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Re: Glacier IV Wed, 06 October 2010 16:39 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Im with Mlaub on this one - Orgy's are all about time to pay off investment.
With 20% growth (so 10% in orbit) it takes 7-8 turns to grow as much extra pop as you lifted. So pay back comes around 15 years (actually slightly less as pop on ground grows better so you also benefit from lower loss of growth) - call it 12 years.

At 4% it takes you 18 years. So pay back is in 36years (call it 30 years). And that is 36 years after you have filled all 50% or better worlds to at least 25%

You can easily create a 1in2 Hab biimune IS with 8% growth with fairly decent factories. It will take you at least 50 years to fill up 10 worlds (and you will find that if you scout 20) worse worlds fillng more slowly - none will be worse than 42%

You are better off heading for 50% hold on your planets - thats another 10-20 years. At this point yes maybe a bit of obiting pop will give you a slight advantage over others as you gain from more proctive land breeders. But not as much as the player that used weapons to conquer another 5 planets.

Now the growing while heading somewhere -thats still useful but the sitting in orbit not really.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Glacier IV Wed, 06 October 2010 16:45 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Oh - I would like to play.
Also I would like clarification on the rule

Quote:

- To prevents gen errors mod will play everyone's first turn, deleting all ships and ship designs (by deleting the design itself).



What will the mod do with the turn - research to energy? Mineral Alchemy? Can we request Factories and Mines?
Can we request that they build colony ships we need? Can we keep starting ships that dont break the rules? Can we play the first turn ourselves and delete any ships that break the rules? Can we scrap so we get the minerals (and resources if we have UR?

Interested testbedders wish to know! Twisted Evil



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Glacier IV Thu, 07 October 2010 10:43 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
joseph wrote on Wed, 06 October 2010 15:45

Oh - I would like to play.
Also I would like clarification on the rule

Quote:

- To prevents gen errors mod will play everyone's first turn, deleting all ships and ship designs (by deleting the design itself).



What will the mod do with the turn - research to energy? Mineral Alchemy? Can we request Factories and Mines?
Can we request that they build colony ships we need?


I'll point out that Glacier I and II had issues at the start because I allowed players to modify their first turns. There are some game errors that occur, if your doing stuff on the first turn after the Stretch program changes the universe.

Each time I allowed players to mess with turn 0, they found some way to screw up the game start. Typical, in that people want to mess with their turns. So, I just forbid it by having the mod just gen the first turn after he deleted the designs.

Also, many starting designs were illegal ship designs to begin with.

That is why the mod did nothing to the turns in the first 3 glaciers, except deleting all the ship designs. It was just easier, provided no game errors, and everyone had the same thing happen to them, so it was equal.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier IV Thu, 07 October 2010 17:34 Go to previous messageGo to next message
Cieply is currently offline Cieply

 
Crewman 1st Class

Messages: 27
Registered: September 2010
Location: Warsaw, Poland
Quote:

- if you take 8% grow IS SF is banned
- if you take 7% or less SF is OK
- bonus (any shields on transport ships) is the same in both cases.

Two votes against
One for


Quote:

What will the mod do with the turn - research to energy? Mineral Alchemy? Can we request Factories and Mines?
Can we request that they build colony ships we need? Can we keep starting ships that dont break the rules? Can we play the first turn ourselves and delete any ships that break the rules? Can we scrap so we get the minerals (and resources if we have UR?



No. Host will only delete ship designs.

Quote:

Also I would like clarification on the rule


If you generate new game with modified map, some strange bugs may occur (don`t ask me why). Deleting all designs in first turn allows to avoid most of them, but still something may be wrong and you will have to delete all files and set up game again.

This is why host must do it on his own comp. When he is shore that everything works fine, he will send files to Ron

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Re: Glacier IV Thu, 07 October 2010 18:31 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Cieply wrote on Thu, 07 October 2010 15:34


If you generate new game with modified map, some strange bugs may occur (don`t ask me why). Deleting all designs in first turn allows to avoid most of them, but still something may be wrong and you will have to delete all files and set up game again.

This is why host must do it on his own comp. When he is shore that everything works fine, he will send files to Ron


I understand this problem very well Smile

When remapping happens only the .xy (universe) file is changed. Which is the location of the stars in the universe.

