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Creche 2 : The nap hour Sat, 03 July 2010 10:08 Go to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
While the teachers want us kids to be taking a nap during the day to refresh and get rejuvenated, we'll stay awake and talk in whispers...

http://starsautohost.org/sahforum/index.php?t=msg&th=451 9&start=0&rid=1425


- Vostromo -> Mightyboosh
- Project -> Magratheans
- NeverCracked -> Polinae
- Romeo -> Myth
- Quazimodo -> Tribe-ulators
- squeaksdaman -> Birds
- Traceroute -> Ciscoid
- ironhair -> Feians
- Brian -> Morgarten

Nevercracked has missed the starting few years of the game but has been played by Iojho. (Edit : Correction, It was only the 1st year. Great to have you onboard mate!)

Traceroute is most probably having problems with his spam filtering again, so he's delayed in submitting his turn for 2403.


[Updated on: Tue, 06 July 2010 00:00]

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Creche 2: IronHair’s Decoded Log Book Mon, 05 July 2010 08:43 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
Came across this encrypted log book...

2400
We Feians find ourselves awakened; on a pristine world we’ve named (unsalvageable data).
After all, what better name than the (unsalvageable data) , for our current situation and we need all (unsalvageable data) can get. Our situation? Bleak but secure in this (unsalvageable data) strange universe.

We left our old universe in exploration, not knowing that we would not be able to return. Our scientists had long proved the existence of other universes but it was not until now, that we had tried crossing the void that separates the universes.
It was Prof Niets Nie who proved, in theory at least, that travel was possible across the void at the incredible speed of warp 13, but it was Yanarp who decades later put together this expedition fighting against the accusations of ill-guided purposes and madness.

To protect ourselves from the dangerous life draining effects of the void, we entered suspended animation. To reach the incredible speeds required for crossing the void, we used the combined boost of Jupiter’s dual massdrivers to give us the momentum needed to get to Warp 13. To tolerate the incredible stress from Warp 9 to Warp 13, we used the giant inertial dampners specially researched and designed for our ships.

We succeeded in crossing the void, but at great cost, as we did not realize how treacherous the void would be to our technology. It was only Ayesha, our advanced sentient AI that locked onto this habitable world and planned our fleet’s flight path as her last gallant act before getting corrupted to random bits. She could have saved herself by going on standby, but there wasn’t enough time to awaken us to take over. Nor did our engines or inertial dampeners make it across intact. They have suffered great damage, beyond our ability to fix for now. We have hopes that the missing emergency pod made it to safety as well, and I have sent my prayers to the new gods that might exist in this universe.

For now, we plan on setting up on (unsalvageable data). and to research and rebuild our lost technology and equipment for contacting and reaching back home. We will do this along with our primary objective - to learn about this new universe and collect enough information for the next expedition that makes it through.

We’ve salvaged what we could and we have managed to retrieve a handful of automated energy and mineral pods. Things that wouldn’t be enough to provide enough minerals or power for our farewell party on Earth, but we will not give up. We’ve salvaged (unsalvageable data) and we plan on using it to make life easier in this universe.

We have to persevere and find out a way to send a message across the void, so that Command knows we are still here and the voyage was not a complete failure !!

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Re: Creche 2 : The nap hour Mon, 05 July 2010 17:02 Go to previous messageGo to next message
Quazimodo is currently offline Quazimodo

 
Crewman 2nd Class

Messages: 15
Registered: June 2010
Location: UK

Greetings, be wary - the cake is a lie

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Re: Creche 2 : The nap hour Mon, 05 July 2010 18:09 Go to previous messageGo to next message
NeverCracked is currently offline NeverCracked

 
Crewman 3rd Class

Messages: 5
Registered: April 2010
Location: New York
Just to clarify, Iojho only submitted the first turn for me. Unfortunately, I sent my turn for Altum an hour before Creche 2 was setup. When I sent my next turn for Altum about 36 hours later, I realized the first turn for Cheche 2 was already generated. I guess you guys were really eager to play. Look forward to meeting you in the bubble we call our universe.

