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Re: Open War X Tue, 09 June 2009 12:43 Go to previous messageGo to next message
Kaloth is currently offline Kaloth

 
Chief Petty Officer

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Location: Brisbane, Australia
slimdrag00n wrote on Wed, 10 June 2009 00:20


Its gonna be unbalanced no matter what. Im basing teams on beginner, experienced, and pro( number of games played). A pro here might only be as good as some experienced players and visa versa. Some experienced players may be just as good as some of the beginners.


So why a) worry so much about it when most people have expressed they don't mind the inconsistencies and b) not allow friends to be in the same team, when that said team consists of a rough balance of the skills you are specifically aiming for?

slimdrag00n wrote on Wed, 10 June 2009 00:20


I dont think i should post teams yet because i need one more player. If i post now before getting the last player and you start talking race designs it would mess things up if i have to change the teams. Plus it would give the showed teams advantage for more time to talk.


Things are already "messed up" in that lots of players (not just my proposed team) have already talked about race design, revealing details and full race designs, who will end up playing against each other with knowledge of exactly what they are likely to face. The alternative to that is for those players to choose sub-optimal designs just to hide their design from their friends.

slimdrag00n wrote on Wed, 10 June 2009 00:20


Im doing what i think is fair as possible. Rushing me isnt helping. You dont want to end up on a really bad team. What I choose will most likly be set in stone cause ill be thinking hard about it.


OK, it's your game and you can run it how you like. But ending up on a bad team is exactly the reason why I will not be participating in a close team game where I do not get to decide who I will be playing with for the next ~6 months. Also, you have said yourself that you cannot effectively gauge who is good and who is mediocre, or who will work well together, so teams you produce will be arbitrary anyway...

The bottom line is that in my original post I said I would sign up on the condition that we were able to specify our own teams. If we cannot, that's fine, just don't be upset if you find yourself looking for more than one extra player. Rolling Eyes

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Re: Open War X Tue, 09 June 2009 13:44 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Kaloth: I worry about it because i want teams to be fair.


I didnt make teams yet so no one told you to make the mistake in assuming you were on a team and to give out details of your races.
All this fuss cause you cant make your own team.

For about the 4th or so time i will say i am making the teams so why are you still here if you dont want to play the game I want to host.

So your dropping out?

Forum Peeps: Open War X is looking for 1 pro or really good experienced player with at least 10 games played.




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Re: Open War X Tue, 09 June 2009 16:03 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Messages: 906
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slimdrag00n wrote on Tue, 09 June 2009 10:44

I worry about it because i want teams to be fair.



slimdrag00n in private message to me


I have chosen you to be the pro in are team... i pick you because iv been told by reliable source you are the best player in open war x.



Uh Oh

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Re: Open War X Tue, 09 June 2009 17:19 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Messages: 985
Registered: November 2002
Location: Germany

Hi ,

so whats up here game is still not running Razz

Could i give you a helping hand ?


ccmaster

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Re: Open War X Tue, 09 June 2009 17:34 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

Kaloth wrote on Tue, 09 June 2009 12:43

The alternative to that is for those players to choose sub-optimal designs...


I hope you will stay with us, Kaloth. I don't think you or anyone will have to deal with making "sub-optimal" designs. Stars! has a great variety of great balanced designs. That is what makes it great.

I for one appreciate the attempt at keeping a level playing field. Using your logic, if you got to keep your team, then the rest of us should drop out, because of your unfair advantage of having more time to design your races, and the more optimal tactical advantage of better communication with your friends. Wink

I am easy either way, really, but variety is the spice of life. Stay with us, and make some new friends, and enjoy playing *against* your friends.

If you want to play a team "duel" where you are posting a team against all comers, then post it that way as a separate game, and allow others to get together and pre-select their teams as well. That would also be fun.

heh... I guess everything is fun in stars!

naz


[Updated on: Tue, 09 June 2009 17:35]

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Re: Open War X Tue, 09 June 2009 18:22 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Hi ,

maybe i could help you out as player in this game . I think I am at least a Experienced player . By the settings I would be a pro .
So I could take the Pro for one ofthe teams and Coyote and his frieds could go for there team.

slimdrag00n wrote on Mon, 25 May 2009 05:53




I took out CA because I hate the race for its over powering abilities.
Group 1: JoAT, IT





I have only 2 thinks we should think about . Took out CA in the
first Group is not a real good idea. So every team will have a IT wht is boring.
slimdrag00n wrote on Mon, 25 May 2009 05:53





Also game will go on if a team member leaves the game and still cant find a replacement.





Later in the game going on with a game where one of the teams could not go on and skips turns will crush the game.It would be ok if one of the team mates plays the races as long as a replacement is found. If not possible we should wait.



slimdrag00n wrote on Mon, 25 May 2009 05:53



Random Events On





Should be off special in a team game . You dont need them . And Hit by a meteroit is still not funny.