Behind the game there is another file the .hst (host) file which has records of all fleets in the universe and their location. Normally all fleets exist at a planet and therefore are protected from being scanned by another player.

When these two records actually conflict there is a problem. Normally in a remapped universe a player shift clicks all his ships to home before sending them out to another location. But, what happens if some fleets don't get moved to the new location?

Nothing... as long as they are not spotted by another player (at the place where they were supposed to be) if they are spotted then they become cemented to a location where they cannot be according to the host file (at planet X, with a bad xy value.)

This runs into a unresolvable conflict by the game generator (at two places in the universe simultaneously.)

The problem is resolved by a shift click at the beginning, or a move to a star nearby the home. But in smaller remapped universes it becomes a real problem because of the likelihood that some player will spot one fleet where it is not supposed to be.


[Updated on: Thu, 07 October 2010 18:37]

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Re: Glacier IV Tue, 12 October 2010 08:41 Go to previous messageGo to next message
Cieply is currently offline Cieply

 
Crewman 1st Class

Messages: 27
Registered: September 2010
Location: Warsaw, Poland
So far we have 7 players

1 - Cieply (me)
2 - mlaub
3 - dexy
4 - brian
5 - ManicLurch
6 - Mac
7 - joseph

(Orange, Coyote, Pydna are you interested in participating in this game?)

And we have a host : Skandal

We are still waiting for at least 5 more players.

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Re: Glacier IV Tue, 12 October 2010 11:17 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
Yes, I am interested in this game.

- vote Yes for IS rule modification

- could you also update the finalized rules, I am trying to figure out if two players could gang up on a 3rd player. I don't think it can be done if all players are set to enemy and the battle orders require attack "enemies" (and not specific race).

Thank you


[Updated on: Tue, 12 October 2010 11:26]

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Re: Glacier IV Tue, 12 October 2010 13:21 Go to previous messageGo to next message
Cieply is currently offline Cieply

 
Crewman 1st Class

Messages: 27
Registered: September 2010
Location: Warsaw, Poland
Quote:

Yes, I am interested in this game.


1 - Cieply (me)
2 - mlaub
3 - dexy
4 - brian
5 - ManicLurch
6 - Mac
7 - joseph
8 - Orange

Quote:

vote Yes for IS rule modification

two votes for
two against

Quote:

I am trying to figure out if two players could gang up on a 3rd player. I don't think it can be done if all players are set to enemy and the battle orders require attack "enemies" (and not specific race).


This is why I`ve allowed all players relations (F/N/R).
In all-enemy games is to little space for diplomacy.
Setting battle orders to "attack enemies" will ensure as that there will be no wolf-lamb, hidden somewhere in the corner, between two cooperating races.

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Re: Glacier IV Tue, 12 October 2010 14:42 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
Cieply wrote on Tue, 12 October 2010 13:21


This is why I`ve allowed all players relations (F/N/R).
In all-enemy games is to little space for diplomacy.
Setting battle orders to "attack enemies" will ensure as that there will be no wolf-lamb, hidden somewhere in the corner, between two cooperating races.



I think you mean setting player relations to Enemy only, otherwise Friend players can transfer ships, use each others' gates, etc. (not that anyone would do this.) Wolf-lambs can be done whatever the settings.



[Updated on: Tue, 12 October 2010 14:44]

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Re: Glacier IV Tue, 12 October 2010 15:25 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Cieply wrote on Tue, 12 October 2010 07:41

So far we have 7 players

1 - Cieply (me)
2 - mlaub
3 - dexy
4 - brian
5 - ManicLurch
6 - Mac
7 - joseph

(Orange, Coyote, Pydna are you interested in participating in this game?)

And we have a host : Skandal

We are still waiting for at least 5 more players.




Please scratch mlaub off the list. I was just commenting, not signing up.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier IV Wed, 13 October 2010 00:32 Go to previous messageGo to next message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

Messages: 61
Registered: April 2007
Location: Russia, Europe

I’m ready to join this game.

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Re: Glacier IV Fri, 15 October 2010 19:00 Go to previous messageGo to next message
Cieply is currently offline Cieply

 
Crewman 1st Class

Messages: 27
Registered: September 2010
Location: Warsaw, Poland
1 - Cieply (me)
2 - Dashiva
3 - dexy
4 - brian
5 - ManicLurch
6 - Mac
7 - joseph


Quote:

I think you mean setting player relations to Enemy only, otherwise Friend players can transfer ships, use each others' gates, etc. (not that anyone would do this.) Wolf-lambs can be done whatever the settings.