-NeverCracked

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Re: Creche 2 : The nap hour Tue, 06 July 2010 03:51 Go to previous messageGo to next message
Vostromo is currently offline Vostromo

 
Petty Officer 1st Class

Messages: 68
Registered: June 2010
And there was me thinking we would zip through the 1st 10 years. Rolling Eyes

Going alot slower than i had hoped to be honest. I can understand a bit of serious thinking is required later but in the 1st few years?

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Re: Creche 2 : The nap hour Tue, 06 July 2010 06:36 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
I'm guessing it's more of a timing difference that's causing a delay.
People aren't all online at the same time.. so when I submit my turn 23 hours before the turn generation, I know that I have 23+24 hours = 47 hours to submit my next turn. Now if only everyone checks their inbox every 12 hours (once in the morning, once in the night) for atleast the first 7-10 days, things would go much faster, imho.

Oh well, atleast I'm getting to play Very Happy

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Re: Creche 2 : The nap hour Tue, 06 July 2010 10:29 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
Came across another encrypted log ...

2404
We’ve started getting in reports from our *************** and have found a habitable planet close by. It’s a good *************** for building our ***************.
There have been intense differences in our colony about our primary purpose in this universe. Some of us want to expand while others want to focus on reaching back home.

I’m waiting for the colony to arrive at the same conclusion as I did months ago…. We are a long way from the technology we need to even send data probes at the required speed of W13, forget crossing ourselves.. and our colony is growing.. slowly, but surely. We will need space to expand in 11-12 years time and the colony will soon realize this. I’m not going to assert myself for something that will dawn on them soon enough.

My worries are about something much bigger – Alien life exists in this universe! Our deep space *************** reflected back the following message a few days ago, from a race calling themselves ‘Morgaten’.

From: The Morgarten
To: Everybody
Hello all races,
We are interested in establishing trading partners to advance good for all.
The Prime Clave of the Morgarten

What amazes me is the lack of our having to translate a word of this message and what worries me is the message indicates the presence of other races in this universe as well… races that might not be as forthcoming as this one. I’ve decided not to reveal our colony’s fledging presence to other races, until we get stronger.

Earlier this year, during our deep scans of the planet we discovered a giant buried structure, a few clicks from our main base. We’ve started the strenuous process of excavating the site but I can’t divert too many resources from our growth. What we have found so far reveals a giant symbol that looks like ***************.
We assumed it to be an alien symbol earlier, but with the recent message our linguists are proposing that it is *************** number ***************. Either ways, I have no clue to what this signifies.


[Updated on: Tue, 06 July 2010 10:36]

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Re: Creche 2 : The nap hour Tue, 06 July 2010 17:25 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
Wish nevercracked would check his inbox every 12 hours Sad
Playing Year: 2404
Turn Generated: Jul. 6 '10 - 8:34

The Mightyboosh Vostromo creche2.m1 Jul. 6 '10 - 9:27
The Magratheans ProjectStupid creche2.m2 Jul. 6 '10 - 9:56
The Polinae NeverCracked creche2.m3
The Myth Romeo creche2.m4 Jul. 6 '10 - 19:09
The Tribe-ulators Quazimodo creche2.m5 Jul. 6 '10 - 14:29
The Birds squeaksdaman creche2.m6 Jul. 6 '10 - 9:51
The Ciscoid Traceroute creche2.m7 Jul. 6 '10 - 12:24
The Feians ironhair creche2.m8 Jul. 6 '10 - 10:47
The Morgarten Brian creche2.m9 Jul. 6 '10 - 21:18


[Updated on: Tue, 06 July 2010 17:26]

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Re: Creche 2 : The nap hour Wed, 07 July 2010 12:51 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
hahaha... for the past 3 turns I've seen that 8 players out of 9 submit their turns, and it takes almost 12 hours for the last player to submit his !
Romeo, oh Romeo, where art thou?

