played a game under those conditions before. I am about to roll over and die in SAS4 as my HW is under attack from an overwhelming foe and although I don't want to make excuses, my race has seriously suffered in SAS4 because there was not a single planet with any significant Ge in my space apart from my HW. I have spent most of the game running a haulage (freight) company moving what Ge I had to the outer planets. The opportunity for a bit of war fighting would be a relief!

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Re: Beginner/Advanced Beginner Game - To the MAX Fri, 03 February 2012 08:49 Go to previous messageGo to next message
Anonymous Coward
If it's still not too late, I think I could accomodate another game. I already have an idea of a race I might use, so there's no better opportunity to test it than a Live Fire Exercise Smile

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Re: Beginner/Advanced Beginner Game - To the MAX Sat, 04 February 2012 09:09 Go to previous messageGo to next message
Amadeus is currently offline Amadeus

 
Crewman 1st Class

Messages: 22
Registered: May 2011
Location: Beijing, China
Well with Beekeeper and Loucipher that would be 4 people. We could wait around for a bit more or we could start.

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Re: Beginner/Advanced Beginner Game - To the MAX Sat, 04 February 2012 09:22 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

I have asked beanspoon and his two friends to join as well...
They are currently playing their second practice game with goober and myself and I feel they would be well suited for this game.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Beginner/Advanced Beginner Game - To the MAX Sat, 04 February 2012 13:13 Go to previous messageGo to next message
Hussell

 
Crewman 2nd Class

Messages: 11
Registered: January 2012
Ashlyn wrote on Thu, 02 February 2012 20:48

Regarding ACC BBS... in my hundreds of games, i think i've only played without it once.. and it was horrible. Although I think the game was slow tech too...


I imagine slow tech without AccBBS would be quite a shock to anyone who'd only played with AccBBS. I'm not too fond of slow tech myself, unless I happen to have a tech advantage over the other players, of course Razz Don't be too quick to dismiss non-AccBBS games or games with normal star density, though. A longer, more cerebral game can be fun, if you like that sort of thing. (I know I do.) I'm not entirely certain of the effects on game balance though. Possibly makes it easier to play HP successfully?

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Re: Beginner/Advanced Beginner Game - To the MAX Sun, 05 February 2012 14:04 Go to previous messageGo to next message
owteufel is currently offline owteufel

 
Petty Officer 1st Class

Messages: 63
Registered: December 2002
Location: Germany

Hi,

Although I have been around for years (on and off) I have never won a game and regularly get "trashed" so I would like to play.

Mick



Ostwestfalens Idioten !

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Re: Beginner/Advanced Beginner Game - To the MAX Sun, 05 February 2012 20:06 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

Current players:

Hussell
Amadeus
Lqdtr
Beekeeper
Loucipher
Owteufel

Nmid: if your guys are interested, let me know quickly Smile

Racefiles should be sent to sallyann7 at gmail.com by next Saturday, Feb 11th. No CAs allowed. No pregame alliances.


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Re: Beginner/Advanced Beginner Game - To the MAX Mon, 06 February 2012 04:34 Go to previous messageGo to next message
Amadeus is currently offline Amadeus

 
Crewman 1st Class

Messages: 22
Registered: May 2011
Location: Beijing, China
So we are definitely doing max minerals right? That works for me but I want to make sure.

Welcome to the game Mick!

Amadeus

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Re: Beginner/Advanced Beginner Game - To the MAX Mon, 06 February 2012 05:40 Go to previous messageGo to next message
Lqdtr is currently offline Lqdtr

 
Crewman 1st Class

Messages: 28
Registered: February 2012
Location: Ru
Ashlyn wrote on Thu, 02 February 2012 20:48

how rusty are ya?


About 4 years rusty Smile


[Updated on: Mon, 06 February 2012 05:41]

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Re: Beginner/Advanced Beginner Game - To the MAX Mon, 06 February 2012 15:17 Go to previous messageGo to next message
owteufel is currently offline owteufel

 
Petty Officer 1st Class

Messages: 63
Registered: December 2002
Location: Germany

Thanks Amadeus.

