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Glacier III Fri, 21 August 2009 19:13 Go to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Hi All,

Glacier II has ended, and I will be starting Glacier III in a
couple of weeks if there is enough interest. Rules will be
almost identical to the Glacier II game, and are listed below.

I have a few players interested already, but will want a total
of 16 players total. So, please respond if you are interested!
Spots will be allotted via response time. Do not send me any
races yet! If you need something to do, create some test beds!

Major changes to Glacier III game:

• Mod will play everyone's first turn, scrapping all starting ships and designs (prevents gen errors).
• No NAP's! (This should cut down on the turn time for some)
• AR's continue to get spanked, badly, so they can now use any shield on ships, and cheap constuction.
• Game ends sooner, again, at Y2560.

------------------------------------------------------------ ------------------------------------------------------------ ----------

Glacier III Game rules

Game Play Rules:

- Only 1 race per player.
- Mod will play everyone's first turn, deleting all ships and ship designs (by deleting the design itself).
- All fuel transport hulls are banned (Meaning fuel transport for IS, and Super Fuel Transport for all races).
- The tech 0 fuel pod is banned (the con14 tank is legal).
- All MT toys will be legal.
- If you have IFE PRT, the Fuel Mizer is BANNED.
- The best shields that can be used is the Energy 10 Shields. (AR's are the exception)
- No Missiles are allowed, torps are OK. (AR can use missiles on SB's).
- ALL players MUST be set to 'enemy'.
- ALL players MUST have all ships battle orders set to 'attack everyone'.
- No alliances, no NAPs, single player victory only!
- Communication, co-ordination and general gossip is totally legal.
- You can try to co-operate with others in battles, but it will be tough, as your ships orders must be set to 'attack everyone'.
- No tech trading allowed!
- Chaff, Splitfleet Dodge, and “Repair after Gating” are allowed!
- Everything else on the standard Cheats list is disallowed. List (Includes False Public Player scores)
- Penalties for breaking the rules will be harsh, so don't do it. If you aren't sure, ask the moderator.


Game settings are as follows:
• 16 players
• Small Universe, Packed, Then stretched to a Large (average 15 planet draw per player at start)
Distant Player Positions
• Beginner: Maximum Minerals: Not Checked
• Slower Tech Advances: Checked
• Accelerated BBS: Checked
• No Random Events: Not Checked
• Computer Players form alliances: Not Checked
• Public Playing Scores: Not Checked
• Galaxy Clumping: Not Checked

Race designs - general restrictions:
- Population growth rate must be equal too, or less than, 8%.
- Weapons MUST be set to expensive.
- Construction MUST be set to expensive (AR can set Con to Cheap).
- IFE can be selected, but the Fuel Miser is BANNED
- BET Must be selected
- NAS must not be selected (only AR can select NAS)


Special Race Restrictions:
HE       -  BANNED!
IT       -  Must check LSP.
PP       -  Must check LSP.
JOAT     -  Must check LSP. Must not check OBRM.
CA       -  Must check LSP. TT must not be checked, must check Ultimate Recycling.
SD       -  No Detonating minefields until Y2470. (Each infraction results in a banned turn, so you can do it with penalty. When I find out will determine when ban is applied)
SS       -  Ultrastealth Cloak is BANNED
AR       -  Can take Cheap Con
         -  Can take NAS
         -  Can use any shield on SB’s and Ships
         -  Can use missles on SB’s



Turn Generation:
- Turn generates every 24 hrs until 2425, then 5 days per week (M-F) until ~2500, then the schedule will drop to (M,W,F).
- Gen time will be 11pm CST.
- No delays, except major holidays, and only IF requested. No, your cat’s birthday does not qualify!


Victory conditions:

Game Ends no later than Y2560, Winner determined as follows:
- Annihilation of all other races. OR
- 100% consensus as winner OR
- Highest score at Y2560



Other Stuff:
- Create your race and password-protect it with a password you don't mind sharing with the moderator.
- A non-playing 3rd party moderator will verify race creation rules have been followed.
- 3rd party moderator will also check the game from time to time to ensure rules are being followed.
- If you change your password, you must inform the moderator.
- The game will be generated by moderator, checked for spacing, rule adherence, and sent to AH.
- Host is playing (me!).

Thanks!
-Matt


[Updated on: Mon, 31 August 2009 18:22]




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Re: Glacier III Sat, 22 August 2009 05:22 Go to previous messageGo to next message
Mark Hewitt is currently offline Mark Hewitt

 
Master Chief Petty Officer

Messages: 105
Registered: June 2006
Location: Calgary, Alberta, Canada
This sounds interesting. Any restrictions particular to IS (besides the ones for all PRT's)?

[Updated on: Sat, 22 August 2009 05:29]

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Re: Glacier III Sat, 22 August 2009 11:09 Go to previous messageGo to next message
teefha is currently offline teefha

 
Crewman 2nd Class

Messages: 14
Registered: July 2009
The remote miners of the AR will be deleted too in the first turn?

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Re: Glacier III Sat, 22 August 2009 11:12 Go to previous messageGo to next message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
Having played an AR in Glacier II and seing how vulnerable they are before they can build some decent miners (con 7, elec 4), I would suggest that they can keep their starting ARM midget miners.