Anyone for a quick 1on1 for fun sake?

Player Race Misc Time
Playing Year: 2404 Turn Generated: creche2.m0 Jul. 6 '10 - 08:34
The Mightyboosh Vostromo creche2.m1 Jul. 6 '10 - 09:27
The Birds squeaksdaman creche2.m6 Jul. 6 '10 - 09:51
The Magratheans ProjectStupid creche2.m2 Jul. 6 '10 - 09:56
The Feians ironhair creche2.m8 Jul. 6 '10 - 10:47
The Ciscoid Traceroute creche2.m7 Jul. 6 '10 - 12:24
The Tribe-ulators Quazimodo creche2.m5 Jul. 6 '10 - 14:29
The Myth Romeo creche2.m4 Jul. 6 '10 - 19:09
The Morgarten Brian creche2.m9 Jul. 6 '10 - 21:18
The Polinae NeverCracked creche2.m3 Jul. 6 '10 - Last
Playing Year: 2405 Turn Generated creche2.m0 Jul. 7 '10 - 01:03
The Morgarten Brian creche2.m9 Jul. 7 '10 - 01:34 
The Tribe-ulators Quazimodo creche2.m5 Jul. 7 '10 - 03:28 
The Feians ironhair creche2.m8 Jul. 7 '10 - 04:49 
The Mightyboosh Vostromo creche2.m1 Jul. 7 '10 - 06:02 
The Magratheans ProjectStupid creche2.m2 Jul. 7 '10 - 07:07 
The Birds squeaksdaman creche2.m6 Jul. 7 '10 - 10:13 
The Ciscoid Traceroute creche2.m7 Jul. 7 '10 - 10:50 
The Polinae NeverCracked creche2.m3 Jul. 7 '10 - 11:09 
The Myth Romeo creche2.m4 Jul. 7 '10 - Last

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Re: Creche 2 : The nap hour Thu, 08 July 2010 14:06 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
Just before the turn generated...
[img=http://s2.postimage.org/yAAVJ.jpg]

After the turn generated
[img]http://s1.postimage.org/MwrES.jpg[/img]
http://www.postimage.org/image.php?v=gxMwrES

About 43h 55m until next scheduled gen.
zzzzzzzzzzzzz

Oh well, I'm going for a out-of-town client visit... but I'll try not taking advantage of the 48 hours this time ! Twisted Evil Smile


[Updated on: Thu, 08 July 2010 14:22]

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Re: Creche 2 : The nap hour Thu, 08 July 2010 16:04 Go to previous messageGo to next message
Quazimodo is currently offline Quazimodo

 
Crewman 2nd Class

Messages: 15
Registered: June 2010
Location: UK

hehe, annoying to have miussed my second turn - There was a festival that day and we were waiting on the game starting :/ oh well nothing too great was lost, i hope, in terms of initiative Razz My space is already crowded with pesky scouts Razz Did i say my space? I meant space, my bad ..

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Re: Creche 2 : The nap hour Thu, 08 July 2010 16:31 Go to previous messageGo to next message
Vostromo is currently offline Vostromo

 
Petty Officer 1st Class

Messages: 68
Registered: June 2010
Have to say i'm already really enjoying this game. Mush better than playing the AI Very Happy

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Re: Creche 2 : The nap hour Thu, 08 July 2010 16:43 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
Quazimodo wrote on Thu, 08 July 2010 16:04

hehe, annoying to have miussed my second turn - There was a festival that day and we were waiting on the game starting :/ oh well nothing too great was lost, i hope, in terms of initiative Razz My space is already crowded with pesky scouts Razz Did i say my space? I meant space, my bad ..


hahahaha... I've got all the time to update my log book and send secret code messages to a few players.

