JoAT scouting requests |
Thu, 22 May 2003 00:07 |
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Ozone | | Warrant Officer | Messages: 115
Registered: April 2003 Location: Twilight Zone | |
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Shadallark,
My scouting suggestions for the ships I sent / am sending are below - do what you think best
head W with Peeping Tom #11 (toward Heart/Zeta and the cluster beyond to the west)
head E with Stalwart #12 (toward Triffid/Pop) and then E
head NE with Peeping Tom #13 (toward Genesis/Hydra) and then E
This year I am planning on giving you one scout near Tlon and another at Canis Major
Let me know if you think you will need any more scouts in the area
Thanks,
Ozone
[Updated on: Thu, 22 May 2003 08:03] Report message to a moderator
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Re: JoAT scouting requests |
Thu, 22 May 2003 12:44 |
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Please send fleet #8 toward the cluster beginning at Lamda. Also, I am transfering 2 more scouts just to the southeast of my HW. All three scouts will need to move east covering all the planets East of my HW. Ignore Atropos and Hexnut as I will scout these myself so don't worry about those two.
Just to be sure you have played JOAT before, you know you need to fly near planets and not to them in order to scout as many as possible. I'll give you a couple of tricks I've learned. Please forgive me if you know this already but it's better to say it than not say in my mind. First, JOAT scouts scan at the end of each turn so if you pass a planet but end up out of range, you will not scout it. Second trick I learned is to set my map view to 400% and use a business card to measure the scan range of a scout and mark the diameter and radius on the edge of the card. Then when I'm giving scouts move orders, I can set my view back to 400% and use the card to determine what planets will be in scanning range. Often I can tweak the movements to avoid missing a planet or two in my scans.
Thanks
Paladin
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Re: JoAT scouting requests |
Fri, 23 May 2003 08:01 |
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I will send my farsight scout from Hexnut to Juniper and BFE. You do not need to include these in your scout paths. Also, Split and Skid mark will be scouted by my COH.
Thanks
[Updated on: Fri, 23 May 2003 08:03]
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Re: JoAT scouting requests |
Sat, 24 May 2003 13:11 |
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Please send the scout near Winken immediately toward Crabby don't even fly by Mu on the way. I really need that scout to go at warp 9 right toward Crabby this turn and give me a read on the pop and hab of that HW. Please confirm.
Thanks
Paladin
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Re: JoAT scouting requests |
Mon, 26 May 2003 10:34 |
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Please make sure that scout #17 maintains present course and speed and scouts crabby this turn. I want to make sure that I get intel on the enemy HW next turn. Please send scout #4 to scout the zappa cluster and then turn it East.
Thanks
Paladin
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Re: JoAT scouting requests |
Wed, 28 May 2003 12:19 |
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This turn send scout #17 to Mu at warp 9. The following turn I'd like you to send to scout #17 to a point SE of Crabby but just in range of your scanners at warp 9 (around 1455,1070). With a second scan, we can figure the growth rate.
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Re: JoAT scouting requests |
Tue, 03 June 2003 12:10 |
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Please send scout #36 toward Crabby at Warp 10. I will risk losing it to warpcore overload to get it in range of Crabby and out of range of the DD. We have other scouts that can scout the unknown planets.
Paladin
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Re: JoAT scouting requests |
Tue, 03 June 2003 14:14 |
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1404,1098 is in range of crabby and out of range of the scout. The other location is within range of the scout. Be sure to set your speed manually to warp 10. Your JOAT scouting ability is awesome.
Thanks
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Re: JoAT scouting requests |
Tue, 03 June 2003 16:14 |
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[1404,1088] is 82.49 lys from the DD at [1413,1170] while ] is[1402,1090] 80.75 lys from the DD. These are the distances from based on my scanner. To double check, you use a calculator and {[x1-x2]^2 + [y1-y2]^2}^(1/2) you also get the same numbers. So I believe my coordinates are correct. What I do is after I get to those [1404,1088] I then set an additional 2nd waypoint as the DD at [1413,1170] and read at the distance. I displays 82.49 which is out of range at [1404,1088]
Paladin
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