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Re: Glacier III Sat, 22 August 2009 12:00 Go to previous messageGo to next message
studman1980 is currently offline studman1980

 
Crewman 3rd Class

Messages: 7
Registered: August 2009
Count me in, I'd like to play.

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Re: Glacier III Sat, 22 August 2009 12:19 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
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Location: MN, USA
perrindom wrote on Sat, 22 August 2009 10:12

Having played an AR in Glacier II and seing how vulnerable they are before they can build some decent miners (con 7, elec 4), I would suggest that they can keep their starting ARM midget miners.


I'll test it. see if that can be done without errors.

Thanks!
-Matt



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Re: Glacier III Sat, 22 August 2009 12:21 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Mark Hewitt wrote on Sat, 22 August 2009 04:22

This sounds interesting. Any restrictions particular to IS (besides the ones for all PRT's)?


Other than the fuel transport? No other restrictions.

FYI - A SD have won the last game, and an IS was the runner up.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier III Sat, 22 August 2009 19:56 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

Count me in.

Denham



The Universe is usually not fair.
That would be too easy.

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Re: Glacier III Sat, 22 August 2009 20:55 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
DenHam wrote on Sat, 22 August 2009 18:56

Count me in.

Denham


Okies. Got you down.

Thanks!
-Matt



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Re: Glacier III Sat, 22 August 2009 21:01 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

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studman1980 wrote on Sat, 22 August 2009 11:00

Count me in, I'd like to play.


You are in. Please PM me your email address, or email me it at "starsaddict AT gmail DOT com".

Thanks!
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Glacier III Sun, 23 August 2009 04:24 Go to previous messageGo to next message
Mark Hewitt is currently offline Mark Hewitt

 
Master Chief Petty Officer

Messages: 105
Registered: June 2006
Location: Calgary, Alberta, Canada
Any tales from the first two Glacier games? There's just some tantalising clues in the game announcement of Glacier II.

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Re: Glacier III Sun, 23 August 2009 04:36 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Glacier I, which I was in, was dominated by SS races (in part because they had the best available shield in that version of the rules, in a missile-free game) and was ultimately won by Matt's 7% SS. I reached Nubians with a 8% SS, but things went pear shaped for my race when my ally suddenly started packeting my worlds. Laughing

Glacier II, which I wasn't in, was won by Matt's 7% SD, with a IS in second. His writeup is in this thread in the game's subforum:
http://starsautohost.org/sahforum/index.php?t=msg&th=434 5&start=0&rid=326&S=265d4fcd8d56bacbb9468f092ade 5cd4


It seems 7% and 8% are both viable choices. SS has lost the big advantage it had in the first game, with the superior bear shield now available.

AR races have apparently popped up in every game, which is interesting as the small planets-per-player count and slow tech both really hurt them. On the other hand a long game is the AR specialty, of course.


[Updated on: Sun, 23 August 2009 04:37]

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Re: Glacier III Mon, 24 August 2009 10:14 Go to previous messageGo to next message
Mark Hewitt is currently offline Mark Hewitt

 
Master Chief Petty Officer

Messages: 105
Registered: June 2006
Location: Calgary, Alberta, Canada
Okay, I'd like to play. (Had to decide if I could spare the time.)

I've played so long with IFE & FM...wow, what a difference. Certainly testbeds in interesting ways. Smile

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Re: Glacier III Mon, 24 August 2009 12:12 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Quote:

AR's continue to get spanked, badly, so they can now use any shield on ships.

I wonderd why it is so, and then did some testbeds. They just confirmed the common knowledge (that I temporarily forgot Wink ) that AR and slow tech don't go well together. AR simply needs too many different techs and has too low capacity, to be competitive in this kind of game, where a 2-in-3 starting hab and at least HG factories are the norm.

Despite my 3-immune 7% AR performed very well in first 40 or so turns, I noticed some nasty trends:
- after I took all "my" planets, was the resource growth nearly linear, with occasional (diminishing) jump from a new energy level. While other races would be tripling their resource with factories, what would do a minerals-poor AR to "crunch" those expensive levels in weapons? Shocked
- Minerals weren't really scarce (too slow growth for that), but there was no chance I could get first few MTs. That means my AR would lag 5-10 tech levels after first 3 MT's would pass.
- Even the "normal" con didn't help much in the race for better robo-miner. In a testbed I can afford having weap-3 while researching con 12/13, but in a real game that'd make me dead before 2450. So how to get the first decent super-miner while I have to research weapons AND build Space Stations to build maxi-robo-miners to get at least some minerals to defend myself? Shocked Puke, hurl, vomit, gag

Since I'm already in one game, I'll skip this one, despite I like the concept.

