New Game: Capture the Flag |
Mon, 05 May 2003 13:17 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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Hello, sportsfans!
You can pick your friends, but you can't pick your family. Until now. Now you can't pick your friends either!
Game: Capture the Flag
Version: JRC4, played on Autohost
Turn frequency: 48 hour maximum to start, 72 hours with 75% of players requesting change.
# of Players: 8-16 (even number required)
Skill Level: Any (prefer intermediate or above)
Universe Size: Medium, Dense
Starting Positions: Distant
Special Conditions: AccBBS, No Random Events
Special Rules: Capture the Flag is a team game. You do not have the luxury of picking your teammates - you are stuck with whoever is in your corner geographically. After the game is generated an imaginary diagonal line will be drawn from the northeast corner of the map to the southwest corner. Your team consists of whoever is on the same side of the line as you are. In the unlikely event that a player's HW is on the line, he goes to whichever side has fewer players. In the event that an IT or PP has worlds on either side of the line, the location of the primary HW determines which team you are on.
The goal is simple. Whatever worlds are respectively in the southeast-most and northwest-most corners are the flags. As teams, you must defend these worlds. Your goal is to capture your opponents' flag world and hold it, with population on it, for five years while defending your own flag world. Team play is a must in this game. If you don't play well with others, don't bother joining this one.
I am playing, so password your race files. Send them to me at bigEDog at prodigy dot net. Put "Capture the Flag" in the subject line. Once the game begins, all players on a team will be expected to change their passwords to the same word so anyone can take over for a player who drops out.
If you have questions, I will answer them here or via email.
Good luck!
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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Re: New Game: Capture the Flag |
Wed, 07 May 2003 13:03 |
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I'll play. I feel hollow inside without a game... I think I can handle the MM..
However, can we play in a Small instead? A medium just seems a bit too large and too easy to get bogged down in.
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Re: New Game: Capture the Flag |
Wed, 07 May 2003 13:07 |
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OK, race file on the way. Sounds like fun.
owteufel
Ostwestfalens Idioten !Report message to a moderator
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Re: New Game: Capture the Flag |
Wed, 07 May 2003 14:07 |
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I would definately like to play this game since it sounds like a lot of fun. Unfortunately, I'm playing all the games I can handle right now. Perhaps if this game goes well there can be a Capture the Flag 2?
Because OOMATTERReport message to a moderator
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Re: New Game: Capture the Flag |
Wed, 07 May 2003 20:36 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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Coyote wrote on Wed, 07 May 2003 11:03 | I'll play. I feel hollow inside without a game... I think I can handle the MM..
However, can we play in a Small instead? A medium just seems a bit too large and too easy to get bogged down in.
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With 8 players, a small would be okay, I suppose. With 16, a medium would give teams enough room to build themselves up some. I'll make a final determination based upon how many race files I have.
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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Re: New Game: Capture the Flag |
Wed, 07 May 2003 23:05 |
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Quote: | Wouldn't that lead to unbalanced teams, or a situation where some players might agree with each other to play as a team in advance?
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I believe the unbalanced teams is an accepted risk. But I agree about the 3rd party. Less so much the pre-game alliance "cheaters" (they would be found out in due course anyway) than the players who lie on the diagonal and would have to reveal that fact before finding out which side they were on.
[Updated on: Wed, 07 May 2003 23:06] Report message to a moderator
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Re: New Game: Capture the Flag |
Wed, 07 May 2003 23:27 |
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what's your e-mail again? I wanna join.
When all hell brakes loose, don't forget your gun.Report message to a moderator
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Re: New Game: Capture the Flag |
Thu, 08 May 2003 08:33 |
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Maybe the game should be submitted to a third party in order to move a HW or two if needed. If one team has 9 races and one has 7, or worse, it's a 10/6 split, it would be very hard to overcome IMHO.
Paladin
"There is no substitute for Integrity"Report message to a moderator
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Re: New Game: Capture the Flag |
Thu, 08 May 2003 10:43 |
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Chee | | Senior Chief Petty Officer | Messages: 91
Registered: November 2002 Location: Cincinnati, OH | |
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Ok - I just did a quick test. I created 10 different universes and checked each HW in each universe to see how the teams balanced out. I ran 2 trials each for 8, 10, 12, 14, and 16 player universes. All were in a medium, dense, and distant. There was ONE case (a fourteen player universe) where one team had more people than the other (8 to 6). And there was ONE case (a sixteen players universe) where there was one player situated directly on the border (making it easy to balance the teams - they just went to the team with fewer players).
Oh - with the universe divided into the Northwest and the Southeast it is really easy to determine which team you're on - if the X coordinate of your homeworld is greater than your Y coordinate, then you're on the Southeast team - if your Y coordinate is greater than your X, you're on the Northwest team.
Likewise - to determine the "Flag" planet - if it's not obvious - you can subtract the X coordinate from the Y coordinate, and the planet with the greatest difference will be the "Flag" planet in the Southeast - for the Northwest, subtract the Y from the X.
Based on that - I think we should be safe if there are 8-12 players playing. If you have more players than that - many of them will be tiptoeing along the border - and there is a greater chance that one team will have more people than the other - so we should probably use a third party checker.
Make sense?
Dan
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