Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Interception fleet movement order
Re: Interception fleet movement order Mon, 25 January 2010 23:32 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

paul_ik

I have good news! The exploit works! The cargo is saved! Hurray! Very Happy

So the thing are a bit more complicated than we expect them to be.
This time I decided to run different tests and here are the results.


Some food for thought here... because something VERY strange just happened in a game I am in...

I will not go into details of the scenario as things are a bit complex with all the fleets splitting, merging, and having enemies set as waypoints... there is probably no way to determine what really caused the strange behavior.

My real question is: what if I set up a ship as a 'watcher' targeting the fleet WP1, but with a speed of zero? What would this do to the exploit?

[I use this all the time... scouts targeting enemy fleets that I want to track... I would be bummed if I could not use it anymore because it causes fleet movement problems...]

RainDancer

Report message to a moderator

Re: Interception fleet movement order Tue, 26 January 2010 10:23 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I also do this all the time and have never noticed anything odd in the movement of other fleets.

Report message to a moderator

Re: Interception fleet movement order Tue, 26 January 2010 16:04 Go to previous messageGo to next message
paul_ik is currently offline paul_ik

 
Master Chief Petty Officer

Messages: 98
Registered: November 2009
Location: Belarus GMT+2

Okay. I've set the conditions of my test again. But changed the speed of cargo ship to 0 (stopped!). And no interception happened. Then with the same ships playing same roles I've set cargo ship speed to 1, 2 and 4 warp. In all three cases there was interception with battle taking place at (1120; 1200).

So it seems circular reference is not calculated in steps in case one of the ships doesn't move. And you can safely use ship tracking trick. Rolling Eyes

Report message to a moderator

Re: Interception fleet movement order Sat, 30 January 2010 04:43 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Raindancer wrote on Tue, 26 January 2010 05:32

because something VERY strange just happened in a game I am in...

I will not go into details of the scenario as things are a bit complex with all the fleets splitting, merging, and having enemies set as waypoints... there is probably no way to determine what really caused the strange behavior.

Well, you should at least disclose *what* was that behavior that you find strange. Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Interception fleet movement order Sat, 30 January 2010 09:00 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

m.a@stars wrote on Sat, 30 January 2010 04:43



Well, you should at least disclose *what* was that behavior that you find strange. Deal


The enemy was chaff sweeping a minefield that went right up to his planet. His chaff seemed to skip over the first part of the minefield (no chaff were destroyed) as they headed toward one of my planets. Then at a distance just short of half way between the planets the chaff took off at a 45 degree angle to the left, and started actually chaff sweeping (noted by destruction of chaff and salvage left behind). They appeared to be following one of my fleets that had left my planet.

So the result was what appeared to be a diagonal line of chaff destruction between our two planets.

RainDancer

Report message to a moderator

Re: Interception fleet movement order Sun, 31 January 2010 03:58 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Raindancer wrote on Sat, 30 January 2010 15:00

So the result was what appeared to be a diagonal line of chaff destruction between our two planets.

Almost as if they have used cloaked chaff to sneak up on you? Twisted Evil

I'd like to see a pic of that streak of debris, just in case I'm misinterpreting something. Sherlock

What I don't see is the relationship to ship targeting (mis)behavior. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Interception fleet movement order Tue, 02 February 2010 11:24 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

m.a@stars wrote on Sun, 31 January 2010 03:58

Raindancer wrote on Sat, 30 January 2010 15:00

So the result was what appeared to be a diagonal line of chaff destruction between our two planets.

Almost as if they have used cloaked chaff to sneak up on you? Twisted Evil

I'd like to see a pic of that streak of debris, just in case I'm misinterpreting something. Sherlock

What I don't see is the relationship to ship targeting (mis)behavior. Rolling Eyes


Cloaking: to my knowledge my opponent was not using overcloakers (and a number of years later and I have still not seen any...). I also had good scanning ships nearby (nubians with 30 peerless scanners each hidden by overcloakers...). There is one small space where he could theoretically have another cloaked fleet, but I knew his main fleet came from the planet, not from deep space as it appears...

Pics: I will go back into the turns and use the Vista snipping tool to cut some pics for you, but I may have not time for a few days.

Targeting: The enemy ships apparently were targeting one of my fleets, and skipped over part of the minefield toward a planet , then changed direction to follow my fleet... if that problem not caused by ships targeting ships targeting ships that have split and merged, then I do not know what would have caused it.

RainDancer

Report message to a moderator

Re: Interception fleet movement order Wed, 03 February 2010 10:17 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Raindancer wrote on Tue, 02 February 2010 17:24

Targeting: The enemy ships apparently were targeting one of my fleets, and skipped over part of the minefield toward a planet , then changed direction to follow my fleet... if that problem not caused by ships targeting ships targeting ships that have split and merged, then I do not know what would have caused it.

Weird. So the hard thing to explain would be the no-debris part of the trajectory of all that chaff. Sherlock

Obviously Stars! doesn't bother generating visible debris for all chaff minehits, but I've never seen that "inaccuracy" leave a significant segment of apparently clean and uneventful travel. Confused

Perhaps we should try to ask the other player how he managed the feat. Whip



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Interception fleet movement order Wed, 03 February 2010 10:29 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
m.a@stars wrote on Wed, 03 February 2010 16:17

Perhaps we should try to ask the other player how he managed the feat. Whip

He doesn't remember nor has a backup of the .x file ... hm, maybe Ron still has some backups, it happened less than 5 years ago.

mch (host)

Report message to a moderator

Re: Interception fleet movement order Wed, 03 February 2010 15:01 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
Micha wrote on Wed, 03 February 2010 16:29

[email

m.a@stars[/email] wrote on Wed, 03 February 2010 16:17]Perhaps we should try to ask the other player how he managed the feat. Whip

He doesn't remember nor has a backup of the .x file ... hm, maybe Ron still has some backups, it happened less than 5 years ago.

mch (host)

Since it is possible to "roll back" a game, Autohost must be keeping backups of the files, at least some time back.

