Wrong firing order ? |
Thu, 11 March 2010 15:01 |
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craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
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I have a battle where my vessels did not fire in the expected order - It did not change the outcome of that battle, but it could change the outcome of other battles if it happens again. The vessels involved are:
13 Nubians with base initiative of 63 and MDs, for a final initiative of 69.
Death Star with base initiative of 63 and Armageddons, for a final initiative of 66.
A number of additional ships with poorer initiative, some of them belonging to an ally of mine.
2 Enemy chaff (no other enemy ships).
The Nubians did not fire, though the enemy chaff was in range, and it seems to me that the Nubians should have fired, leaving no targets for the Death Star to fire on.
In this battle it did not make any difference, 64 Armageddons at each of the 2 enemy chaff killed them, but if there had been hundreds of enemy chaff along with other warships, then it would have made a difference, as the Nubians could kill about 1200 chaff in a volley, while the Death Star can only fire 128 Armageddons, which I would of course prefer hit something more solid than chaff.
The battle orders were attack enemies, primary target armed ships, secondary target any, so there was no reason in the battle orders for the Nubians not to fire on those enemy chaff.
Has anyone seen that kind of behaviour before, and can anyone explain why that happened ?
I can e-mail the game files to any trustworthy neutral party for examination if desired, but I obviously do not want the game files and game password to end up in the hands of my enemies in that game - They seem to have enough of an advantage already.
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
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Re: Wrong firing order ? |
Fri, 12 March 2010 16:08 |
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Rather than reduce the DS init, risking your opponent getting to fire first, you might want to consider just splitting up your anti-chaff nubians into more stacks.
Such nubians will usually die in the first round anyway, so they don't need to stack for defence. They're designed to kill chaff, so again, they don't need to stack for offence.
If you split them into enough fleets, then roughly half of them will fire before the orbital.
If that isn't efficient enough, than yeah, you need to push the death star's init under 63... And just hope init 63 missile ships don't show up with attack starbase orders.
PS: you can't put beam deflectors on an orbital - no mechanical slots
[Updated on: Fri, 12 March 2010 16:09] Report message to a moderator
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Re: Wrong firing order ? |
Thu, 20 January 2011 22:00 |
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If total init is equal (or maxed at 63+) is there any tie breaker?
For example, would base init 57 + BMCs be exactly equal to base init 60 + ARMs ... and thus have a 50% chance of firing first?
I'm guessing there's no tie breaker, or it would be useful at much lower init values, and thus well known.
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Re: Wrong firing order ? |
Fri, 21 January 2011 00:41 |
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gwellman wrote on Fri, 21 January 2011 04:00 | If total init is equal (or maxed at 63+) is there any tie breaker?
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Hi ,
no tie breaker like normal if the ships have same ini.
ccmaster
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