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Idea for a new game - Nebula Thu, 01 April 2010 01:03 Go to next message
Floater is currently offline Floater

 
Crewman 1st Class

Messages: 23
Registered: March 2010
The game is played in Tiny Universe, because I want it to be finished quickly... And to be finished at all Smile

I think the Galaxy should be Packed and with Clumping.
The game can be accelerated, but not necessarily.

Players Scores should be Public due to the following winning criteria, one of which the winner must meet:

1. Exceed nearest player's score by 50%.
2. Attain Tech 14 in 3 fields.
3. Have the highest score after 70 years.

I think the optimal number of players is 4...

So... The game will be about competition rather then fight and full scale conquest...

The low tech limit and time deadline ensure the game won't be neverending story, while this 50% should make players to pay attention on economic every moment.

I think we'll be fighting for colonies rather and the balance between weakening the opponent and growing your own power must be kept.

Anybody, who is interested in the game "as is", can submit the access here:
http://starsautohost.org/sahforum/index.php?t=msg&th=447 8&start=0&rid=1393&S=2fc731a3864f7b3773bee4f1278 8d341

This topic was established on the advice of bigcanuknaz for discussion over possible changes of rules and / or settings.


[Updated on: Thu, 01 April 2010 01:20]

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Re: Idea for a new game - Nebula Thu, 01 April 2010 10:34 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
Since this is designed to be a relatively short and bloody game I suggest that you take AccBBS. Also, why the Public Player Scores? Taking PPS means that the game is less likely to quickly reach a definitive conclusion since as one player starts to pull toward one of the victory conditions the other three will see that and in all likelihood band together to reel in the number one player. Of course, the Tech 14 in three fields condition still requires some calculation by the other players, and would need to be nipped in the bud early by taking out resource producing planets/forcing the player to invest in warships instead of tech, but still PPS makes this much easier.

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Re: Idea for a new game - Nebula Thu, 01 April 2010 13:32 Go to previous messageGo to next message
Floater is currently offline Floater

 
Crewman 1st Class

Messages: 23
Registered: March 2010
BBS - why not...

But I have some reasons for PPS:
Quote:

Since this is designed to be a relatively short and bloody game

Short - yes
Bloody - no

I think about it as short but balanced game.

And PPS is primarily to prevent unnecessary bloodshed Smile

Quote:

as one player starts to pull toward one of the victory conditions the other three will see that and in all likelihood band together to reel in the number one player.


Ofcourse they can do so... But as this first one is slowed, one of them will now stay Number One Smile

And - if I remember - despite PPS turned on or off, the player ranks are always public. So it will happen anyway.

But with PPS you will know if one really needs "attention" or maybe you could just find the way to improve your own power more quickly (maybe by attacking someone weaker) rather then block the Number One.

I think PPS will prevent mindless "everyone on Number One" rampages Smile

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Re: Idea for a new game - Nebula Fri, 02 April 2010 10:23 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
Without PPS you only know for certain your own overall rank. Without PPS you don't have any information on your opponent's rank, resources, tech, or number of ships/planets/SB other than what you can gather from recon, diplomacy, and intel analysis. IMO PPS greatly facilitates "everyone against #1", though not mindlessly.

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Re: Idea for a new game - Nebula Fri, 02 April 2010 15:04 Go to previous messageGo to next message
Floater is currently offline Floater

 
Crewman 1st Class

Messages: 23
Registered: March 2010
As I have said: If there were - for example - two though players and one weak player those two could "eat" him instead of fighting each other.

But...
If the majority of players decide to turn PPS off, we will play without PPS.

And one question: you are used to play without PPS, aren't you ?

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Re: Idea for a new game - Nebula Mon, 05 April 2010 10:55 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
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Yes, I very seldom play with PPS. In my first big multi-player game, in something like 1997, we had a player, Sam Belcher who is mentioned as a play tester in the Help|About for Stars!. He played a monster CA and would have totally stomped our collective 15 asses except that we had PPS which enabled us to not only see that he was running away with the game, but also kept us all on task to bring him down. Without PPS Sam would have won the game very quickly, with it the game went on for a year and a half as we pulled down Sam and then the next player to rise to the top. Eventually we simply agreed to all meet at a certain location/time and have one gynormous all-against-all battle to determine the last player standing. Since then I've avoided PPS games as it rewards those who don't put the effort into effective recon and analysis and penalizes those who design exceptional races.

[Updated on: Mon, 05 April 2010 14:15]

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Re: Idea for a new game - Nebula Mon, 05 April 2010 12:05 Go to previous messageGo to next message
Floater is currently offline Floater

 
Crewman 1st Class

Messages: 23
Registered: March 2010
Really nice story. Now I understand your point of view better Smile

But remember: here it won't be 15 players in Tiny Universe and the game will be finished in 70 rounds this way and that.

And - IMO - if there was such a good race here, it would win anyway by means of development only, because of the victory conditions.

One of the ways to win the Nebula is to develop quickly and exceed the score by 50%, before anyone is able to counteract.

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Re: Idea for a new game - Nebula Wed, 07 April 2010 04:26 Go to previous messageGo to next message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

Messages: 61
Registered: April 2007
Location: Russia, Europe

Hi
I must say that “one against all” situation can be in any game. If game has no any diplomatic limits this situation is very probable. It is not very difficult task to find the leader of the game without PPS even. In the tiny universe any player can collect enough info about other before he can see the table of scores. It can be interesting to compare this calculation even.

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Re: Idea for a new game - Nebula Wed, 07 April 2010 10:12 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
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Location: Seattle, WA USA
Yeah, particularly in a small or tiny it doesn't take much work/analysis to get a good idea of who is in first. However, it is much harder to tell if the person in first is just slightly ahead or running away with the game. But the other thing you say, about the usefulness in having PPS in helping you to calibrate your analysis of who is in first is a good point. PPS is indeed useful in all noob games because it does give the new player who is paying attention that calibration for what it is that they are seeing. Good point.

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Re: Idea for a new game - Nebula Tue, 27 April 2010 20:26 Go to previous message
slimdrag00n is currently offline slimdrag00n

 
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Helped track down one or more Stars bugs

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Registered: January 2009
Location: new york -5

Chaff, split fleet dodge, repair after gating loophole should be allowed.

I am thinking of joining this fast paced game. You need 1 player more besides me now??

Definitely PPS off.



......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
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