However, it isn't necessary to bother Ron, as I have a backup of the relevant files.

Not only do the chaff sweepers seem to skip a section, causing the main battle fleet to hit a minefield, it seems that all of the ships first go a short distance towards the original position of the enemy fleet without suffering any mine hits, then start going in the general direction of an enemy planet, but the chaff sweeper debris is not on a straight line.

Both the chaff sweepers and the main battle fleet have the same enemy fleet as target. The enemy (Raindancer's race) apparently split the fleet, keeping the fleet with the original fleet number in location. I cannot determine where the split off enemy ships went, but the debris line does not head towards any visible enemy fleet.

I think we also need to know what Raindancer did that turn in order to find an explanation, and I don't think Raindancer is going to send me the relevant files at this time, which means that analysis would have to be done by a third party, or after the game is over.

For those who have not guessed already, I am an ally of the race that performed the strange fleet movements, and an enemy of Raindancer's race.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

Report message to a moderator

Re: Interception fleet movement order Wed, 03 February 2010 16:56 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
craebild wrote on Wed, 03 February 2010 21:01

Micha wrote on Wed, 03 February 2010 16:29

[email

m.a@stars[/email] wrote on Wed, 03 February 2010 16:17]Perhaps we should try to ask the other player how he managed the feat. Whip

He doesn't remember nor has a backup of the .x file ... hm, maybe Ron still has some backups, it happened less than 5 years ago.

mch (host)

Since it is possible to "roll back" a game, Autohost must be keeping backups of the files, at least some time back.

Yup, 5 years.

mch

Report message to a moderator

Re: Interception fleet movement order Wed, 03 February 2010 23:01 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
craebild wrote on Wed, 03 February 2010 21:01

Not only do the chaff sweepers seem to skip a section, causing the main battle fleet to hit a minefield, it seems that all of the ships first go a short distance towards the original position of the enemy fleet without suffering any mine hits, then start going in the general direction of an enemy planet, but the chaff sweeper debris is not on a straight line.

Quite weird, indeed. Unheard of, even Shocked

There are known egregious bugs related to interception, like the "overshoot", that point to less-than-accurate workings of the game engine, but this would involve some kind of non-linear movement calculation, part of which would enjoy a magic teleportation thru mines. Confused

A whole can of bugs. Hit Computer


Quote:

I think we also need to know what Raindancer did that turn in order to find an explanation, and I don't think Raindancer is going to send me the relevant files at this time, which means that analysis would have to be done by a third party, or after the game is over.

I could be that 3rd party. Deal

Or we could just ask him what his fleets with the relevant IDs did, and whether he was targeting your ally's fleets and with what. We would need to know speeds and positions too. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Interception fleet movement order Thu, 04 February 2010 10:27 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA


Quote:

I think we also need to know what Raindancer did that turn in order to find an explanation, and I don't think Raindancer is going to send me the relevant files at this time, which means that analysis would have to be done by a third party, or after the game is over.

Or we could just ask him what his fleets with the relevant IDs did, and whether he was targeting your ally's fleets and with what. We would need to know speeds and positions too. Sherlock



Micha is the host, and does (or did) have the files. He took a quick look. (My memory is...) that he took a look, did not understand it, but could not tell me more without revealing anything about my opponent. Smile

I also have the impression that Micha did not have time to look at it in more detail.

I was targeting his fleet with a cloaked scanner ship, set to speed zero. Thus one of my original questions. I was not targeting his fleet with anything else. That fleet merged into a different number fleet (to be the highest number after the chaff of course...).

My fleet moved farther away, causing a would-be follower to go through more minefields to follow. IMO because of this not enough chaff were used which is what caused the main fleet to hit the minefield. At the end of that movement my fleet merged with a group of overcloakers, thus hiding the fleet from the scanners of my opponent.

I was going to send some pics, but the recent conversation has led me to believe that this would not be enough anyway, given the complications.

I am quite willing to send the files to an independent, as long as the person does not reveal anything to me or my opponent that we do not already know, via email or this forum. or we can wait until after the game and then I can send everyone interested all the related files, including my opponents...

RainDancer

Report message to a moderator

Re: Interception fleet movement order Fri, 05 February 2010 18:31 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Raindancer wrote on Thu, 04 February 2010 16:27

I was targeting his fleet with a cloaked scanner ship, set to speed zero.

Was it perchance within conceivable range of interception, had it enough speed? Confused3



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Interception fleet movement order Fri, 05 February 2010 19:30 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

m.a@stars wrote on Fri, 05 February 2010 18:31

Raindancer wrote on Thu, 04 February 2010 16:27

I was targeting his fleet with a cloaked scanner ship, set to speed zero.

Was it perchance within conceivable range of interception, had it enough speed? Confused3


Yes. Within 100 ly of the original location (TS-10 engine).

RainDancer

Report message to a moderator

Re: Interception fleet movement order Sat, 06 February 2010 11:49 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Raindancer wrote on Sat, 06 February 2010 01:30

Yes. Within 100 ly of the original location (TS-10 engine).

Uh oh. There's a very nasty bug related to could-be interceptions that Micha and I have met before. Shocked It didn't cause the same weirdness then, so it's possibly a different thing, but it still could be another side effect of the same. Hit Computer

This should be thoroughly investigated. Carefully and discreetly. Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Previous Topic: Min Vs Max Terraform
Next Topic: Trouble seeing Germanium
Goto Forum:
  


Current Time: Tue May 07 18:58:42 EDT 2024