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Re: Open War X Sat, 20 June 2009 19:12 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Any news on the game? When will you be taking races?

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Re: Open War X Sun, 21 June 2009 21:03 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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I think 7 more days should do until races get turned in (next sunday). Any teams already set up?




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Re: Open War X Mon, 22 June 2009 09:10 Go to previous messageGo to next message
Xardre is currently offline Xardre

 
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When submitting team races will we have the option of requesting a set order for how we want our teams races to be placed during generation?

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Re: Open War X Mon, 22 June 2009 17:25 Go to previous messageGo to next message
gible

 
Commander

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Xardre wrote on Tue, 23 June 2009 01:10

When submitting team races will we have the option of requesting a set order for how we want our teams races to be placed during generation?

This is a good point, how would you like the teams remapped? The obvious choices are one team in each corner/quadrant/side, but how far into the corner? or how close to the edge? how spread out would you like the intra-team HWs? How should the HWs be arranged? I can pretty much put them anywhere you want as long as there's a planet there already.

Xardre would seem to want some control over this, so perhaps you might specify the center of the team groupings and a min/max spread. and leave it to each team to decide the HW arrangement.

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Re: Open War X Mon, 22 June 2009 18:00 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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gible wrote on Mon, 22 June 2009 17:25

Xardre wrote on Tue, 23 June 2009 01:10

When submitting team races will we have the option of requesting a set order for how we want our teams races to be placed during generation?

This is a good point, how would you like the teams remapped? The obvious choices are one team in each corner/quadrant/side, but how far into the corner? or how close to the edge? how spread out would you like the intra-team HWs? How should the HWs be arranged? I can pretty much put them anywhere you want as long as there's a planet there already.

Xardre would seem to want some control over this, so perhaps you might specify the center of the team groupings and a min/max spread. and leave it to each team to decide the HW arrangement.


Xardre may mean relative HW placement but I think he is talking about order of race #s which can make a strategic difference.

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Re: Open War X Mon, 22 June 2009 19:00 Go to previous messageGo to next message
gible

 
Commander

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AlexTheGreat wrote on Tue, 23 June 2009 10:00

gible wrote on Mon, 22 June 2009 17:25

Xardre wrote on Tue, 23 June 2009 01:10

When submitting team races will we have the option of requesting a set order for how we want our teams races to be placed during generation?

This is a good point, how would you like the teams remapped? The obvious choices are one team in each corner/quadrant/side, but how far into the corner? or how close to the edge? how spread out would you like the intra-team HWs? How should the HWs be arranged? I can pretty much put them anywhere you want as long as there's a planet there already.

Xardre would seem to want some control over this, so perhaps you might specify the center of the team groupings and a min/max spread. and leave it to each team to decide the HW arrangement.


Xardre may mean relative HW placement but I think he is talking about order of race #s which can make a strategic difference.


Thats another good point. And again, completely optional Smile

Boss!! We gotta probleeem!! Laughing

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Re: Open War X Mon, 22 June 2009 20:52 Go to previous messageGo to next message
Xardre is currently offline Xardre

 
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Yes i was talking about race # locations not HWs

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Re: Open War X Mon, 22 June 2009 21:29 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
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After playing with various permutations, the following player # order would seem to be roughly fair:(numbers indicate teams)

123423414312

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Re: Open War X Wed, 24 June 2009 18:41 Go to previous messageGo to next message
Einherjock is currently offline Einherjock

 
Petty Officer 3rd Class

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Location: Seattle, WA, USA
For the Beginners of the group, can you explain what the order number means, and why it would be important?

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Re: Open War X Wed, 24 June 2009 19:18 Go to previous messageGo to next message
Xardre is currently offline Xardre

 
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Best thing to read about player numbers is Order of Event and Battle Starting Positions

http://starsautohost.org/sahforum/index.php?t=msg&th=238 6&start=0&rid=757&S=601a067d0933b47923f7f52f1ad6 9a3b

http://starsautohost.org/sahforum/index.php?t=msg&th=284 &start=0&rid=757&S=601a067d0933b47923f7f52f1ad69 a3b

In essence every part of the Order of Events is fallowed by player number. So 1 goes then 2 then 3 and so on. This can be used to an advantage with such items as tech trading if you put the first race of your team with the teams priority tech giving that tech the first roll on transfer blocking (or keeping from being blocked) by attempted transfers by the other 2 members of the team. Its also very useful for calculations on planet bombing and invasion as well as packet attacks. Im sure there are other effects as well with order of events but IMO those are the main ones.

