Starbase destroyed, but upgrade in queue still exists. Bug/Cheat? |
Sat, 28 November 2009 05:14 |
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Mr K | | Petty Officer 2nd Class | Messages: 59
Registered: February 2007 Location: Christchurch, New Zealand | |
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Having spent about an hour scouring the forum but not finding an a thread on this topic, I think this is worth posting.
I'm not writing about the bug where (with a new SB design) you edit it to add components when it's 99% built in a queue somewhere.
Rather, this is regarding the quirk in Stars! where the build queue is isolated from what's actually happening in the game:
Player X owns planet Y and has a starbase in orbit packed with jihad missiles.
2450 Player X queues an upgrade to the starbase (upgrading the computers). Upgrade costs 100Kt Germanium, but there's only 90Kt available on planet Y this turn, so it will take 2 years to complete the upgrade.
2451 Player Z attacks planet Y, destroying the starbase.
At this point, player X still has a 90% complete starbase in his build queue which he only paid 90 Germanium for. In order to complete it, he must pay 10% of the full cost of this starbase (which planet Z can only just do in 1 turn).
This means that planet Z has presented 2 starbases to player Z in the space of 2 years, where it wouldn't normally be able to do so.
This happens during normal play, but can also be engineered.
- Is there another thread that has dealt with this issue?
- If not, is that because this is just generally accepted as ok in all situations (engineered and not)
- If not, lets hash this out and get some discussion going on the matter with the input of some of our forum-ancients
Ideally I reckon that when the original base is destroyed, the upgrade's completion percentage should be reduced. And that the new percentage should equal (Mins/Res spent on upgrade so far) ÷ (cost of upgraded base built from scratch).
However, the ratios of Ir/Bo/Ge/Re would be all different between the upgrade and the whole base, so that doesn't work easily either.
Anyway, how have people handled this issue in other games?
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Re: Starbase destroyed, but upgrade in queue still exists. Bug/Cheat? |
Sun, 29 November 2009 18:00 |
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In the order of events production happens before combat.
This means that the base in the queue gets finished BEFORE the combat.
If the production takes longer than just 1 turn and the base gets destroyed while there is still an upgrade in the queue, Stars automatically changes the status of the base in the quue from upgrade to a completly new base which comes along with the normal 100% costs.
[Updated on: Sun, 29 November 2009 18:04] Report message to a moderator
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Re: Starbase destroyed, but upgrade in queue still exists. Bug/Cheat? |
Mon, 30 November 2009 04:33 |
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Mr K | | Petty Officer 2nd Class | Messages: 59
Registered: February 2007 Location: Christchurch, New Zealand | |
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Right, so it does - I've just run a testbed and it all construction was wiped.
Is this always the case? I imagine it is, but I seem to remember the above scenario at other times.
I'm probably wrong there.
[Updated on: Mon, 30 November 2009 04:44] Report message to a moderator
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Re: Starbase destroyed, but upgrade in queue still exists. Bug/Cheat? |
Mon, 30 November 2009 05:04 |
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Mr K wrote on Mon, 30 November 2009 22:33 | Right, so it does - I've just run a testbed and it all construction was wiped.
Is this always the case? I imagine it is, but I seem to remember the above scenario at other times.
I'm probably wrong there.
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Perhaps you're remembering more significant upgrades where the cost difference between a fully new starbase and the upgrade was relatively minor - even if you're "keeping" a lot of the weapons etc, if you get the slots wrong you pay for them all over again.
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