Future versions - thoughts on combat and bombing |
Thu, 04 June 2009 23:07 |
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Here's some ideas I had at work today that might be fun o experiment with later.
1. Change of bombing order.
The easiest to do, and won't break anything. Instead of doing all bombing by player number, calculate by bomb type combining bombs for all players by type. EG, all LBU bombs at once, then all smart bombs, then all standard bombs.
2. Defenses fire on bombers.
To make things more interesting / sadistic, suppose the defenses can deal damage to bombers immediately before bombs drop. Perhaps defense installations get a chance of damaging a bomber equal to the square root of the defense coverage percent, rolled for each defense installation. Damage would depend on the type of defense.
Edit: This could also happen for invasions, too! Meaning a real use for shielded/armored troop carriers...
[Updated on: Thu, 04 June 2009 23:10] Report message to a moderator
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Re: Future versions - thoughts on combat and bombing |
Sat, 06 June 2009 03:49 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Coyote wrote on Fri, 05 June 2009 05:07 | 1. Change of bombing order.
The easiest to do, and won't break anything. Instead of doing all bombing by player number, calculate by bomb type combining bombs for all players by type. EG, all LBU bombs at once, then all smart bombs, then all standard bombs.
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Random order would be interesting too.
Quote: | 2. Defenses fire on bombers.
To make things more interesting / sadistic, suppose the defenses can deal damage to bombers immediately before bombs drop. Perhaps defense installations get a chance of damaging a bomber equal to the square root of the defense coverage percent, rolled for each defense installation. Damage would depend on the type of defense.
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That would be cool!
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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