When you change at least the replacement rule you could count me in.

ccmaster



[Updated on: Tue, 09 June 2009 18:23]

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Re: Open War X Tue, 09 June 2009 19:24 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Messages: 630
Registered: January 2009
Location: new york -5

Universe
Medium Dense with remapped HW's Thanks to Gible.
12 Players divided in to 4 teams of 3 based on skill level.



Game parameters
Yes Slow Tech Advances
Yes Accelerated BBS
Random Events off
Chaff and Split Fleet Dodge allowed, Repair after gating loophole is ok because that's bound to happen no matter what when merging all other cheats are banned.
All players not on your team must be set to Enemy
May only share tech, intel, and trade with members of own team.

Learning how to Host for the first time on Auto Host so bare with me.

Race Restrictions
Teams can pick only 1 race from each grouping. Once teams are established there will be a 10 to 14 day window to discuss with your teammates race design(hopefully sooner to get it rolling Gibles way to remap HW's). I will not be posting players emails on the forum so you will have to PM your teammates in order to get hold of them once list is established.


Group 1: JoAT, IT, CA
Group 2: IS, SD, HE
Group 3: WM, SS, PP
Group 4: AR
Restrictions: Group 1 cannot be chosen by Pro's.
Only Beginners can choose CA.
CA 100 points left over

Victory goes to Last Team Standing.

Skill level will be determined by number of games play so when you say your in also include the number of game you have played including those still running. I will try to keep the teams as balanced as possible based on this system when making the team.
Also please list your time zones.

Skill groups are;
5 or less games played -Beginner
6 - 11 games played -Experienced
12+ games played. -Pro

A list of teams will be posted by me prior to race design, any grievances regarding teams must be stated within 72 hours of list being posted in hopes of possible change.

I want to try to stay with a Monday threw Friday for turns at least till turn 20 these turns really shouldn't take to long to complete. After that if the majority wants we will go to a 4 turn a week. Monday, Tuesday, Thursday, Friday.

If a player leaves due to real life. I think 3 weeks is a well reasonable time frame to find replacement or continue on without one after that time by majority vote.

Mark Hewitt will be the race checker. (Thank you.)

Team 1
1:Skandal: pro- GMT +1
2:Crappicus: experienced-GMT -8
3:Gesh: experienced- GMT -5

Team 2
1:Bretter: pro -5
2:Deuce: experienced GMT-4
3:Einherjock: beginner- GMT -8

Team 3
1:Coyote: pro- GMT -7
2:Xardre: experienced- GMT -7
3:Kaloth: beginner-GMT +10

Team 4
1:CCmaster pro +1
2:bigcanuknaz: experienced GMT-5
3:Slimdragoon: beginner +5

Im trying to make friends here so I think teams 3 and 4 are happy but not sure. If team 1 and 2 leaders have issue with time zones maybe they want to switch there experienced players or something please do post if there's any issues ASAP.
I think thats it and good luck to everyone Cool

EDIT: Allrighty GMT+5 time so i understand. Please PM me with what time you guys want Turns to be Genned and ill try to meet everyone half way to get a decent Gen time.


[Updated on: Wed, 10 June 2009 18:34]




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Recently won the game Knife Fight.
Looking for a practice duel.
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Re: Open War X Tue, 09 June 2009 19:34 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Hi ,

Team 4 is Happy ? Have i missed something ?

bigcanuknaz need your E-mail .


ccmaster

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Re: Open War X Tue, 09 June 2009 19:36 Go to previous messageGo to next message
Deuce is currently offline Deuce

 
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Messages: 94
Registered: June 2003
ccmaster wrote on Tue, 09 June 2009 18:22




Should be off special in a team game . You dont need them . And Hit by a meteroit is still not funny.




I think No Random Events disables the MT. I like the MT Sad

And I don't think an IT on every team is a given. Remember that you only have 3 players, so you have to leave out one group. All four groups have very useful PRT's in them! Partly because the Slow Tech Advances setting changes the equation a bit, and specific PRT weaknesses can be covered more easily.

Plus there's good old fashioned rock-paper-scissors. If you know your opponent will have an IT, you can gear to those weaknesses. For instance, targeting key stargates and using an SD to slow down reinforcements. Or using packet attacks fueled by a PP/AR combo.

Of course, if I know that you know that I have an IT, I might try to counter that. But you know that I know that you know that...

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Re: Open War X Tue, 09 June 2009 19:49 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Hi ,

Deuce wrote on Wed, 10 June 2009 01:36


I think No Random Events disables the MT. I like the MT Sad
that...


MT is only luck and could unbalance the game special in a team game.

Deuce wrote on Wed, 10 June 2009 01:36


And I don't think an IT on every team is a given. Remember that you only have 3 players, so you have to leave out one group. All four groups have very useful PRT's in them!



If CA is banned every team would have a IT because he is better then a Joat and better for the team then any other race listed.

Deuce wrote on Wed, 10 June 2009 01:36


Of course, if I know that you know that I have an IT, I might try to counter that. But you know that I know that you know that...