Btw, I'm really thinking we 3 should play a fast game of our own Razz


[Updated on: Thu, 08 July 2010 16:45]

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Re: Creche 2 : The nap hour Fri, 09 July 2010 00:51 Go to previous messageGo to next message
Magic is currently offline Magic

 
Petty Officer 3rd Class

Messages: 44
Registered: November 2003
Location: Saint-Petersburg, Russia
Quote:

hahaha... for the past 3 turns I've seen that 8 players out of 9 submit their turns, and it takes almost 12 hours for the last player to submit his !
Romeo, oh Romeo, where art thou?



Hi.
Are you reproach me??? Be patient my friend. STars is a long game..
--
Romeo
sorry my eng

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Re: Creche 2 : The nap hour Fri, 09 July 2010 01:46 Go to previous messageGo to next message
Vostromo is currently offline Vostromo

 
Petty Officer 1st Class

Messages: 68
Registered: June 2010
I'm not going to play any other game at the moment Ironhair as i want to focus on this one. Would be interested after though. Cool

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Re: Creche 2 : The nap hour Fri, 09 July 2010 04:48 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
Magic wrote on Fri, 09 July 2010 00:51

Quote:

hahaha... for the past 3 turns I've seen that 8 players out of 9 submit their turns, and it takes almost 12 hours for the last player to submit his !
Romeo, oh Romeo, where art thou?



Hi.
Are you reproach me??? Be patient my friend. STars is a long game..
--
Romeo
sorry my eng



No Romeo, it's good. Just hoped that the starting 10 years would be faster !! Smile

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Re: Creche 2 : The nap hour Sat, 10 July 2010 00:55 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
Player Time submitted Time taken
Romeo 08-Jul-10 17:49 0.2
ironhair 08-Jul-10 18:09 0.5
Quazimodo Jul-08-10 19:59 2.3
Vostromo 08-07-10 20:27 2.8
ProjectStupid 08-07-10 21:07 3.5
Brian 09-07-10 0:54 7.3
squeaksdaman 09-07-10 2:15 8.6
NeverCracked 09-07-10 4:42 11.1
Traceroute 10-07-10 4:06 34.5

and the winner is traceroute who took 34.5 hours, from the time the year was generated, to submit his turn !! Razz

edit - he's taken only 45 mins this year though.. so his avg time taken for 2 years is now 17.5 hours, lmao.


[Updated on: Sat, 10 July 2010 01:10]

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Re: Creche 2 : The nap hour Sat, 10 July 2010 01:29 Go to previous messageGo to next message
Traceroute

 
Crewman 3rd Class

Messages: 6
Registered: June 2010
The key to stars is patience and attention to detail. Don't be so hasty, you will spend many more hours waiting for the last person to submit so you had better get used to it. People have lives Smile

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Re: Creche 2 : The nap hour Sat, 10 July 2010 01:38 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
yup, I agree. Well, starting another game, so that should take care of my stars craving for a bit Razz

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Re: Creche 2 : The nap hour Sun, 11 July 2010 01:54 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
Traceroute wrote on Sat, 10 July 2010 01:29

The key to stars is patience and attention to detail. Don't be so hasty, you will spend many more hours waiting for the last person to submit so you had better get used to it. People have lives Smile


Prophetic words... 26 hours from the last generation and there's been no movement for the past 16 hours.
There really should be a 24 hour timelimit from the last generation.
Guess the last player is going to take the full 34 hours to submit the turn.

[img=http://s4.postimage.org/1Bj8J.jpg]

[img=http://s4.postimage.org/1BlDS.jpg]

Year Player Time submitted Time taken
2408 Quazimodo 10-07-10 4:25 0.3
2408 ironhair 10-07-10 4:27 0.4
2408 Traceroute 10-07-10 4:51 0.8
2408 squeaksdaman 10-07-10 6:31 2.4
2408 Vostromo 10-07-10 6:55 2.8
2408 ProjectStupid 10-07-10 8:31 4.4
2408 NeverCracked 10-07-10 11:56 7.8
2408 Brian 10-07-10 13:28 9.4
2408 Brian 10-07-10 13:28 9.4
2408 Romeo 11-07-10 6:00(?)/14:00(?) 25.9(?)/33.9(?)


