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Home » Stars! 2.6/7 » New Game Announcements » New game: Hagakure
New game: Hagakure Sun, 28 November 2010 06:32 Go to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
This is going to be a game dedicated especially for busy players in RL.

I am looking for 6-8 players. However, no beginners allowed. Minimum experience required is at least 2 games at SAH.

I want to keep approx. 15 planets per player at start.
- small universe
- sparse (if 6/7 players) / normal (if 8 players)
- distant player positions

Winning conditions are:
- possession of 51% planets in universe
- unanimous voting of the other active players
- only 1 winner allowed

No communication between players. No diplomacy! No alliances! No trade! Everyone plays on its own!

Everyone sets others to enemy. Battle orders to attack everyone.

CA, JoaT, HE, IS, IT, SD allowed!

Other game conditions:
- slower tech advanced
- ABBS
- no PPS
- no random events
- no ultrastations
- standard cheats disclaimer (i.e. only split-fleet-dodge, chaff, mergers after gating are allowed)

Turn generation schedule:
- 2401 -2420 -> M-T-W-T-F at 3 GMT
- 2421 -> M-W-F at 3 GMT
- major holidays are free from generations

Missing turns policy:
- short holds for 1-2 turns are possible (please contact host in advance)
- in case of a longer break, please find a replacement on your own (host may try to help)
- no breaks longer than 2 turns

I would like to start as at beginning of the year 2011. I am waiting for joiners till 25 Dec.

The game will be played at SAH. The host is me (iojho). I am looking for 3rd party who would check the races and generates the universe.

BR,

iojho


[Updated on: Tue, 30 November 2010 16:11]




"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: New game: Hagakure Sun, 28 November 2010 06:33 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
Players so far:

- iojho (host)
- Kicks/Andrea (possibly)



"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: New game: Hagakure Mon, 29 November 2010 16:59 Go to previous messageGo to next message
kicks is currently offline kicks

 
Petty Officer 1st Class

Messages: 61
Registered: March 2005
Sure, count me in: I love the way you host
may u pls explain me the reason why only 3 races are allowed ?
why the mighty CA and the weak HE ?
why not ultrastations ?

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Re: New game: Hagakure Mon, 29 November 2010 17:01 Go to previous messageGo to next message
kicks is currently offline kicks

 
Petty Officer 1st Class

Messages: 61
Registered: March 2005
"No communication between players. No diplomacy! No alliances! No trade! Everyone plays on its own!"
that's great!!! furthermore it will speed up the game

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Re: New game: Hagakure Tue, 30 November 2010 14:03 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
15 planets per player is not many and to avoid randomles at the start i recommend races that can survive in any environment and that is why i limit prts to only 3


"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: New game: Hagakure Tue, 30 November 2010 15:07 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
iojho wrote on Tue, 30 November 2010 13:03

15 planets per player is not many and to avoid randomles at the start i recommend races that can survive in any environment and that is why i limit prts to only 3


IS, IT, and SD could be winners too, and not just the -f variants. WM, SS, and PP can be tough, from the expense of the race.

As to your 3 picks, a -f CA is the only race that can be tough to beat. However, at that density you are shooting for, probably not.

AR is the only pick that is a definate no go, IMO, followed by SS, WM and PP. The rest are easily viable.

my 2 cents
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: New game: Hagakure Tue, 30 November 2010 16:14 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
To cut discusion the choice has been extended.


"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: New game: Hagakure Wed, 01 December 2010 00:50 Go to previous messageGo to next message
Centaurian is currently offline Centaurian

 
Petty Officer 3rd Class

Messages: 41
Registered: November 2010
<snip>
mlaub wrote on Tue, 30 November 2010 15:07

-f variants


Are not -f and slower tech advance contraindicated?

Centaurian

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icon9.gif  Re: New game: Hagakure Wed, 01 December 2010 03:51 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I would really like to play here, but if no one else volunteers to check race files, I am willing to do that instead.

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Re: New game: Hagakure Wed, 01 December 2010 05:28 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
iojho wrote on Sun, 28 November 2010 12:32

I am looking for 3rd party who would check the races and generates the universe.

