Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » Stone Age Slaughter IV
Re: Stone Age Slaughter IV Tue, 16 August 2011 04:03 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!

Just some suggestons:
- no tech my be cheap (so no Nubians with Colloidals Wink ),
- ban Mystery Trader Wink ,
- allow one public (to all) message per turn per player. Absolutelly no comm is boring and hurts weaker players.

Pitty I'm too late to apply.

BR, Iztok

Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 07:40 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Well, thinking about it and running some testbeds.

If we want a real Stone Age, then we should check "No Random Events", as 5 tech advances would be a game changer if everyone didn't get it.

So now I'm chancing my vote to "NO MT"

Little Eddie
(btw, I'm 6'2, but my fried Ed is 6'4)

Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 10:34 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

I really want the MT!
A few levels from the MT is not a game changer to me.
Most items from the MT that I can think of that are any good require high levels of tech to use.


[Updated on: Tue, 16 August 2011 10:37]




......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 13:21 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Final player list:

Me
LittleEddie - no MT
rolfverberg - MT
BeeKeeper
Cieply
jools - MT
slimdrag00n - MT
goober - no MT

Alternate
iztok

Quote:

Just some suggestons:
- no tech my be cheap (so no Nubians with Colloidals Wink ),
- ban Mystery Trader Wink ,
- allow one public (to all) message per turn per player. Absolutelly no comm is boring and hurts weaker players.


iztok has some interesting suggestions. As far as no cheap techs, I have a hunch the game will be decided before nubs, but no cheap techs wouldn't be a bad idea. Regarding communication, we allow communication and diplomacy in this game.

Quote:

as 5 tech advances would be a game changer if everyone didn't get it.


Yes, this is a game changer if some players get MT tech and others don't. So it is a choice of whether we risk this for the MT madness fun that can occur. We will go with majority on this, so please send me your final vote on the MT.

Thanks Void for volunteering to check races and help with this game.


[Updated on: Tue, 16 August 2011 13:39]

Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 13:34 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:

I really want the MT!
A few levels from the MT is not a game changer to me.


In a normal game this is true.

In this game setup, a few W tech levels is a game changer. The game I played in with this setup stopped at 2428 and I was fighting my neighbor with red laser FFs against his red laser DDs.

3-5 levels of W tech will be huge in this game.

Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 15:09 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
ManicLurch wrote on Tue, 16 August 2011 13:34

Quote:

I really want the MT!
A few levels from the MT is not a game changer to me.


In a normal game this is true.

In this game setup, a few W tech levels is a game changer. The game I played in with this setup stopped at 2428 and I was fighting my neighbor with red laser FFs against his red laser DDs.

3-5 levels of W tech will be huge in this game.



This is what my testbed showed and why I changed my vote.

edit:
But if you want a wicked fight to make sure you get to all MT......


[Updated on: Tue, 16 August 2011 15:12]

Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 15:13 Go to previous messageGo to next message
Void is currently offline Void

 
Ensign

Messages: 369
Registered: January 2011
Location: California, GMT -7
ManicLurch wrote on Tue, 16 August 2011 10:34

In this game setup, a few W tech levels is a game changer. The game I played in with this setup stopped at 2428 and I was fighting my neighbor with red laser FFs against his red laser DDs.

3-5 levels of W tech will be huge in this game.

If I was playing, I'd vote NO to the MT for just this reason. That said, the MT doesn't come out until after 2440, so it wouldn't be quite as drastic as giving somebody Bazookas while the rest of the galaxy has red lasers.

One alternative is to limit MT donations to 5,000kT, which would prevent large amounts of tech being returned. It's a little more work for the race/game checker, but not a great deal. That way you get the fun toys of the MT, with only some tech.

Just a thought...

Cheers,
Void

Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 18:00 Go to previous messageGo to next message
Cieply is currently offline Cieply

 
Crewman 1st Class

Messages: 27
Registered: September 2010
Location: Warsaw, Poland
I vote against MTs. 3-5 techs would ruin ballance in the game.
I`d consider some restrictions for CA. Mostly to make terraforming of second race planets impossible, eg. no orbital terraformers - only retro bombs allowed.

Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 18:55 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Whatever about the MT

I'm ready to start

Who do I send my race file to?

I got my flintstone mobile ready to go.



Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 19:02 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:

Who do I send my race file to?


Send your racefile and password to Void.

Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 19:22 Go to previous messageGo to next message
Void is currently offline Void

 
Ensign

Messages: 369
Registered: January 2011
Location: California, GMT -7
ManicLurch wrote on Tue, 16 August 2011 16:02

Quote:

Who do I send my race file to?


Send your racefile and password to Void.

void211 at live dot com

Cheers,
Void

Report message to a moderator

Re: Stone Age Slaughter IV Tue, 16 August 2011 20:13 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
And remember we are not taking this to 10 pages before the start of this game

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 00:37 Go to previous messageGo to next message
Void is currently offline Void

 
Ensign

Messages: 369
Registered: January 2011
Location: California, GMT -7
LittleEddie wrote on Tue, 16 August 2011 17:13

And remember we are not taking this to 10 pages before the start of this game

I bet that's what the folks in the other game were thinking when they were on page two...

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 04:26 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
I can see the argument for banning the MT - although it will take a bit of suspense out of the game. A player could get 10 points if they gave it the maximum minerals and if only a few of these went to weapons it would indeed be game changer.

So perhaps the Gods will have to be kept out of the game.


[Updated on: Wed, 17 August 2011 04:27]

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 07:17 Go to previous messageGo to next message
jools is currently offline jools

 
Crewman 1st Class

Messages: 32
Registered: March 2005
Location: UK
I agree it would be a shame to ban the MT, so I would agree with the earlier post of saying no more than 5000kT of minerals, that would be a maximum of 6 tech levels - of which 2 would probably be bio anyway!

People often talk about ganging up on the CA because they are too powerful, maybe people will gang up on people who get a tech MT?!

I'd also say the Gods have a huge role anyway, i.e. in nearby greens, local planet density, proximity of neighbours, starting mineral concentrations etc. etc. Why not allow one more (highly fun) variable?

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 07:36 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
LittleEddie wrote on Tue, 16 August 2011 13:40

If we want a real Stone Age, then we should check "No Random Events",

Not just the MT, but the "Ancient Artifacts" too can easily get everyone beyond the Stone Age, or at least those who colonize more places. It would be a slaughter all right. Pirate



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 09:11 Go to previous messageGo to next message
goober is currently offline goober

 
Chief Warrant Officer 3

Messages: 175
Registered: December 2003
Location: +10
jools wrote on Wed, 17 August 2011 21:17

I'd also say the Gods have a huge role anyway, i.e. in nearby greens, local planet density, proximity of neighbours, starting mineral concentrations etc. etc. Why not allow one more (highly fun) variable?


Usually you are correct ... but the others you can plan for or adjust your play to suit. Who plans their races with the notion that they must catch the MT before anyone else?

A few rough numbers for slow tech universe and W expensive.

W12-W14 about 120k res
W14-W16 about 180k res

16 planets each. You get half of them producing 2.5k for a total of 20k res per year (anyone else think I'm being optimistic?).

Ignoring any other tech gains or the fact that they may just push you into normal costs for building due to BET, this is a huge mountain to climb if you're engaged in warfare. In 6 turns you could lose over half your planets.



Goober.

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 09:54 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Quote:

A few rough numbers for slow tech universe and W expensive.

W12-W14 about 120k res
W14-W16 about 180k res


Now your are just being silly, W12?

I'm just trying to find the 14k res to go from W 4 to 8 before the MT even enters the game!!!


[Updated on: Wed, 17 August 2011 09:55]

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 10:54 Go to previous messageGo to next message
Void is currently offline Void

 
Ensign

Messages: 369
Registered: January 2011
Location: California, GMT -7
m.a@stars wrote on Wed, 17 August 2011 04:36

Not just the MT, but the "Ancient Artifacts" too can easily get everyone beyond the Stone Age, or at least those who colonize more places. It would be a slaughter all right.

