Anti-Matter Generator? |
Sat, 02 August 2008 00:24 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Why is it considered good, when it costs more than, weighs more than, and is only better than over 7 year journeys or more (unlikely for IT) the Super Fuel Tank?
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Re: Anti-Matter Generator? |
Sat, 02 August 2008 07:38 |
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magic9mushroom wrote on Sat, 02 August 2008 12:59 | How is it any better than the cheaper Super Fuel Tank?
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The anti-matter-generator is an electronic part and needs completly different tech than the mechanical super fuel tank... sometimes that's important.
On ships which are supposed to operate in the depth of the enemy's space for a long time, anti-matter-generators are, of course, invaluable.
On bombers... it depends. If you plan (and can) build docks or bases along the way of your fleet, super fuel tanks with their 500ml are not only cheaper but also better than the 250ml-anti-matters. If you can't build gas stations along your fleet's path, anti-matters are superiour.
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Re: Anti-Matter Generator? |
Fri, 19 August 2011 19:20 |
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slimdrag00n | | | Messages: 630
Registered: January 2009 Location: new york -5 |
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My text is blue. I have trouble separating quotes.
Eagle of Fire wrote on Fri, 19 August 2011 18:01 | I have never found an use for the Antimatter tank. And I play IT a lot. Way too costly, both in resources and minerals and tech required to be able to use it. There is no point in having to scrap half my designs only to add a piece of tech which is not even better than what I already had before.
By the time I have B 17 bombers and cherry bombs I already have required tech to put Antimatter tank on them. Maybe it is situational but it works for my style.
There is nothing the tank do that cannot be done better with a normal fuel tank and either a combination of it and either IFE or ISB.
I really have problem to fathom an IT player not taking at least one between IFE and ISB. They have to build tons of early forts, ISB really help with the dock and it also add on to their already cheap SB building and add inherent cloaking against other IT players. IFE boost their already very high prop at the very beginning of the game and even with NRSE give out the FM which is about the best non-combat engine around, short of chaff.
I don't care for docks but I do use IFE but that only helps with fast colonizing. I would never use FM on any Armed ships leaving them slow and vulnerable in battle. Sending my whole army back to a fort, then to a SB then back to a fort then back to bombing conquest is not efficient. Ill explain more below because I think we have different play style or have been in different situations.
Also, send your SFX for refuel? Are you kidding me? Those are supposed to stay with your fleet to generate more fuel enroute... That's kind of the point. Because as far as fuel boosters goes, there is way cheaper alternatives than an SFX.
Unfortunately I don't know a better way to get fuel. SFX seem the best ship to use because that's what they are designed for.
After a few warp 9 and 10 jumps fuel burns quickly and 20 to 40 sfx don't really fuel up your huge fleet of BB's and thousands of chaff while sitting in space. They do get you where your fleet needs to go at first and then your left with enough fuel to maybe get back to a dock but that would be wasted time. But Sometimes its logical to send mass sfx's back a few jumps to refuel so that you can continue to planet hop with army and bomb your enemy.
I wouldn't like waiting 10 years for sfx's to generate enough fuel to continue on bombing planets when I can get that fuel in 4 years and continue moving my huge fleet flawlessly without having to go back to a SB to refuel. Maybe some people waste a few years just to send there whole army back to a SB to refuel. Or maybe someone will build 5 times the amount I do so that they never run out of fuel. I have 40 bombers with antimatter tank that helps my army gain fuel. Which means I have to build less SFX as well.
If I am out bombing for 10 years before I can reach a dock or Starbase, refueling sfx and generating new fuel from antimatter tank is logical but if there is a better way Id like to learn from you because I could be in the dark. What would you put on a b 17 bomber slot? Super fuel tanks don't go in the slot.
Oh, and SFX also heal 10% of your troops every year too. They are very useful for that... Which mean you should really keep them around your fleets if you expect combat too.
One SFX can heal any size fleet. The rest should sometimes refue.
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[Updated on: Fri, 19 August 2011 19:57]
......
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Looking for a practice duel.
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Re: Anti-Matter Generator? |
Sat, 20 August 2011 18:46 |
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Eagle of Fire | | Lt. Commander | Messages: 809
Registered: December 2008 Location: GMT -5 | |
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When I have docks it is only a simple matter to build a dock and refuel when needed. Especially with IT, you will want a gate built up on a conquered world ASAP. Also, cherry bombs either arrive for me very late game or fast enough so that I usually don't have the tech or the resource to build them. At that time I usually already have lesser but numerous bombers and rebuilding a mass army of cherry bombs would be a waste.
It is true that I often build many more SFX than I need... But then again I usually equip them with my best scanner because I hardly ever bring scouts with me when attacking planets. They tend to die like chaff and that's really a wasted design slot anyways if my SFX can act as the dual purpose. SFX are always there with my fleet and if I need to spot SS players they do the scouting job fine as they never run out of fuel. Even more so with the FM.
Also, I specifically stated that the FM is the best non-combat ship. SFX is a non-combat ship. Just as the bombers are.
An alternative to having to send your SFX back could be to have a second SFX fleet available to gate to your newly conquered world(s) while your main fleet advance every year. I know from experience though that once you hit Cherry you can very hardly ever do that because of the opposition you meet but meh.
[Updated on: Sat, 20 August 2011 18:47]
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Re: Anti-Matter Generator? |
Mon, 03 October 2011 01:07 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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Eagle of Fire wrote on Sun, 02 October 2011 19:15 | You obviously do your math wrong...
| fail troll is fail.
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The FM is not purchased alone. It come in a package with IFE.
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... that costs ~75 RW points.
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With IFE, you get one bonus prop level,
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1 level of tech for more than the cost of a cheaper tech doesn't seem like a very good deal
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Saying that using the FM cost you development point is ridiculous.
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Either you don't know what ridiculous means, or you don't know what race wizard points are.
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...strategical options like choosing prop expensive and planning to never go above prop 12 for the overthruster, for example.)
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So at 2470, all things else equal, the race that spent ~75 RW points on an additional 1% MPGR and additional mine will have twice the resources as the race that spent it on IFE.
I can and do go w10 with the qj5, but IFE will not get you to ARM BBs or Nubians faster, though increasing economic growth will.
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but you can generate your own fuel once it run out
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Both the SFX and any ship with TGFS or Antimatter Generator do it better for a lower relative cost at the appropriate game era.
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Just W4 a few years and you'll fill your your tanks again.
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Or use boosters for less cumulative resource, mineral, and RW cost, with fewer ships doing jack. It takes a long time for the FM to gather enough fuel for a single w9 jump. Those are wasted ship years that are not giving returns on the resources and minerals that were invested in their construction.
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The only real good use of QJ5 is for chaff.
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Or on a PVT dedicated to shifting pop and minerals via gate. Or having 1.01^X turns more resources, lol.
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mass produce ten of thousands of them [chaff] and because even at high prop level the FM cannot hope to miniaturize enough to compete with it[qj5].
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FYI, chaff is a waste against Jihads. FM miniaturize faster than QJ5, just like the FF gets cheaper than the SS, and so become less attractive to missiles.
Ultimately both the FM and QJ5
...
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posting behaviour |
Sun, 16 September 2012 07:59 |
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magic9mushroom wrote on Sun, 16 September 2012 13:27The rest is just pointless douchebaggery.
You posted in a 1-year old thread to say this?
May I ask how old you are?
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