Willing to do that.

mch

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icon5.gif  Re: New game: Hagakure Wed, 01 December 2010 08:11 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
I'd like to join. Sounds like a fine fast game.


Two settighs puzzled me and I'd see as rather contradictional:
* "for busy players in RL
* slower tech advanced"
Slower tech tends to make a game last longer. The longer a game lasts, the longer it takes to do the orders... no good for the busy players.


* "no beginners allowed. Minimum experience required is at least 2 games at SAH.
* CA, JoaT, HE, IS, IT, SD allowed!"
As a rule of thumb, I'd think that experienced players know what they do and thus you don't need to protect them from the game mechanics but rather the other way around.

Apart from this I am nevertheless fine with the settings, just wanted to rumble around a bit.

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Re: New game: Hagakure Wed, 01 December 2010 11:13 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Centaurian wrote on Tue, 30 November 2010 23:50


Are not -f and slower tech advance contraindicated?


Possibly later in the game when the costs are prohibitive, and borders stagnant. In the beginning, the early techs aren't so bad. So the goal of a -f is to blossum to the point of crushing all its neighbors expansion. That is the key to stars IMO. Stagnate your neighbors, while you keep growing = win.

I haven't tested this particular setup, but the density vs hab differences of a +f and -f race would be such that early game pop drop expansion would <probably> favor the -f by a much larger degree. While they are doing that, they are researching and building ships, creating more pop and cultivating places to grow.

Ofc, everything depends on hab draw, location of neighbors, and min cons. So...in a tighter area, the +f is probably going to do better, especially if it does not center its habs. Most -f's will be near center habs, and fairly wide. So, taking a hab scheme that would insure that you are fairly unattractive would be very wise to the +f player. Then, you could hope that if you are saddled with a -f neighbor, that there are actually 2, and they would fight it out while you grow on the "unattractive" worlds.

Stars! is the best rock, paper, scissors game ever made, which is why this sort of discusson is fun!

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: New game: Hagakure Wed, 01 December 2010 13:43 Go to previous messageGo to next message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
count me in - it sounds like a game that won't consume too much time

/Per

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Re: New game: Hagakure Wed, 01 December 2010 14:25 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
We have 5 players after 3 days since announcement:
- iojho
- kicks
- neilhoward
- Altruist
- Per

Micha will check the races. Thanks Smile !!




"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: New game: Hagakure Wed, 01 December 2010 14:46 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
No ultrastations - this is to promote aggresive actions. Having STA, players would like to hide yorself behind ultras. I expect fights on DDs and CCs for a long time.

3 PRTs - initially I wanted to create a game only for HE but than decided to allow CA and Joat and now after the note of Matt we have much more races to choose.

Game for busy people - I meant by it that the schedule is rather slow taking into account that there will be 3 turns a week since 2421. Small/sparse universe is to limit number of planets to operate. (of course, winning condition of having 51% planets contradicts it, but I have a reason for that)

51% universe - the winning condition is again to promote aggressive players. Everyone who wants to win needs to fight for territory and to keep others so that they will not be faster in taking space. Also, it makes, I assume, that the game will not last forever without declaring a victor.

STA - I expect it brings a flavor to the game of fights on DDs and CCs. On the other hand, we have ABBS so the economy is going to expand as in any other game played at SAH.


These are my thoughts as to the game conditions. This is what I wanted to achieve. We will find how it works in practice hopefully. Smile

iojho



"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: New game: Hagakure Wed, 01 December 2010 21:39 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
These settings are very similar to a Stone Age Slaughter game that I was in a while ago. The other setting that the Stone Age Slaughter games had was Weapons was forced expensive and Bleeding Edge Tech was required. Combined with the slow tech and low planet count per player made for a very different game. The game I was in was never finished, but I looked at the last year I had on my harddrive. It was 2428 and I had just fought a battle with FF ships with red lasers, my enemy had DDs with red lasers. I don't think anyone else had better tech than Con 7 and W4 in that game either.

This game allows for W cheap, so it will play differently, but the slow tech and low planet count per player will likely mean that there will be plenty of battles with FFs & DDs. The game may be decided before anyone gets BB tech.

