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New game "Politics" Mon, 20 June 2011 08:52 Go to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
I got this idea as I am often surprised by how many "single player victory" games are won by an alliance of 3 or more players.

Standard game with no pre alliances (size based on number of players - ideally a lot of players).

End of Game victory points
Solo win - everyone gives up (3 points)
Dictator win - your group of players win (others give up) AND you are the acknowedged leader at the time (3 points)
Last to quit - you are the last player to surrender to the winning side (2 points)
Alliance win - your group of players win and you are all considered equal partners (2 points)
Minion win - your group of players win BUT you are not the leader (1 point)
Dead or run away - you are wiped out or surrender while others are still fighting (0 points)


I thought this might be a bit interesting because
A) the only way to clearly win is to kill everybody OR dominate your group
B) If an alliance does end up dominating then at the end they have to share victory with the last player facing them
C) Groups run by a Dictator will tend to break up towards the end of the game where you could get more points by leaving the group and being the last to be killed

It would be fairly easy to create a couple of rules to define how you claim to be a dictator and what constitutes surrender.


Anyone think this could work?



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: New game "Politics" Mon, 20 June 2011 10:36 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Very neat idea.

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Re: New game "Politics" Mon, 20 June 2011 11:59 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Quite cool! Cool

But perhaps there should be more "room" between the "rungs" of the "ladder". As in: 10 points to Solo, 8 to Dictator, 6 to LastEnemy, 4 to Committee, 2 to Minion, and 0 to Rabbit. Deal

Dictators would have incentive to fight their own Minions. Good Solo fighters would have a reward even if they lost to Groupies, some Extra points could be awarded to special achievements, such as "more HWs conquered", or "more NAPs broken"... Twisted Evil

The point system could be juggled to bend a particular game towards some situations and not others. Politics indeed! Dueling



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In space no one can hear you scheme! Deal

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Re: New game "Politics" Mon, 20 June 2011 16:43 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
I approve of m.a's point system. It encourages shifts in alliances, which we really don't see enough of (I'm always perfectly happy to change alliances at the drop of a hat, but most other players tend to stay in the same alliance for 30+ years). It also gives players an incentive not to drop once they're left as a minor player.

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Re: New game "Politics" Mon, 20 June 2011 16:49 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
I must be missing something because I really don't see the point.

First post seems to propose a new game with points for ranking the players in it... But since it is only a single game, how is that different from saying "this guy is first, this guy is second"..?

If you all mean some kind of ladder system then great, but who will take time to run it and write down all the results?



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Re: New game "Politics" Mon, 20 June 2011 16:56 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Eagle of Fire wrote on Tue, 21 June 2011 06:49

I must be missing something because I really don't see the point.

First post seems to propose a new game with points for ranking the players in it... But since it is only a single game, how is that different from saying "this guy is first, this guy is second"..?

If you all mean some kind of ladder system then great, but who will take time to run it and write down all the results?


It's not a game proposal so much as a proposal for games in general, as far as I can see.

You don't necessarily need people to "keep score", the point is that it clearly defines the goals people should aim for.

The idea is to avoid people who can't win dropping, and to avoid alliances turning to stone.

EDIT: I do think there should be a limit of two Minions.


[Updated on: Mon, 20 June 2011 16:57]

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Re: New game "Politics" Mon, 20 June 2011 18:56 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Actually it was an idea for a single game.
The reason for points rather than "This guy first" is that it makes explicit what position you finished in.
VS - single player victory. Your ally wins, you (in your own head) claim a victory because you were allied with him (even if you were 6th on score).

Im not saying thats necessarily a bad thing (its much better than just dropping out) its just that it can encourage players to stay allied even if they might have a chance of a single win themselves because they have certainty of (in own head) victory VS small possiblity of real victory.


With the idea above then IF you were a minion the best you could hope for would be 3rd (Dictator wins (3pts), last to fall comes second (2pts), minion comes third (1pt))

IF you are in an equal alliance the best you can hope for is equal first with both your allies AND last to fall.

I really wouldnt recomend a points system for all games - greater minds than mine have tried and failed Shocked



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: New game "Politics" Mon, 20 June 2011 19:32 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
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I certainly would not agree about a point system which allow someone who lose to be a greater victor than someone who win...


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Re: New game "Politics" Mon, 20 June 2011 20:01 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
It still looks like a good alternative to all those "no more than 1 ally at a time", "must change allies every 20 turns", or "no top 3 races may be allied" special rules that some games use. Deal

And it allows for a greater variety of "Victory Conditions" to be specified. As in: "who's the greater loser, the one who fights an Alliance and loses, or the one who could have won solo but finds it less risky to just share victory with an ally? Well, the point system in the game definition says..." Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: New game "Politics" Mon, 20 June 2011 21:03 Go to previous messageGo to next message
Greenstink is currently offline Greenstink

 
Chief Petty Officer

Messages: 76
Registered: January 2011
First thing i pictured when i read this was a league play with 4 games of 7 players and the games continued to shuffle players based on their points from previous games. Not sure why i pictured this but its what i pictured.


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Re: New game "Politics" Tue, 21 June 2011 06:26 Go to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Greenstink wrote on Tue, 21 June 2011 06:33

First thing i pictured when i read this was a league play with 4 games of 7 players and the games continued to shuffle players based on their points from previous games. Not sure why i pictured this but its what i pictured.


same here.



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