For Battle Board positions keeping a player in or out of the battle can force different outcomes with the movement of starting positions with the lowest number player taking part being position 1 the next lowest position 2 and so on. When done right you can either create distance for your missile fleets to use or force an opponents missile fleets to be within range of your beams on the first move.

For fleet battles i would strongly suggest having a Test Bed for battle sims by following the guide here http://wiki.gible.net/index.php/%22How_to_Build_a_Test_Bed%2 2_by_Barry_Kearns_1997_v2.6/7 Do keep in mind that miniturization can swing the battles a bit so if your really into MMing a game you can try to keep a test bed of near relative techs to avoid miniturization issues.

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Re: Open War X Thu, 25 June 2009 21:49 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
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It is very important for team bombing order, as Xadre mentioned.

A further explanation:

the highest player (closest to top or 1st) should be the CA if you have one to unterraform the world. Then only 10 defenses will be operated.

Then you can smart bomb, if you are so inclined (next highest player number)(2nd closest to the top)

The closest to the bottom them mops up easily with conventional bombs.

naz


[Updated on: Thu, 25 June 2009 21:52]

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Re: Open War X Fri, 26 June 2009 13:55 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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If Player numbers makes a difference I believe they should be random.
As for Planet locations they should be like the old Open War game. Anyone know what settings they used? Distances ect..

Two days left for Race's to be in. (Sunday)



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Looking for a practice duel.
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Re: Open War X Fri, 26 June 2009 17:53 Go to previous messageGo to next message
Mark Hewitt is currently offline Mark Hewitt

 
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Team #3's race files have been turned in and checked out okay in accordance with the game rules.

Just like to confirm about HW position and inquire about player # ordering.

The team HW's are going to be grouped together on the map by team, correct? (Via Gible getting a custom seed number for the medium dense game.)

Do the teams get a say in which team member comes first in the player order?

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Re: Open War X Sat, 27 June 2009 01:40 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Mark Hewitt wrote on Fri, 26 June 2009 17:53

Team #3's race files have been turned in and checked out okay in accordance with the game rules.

Just like to confirm about HW position and inquire about player # ordering.

The team HW's are going to be grouped together on the map by team, correct? (Via Gible getting a custom seed number for the medium dense game.)

Do the teams get a say in which team member comes first in the player order?



positions will be mapped in the four corners like the last open war I dont know how to show example does anyone know the specifics of last game??

I think in last open war player order was random so should be that way again.



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Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

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Re: Open War X Sat, 27 June 2009 07:11 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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bigcanuknaz wrote on Thu, 25 June 2009 21:49

It is very important for team bombing order, as Xadre mentioned.

A further explanation:

the highest player (closest to top or 1st) should be the CA if you have one to unterraform the world. Then only 10 defenses will be operated.

Then you can smart bomb, if you are so inclined (next highest player number)(2nd closest to the top)

The closest to the bottom them mops up easily with conventional bombs.
naz


Whether a CA can turn an enemy planet red depends on the CA's current tech & the width of your enemy's narrowest hab band. If your team's CA (assuming you have one) took TT then the CA should also operate the teams's OAs for offensive purposes as well as for team terraforming but if the team decided that the best team result was for the CA not to take TT & another team member to take TT then the OAs should be transfered to that team member.

At higher tech levels all your team members could use OAs + cherry bombers very effectively against your enemies provided that your enemy uses at least one narrow band (< 30-clicks).

If you turn your enemy's planet red using OAs you will need only 50 Cherry minibombers in the same fleet to clear the planet in one year since the OAs deterraform the planet before conventional bombing.

I was going to talk about the effect of race #s in Wolf/Lamb tech transfers but I've run out of time - I'll see how I'm fixed tomorrow.



