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Re: What does the Waypoint Task "Route" do? |
Fri, 31 July 2009 17:32 |
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PaulCr | | Chief Warrant Officer 3 Stars! V.I.P
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Registered: February 2007 Location: An Island that kinda look... | |
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You can set each planet to send any ships that arrive there with Route orders or are built there to automatically set it's waypoint to another planet. I don't think it gets used much, typically only if you are regularly sending ships built on one planet to another, ie to move them to the front without having to keep adding the waypoint yourself, it's only useful when the destination doesn't keep changing.
The only time I actually use if are on ships that are stationary in space aren't going to be given new orders, ie cloaked scanning ships, it doesn't do anything in these situations except stop the waypoint task being cleared, but that does mean that when you sort the fleet report by task they don't end up being shown together with the ships that do need orders and instead appear in their own little group later on.
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Re: What does the Waypoint Task "Route" do? |
Sat, 01 August 2009 05:52 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Ships produced on a planet with set route destination, will also automatically have set the Route task, and travel to that destination. Also, when a fleet with the Route task gets in orbit of a planet that has route destionation set, will that fleet automatically travel to the set destination (also through gates, if that's safe - i.e. it will not overgate).
Route task is usefull if you want to decrease MM. I usually use it on red planets that are producing chaff (usually two planets involved: a red one, and one with 300/500 gates to move that chaff to the front), or in late game for collecting beamer Nubs.
You still need to manually merge fleets on arrival though, and manually clear Route task, or else the fleet will move by itself, if it gets on a planet with a set route. The most annoying will be, when that fleet will "route" through normal space, because some ships in it will be too heavy to gate. If you'll not notice that, will that fleet easily end in the middle of nowhere without fuell.
BR, Iztok
[Updated on: Sat, 01 August 2009 06:00] Report message to a moderator
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Re: What does the Waypoint Task "Route" do? |
Sat, 08 August 2009 01:04 |
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Sully | | Crewman 1st Class | Messages: 39
Registered: January 2004 | |
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I find its helpful to remind you of what your intensions or plans may have been from the turn before. This can also be done with multi way-tasks or from 'messages' from your previous turn - to self. Unless your swimming around in a Huge universe, its pretty much unused.
[Updated on: Sat, 08 August 2009 01:04] Report message to a moderator
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Re: What does the Waypoint Task "Route" do? |
Sat, 08 August 2009 02:14 |
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Sully wrote on Sat, 08 August 2009 15:04 | Unless your swimming around in a Huge universe, its pretty much unused.
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I've found it hugely beneficial, in terms of saving me 10 minutes + errors (forgetting to move new ships)) every turn, when ship production is in full swing in more than one medium universe.
I probably wouldn't bother in small.
I generally find the MM starts to bug me once I've got more than about 30 major colonies, and at 50+ if I'm not routing ships the game feels more like work than play.
m.a@stars wrote on Sat, 01 August 2009 23:35 | Also, it's useful to sort fleets by "ETA" and review anything that takes more than 1 turn to arrive.
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Wise words. I do this every single turn.
[Updated on: Sat, 08 August 2009 02:16] Report message to a moderator
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Re: What does the Waypoint Task "Route" do? |
Wed, 12 August 2009 10:49 |
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Sully | | Crewman 1st Class | Messages: 39
Registered: January 2004 | |
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Good Plan.
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