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Re: New game AR friendly |
Wed, 15 June 2011 22:46 |
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The universe could be remapped so that ARs have more close planets than other races & the distance between non-AR races is less than the distance between an AR & a non-AR,
A more radical idea would be for the (non-playing) host to use StarEd to give ARs some free semi-advanced defensive warships with a rule that they cannot be used in offense - say CP and Delta CCs, some free penetrating scanner ships &/or some free initial mining ships. Note that this requires:
1. generation of the universe using jrc3 with StarEd modification to build the ships for free (because StarEd does not work with jrc4)
2. In 2400(-24xx) the free ships are built by a race other than the AR in question & then transfered to the AR (if the ships are built by the AR itself the ships will be downgraded to current tech-level equivalents in step 3)
3. Gen the next turn with standard jrc4 (to ensure desired result)
4. Have the game setup on Autohost
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Re: New game AR friendly |
Thu, 16 June 2011 20:55 |
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ManicLurch wrote on Thu, 16 June 2011 19:51 | Would all races get 20 free potato bugs, or just the AR?
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The idea is to level the playing field for ARs so it would be for ARs only. Other races can build mines cheaply but ARs cannot do that & do not have the minerals (or the resources - mining ships are resource hungry) to build mining ships - Iron is particularly difficult & that's the primary mineral cost for mining ships.
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Re: New game AR friendly |
Fri, 17 June 2011 04:11 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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ForceUser wrote on Fri, 17 June 2011 17:58 | 6) Clustering. Something that has not been discussed yet, I think it will help ARs a little bit?
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If you mean Galaxy Clumping, it favours IFE. Almost all ARs have IFE. Almost all other races have IFE as well. Since the main help is on scouts, I'd say it helps AR a little more, since AR merely needs to get a coloniser to a planet to make use of it.
Additionally, the main race type that often doesn't have IFE is -f, and -f is AR's worst nightmare, so it helps indirectly there as well.
Quote: | 2)Points left over for each race depending on how the host perceives each races' strengths or by standard consensus or on how good the player is. The races are not balanced and many times CA is just plainly banned
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Regarding CA...
The classic narrow-hab TT CA monster becomes much more powerful in an uncrowded galaxy. Hence, if you want AR to be on a level playing field, TT CA must be banned, since uncrowding the galaxy to help AR helps them more (more time to get TT 30 up and become invincible).
Quote: | 3)Chaff could make starbases more vulnerable but I think it's a valid tactic. Maybe some more discussion over this?
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Well, chaff only disadvantages starbases if Kill Starbase is allowed, since Kill Starbase ignores chaff. So if Kill Starbase is banned you don't need to ban chaff.
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Re: New game AR friendly |
Fri, 17 June 2011 06:56 |
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BeeKeeper | | Officer Cadet 1st Year | Messages: 214
Registered: December 2007 Location: Devon, UK, GMT | |
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Why not make every player have to play an AR race? That would level the playing field.
And Re "left over pints" - it doesn't happen much around here, we have too much of a thirst.
[Updated on: Fri, 17 June 2011 06:57] Report message to a moderator
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Re: New game AR friendly |
Fri, 17 June 2011 17:27 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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It's not just "ARs are PP-unfriendly".
If a game has ARs on a level playing field (this is what you mean by "AR-friendly"), then by definition they're NOT easy to destroy, and there are likely to be a lot of them. THAT's what makes the game PP-unfriendly, not merely the presence of ARs.
There's also the fact that PP generally does best in a knife fight, the exact opposite of AR's ideal conditions.
[Updated on: Fri, 17 June 2011 17:28] Report message to a moderator
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