[Updated on: Sun, 11 July 2010 02:04]

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Re: Creche 2 : The nap hour Sun, 11 July 2010 03:08 Go to previous messageGo to next message
Vostromo is currently offline Vostromo

 
Petty Officer 1st Class

Messages: 68
Registered: June 2010
Sad

If there was a quick succession of turns generated could it push the potential waiting time up higher... 50-60hrs?


[Updated on: Sun, 11 July 2010 03:13]

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Re: Creche 2 : The nap hour Sun, 11 July 2010 03:46 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
I dont think so. It's always going to be between 23:59(regular generation cycle) to 47:59 hours (when everyone submits within 1 min of last turn's generation).

As per creche2's settings of 1 turn a day, SAH makes sure that atleast 24 hours exist from the last generation to the next generation.

That's why I was wishing that SAH had an additional option that turns would get auto-generated 24 hours after the last generation.

That ways turns would always take exactly 24 hours to generate, instead of the current window of 24-48 hours.


[Updated on: Sun, 11 July 2010 03:47]

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Re: Creche 2 : The nap hour Mon, 12 July 2010 04:49 Go to previous messageGo to next message
Traceroute

 
Crewman 3rd Class

Messages: 6
Registered: June 2010
You can, it's called strict generation. It will however NOT generate the game until the exact right moment even if all players are in. So you can submit changes to your turn right up to the end without fear.

The ability to generate turns early just means you are borrowing time from the next turn cycle. You're not really losing or gaining time. It just pushes everything forward. This gives players more time to spend on later, more complex turns if they make the effort to submit early. It will build up as many hours as possible if you keep generating early.

At least this is what my friend is telling me, and he's been playing here for a while.

So, again, have patience. Keep going over the details in your turn, even at this early year there are gains to be made from checking the tiny details such as fuel usage and travel times. Put effort into your diplomacy to learn all you can about your bored neighbours..

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Re: Creche 2 : The nap hour Mon, 12 July 2010 17:15 Go to previous messageGo to next message
ironhair is currently offline ironhair

 
Crewman 1st Class

Messages: 35
Registered: June 2010
Thanks for the advice Traceroute. I'll keep it in mind !

Btw, came across this on one of SAH's pages..

Web play
The idea of the Stars! AutoHost is that people can submit their turns to the server, the turn will get generated and the results posted on a web page for retrieval when they are all submitted. Players can see that their turn has been received within about 3 minutes of being sent. The amount of turns generated per day can be totally dependent on the speed that people wish to submit their turns, or game hosts can enfore a turn gen schedule. If a turn gen schedule is not chosen by the game host, to ensure that players who skip turns don't hold up the game too long for everyone, a maximum time limit between turn generations is implemented, set by the game host.

-----------------------
So, its just a matter of settings and perhaps setting a time limit of 24 hours inbetween turns.
Anyways, its past year 9 now.. We'll all start clamoring for bringing down the frequency by year 25-30!! Smile

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Re: Creche 2 : The nap hour Mon, 12 July 2010 18:38 Go to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

ironhair wrote on Tue, 13 July 2010 09:15


So, its just a matter of settings and perhaps setting a time limit of 24 hours inbetween turns.
Anyways, its past year 9 now.. We'll all start clamoring for bringing down the frequency by year 25-30!! Smile

If you choose to use those options, I suggest you use 26hrs rather than 24, as it a MAXIMUM time between turns, and thus 24hrs generally has the effect of the gen time slowly creeping forward - in my experience, about an hour a day.

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