I want to give us more loose than in all-enemy game.
We will be able to use each other gates, travel trough minefields, help each other in battles...
I`ve only forbidden technology trading. I don`t want us to reach nubians before 2520. I want to fight with DDs, frigates and cruisers as long as it is possible.
I have forbidden ship transfer because it wouldn't be possible for host to watch if someone is sending scrappers.

Quote:

- No pop-drop (if you want to take controll over someone else planet you have to firstly kill all the people with bombes, packets... and then colonize it by your own colony schip).



I`ve wondered about this rule. It can cause stalemate for first 50 years.
We could change it to:
- You can`t drop people on second races planet if it is not set Enemy.
What`s your opinion?

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Re: Glacier IV Sat, 16 October 2010 10:59 Go to previous messageGo to next message
Tabini is currently offline Tabini

 
Crewman 2nd Class

Messages: 19
Registered: June 2010
Location: Shejidan
I am thinking of playing. Sounds different. I agree with no tech swap.

I did a test and I don't understand what you mean by a stalemate for the first 50 years. You can still send out armed ships and bombers if you have the tech.

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Re: Glacier IV Mon, 18 October 2010 13:22 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
Cieply wrote on Fri, 15 October 2010 19:00


I`ve wondered about this rule. It can cause stalemate for first 50 years.
We could change it to:
- You can`t drop people on second races planet if it is not set Enemy.
What`s your opinion?


When you have a grow rate of 7% or 8%, you don't use your pop to pop drop - even if you win you lose. There may be a stalemate in the first 50 yrs., but it will not be due to a lack of pop dropping.


- Instead of 12-16 players - we could start with a small dense universe instead for 8 players


[Updated on: Mon, 18 October 2010 13:30]

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Re: Glacier IV Wed, 20 October 2010 03:42 Go to previous messageGo to next message
lord_of_chaos is currently offline lord_of_chaos

 
Senior Chief Petty Officer

Messages: 92
Registered: February 2005
Location: Warsaw,Poland
will You make a summary of current settings ?
im too lazy to read all notes, and im considering to play in this game



A gentleman is never rude, except on purpose.

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Re: Glacier IV Wed, 20 October 2010 06:32 Go to previous messageGo to next message
marek is currently offline marek

 
Crewman 3rd Class

Messages: 4
Registered: October 2010
Location: Warsaw, Poland
I am thinking of playing too. It will be my first game by net.

Mam nadzieje ze koledzy z ojczyzny mi pomoga z wyjasnieniem zasad Smile

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Re: Glacier IV Wed, 20 October 2010 19:03 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I've been considering this, but if there's a lot of new and new-ish players signing up it might be unfair for me to join. Hm.


Edit:

marek wrote on Wed, 20 October 2010 03:32

I am thinking of playing too. It will be my first game by net.

Hello and welcome to Stars Autohost!


[Updated on: Wed, 20 October 2010 19:05]

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Re: Glacier IV Wed, 20 October 2010 19:17 Go to previous messageGo to next message
marek is currently offline marek

 
Crewman 3rd Class

Messages: 4
Registered: October 2010
Location: Warsaw, Poland
So, set the rules and lets play Smile

Ciepły, może masz kogoś jeszcze i zrobimy partyjkę we trzech? Smile

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Re: Glacier IV Thu, 21 October 2010 02:22 Go to previous messageGo to next message
lord_of_chaos is currently offline lord_of_chaos

 
Senior Chief Petty Officer

Messages: 92
Registered: February 2005
Location: Warsaw,Poland
Coyote : newbies must learn from more experienced players Smile

If You're not a killing machine then don't worry and sign Smile



A gentleman is never rude, except on purpose.

