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Victory Conditions Sun, 04 May 2003 23:31 Go to next message
Ozone is currently offline Ozone

 
Warrant Officer

Messages: 115
Registered: April 2003
Location: Twilight Zone
I have been thinking of hosting a game with some unique victory conditions and would like to get some feedback on it before I go forward. The general idea would be for a 10-12 player game with the players separated into two groups. There could be a maximum of one winner from each group. The races in each group would have a different set of Victory conditions which it needed to fulfill.

Something like a race from group A would have to occupy a certain number of target planets (say 4 out of 9) to win. While a race from group B would need to capture a certain % (say 35%) of any planets to win. The game would end when a race from one of the groups had satisfied their victory conditions. At that point the leading race from the other group would also be declared the winner (assuming there are any left). Essentially there would be two separate games going on within one universe.

My goal is to set up a game with a complex diplomatic situation. The way I picture it there would be lots of deals between the races of the different groups, selling of intelligence, hiring of mercenaries, shifting alliances and plenty of incentive for double cross.

Any comments about this scenario would be greatly appreciated.

Thanks,
Ozone


[Updated on: Sun, 04 May 2003 23:36]

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Re: Victory Conditions Tue, 06 May 2003 09:43 Go to previous messageGo to next message
djhakase is currently offline djhakase

 
Warrant Officer

Messages: 119
Registered: March 2003
Location: Australia

You haven't been playing Imperial Wars, have you?

http://www.imperialwars.com

They feature unique victory conditions for each race. However the whole thing feels rather poorly implemented unlike the slick affair Stars! has become.

It was because of playing that that I got homesick for good ol' Stars! and came back to play here after a long absence.

Anyway, I've got an idea for a game which I've been tossing around for a while now. It would be called Natural Nemeses.

The idea is that the extreme of 2 habs must at most be 8 clicks right of the centre and the other one must at most be 8 clicks left. Races would thus be incompatible with each other. So, in a 15 race world, 5 races would share the same habs. TT would be banned so that there would be 3 discrete habitation groups.

Perhaps something that would be fairer would be to have rad free (races can be immune, whatever), then the choices would be temp low & grav low, temp low & grav high, grav high & temp low, grav high & temp high.

Or even have temp & grav free and rad low or high.

After all it's pretty well known now that the distribution of rad is random, but at extremes affects mineral concentrations of planets.

Anyway the winning condition would be an alliance of incompatible races. I don't think an alliance of 4 races would be as workable as an alliance of 2 races.

I think this would be a good idea for a game, but my plate is full for the moment. What do you all think? Maybe this'll inspire another host to take this up.


[Updated on: Tue, 06 May 2003 09:47]




they made me do it

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Re: Victory Conditions Tue, 06 May 2003 10:45 Go to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
djhakase wrote on Tue, 06 May 2003 14:43


After all it's pretty well known now that the distribution of rad is random, but at extremes affects mineral concentrations of planets.


Well known it may be.
Correct is an entirely different matter ...

IOW, are you sure ? Sherlock

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