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Re: Stone Age Slog |
Thu, 05 January 2012 13:41 |
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Mogs | | Crewman 1st Class | Messages: 39
Registered: April 2011 Location: Liverpool, UK | |
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Nice to see such interest!
Welcome aboard to the new posters, and I think we're now full, so no more, please!
With 12 players, I think we should go for a large normal - that'll allow 40-45 planets per player.
I intend to host this via dropbox - it's worked very well for Reanimation. If you can all send me (markwilkinson31@yahoo.com) your email addresses, I'll get the dropbox set up over the weekend; there will be a folder set up for the race files. Those of you that don't have Dropbox, don't worry - it's ridiculously easy to set up. (As a former programmer, I was rather impressed - it's nice to see someone get something so right!)
I'm intending to ask Nmid if he'd mind casting an eye over the race files - more on that when I've asked him!
No 'Kill Starbase' orders seems to be getting significant support, so we'll go with it.
Turn generation - well, initially we should whizz through the turns, so we'll try to get a couple a day for the first 10-20 turns if we can, but the formal requirement will be 'M-T-W-T-F, moving to M-W-F when requested', if that's OK with everyone.
If (and with 12 players it's a *big* 'if') we can all get together online at the same time for a few hours next weekend (i.e. 14th/15th) we could blitz 10 turns or so, but that would need to be unanimous - if we can't, we'll stick with the schedule.
I'll set the provisional deadline for race files as 07.00 GMT, Thursday 12th.
Players are:
Mogs
TRSMMaiden
LittleEddie
Sprocket
Beanspoon
Jools
Arias
Kicks
Jscoble
Space Turkey
Greenstink
Eagle of Fire
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Re: Stone Age Slog |
Thu, 05 January 2012 14:27 |
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Mogs | | Crewman 1st Class | Messages: 39
Registered: April 2011 Location: Liverpool, UK | |
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@Kicks:
Just saw your post on race design.
My gut feeling on a good race for this is 'nothing too extreme'. HG works on the principle that you ramp up fast, build a killer fleet before anyone else can - with cheap weapons tech and without slow tech advances, that's doable on a limited economy - then start steamrollering everyone. That's going to be tricky with this setup - high weapons tech will cost lots of resources. In this game, HG might do well initially, but the more productive race on the other side of the universe will take you apart later in the game. The same is likely to be true of narrow hab ranges - too few planets means too few resources to get decent technology. Reasonable hab ranges, reasonable factories, reasonable pop growth seems to me to be the way to go.
Regarding free tech from settling, I think that will be somewhat less important than normal. Firstly, slow tech advances halves the impact of it; secondly, No AccBBS means that we'll spend longer building our initial pop to the 25% hold level, which means more factories in place before we start setlling, so we'll be funding critical research with production-based resources before starting to settle much.
Also, poor weapons tech means more pop-drop planetary assaults - don't spread yourself too thin, and remember to build defenses!
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Re: Stone Age Slog |
Fri, 06 January 2012 11:17 |
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Mogs | | Crewman 1st Class | Messages: 39
Registered: April 2011 Location: Liverpool, UK | |
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I need to ask Nmid before the emails start flying - I should be able to do that tomorrow. If he says OK, then send race files and passwords to him, and I'll ask him to forward the race files to me.
Please send your email addresses to me (markwilkinson31@yahoo.com) by 22.00 GMT Wednesday 11th January at the latest - I'll need them for the Autohost setup, and I might also need them to chase race files, etc.
Once I've spoken to Nmid, I'll request that the game be set up on Autohost. It looks like we'll be going with the MTWTF schedule - I'll set the generation time to be 08.00 GMT if I can.
I'll announce a deadline for race files when I've spoken to Nmid, but I'm aiming for sometime around the end of next week - Thursday/Friday is my goal.
@Sprocket - Very good idea for the AR. That can make them a genuinely viable choice, I think. We'll go with the following:
AR can set weapons research cost to 'Normal', and does not have to select 'Bleeding Edge Technology'.
I think that's the end of tweaking the rules, since people are now designing their races.
[Updated on: Fri, 06 January 2012 11:21] Report message to a moderator
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Re: Stone Age Slog |
Sun, 08 January 2012 04:41 |
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Mogs | | Crewman 1st Class | Messages: 39
Registered: April 2011 Location: Liverpool, UK | |
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I definitely agree with Eagle on HE - they really aren't weak at all, just unfashionable for some reason. Being new to multiplayer Stars, I can't really see why - except, as mentioned, they do need a lot of micromanagement. I don't think there's any need to exempt them from BET - they aren't short on resources or minerals, and this game is likely to suit them well.
Regarding AR, I wouldn't want them to go weapons cheap in this set up - that would be too much of an advantage, and the ability to feed an ally weapons technology would create a game-breaking alliance.
If no-one is seriously considering an AR, then the point is moot anyway, and we'll drop the AR exceptions. I'll check later today, but unless there's a big surge in support of AR advantages, it'll be removed.
I'd still like to keep the no 'Kill Starbase' rule, though. If the attacking fleet can beat the defending fleet, then the base is dead, regardless of chaff, etc. - I'm just trying to prevent something that could be a game-breaker for a less experienced player, such as 'a surprise attack of 6 kamikaze fleets + 6 packet strikes = 6 planets destroyed'. I fully understand that an experienced player such as Eagle would consider this a perfectly reasonable tactic, and in a game with more expert players I'd agree, but the experience level here is fairly low, so let's give people a sporting chance!
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