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Re: Glacier IV Thu, 21 October 2010 03:31 Go to previous messageGo to next message
marek is currently offline marek

 
Crewman 3rd Class

Messages: 4
Registered: October 2010
Location: Warsaw, Poland
Coyote, if you are worring about us, play with one hand Razz

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icon12.gif  Re: Glacier IV Thu, 21 October 2010 07:36 Go to previous messageGo to next message
Cieply is currently offline Cieply

 
Crewman 1st Class

Messages: 27
Registered: September 2010
Location: Warsaw, Poland
1 - Cieply (me)
2 - Dashiva
3 - dexy
4 - brian
5 - ManicLurch
6 - Mac
7 - joseph
8 - Orange
9 - Tabini
11 - Marek
12 - Coyote (?)

We have 12 players. Atleast we can set up our game.
So start testing your races and send them to our host: don_skotarro(at)poczta(dot)onet(dot)pl


Quote:

I've been considering this, but if there's a lot of new and new-ish players signing up it might be unfair for me to join. Hm.


Not only newbies are participating in this game. Some of us are quite advanced players.
But if you feel so strong you can allways check Ultimate Recucling in race wizard to make our chances equal http://starsautohost.org/sahforum/images/message_icons/icon1 2.gif

Quote:

- could you also update the finalized rules



Major changes to Glacier IV game:
- seting up other players F/N/E allowed
- NAPs allowed
- No tech trading! to be schoure that this rul is obeyed:
- No schip transfer between players
- No pop-drop (if you want to take controll over someone else planet you have to firstly kill all the people with bombes, packets... and then colonize it by your own colony schip).


Glacier IV Game rules
- Only 1 race per player.
- To prevents gen errors mod will play everyone's first turn, deleting all ships and ship designs (by deleting the design itself).
- All fuel transport hulls are banned (Meaning fuel transport for IS, and Super Fuel Transport for all races).
- The tech 0 fuel pod is banned (the con14 tank is legal), anti-mater generator is banned to (IT).
- All MT toys will be legal.
- If you have IFE PRT, the Fuel Mizer is BANNED.
- The best shields that can be used is the Energy 10 Shields. (AR's are the exception)
- No Missiles are allowed, torps are OK. (AR can use missiles on SB's).
- Cooperation is allowed but Single player victory only!
- No tech trading allowed!
- No schip transfer between players
- No pop-drop (if you want to take controll over someone else planet you have to firstly kill all the people with bombes, packets... and then colonize it by your own colony schip).
- Battle plans set: "attack enemy"
- Chaff, Splitfleet Dodge, and “Repair after Gating” are allowed!
- Everything else on the standard Cheats list is disallowed. List (Includes False Public Player scores)

Game settings are as follows:
• 12 - 16 players
• Small Universe, Packed, Then stretched to a Large (average 15 planet draw per player at start)
• Distant Player Positions
• Slower Tech Advances: Checked
• Accelerated BBS: Checked
• Galaxy Clumping: Not Checked
- No random Events: Checked

Race designs - general restrictions:
- Population growth must be set 8% or less.
- Weapons MUST be set to expensive.
- Construction MUST be set to expensive (AR can set Con to Cheap).
- Proplusion must be set expensive or normal.
- IFE can be selected, but the Fuel Miser is BANNED
- BET Must be selected
- NAS must not be selected (only AR can select NAS)

Special Race Restrictions:
HE - BANNED!
IT - Must check LSP. NRSE not checked. Hydro Ram-Scoop banned. must check Ultimate Recycling.
PP - Must check LSP.
JOAT - Must check LSP. Must not check OBRM.
CA - Must check LSP. TT must not be checked, must check Ultimate Recycling. Orbital Adjuster banned (you still can use Retro Bombs).
SD - No Detonating minefields until Y2470.
SS - Ultrastealth Cloak is BANNED
AR - Can take Cheap Con and Propl
- Can take NAS
- Can use any shield on SB’s and Ships
- Can use missles on SB’s

My proposition of punishments:
- intentional, regular tech trading - 5 years ban
- using orbital adjuster to terraform sb. planet - 5 yers
- using orbital adjuster to deterraform sb. planet - 1 year (retro bomb is legal).
- detonation of mine field before 2470 - 1 year
- illegal component - 1 year + deleting design (without scrapping schips)
- droping people on planet owned by second race - 1 or 3 years, if you got a tech.


If host `ll deside to give somebody lower (or higher) punishment, it`s OK, he is a God in this universe and he allways has a las world.


Turn Generation:
- Turn generates 5 days per week (M-F) until 2450, then the schedule will drop to (M,W,F).