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Re: New game: Hagakure Thu, 02 December 2010 00:44 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Centaurian wrote on Tue, 30 November 2010 21:50


Are not -f and slower tech advance contraindicated?


"It is a fact that ash will not live where the water is too clear. But if there is duckweed or something, the fish will hide
under its shadow and thrive. Thus, the lower classes will live in tranquillity if certain matters are a bit overlooked or
left unheard. This fact should be understood with regard to people's conduct." Yamamoto Tsunetomo Hagakure

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Re: New game: Hagakure Thu, 02 December 2010 03:55 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
I am considering joining this game but I need more information on the "3 GMT".

Is that 03:00 GMT or 15:00 GMT?

I often play my turns right before deadline for many reasons. If it turns out that I have to submit before 07:00 am every day then it might be a problem for me... On the other hand, 19:00 every day sounds quite perfect!



STARS! Wiki
STARS! Wiki Français
I am on a hot streak... Literally.

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Re: New game: Hagakure Thu, 02 December 2010 12:52 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
I would like to generate 3 p.m. GMT as I usually I am at work still then sitting at comp and can hold the game in case of emergency.

Of course we can switch it to 7:00 p.m. GMT but I cannot be sure I am at comp everytime.

iojho


[Updated on: Thu, 02 December 2010 15:43]




"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: New game: Hagakure Thu, 02 December 2010 16:04 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
As to ManicLurch post in terms of STA, costs of research, and expected overall game progress in comparison to Stone Age Slaughter.

As far as I remember, STA makes researches to be expensed +100%, and if it is right, having weapons picked cheap, in fact, we get weapons costed at normal level i.e. +0%, which is IMO bearable, and should not slow the game to make it completely boring.

Stone Age Slaughter required players to take weapons expensive and this changes a lot. It means that, having STA, weapons costs twice +75% which is +150% of normal cost.

And so, I expect slower tech development but not as much as in case of Stone Age Slaughter.

iojho



"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: New game: Hagakure Thu, 02 December 2010 16:53 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:

Stone Age Slaughter required players to take weapons expensive and this changes a lot. It means that, having STA, weapons costs twice +75% which is +150% of normal cost.

And so, I expect slower tech development but not as much as in case of Stone Age Slaughter.


You are correct, it won't be as bad as Stone age slaughter as that game had W forced expensive. I was trying to point out the similarities in the game setups with the low planets per player and the slow tech. We we still able to take Con cheap in Stone Age Slaughter and nobody was close to CC tech at 2428, where I have often seen CCs at this stage in normal (more planets per player and no slow tech) games.

Being able to take W cheap, I would expect that at the same stage of the game players will be fighting with Bazooka FFs instead of red laser FFs and DDs that I saw in Stone Age Slaughter. This will still be a very different game than the normal games. Nice idea.

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Re: New game: Hagakure Thu, 02 December 2010 22:13 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
I am afraid that it won't be wise for me to join a game that gen at 07:00 local time. So unless it is moved to a different time by consensus of the other players, I guess I'll have to pass.


STARS! Wiki
STARS! Wiki Français
I am on a hot streak... Literally.

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Re: New game: Hagakure Fri, 03 December 2010 03:56 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
To clarify 7:00 p.m. GMT = 19:00 GMT, and as I understand, this hour is preferable for you. I agree to generate at 7:00 p.m. GMT if you really need it (unless someone of current participants is against, but I assume, is not).

iojho



"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: New game: Hagakure Fri, 03 December 2010 04:18 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
If you generate at 19:00 GMT, it translate for me to 14:00 on GMT-5.

That would be acceptable for me. But I don't want to be a pain for anybody, you included. You decide.


[Updated on: Fri, 03 December 2010 04:20]




STARS! Wiki
STARS! Wiki Français
I am on a hot streak... Literally.

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Re: New game: Hagakure Fri, 03 December 2010 04:33 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
iojho wrote on Sun, 28 November 2010 12:32

- unanimous voting of the other active players
...
No communication between players.

Then how will you even start the voting process? Wink

My last game was with no comm at all, and I still feel it was just another bonus for strong empires. If I could, I'd allow one public message per player per turn, so the weak empire could at least yell "Monster!", when it's being taken appart by that same monster.

LP, Iztok



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