This player can vouch for my "crapiness" in playing (mind you, so can Sally!) Sad



Ostwestfalens Idioten !

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Re: Beginner/Advanced Beginner Game - To the MAX Mon, 06 February 2012 20:07 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

Amadeus wrote on Mon, 06 February 2012 02:34

So we are definitely doing max minerals right? That works for me but I want to make sure.

Welcome to the game Mick!

Amadeus



I don't want to rename the game... to the MAX it is!

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Re: Beginner/Advanced Beginner Game - To the MAX Thu, 09 February 2012 11:37 Go to previous messageGo to next message
dexy is currently offline dexy

 
Crewman 1st Class

Messages: 20
Registered: July 2005
Location: Sweden
Can I join or is this game it already full?

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Re: Beginner/Advanced Beginner Game - To the MAX Thu, 09 February 2012 20:33 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

Dexy, i think i'm going to stop at six and see how many racefiles come in by the deadline.

GAME CLOSED

Current players:
Hussell (racefile received)
Amadeus (racefile received)
Lqdtr (racefile received)
Beekeeper (racefile received)
Loucipher (racefile received)
Owteufel (racefile received)

Deadline for racefiles is Saturday Feb 11th.

I could put you on the waiting list for this game (theres one other) or i think i'll just start a new game entirely Smile

Bounce


[Updated on: Sat, 11 February 2012 09:20]

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Re: Beginner/Advanced Beginner Game - To the MAX Fri, 10 February 2012 20:54 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

don't forget to send me your passwords.. i need to check for CAs.

Bounce

thx!

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Re: Beginner/Advanced Beginner Game - To the MAX Fri, 10 February 2012 22:02 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Yes, I wouldn't want anyone from California playing in the game.


Sorry, couldn't help myself Cheers


[Updated on: Fri, 10 February 2012 22:05]

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Re: Beginner/Advanced Beginner Game - To the MAX Sat, 11 February 2012 02:49 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
Now, now... could also be Canadians.


One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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Re: Beginner/Advanced Beginner Game - To the MAX Sat, 11 February 2012 22:38 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

files sent to Ron.. i'll send you your xy and m files..just so you can play.

Nod

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Re: Beginner/Advanced Beginner Game - To the MAX Sun, 12 February 2012 08:30 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
As this is a game for beginners is it worth describing how to set the game up and some basic playing tips? My repeated failures against human players hardly qualifies me to say anything on this subject but here is what I do: (I am assuming Windows XP is being used)

SETTING UP THE GAME

Create a new folder on your PC and in this case I suggest you call it "Max" or something like that. I put this inside my "Games" folder which is in the same folder as all the other Stars! files.

Into this folder copy the two files Sally has sent you. The .xy file is the universe definition and does not change. The .mX file, where X is your player number is the turn file, and this will change each year of the game.

I also copy the race file .R1 into this same folder. I am not sure this is essential but it is what I do so I know which race I am using on the game.

I also create a sub-folder called "Turns" and inside this create another sub-folder called "2400s". As the game progresses I create more - e.g. 2410s, 2420s etc. This is not essential but I find it makes things tidier. These folders are where you are going to keep copies of each turn of the game.

STARTING THE GAME

You can now play the first year by starting Stars and selecting "Open Game...". Then navigate to the "Max" folder and select your .mX file and then click OK.

The game will now start although it will probably prompt you for your race password first. There is a way round this which I will cover later. When the game starts you can play your first moves - setting production, despatching scouts, selecting research settings etc.

When you are happy select "File" and "Save and Submit". This is where it differs from a game against the AI where you would generate the next turn yourself with for example F9.

When you have done this 2 new files will have been created. A .h file, which is a history of the game to date, and a .X file, where the X will be followed by your player number, e.g. .X7 if you are player number 7. This is the Log file and is the record of the orders you have made for this turn. This is the file to upload to Autohost.

UPLOAD YOUR TURN

When Ron has created the game on Autohost there will be a new page, called in this case I assume "To the Max". At the time the game is created you will also be given a password.

