Dynamic Duos Redo |
Mon, 17 January 2011 03:16 |
|
ManicLurch | | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
|
Dynamic Duos is getting a fresh start. Here were the rules from the first game:
Race restrictions, CA and IT are banned, Joat cannot take NAS. You cannot take HE factoryless. This means you cannot have factories worse than the default of 10/10/10 and no GR above 10(20)
All races other than your teammate must be set to enemy. No communication with anyone other than your teammate.
No tech trading with anyone other than your teammate. Only one race per player, you can however submit your allies turn if necessary, like when your ally is on vacation, too busy at work, etc.
Other game settings are as follows:
- Distant players position
- AccBBS
- random events on
- PPS off.
Standard cheat disclaimer, which means that the following cheats are allowed:
- chaff
- split fleet dodge
- merge fleets after gating
- Mine damage dodge
Turns would be MTWTF until 2430 or someone requests a slow down. From there they would be MWF.
Condition of victory, PPS being turned on at 2500 and then a vote. If there is no clear victor, we keep playing until there is a clear victor by vote.
Universe will be medium size. Final density will be determined by the number of total players. We aim for 25-30 planet per player.
Please post or email me if you want to play in this game. The host might play in this game. I haven't decided yet. It depends on time commitments that I should have resolved in the next few days. I will post once I know for sure.
Thanks,
David
Report message to a moderator
|
|
|
|
Re: Dynamic Duos Redo |
Mon, 17 January 2011 09:31 |
|
rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
|
I'd also like to play again, but I'll need a new team mate.
Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
Re: Dynamic Duos Redo |
Wed, 19 January 2011 06:02 |
|
|
moronz wrote on Wed, 19 January 2011 10:35 | Hi all, i'm the team mate of MaxFra.
Just a question : Will the 2 races allied start near each other (or distant - or random?)?
|
Hi ,
will start near each other.
ccmaster
Report message to a moderator
|
|
|
|
|
|
|
|
|
Re: Dynamic Duos Redo |
Thu, 20 January 2011 02:13 |
|
Mac1 | | Chief Warrant Officer 2 | Messages: 159
Registered: November 2008 | |
|
HI
Me and Skandal would like to join again
[Updated on: Thu, 20 January 2011 02:13] Report message to a moderator
|
|
|
|
|
|
|
|
Re: Dynamic Duos Redo |
Thu, 20 January 2011 19:08 |
|
ManicLurch | | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
|
Quote: | How many teams are playing to this game at the moment?
|
It appears we have 7 teams
ManicLurch / Orange
Tabini / Siltano
rolfverberg / NEEDS TEAMMATE
Gianluca /Ccmaster
maxfra / a teammate not yet named
Mac1 / Skandal
akaduda /
We are playing in a medium universe. Final density will be determined by number of players.
Quote: | When is the deadline to send races file
|
A deadline hasn't been set yet. I wanted to see the final number of teams. The final number of planets per player and the total number of players would be a factor with most players designs. Once we have final teams, we will set a deadline.
Quote: | At what email address do we have to send the race files
|
Email the race files to Donjon. donjon1#at#gmail#dot#com
Quote: | Will the host play?
|
Yes I am playing. However if this makes anyone feel uncomfortable, I will find a 3rd party to act as host.
Quote: | setup was fine for 1st game 7 teams with medium dense, let's not change that.
|
Yes that setup worked fine for the last game. 6 teams would also fit quite well. I think 6 or 7 teams in a medium universe will be the ideal setup.
[Updated on: Thu, 20 January 2011 19:09] Report message to a moderator
|
|
|