BR, Iztok

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Re: Glacier III Mon, 24 August 2009 19:14 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Looks like I have 8 slots filled. Last 8 will go fast, so sign up! Smile

Thanks!
-Matt



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Re: Glacier III Tue, 25 August 2009 09:50 Go to previous messageGo to next message
Siltano is currently offline Siltano

 
Crewman 3rd Class

Messages: 5
Registered: September 2008
Count me in, sounds like fun =)

Siltano

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Re: Glacier III Tue, 25 August 2009 16:21 Go to previous messageGo to next message
solar is currently offline solar

 
Crewman 3rd Class

Messages: 6
Registered: July 2009
I'd like in on this as well

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Re: Glacier III Wed, 26 August 2009 21:02 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
5 Slots left! Get em while you can.

-Matt



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Re: Glacier III Thu, 27 August 2009 08:20 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
I would like to join.

In support of AR: I suggest a) allowing cheap Constr, but ban Nubian hull for AR only, and b) banned kill starbase order.

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icon10.gif  Re: Glacier III Thu, 27 August 2009 09:49 Go to previous messageGo to next message
Ringo is currently offline Ringo

 
Crewman 2nd Class

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Registered: January 2006
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The best support for AR would be: Limit the PRT to AR only Laughing

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Re: Glacier III Thu, 27 August 2009 10:07 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

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Orange wrote on Thu, 27 August 2009 22:20

In support of AR: I suggest a) allowing cheap Constr, but ban Nubian hull for AR only, and b) banned kill starbase order.


Banning kill starbase would help quite a bit in mid-game. And the missiles AR are allowed to use on them might actually become an advantage, instead of being an expensive way to kill 64 chaff. (It'd become a way to kill 128 chaff Laughing )

I doubt it'd help enough though, ultimately the real problem facing AR is the severely low density / stars per player destroying their economy.

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Re: Glacier III Thu, 27 August 2009 12:01 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
Dogthinkers wrote on Thu, 27 August 2009 10:07

Orange wrote on Thu, 27 August 2009 22:20

In support of AR: I suggest a) allowing cheap Constr, but ban Nubian hull for AR only, and b) banned kill starbase order.


Banning kill starbase would help quite a bit in mid-game. And the missiles AR are allowed to use on them might actually become an advantage, instead of being an expensive way to kill 64 chaff. (It'd become a way to kill 128 chaff Laughing )

I doubt it'd help enough though, ultimately the real problem facing AR is the severely low density / stars per player destroying their economy.



I am willing to give AR a try with these conditions. I know some AR secrets. Rolling Eyes

The intent was to allow AR to survive through the mid-game, but not run away in the end game with the Nubian banned for AR with cheap Constr.

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Re: Glacier III Thu, 27 August 2009 12:22 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

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Location: MN, USA
Orange wrote on Thu, 27 August 2009 11:01




I am willing to give AR a try with these conditions. I know some AR secrets. Rolling Eyes

The intent was to allow AR to survive through the mid-game, but not run away in the end game with the Nubian banned for AR with cheap Constr.



Hey! I really like the no "kill starbase" orders against an AR idea. I guess I never thought of that. I just sent overwhelming force to kill there SB's anyway. Smile

However, I am not so sure of the Cheap con. AR's are usually the first to Cruisers. I remember Paul C getting cruisers in the first game something like 10 years before I did...and went right on the attack with them.

Any former AR players from the Glacier games out there? Do you think that is too powerful? I'll go test this.

-Matt



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Re: Glacier III Thu, 27 August 2009 12:51 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
mlaub wrote on Thu, 27 August 2009 12:22



However, I am not so sure of the Cheap con. AR's are usually the first to Cruisers. I remember Paul C getting cruisers in the first game something like 10 years before I did...and went right on the attack with them.

Any former AR players from the Glacier games out there? Do you think that is too powerful? I'll go test this.

-Matt



Please test. However, as an AR player from a similar long distance game LSD, I expect your result would be AR to get to c9 first, but will have to research to c12 to actually get the necessary minerals to build anything. C7 remote miners are so so.

The sweat spot for AR's may instead be at en10, w10, and c13 before others get c13.

Also with the AR Nubian banned, the non-AR players may be less inclined to take out the AR players early as they will have Nubians to counter that mineral fountain.


[Updated on: Thu, 27 August 2009 13:30]

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Re: Glacier III Thu, 27 August 2009 14:35 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
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Location: MN, USA
Orange wrote on Thu, 27 August 2009 11:51



Also with the AR Nubian banned, the non-AR players may be less inclined to take out the AR players early as they will have Nubians to counter that mineral fountain.



This I know without testing. Not a chance will any non AR have Nubs, or at least have nubs and be able to change the game with them. Smile The Xeelee grew at almost optimum the entire Glacier II game (as well as can be expected with constant war... 44million@2566). Plus, I got very lucky repeatedly with MT's and tech. By the time you can build a decent nub, the game will be over.

Just to give you an idea here... First time I popped into 1st place in Glacier II was in Y2498, and my techs were 11,13,13,10,12,8 I was @ 41k for res. Con 26 was 2378k away. I didn't even have BB's. Wink

Unless you are willing to forego warship building all together, as a non AR, and leave Weap at <17, I very much doubt you could do it, and make a difference.

However, perhaps cheap con + a limit when an AR could build CC/BB's AND a ban on Nubs might work. They would certainly get a double boost from min production plus miniaturization.

Adding more tests to the list...

-Matt



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