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icon1.gif  Stone Age Slog Mon, 02 January 2012 15:39 Go to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
I've been playing as a newbie to multiplayer Stars! in Reanimation (I've been playing solo for, well... a long time), and it's really fired me up. I'd like to see if there's any interest in the following game, which is similar in concept to Stone Age Slaughter, and is designed to level the playing field a bit by posing an unfamiliar challenge to the more experienced players:

Beginner-Intermediate
Host will be playing (I'll try to get an non-participant experienced player to check race designs, etc)
12 players, *now full*
Normal Large Universe, distant starting positions
Slow Tech
NO AccBBS
Random events on
Bleeding Edge Technology must be taken.
Weapons must be expensive.
CA may be taken, but must leave 200 race points unallocated (leftover points set to defenses)
JOAT may be taken, but must leave 100 race points unallocated (leftover points set to defenses). JOAT may select NAS.
Standard cheats/bugs: chaff, split-fleet dodge, repair after gating allowed, everything else forbidden. ISB can be selected. (I've never considered the ISB/cloaking/IT gate scanning business to be a bug, but I thought I'd better make it clear).
Kill Starbase combat order is forbidden
Alliances/diplomacy allowed, but no more than 2 players in an alliance to claim joint victory (this is flexible, since victory might also be by consensus opinion, etc)
No pregame alliances



[Updated on: Sun, 08 January 2012 13:32]

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Re: Stone Age Slog Tue, 03 January 2012 04:45 Go to previous messageGo to next message
TRSMMaiden

 
Crewman 2nd Class

Messages: 14
Registered: May 2011
Location: Birkenhead, UK
Hi,

Sounds like a challenge! Esp since I have always taken cheap weapons previous. Please count me in (beginner skill level).

I have never played using Bleeding Edge Technology before, I believe this does not make the actual research itself (resource cost per level etc) more expensive just the production of whatever it might be when you get to the level?

Phil.



Up The Irons!

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Re: Stone Age Slog Tue, 03 January 2012 09:26 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Hello

Well, with NO AccBBS it will be a Slog

Count me in. Better then a Beginner but not Intermediate yet. Very Happy

Little Eddie

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Re: Stone Age Slog Tue, 03 January 2012 09:34 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
I'm in.

I vote for normal or better before sparse.



[Updated on: Tue, 03 January 2012 09:38]




Dieter of sprockets

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Re: Stone Age Slog Tue, 03 January 2012 10:06 Go to previous messageGo to next message
beanspoon is currently offline beanspoon

 
Chief Warrant Officer 3

Messages: 182
Registered: June 2008
Me too!


The goat whats YOU.

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Re: Stone Age Slog Tue, 03 January 2012 13:09 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
I was thinking of a normal if we get 8+ players. I suspect we might get that many before too long - I know of at least one other person that's interested.

Is everyone OK with the CA/JOAT penalties? The consensus on the forums seems to be that CA are overpowered, and they would be likely to do even better in a low tech environment with a good number of planets available; it's close in many ways to the 'testbed' environment where CA is an absolute monster.

The JOAT starting tech & scouts and higher max pops seem to me to be to be significant advantages in this sort of game; while they can make most of it back with NAS if they want, it will reduce their capacity to take bad traits for race points and they won't be able to trade pen scanners.

Also, how are people with no 'Kill Starbase' orders? I don't know if we'll get any ARs, but I feel it would be nice to have the choice - this is an environment that might suit them more than most.

As it stands, we have:

Mogs
TRSMMaiden
LittleEddie
Sprocket
Beanspoon

I'll leave this open until we have enough players / don't get any more interest, then we can get to the fun stuff of race design.

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Re: Stone Age Slog Tue, 03 January 2012 14:06 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
Regarding AR in a universe this small: near impossible even with attack starbase orders prohibited. sooo... I don't think it matters either way. AR will die early, especially with slow tech since their resources are tied to their energy tech level.


Dieter of sprockets

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Re: Stone Age Slog Tue, 03 January 2012 15:01 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
Regarding the Joat: if you just disallow NAS it might be fine, that's about 100 points without fiddling to much.


Dieter of sprockets

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Re: Stone Age Slog Tue, 03 January 2012 16:27 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
You're probably right about AR - this game disfavours them less than most, but it would still be very tough indeed, and I won't be taking an AR even though it's my favourite race for solo play.

I did consider just disallowing NAS for JOAT, but I felt that a (modest) penalty was in order to maintain balance in this particular scenario. I've testbedded this set of conditions a few times, and JOAT seems to have more of an edge than anyone other than CA (mainly due to the starting tech & 3 pen scanning ships). I expect that anyone that takes JOAT in this game will probably take NAS, and so will recoup most of the penalty points, but they'll still be under a couple of restrictions by doing it - they'll have to use an LRT, and they won't have pen scans to trade. They will also have to select 'defenses' for their spare point allocation.

However, I'm happy for that to be a majority decision. What's everyone else's view?

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Re: Stone Age Slog Tue, 03 January 2012 17:24 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
On second thought your right about Joat, all that starting tech and a small fleet to boot in a NO accbbs game is significant, I concur with your 100 pt. penalty.