The game page will look something like this (although this is a different game): http://starsautohost.org/games/v2012.htm

In the top right of the game page is a link called "Upload Turn", underlined in blue. Click on this and you can then upload your .X file, by navigating (Browse) to it and clicking OK as normal. You will then need to enter your password and then click on the Submit X file Button.

A few minutes later the game page will change when a date and time appears opposite your player line.

You can upload a revised turn at any time up until the game generates a new turn. Which, depending on the game settings, will happen once every player has submitted or after a set period, say 24 hours.

PLAYING THE NEXT TURN

When the game generates you will be sent a new .M file in an e-mail. When this happens I copy the files from the previous turn into a folder named after the year. So the files for the first year will go in a folder called "2400" inside the "2400s" folder inside the "Turns" folder. This may sound a bit complicated but it isn't. The file structure is in my case: C:\Stars\Games\Max\Turns\2400s\2400 for the first turn of the game.

When you have saved the previous turn files you can load up the new .M file. You can do this either by saving the file in the e-mail and over-writing the existing .M file or you can go to the game page on Autohost and find a blue underlined link just to the left of the green diamond on the line against your player name. Click on the file link and after entering your password you can save the file.

You can then start Stars again and select "Open Game..." again selecting the .M file, which is now the new one.

You will now be back in the game and if all has gone well you will still be alive and the year will be 2401.

STARS.INI

There is another file used in the game which is not in the Stars folder, this is the file Stars.ini which you should find in your Windows directory.

You should open this in Notepad and add a couple of lines if this has not already been done. In the section of the file called [Misc] add these lines:

DefaultPassWord=XYZ
newreports=1

Where "XYZ" is your race password, not the game password used by Autohost. Doing this will avoid the need to manually enter the password at every turn.

The newsreports=1 file creates more detailed text files, which I won't cover here but which you may wish to use when you get more experience.

PLAYING HINTS

I am far from qualified but here is what I have learned:

When colonising a planet always use plenty of colonists. At the very least a Medium Freighter in addition to your colony ship, and ideally 2 or 3 MF's worth. If you just put a couple of thousand colonists on a planet other players will drop a larger force on your folk and take the planet, possibly winning tech points in the process.

Do not put any armour in ships. This will not be your experience of playing against the AI but in human games almost evryone just uses shields to keep ship mass down and battle speed high. The only common exceptions are some ships designed for sweeping minefield, but even with these armour will not always be used.

Because players use a lot of shields you will need to build ships with the Sapper beam weapons at some point. If you have only played against the AI before you may not have used these weapons before but they are essential in games against humans.

Avoid players creeping up on your planets by planet hopping by setting out armed sentries or unarmed scouts on the planets around your Home world you have not colonised. One to each planet is enough. You probably need to think about doing this around about 2415, but other players may differ. If you don't put out sentries you may suddenly find a fleet of say 50 heavily shielded Frigates arriving and taking out your Starbase and its game over much earlier than you expected. Of course if you have penetrating scanners you should see fleets coming but beware SS races who could be using heavily cloaked ships.

Send out lots of scouts, typically JOATS are advised to send out 2 or 3 a year but this also applies to other races in my view. If you don't scout you will almost certainly get a nasty surprise with what comes out of the dark against you.

You should also plan to trade technology with at least one other player, assuming the rules allow this.

The simplest way is to build ships and scrap them on one of your partner/allies planet. A typical scrapping ship will be a scout with a QJ5 engine and one item of the tech you wish to trade. For example if you build a scout with a single Wolverine shield this will give Energy points up to Energy 6 as it is a Energy 6 bit of technology.

To ensure the tech points are transferred I suggest you build 7 identical scouts and then send them to your allies planet and given the distances likely to be involved you will need gates to do this. The 7 scouts should be gated across with the Waypoint order to "Scrap Fleet" once they get there. However, the scouts must not go as a single fleet but as 7 individual ships. I do this by merging them together first, setting gating and the scrap orders then "Split All"

Next turn the ships will arrive and assuming your ally has lower tech in the field you are scrapping they will gain one tech point but not until the year after. It therefore takes 3 years to transfer a tech point, year 1 build scrappers, year 2 send and scrap them, year 3 the tech point is given.