Good point.

Two things that will help, though. First, there aren't that many planets per player, so even a tri-immune who colonizes double his (or her) fair share won't gain that many points. I don't know the odds of getting artifacts, but assuming 16 planets per player, even 32 planets with 300 point of tech, and a 1 in 6 chance of it being weapons yields only ~1800 in weapons tech.

Coupled with the second point, of weapons expensive and BET...

And the reality is you need to subtract the average weapons tech gain from the tri-immune and it's even less of an issue. So I agree with your point that artifacts can have an impact, but I don't think artifacts will materially change the game.

Cheers,
Void

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 12:06 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
A lot of good arguments regarding the mystery trader. The 5k idea is a good idea, but it would mean one more thing to check up on. After my experience in the Glacier game, I want to have the game set up with either random events and no MT restrictions, or no random events.

So would the 8 players in this game provide me with your final vote on this. Once I get the final votes, I will set a deadline for race files. The sooner we finalize this vote the sooner we can start playing.

Thanks,

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 12:53 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
ManicLurch wrote on Wed, 17 August 2011 12:06



So would the 8 players in this game provide me with your final vote on this. Once I get the final votes, I will set a deadline for race files. The sooner we finalize this vote the sooner we can start playing.

Thanks,


I'm going to vote, Pure Stone Age Slaughter with No Random Events Checked. Final Vote. NO MT

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 14:03 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
I am changing my mind having heard the arguments and vote for no random events or MT. Flint axes only.

Also no PPS.

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 14:15 Go to previous messageGo to next message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
Registered: March 2006
Location: Ithaca, NY, USA
I still like the MT frenzy, so I stick with my vote. With random effects, with MT.

Cheers, Rolf.

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 15:05 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

BeeKeeper wrote on Wed, 17 August 2011 14:03

I am changing my mind having heard the arguments and vote for no random events or MT. Flint axes only.

Also no PPS.


You didn't hear or make any arguments on why you should keep the MT before making your decision. Some people who just straight up hate the MT comment because they had bad luck and they are not even wanting to play in this game.
That is a bummer that your changing your mind. I find that random events make the game more realistic and interesting.

Its like taking out a part of the core game play of Stars.

By the time year 40 hits an empires strength will already be determined, not by a few levels of tech from the MT afterwards.

Even if someone managed to get Weapons from the MT it would be a rare occasion.

The MT adds luck to the game which is fun. Imagine playing with max minerals or where we all had the same habs and race settings so there was no luck at all, everything the same, nothing unique.
Chance is what makes the game so fun. Now I am asking you to take a chance and vote for it. Smile







......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

Report message to a moderator

Re: Stone Age Slaughter IV Wed, 17 August 2011 15:19 Go to previous messageGo to previous message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
slimdrag00n wrote on Wed, 17 August 2011 14:05


You didn't hear or make any arguments on why you should keep the MT before making your decision. Some people who just straight up hate the MT comment because they had bad luck and they are not even wanting to play in this game.
That is a bummer that your changing your mind. I find that random events make the game more realistic and interesting.

Its like taking out a part of the core game play of Stars.

By the time year 40 hits an empires strength will already be determined, not by a few levels of tech from the MT afterwards.

Even if someone managed to get Weapons from the MT it would be a rare occasion.

The MT adds luck to the game which is fun. Imagine playing with max minerals or where we all had the same habs and race settings so there was no luck at all, everything the same, nothing unique.
Chance is what makes the game so fun. Now I am asking you to take a chance and vote for it. Smile

I agree 100%. And I want to add: "Are you mice or men? The meek shall inherit the earth, but the warriors will inhabit the stars" Laughing



BlueTurbit Country/Rock

Report message to a moderator

Previous Topic: Stone Age Slaughter V
Next Topic: Dynamic Duos 3
Goto Forum:
  


Current Time: Sat May 04 22:59:11 EDT 2024