Dieter of sprockets

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Re: Stone Age Slog Wed, 04 January 2012 12:55 Go to previous messageGo to next message
jools is currently offline jools

 
Crewman 1st Class

Messages: 32
Registered: March 2005
Location: UK
Count me in too!

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Re: Stone Age Slog Wed, 04 January 2012 13:37 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
Great - we've got enough players. I'll leave it open for a few more days, though, to see if we get any more interest - it would be nice to get a couple more people involved.

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Re: Stone Age Slog Wed, 04 January 2012 15:16 Go to previous messageGo to next message
Arias is currently offline Arias

 
Crewman 3rd Class

Messages: 5
Registered: July 2003
Location: Netherlands, GMT+2

You can also count me in.

Will tech-trading be allowed? I'm asking because in Stone age slaughter it's not.

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Re: Stone Age Slog Wed, 04 January 2012 16:37 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
I had intended that tech trading would be allowed; my idea with the conditions for this game was to level the playing field a bit between different levels of experience by providing unusual starting conditions, so that an experienced player couldn't (for instance) just wheel out the -f WM and wipe everyone out by following the established program. It's (I hope) going to be quite a long game with shifting alliances, so there's always the possibility of a late comeback, and I expect technology and minerals may well be important bargaining counters. Also, because I'll be playing, no tech transfer would be very difficult to police.

I'm also intending to generate only one universe. We get what we get, so don't design a race that *requires* high mineral concentrations or a lot of habitable planets up close!

I think that the race design for this is going to be a little different; OBRM isn't quite so useful, UR might well be a good investment for the late game, extra factories or mineral concentrations could be more viable than normal, building 10 scouts in the first 2 turns isn't advisable or even possible...

Btw, if we do end up with 10 players, how would people feel about a large sparse universe? Opinions?

Current player list is:

Mogs
TRSMMaiden
LittleEddie
Sprocket
Beanspoon
Jools
Arias

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Re: Stone Age Slog Wed, 04 January 2012 17:15 Go to previous messageGo to next message
kicks is currently offline kicks

 
Petty Officer 1st Class

Messages: 61
Registered: March 2005
I am interested.
May I join ?

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Re: Stone Age Slog Wed, 04 January 2012 17:20 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
Certainly!

8 players, nearly there... If anyone else is interested, let us know soon - only 2 places left!

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Re: Stone Age Slog Wed, 04 January 2012 17:23 Go to previous messageGo to next message
kicks is currently offline kicks

 
Petty Officer 1st Class

Messages: 61
Registered: March 2005
I am not sure to get the idea of no kill starbase.
Does it imply that when attacking a planet with a starbase, that won't get hit all at once, but only after destroying the defending ships ?
If yes, it seems a good idea to avoid starbases from being too easy targets.

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Re: Stone Age Slog Wed, 04 January 2012 17:32 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
It means that you can't set a fleet's Battle Plan to 'Kill Starbase'. Without that restriction, an AR becomes completely unplayable, since even a modest missile fleet with good initiative can kill any base in 1 round, regardless of the size of the defending fleet.

However, we've not had anyone in favour of it so far, and it's not a game-breaker for anyone but AR, so I think we'll drop that restriction unless there's a sudden surge of support for it.

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Re: Stone Age Slog Wed, 04 January 2012 17:49 Go to previous messageGo to next message
kicks is currently offline kicks

 
Petty Officer 1st Class

Messages: 61
Registered: March 2005
I like the idea of banning the kill starbase battle plan.
It seems to me sb are too easy to destroy so everything giving them a bit more punch is welcome.
Can you give me some general ideas about what's best for the setup? I think hg could be a viable option or am I wrong ?
The chance of getting tech just by colonizing could help diminishing the effects of the blleding edge tech ?

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Re: Stone Age Slog Wed, 04 January 2012 19:05 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 116
Registered: January 2008
Location: Cape Town
Any space for another player? Where do we send the race files?

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Re: Stone Age Slog Thu, 05 January 2012 00:02 Go to previous messageGo to next message
Space Turkey is currently offline Space Turkey

 
Civilian

Messages: 2
Registered: December 2011
Location: United States
Hello, I would like to join the game as well.

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Re: Stone Age Slog Thu, 05 January 2012 00:08 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
I would like the ban on starbase attack order as well.

Who will be inspecting our race files?



Dieter of sprockets

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Re: Stone Age Slog Thu, 05 January 2012 03:27 Go to previous messageGo to next message
Greenstink is currently offline Greenstink

 
Chief Petty Officer

Messages: 76
Registered: January 2011
Im interested in this game aswell but you may be full Razz

Edit: What would the turn generation be like?


[Updated on: Thu, 05 January 2012 03:30]




Da Orcs Smasha anz Brecka itz alz, Den wez drikz alz da stunty beer anz slepz

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Re: Stone Age Slog Thu, 05 January 2012 09:06 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
Maybe up the player number and make the universe bigger?

Makes the game longer but either way is Ok by me.



Dieter of sprockets

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Re: Stone Age Slog Thu, 05 January 2012 12:45 Go to previous messageGo to previous message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
I would be interested in this game as well. I always sought to try NoAccBBS games. I think they sould like the heck of a lot more strategical to me and I want to try one. Smile


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