You will probably have to send successive waves of scrappers as each wave only gives one point, so to get from En4 to En6 will take a total of 21 scrappers.

You can use fewer scrappers but there is a chance the point will not be granted as it depends on statistics.

You can only get one point from a single ally a year.

You can also trade tech by pop-dropping on a planet. In brief, you colonise a planet with say 400 colonists, the next year your ally drops 800 pop on it and takes the planet. It does not matter if your ally is set to friend in player relations, the pop will fight as they can't share the planet. The next year you drop another 800 pop and so on. Each year you should gain a tech point, although you won't have much control over what tech it is.

There are ways of invading twice in a single year by using Waypoint zero orders but I will let a more experienced played describe that!


[Updated on: Sun, 12 February 2012 10:14]

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Re: Beginner/Advanced Beginner Game - To the MAX Sun, 12 February 2012 08:41 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

thanks Beekeeper... that information can be very useful.

i feel bad for not even thinking about including it Embarassed

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Re: Beginner/Advanced Beginner Game - To the MAX Sun, 12 February 2012 09:17 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Quite a few helpful tips.
------------------------------------------------------------
BK has more faith in beginners than I do though.
------------------------------------------------------------
For eg, it's important to have pop freighters along with those santa marias, but don't have them in the same fleet. Reuse the freighters.
------------------------------------------------------------
Don't use armor, quite so. Increases the weight of your ship, reducing gatability and it's cheaper to build beam ships.
It would be good if you've taken RS as one of your LRTs as well.
------------------------------------------------------------
Good explanation of tech trading using scrappers.
------------------------------------------------------------
Double invasion is possible only if you have a higher player number than your ally, and I think it works only in the starting year.
For the 1st year you need 2 ships, while your ally needs 2 ships.

Your ally will start the turn with the planet in his name with 100 pop.
You drop from a ship that was on the planet last year (WP0). 200 pop. You move the ship this year.
The ally drops from a ship that has moved in the year (WP1), with 200 pop.
You also drop from a ship that has moved in the year (WP1) with 200 pop.
You end the turn with the planet in your name.
2 invasions (from you), 1 invasion for ally.

For the 2nd year you need 2 ships, while your ally needs 2 ships.
You start the turn with planet in your name, 100 pop.
Your ally will drop with a ship (wp0 or WP1, doesn't matter). 200 pop.
You drop with WP1, 200 pop.
You end the year with the planet in your name.
1 invasion each.
This 2nd year cycle shoul now be repeated.

Thus a double invasion will work only in the starting year.

ps - make sure that if it's a red planet, to use 100 pop more, or else you'll loose the planet colonisation to "red deaths".

It's more econmical if you have 2 planets close to each other and use the same freighters on both the planets.

If someone knows a better way, or if there is a logic bomb above, please let me know Smile


[Updated on: Sun, 12 February 2012 09:20]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Beginner/Advanced Beginner Game - To the MAX Sun, 12 February 2012 18:04 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
nmid wrote on Sun, 12 February 2012 15:17

Double invasion is possible only if you have a higher player number than your ally, and I think it works only in the starting year.
For the 1st year you need 2 ships, while your ally needs 2 ships.

Nope, that's not how it works, and player number doesn't matter either. Twisted Evil

The "fast" popdrop method that I often use involves one party staying in orbit of the popdrop site with just one transport, always dropping at WayPoint0 (manually), while the other party "loops" in and out of the planet with two transports, always dropping at WayPoint1 (automatically). Teleport

Thus, both parties invade once per turn, maximizing their chances of getting tech, which are capped at exactly 1 tech max per turn per race, by whatever means. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Beginner/Advanced Beginner Game - To the MAX Sun, 12 February 2012 19:17 Go to previous messageGo to previous message
Hussell

 
Crewman 2nd Class

Messages: 11
Registered: January 2012
Looks like we can start playing: http://starsautohost.org/games/max.htm

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