[Updated on: Sat, 27 June 2009 07:33]

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icon4.gif  Comments about team design (Re: Open War X) Sat, 27 June 2009 07:24 Go to previous messageGo to next message
Micha

 

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Location: Belgium GMT +1
AlexTheGreat wrote on Sat, 27 June 2009 13:11

I was going to talk about the effect of race #s in Wolf/Lamb tech transfers but I've run out of time - I'll see how I'm fixed tomorrow.


May I request that future posts regarding team design, such as player order within a team, benefits of a CA etc, be made in a new thread, preferrably in the Academy.
(this is not just to AlexTheGreat)
If any feels upto writing an article regarding team design or compile one after all comments that would be great as well.

mch,
modaw


[Updated on: Sat, 27 June 2009 07:24]

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Re: Comments about team design (Re: Open War X) Sat, 27 June 2009 07:38 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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Micha wrote on Sat, 27 June 2009 07:24

AlexTheGreat wrote on Sat, 27 June 2009 13:11

I was going to talk about the effect of race #s in Wolf/Lamb tech transfers but I've run out of time - I'll see how I'm fixed tomorrow.


May I request that future posts regarding team design, such as player order within a team, benefits of a CA etc, be made in a new thread, preferrably in the Academy.
(this is not just to AlexTheGreat)
If any feels upto writing an article regarding team design or compile one after all comments that would be great as well.

mch,
modaw


Sorry Micha & Ron. I actually did think about posting it in the Academy.

Feel free to move it or I can repost it if you prefer.



[Updated on: Sat, 27 June 2009 07:42]

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Re: Open War X Sun, 28 June 2009 19:30 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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I think people still need work on race designs.. Hopefully everyone is ok with a few more days extension.
Send your races to Mark Hewitt to check over. Leaders should probably just send the teams races to him so hes not flooded with tons of emails. but i guess its up to you guys.



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Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

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Re: Open War X Sun, 28 June 2009 19:32 Go to previous messageGo to next message
Deuce is currently offline Deuce

 
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I didn't see in this thread: where do we send the race files to? I don't see an email for Mark.

Team 2 has our race files ready.

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Re: Open War X Sun, 28 June 2009 21:16 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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You could send to him by pm. I just pmed him asking him what his email is.. maybe he will post it here soon.


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Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
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Re: Open War X Sun, 28 June 2009 23:23 Go to previous messageGo to next message
Mark Hewitt is currently offline Mark Hewitt

 
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I've send bretter my email address. I tried to send it to skandal88 but his mail server rejected the reply.

It's:

hewittm the-funny-squiggle-here cuug ab ca the-3-words-to-the-left-with-dots-between

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Re: Open War X Mon, 29 June 2009 02:48 Go to previous messageGo to next message
Micha

 

Messages: 2342
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Mark Hewitt wrote on Mon, 29 June 2009 05:23

It's:

hewittm the-funny-squiggle-here cuug ab ca the-3-words-to-the-left-with-dots-between


Yey A puzzle!

mch

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Re: Open War X Mon, 29 June 2009 21:38 Go to previous messageGo to next message
Deuce is currently offline Deuce

 
Senior Chief Petty Officer

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Holy cow you can PM race files!

Sent in.

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Re: Open War X Mon, 29 June 2009 23:34 Go to previous messageGo to next message
bretter is currently offline bretter

 
Petty Officer 3rd Class

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Gible,

I am assuming that once the races are checked (thanks to Mark!) that he will send them to you for placement.

How do we as teams communicate to you how we would like the placement/order/secret bonus points placed and allocated?

e-note? e-snailmail? Call me on my cell?


Thanks!
Brett

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Re: Open War X Mon, 29 June 2009 23:50 Go to previous messageGo to previous message
gible

 
Commander

Messages: 1343
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bretter wrote on Tue, 30 June 2009 15:34

I am assuming that once the races are checked (thanks to Mark!) that he will send them to you for placement.
That's my assumption too.

Quote:

How do we as teams communicate to you how we would like the placement/order/secret bonus points placed and allocated?

If it becomes appropriate, any means will do - my email is freely available and more than a few players can contact me by chat however atm to the best of my knowledge teams don't get a choice. The last I saw was "positions will be mapped in the four corners like the last open war I dont know how to show example does anyone know the specifics of last game?" but not having played in the last game, I have no idea what that was. I have asked for clarification eg a picture made in paint showing locations but that was mere hours ago so I haven't got a response yet.

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