Victory conditions:
- 170% over second player after 2500
- 100% consensus as winner OR
- Highest score at 2560


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Re: Glacier IV Thu, 21 October 2010 08:35 Go to previous messageGo to next message
lord_of_chaos is currently offline lord_of_chaos

 
Senior Chief Petty Officer

Messages: 92
Registered: February 2005
Location: Warsaw,Poland
allright, count me in


A gentleman is never rude, except on purpose.

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Re: Glacier IV Thu, 21 October 2010 09:25 Go to previous messageGo to next message
Cieply is currently offline Cieply

 
Crewman 1st Class

Messages: 27
Registered: September 2010
Location: Warsaw, Poland
Quote:

Mam nadzieje ze koledzy z ojczyzny mi pomoga z wyjasnieniem zasad Smile


Jak masz jakieś pytania, wal śmiało. Każdy z nas był kiedyś "zielony" i zanim się nauczył wszystkiego. zamęczał starych wyjadaczy dziesiątkami różnych pytań.

W tej grze po polsku gadają też Mac i Skotar (Skandal) nasz host.

Mój mail to: cieply19(na)wp(kropka)pl
Mogę ci na maila wysłać projekt rasy, która w poprzednim glacierze zajęła wysokie miejsce. Będziesz miał się na czym oprzeć projektując własną.
Jako, że biorę udział w grze nie będę mógł obejrzeć twojego ostatecznego projektu, ale możesz poprosić o to naszego hosta.
Obejrzy twój projekt rasy i ci podpowie co można by jeszcze poprawić lub przerobić, by potem w grze było lepiej.

Quote:

Ciepły, może masz kogoś jeszcze i zrobimy partyjkę we trzech?


Hmm..
Nie wiem czy dobrze zrozumiałem propozycję.
Jeżeli proponujesz sojusz to powiem tyle, ze dogadywanie się przed rozpoczęciem gry jest zakazane.
Wyjątkiem są gry drużynowe gdzie rasy poszczególnych członków drużyny projektuje się tak aby się one na wzajem uzupełniały, a do zwycięstwa liczy się wynik osiągnięty przez całą drużynę a nie przez poszczególnych graczy.
W normalnej rozgrywce takie "dopasowanie" się przed grą daje ogromną przewagę i psuje wszystkim całą zabawę. Dlatego praktykę taką traktuje się jak oszustwo (takie samo jak hakowanie plików, czy wykożystywanie bugów).

Co innego jak gra już wystartuje. Wtedy propozycja ta będzie jak najbardziej na miejscu. Najpotężniejszą bronią w Stars! jest dyplomacja.
Jak tylko gra ruszy staraj się (lepiej lub gorzej) dogadywać ze wszystkimi wokół. Nawiązuj współprace, szukaj sojuszników. Grając w pojedynkę nie wiele zdziałasz. A jeśli ci z kimś nie po drodze to kręć, zamydlaj oczy, zastraszaj i/lub szczuj na niego wszystkich sąsiadów.

Jeśli miałeś na myśli odpalenie równolegle jakieś małej szybkiej gry w celu potrenowania, to niestety jestem mocno zajęty i jedna rozgrywka to max na co mogę sobie pozwolić. Ale zawsze możesz wrzucić nowy wątek na forum, chętni zawsze się znajdą.

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Re: Glacier IV Thu, 21 October 2010 09:27 Go to previous messageGo to next message
Cieply is currently offline Cieply

 
Crewman 1st Class

Messages: 27
Registered: September 2010
Location: Warsaw, Poland
1 - Cieply (me)
2 - Dashiva
3 - dexy
4 - brian
5 - ManicLurch
6 - Mac
7 - joseph
8 - Orange
9 - Tabini
11 - Marek
12 - Coyote (?)
13 - Lord of Chaos

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Re: Glacier IV Thu, 21 October 2010 09:41 Go to previous messageGo to previous message
marek is currently offline marek

 
Crewman 3rd Class

Messages: 4
Registered: October 2010
Location: Warsaw, Poland
Dzieki za odpowiedz Smile Potem przesle pytanie co do zasad bo nie do konca kapuje kilka pkt.


Z partyjką chodziło mi o odpalenie gry we trzech jak by do tej nie było chętnych.

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