-F SD |
Sun, 16 March 2003 16:01 |
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Ok, I've had a think while I've been away from the forum.
I'm back and I got me an idea....
Points about -F races.....
Lots of planets needed
Lots of growth needed
Cheap tech bonus.
So lets exploit them.
Best way to get rapid growth is a rate growth rate (duh) with an immunity or two. Bi-immunity is way to expensive, so Lets take 1 immunity... Gravity in this case since SD start with tech 2 in prop (fuel mizer).
So lets take 18% growth with grav immune.
-64 to 136 temp range
34mr to 84 mr Rad range.
This gives 1/4 planets... 1/3 if you expand one hab bar, and it's 16 clicks from the right edge... so full terraforming can be used.
-F factory settings and 10/3/16 mine settings.
IFE NRSE ORBM and NAS are the LRT's. I would have liked ISB but I can live without it. 17% growth gets me ISB so I can play with it
All tech set to normal bar weapons which is cheap.
This race is a fast -F... almost as much as a CA. It's got great end game potential. It's SD so even when you run out of breeding room you can dig in and hold out. The tech settings you can play about with, I left propulsion normal because I don't wanna use the FM forever... but cheap construction would be nice.
the mine settings should give you plenty of minerals too.
I think this is the best performing -F race I've made... excluding the stupid -F CA designed for monkeys..... but I get the feeling someone will come along and rip it apart.
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Re: -F SD |
Sun, 11 February 2007 15:26 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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PRT selection for -F:
SD is most dangerous as HP and/or slower (lowered pgr or immunityless) HG, these setups make most powerful SD-s. Making SD as a QS or -F gives not too bad result, however it is wasteful. If someone wins SD he does it indeed with the bigger power and not with the speed.
General points about -F:
For -F the ISB and cheap construction are more important than IFE. -F likes cheap stuff. LF is cheap, dock is cheap. FM is cheap again but its mostly replaced with DLL7/RHRS earlier than game goes interesting (about the time you have first gates).
NRSE is not that bright for -F. -F has plenty of germanium for scoop engines and IS-10 is not cheap to build.
Growth rates below 19% are for 2-immune -Fs ... and for slow guys.
10/3/16 mines give lot of minerals (even SD cant burn so lot) typical for -F is 10/3/13 or below.
Taking most tech normal indicates hope to win without trading tech? No one wins without cooperating with others. If no cooperation is however the plan (say ... game condition) then consider GR too. If it is not the plan then take mix of cheaps and expensives. Bio should be anyway expensive without TT ... bio 12 is nothing for what to have it cheap.
Example of cooperating SD -F:
SD
ISB, OBRM, NAS, RS
.24 to 1.56; -52 to 132: immune; 19% (1 in 4 within one click to 1 in 3 hab)
1000; 5/25/5 no g; 10/3/13
Weapons, Construction, Propulsion cheap; energy normal; rest expensive
Example of not-cooperating SD -F:
SD
ISB, GR, OBRM, RS
.24 to 1.48; -40 to 136: immune; 19% (1 in 4)
1000; 5/25/5 no g; 10/3/13
Weapons, Construction cheap; energy and propulsion normal; rest expensive.
Anyway i dont like neither of them
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Re: -F SD |
Mon, 02 November 2009 12:30 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Soobie wrote on Fri, 30 October 2009 09:55 | ... I wonder how a -f WM would go against a -f SD in a duel
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IMO the moment the WM would lose initiative, he would be lost. WM's planets die too quickly for the WM to afford being on the defensive.
There are 3 windows of opportunity for a WM:
- small window in early game where he gets advantage in weap tech,
- not really a big window after he gets BCs and
- a large one when he gets DNs, but the opposition doesn't have Nubs (yet).
In a duel, played in small normal uni, the WM would not be able to "cash in" the first advantage - his opponent would be too far.
After he'd get BCs he'd still need to move them around, but they gate poorly through 100/250 gates. However they can be built at Docks, and don't have a real counter.
So it looks like the BC hull is the advantage WM would have to use to win, because no sane opponent would give him the peace to get the DNs.
EDIT I've left out the bazooka FF horde "window", because it can't work in detonating minefields.
BR, Iztok
[Updated on: Mon, 02 November 2009 12:52] Report message to a moderator
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Re: -F SD |
Wed, 11 November 2009 08:30 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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iztok wrote on Tue, 03 November 2009 04:00 | Hi!
Soobie wrote on Fri, 30 October 2009 09:55 | ... I wonder how a -f WM would go against a -f SD in a duel
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IMO the moment the WM would lose initiative, he would be lost. WM's planets die too quickly for the WM to afford being on the defensive.
There are 3 windows of opportunity for a WM:
- small window in early game where he gets advantage in weap tech,
- not really a big window after he gets BCs and
- a large one when he gets DNs, but the opposition doesn't have Nubs (yet).
In a duel, played in small normal uni, the WM would not be able to "cash in" the first advantage - his opponent would be too far.
After he'd get BCs he'd still need to move them around, but they gate poorly through 100/250 gates. However they can be built at Docks, and don't have a real counter.
So it looks like the BC hull is the advantage WM would have to use to win, because no sane opponent would give him the peace to get the DNs.
EDIT I've left out the bazooka FF horde "window", because it can't work in detonating minefields.
BR, Iztok
| Yep ... I'm not aggressive enough to play WM, but that's why I'm thinking WM could have a good crack at it ... because in a duel a better player than I would be able to maintain that pressure that a WM needs to exert.
... and I'm not sure but I'm thinking BCs would handle minefields rather well ...
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