Too much Iknow and You know I think Razz


ccmaster

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Re: Open War X Tue, 09 June 2009 20:38 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
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Location: Dallas, TX USA
Looks like a fun game, sorry I'm late to the table.

If you need a replacement later, I'm an 'experienced' player, at least according to Jimmy Hendrix. Very Happy



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Open War X Tue, 09 June 2009 21:40 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Can we have a point penalty for CA?

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Re: Open War X Tue, 09 June 2009 21:44 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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I dont want any reductions on anything else but for CA I personally think that its fair because CA is just so over powering especially in a team game. What do you have in mind?



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Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

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Re: Open War X Tue, 09 June 2009 22:21 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Messages: 906
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Player choice: 100 points to defenses, or Mineral Alchemy and Bleeding Edge Tech.

[Updated on: Tue, 09 June 2009 23:20]

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Re: Open War X Tue, 09 June 2009 22:43 Go to previous messageGo to next message
Deuce is currently offline Deuce

 
Senior Chief Petty Officer

Messages: 94
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I prefer just a straight point penalty. Mineral Alchemy only costs 52 points by default and (sorta) gives them something out of the deal. Why would anyone take a 100 point penalty? Or a 50 point penalty with a harmful LRT?

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Re: Open War X Tue, 09 June 2009 23:20 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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I thought it was about 100 points - but then I never take it. Editing post now.

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Re: Open War X Wed, 10 June 2009 03:28 Go to previous messageGo to next message
Micha

 

Messages: 2342
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slimdrag00n wrote on Wed, 10 June 2009 03:44

I dont want any reductions on anything else but for CA I personally think that its fair because CA is just so over powering especially in a team game.

Personally I can imagine a penalty for CA in normal game where the difference in power is between every single race, but I can't see a reason to give CA a penalty in a team game. This is between *teams*, CA is "just" 1/3 of the team. If you don't pick one, live with it ... Wink

mch

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Re: Open War X Wed, 10 June 2009 04:02 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
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-.-

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Re: Open War X Wed, 10 June 2009 04:03 Go to previous messageGo to next message
skandal is currently offline skandal

 
Crewman 1st Class

Messages: 25
Registered: August 2003
Location: Poland
for me it is ok. i hope there won't be any problems with communication due to different time zones...

edit: i can't see mac in any team...

hello, my team companion Wink
you can contact me at don_skotarro (at) poczta (dot) onet (dot) pl

in regard to CA, IMO it is boring and much too powerful, especially in team game. but i am against any penalties.


[Updated on: Wed, 10 June 2009 04:57]

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Re: Open War X Wed, 10 June 2009 05:48 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Messages: 985
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Hi ,

I am for no penalties for CA it is a team game so you dont need it. See Micha's post Razz


ccmaster

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Re: Open War X Wed, 10 June 2009 10:24 Go to previous messageGo to next message
Deuce is currently offline Deuce

 
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But now you're exactly where you were before. An unpenalized CA is clearly a better choice than an IT or JOAT.

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Re: Open War X Wed, 10 June 2009 11:02 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Ca has terraform ships so they have a great advantage on giving those to teammates. So you guys dont ever make them get slow starting population? or not let them build those terra form ships? Well if no one wants penalties now Im fine with that.


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Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

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icon9.gif  Re: Open War X Wed, 10 June 2009 11:42 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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Messages: 630
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Im a total retard for not adding mac to the list and forgot to add him to skandals team ect... Gesh hasnt replied any of my many posts. So i think its fair to say that in a few days or week he is out playing another game with his friend and I can replace him with Mac. Am i wrong doing that?
Again I apologize for being a douche and messing that up.



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Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

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Re: Open War X Wed, 10 June 2009 11:50 Go to previous messageGo to next message
Deuce is currently offline Deuce

 
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Messages: 94
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I think a point penalty is still the best option. It doesn't force any particular change on the player. With a point penalty, you can make up the deficit through bad LRT's, lower hab settings, lower growth rate, weaker factories/mines, or expensive research. The player still has choices.

I wouldn't want to remove a key piece of equipment from any PRT. You need to preserve the basic functions of a PRT to keep them useful in a team setting.

Edit: and Low Starting Population gives them points which they would use to improve long-term economy.

Of course, I would vote to keep CA's out of the game anyway Razz


[Updated on: Wed, 10 June 2009 11:53]

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Re: Open War X Wed, 10 June 2009 12:55 Go to previous messageGo to previous message
slimdrag00n is currently offline slimdrag00n

 
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Helped track down one or more Stars bugs

Messages: 630
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Iv seen point reductions for CA up to like 300 in some games. Id personally say 100 points is good. 100 probably wouldnt even Hurt CA much. But i guess people are changing there minds to no penalty So that not everyone picks IT. Which i guess would make things more interesting.

How about this guys Ill make this happen..
CA must be taken only by the beginners with no point penalty.



......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

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