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Re: Overcloaking (Overcloaker) FYI Fri, 01 July 2005 11:14 Go to previous messageGo to next message
LEit is currently offline LEit

 
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Ptolemy wrote on Tue, 03 August 2004 04:12


Maximum Nubian Overcloaker
SS
13,381,200 cloak units
Trans Galaxtic Drive x 3
OR Interspace 10 x 3
15 x Tritanium Armor
21 x Ultra Stealth Cloak
[/code]



This is the best overcloaker per SHIP, but it it not the best overcloaker per kT of iron spent or per resource spent. Those are best if you go with 18 Tritanium and 18 Ultra-Stealth Cloaks.



- LEit

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Re: Overcloaking (Overcloaker) FYI Sun, 17 July 2005 20:45 Go to previous messageGo to next message
crr65536 is currently offline crr65536

 
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Quote:


I don't need response posts about the 2 scanners - do what you want with your designs - these are simply the maximum overcloaker designs possible.



I don't understand what you're saying here. If you're saying that you don't want people saying the scanners aren't cost-efficient, fine, but for the maximum Galleon overcloaker Rhino (or Gazelle) scanners weigh more.

For NAS elephant scanners weigh an amazing 6kT which would be the most.

[Edit - added Elephant scanners for NAS]


[Updated on: Sun, 17 July 2005 20:47]

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Re: Overcloaking (Overcloaker) FYI Sat, 23 July 2005 22:12 Go to previous messageGo to next message
Kotk

 
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crr65536 wrote on Mon, 18 July 2005 03:45

I don't understand what you're saying here.

I believe Ptolemy wanted to dodge discussion about if and how lot scanners are reasonable on overcloaker galleon design.
You are correct that Eagle scanner is relatively light scanner. You are incorrect that NAS races have Elephant scanners. NAS-less races have. Wink

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Re: Overcloaking (Overcloaker) FYI Fri, 05 August 2005 04:47 Go to previous messageGo to next message
killerk is currently offline killerk

 
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Sorry for digressing, but is there a way to check how much overall cloaking your fleet gets when u add your overcloaker into it without doing all the manual calculations?

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Re: Overcloaking (Overcloaker) FYI Fri, 05 August 2005 04:56 Go to previous messageGo to next message
Micha

 

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killerk wrote on Fri, 05 August 2005 10:47

Sorry for digressing, but is there a way to check how much overall cloaking your fleet gets when u add your overcloaker into it without doing all the manual calculations?

I believe the Stars! Calculator offers such an option, ... not sure, never used it (the cloak option I mean).
You could make a testbed and build your fleet. Your ships wouldn't have to be the same designs as in real game, just the same weigth.
Edit: the OCs of course need to be the same design. Wink

mch


[Updated on: Fri, 05 August 2005 05:28]

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Re: Overcloaking (Overcloaker) FYI Fri, 05 August 2005 08:46 Go to previous messageGo to next message
gible

 
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For OC testing I usually build the OC's I want to test and test them with a fleet of freighters, You can figureout the exact weight breakpoints for the % cloaked you want by varying the mineral quantities loaded.

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Re: Overcloaking (Overcloaker) FYI Fri, 23 June 2006 07:20 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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What's the most mineral effective nubian based overcloaker for non-special races?

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Re: Overcloaking (Overcloaker) FYI Sat, 24 June 2006 15:53 Go to previous messageGo to next message
Kotk

 
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PricklyPea wrote on Fri, 23 June 2006 14:20

What's the most mineral effective nubian based overcloaker for non-special races?

It varies depending on the available tech levels. Overcloaker has low tech items on it so miniaturization matters. For example I think the Tritanium is better to use than Crobmium only when all tech is above 13. Nod
Other than that ... 7 slots of cloaks and 5 slots of tritaniums is more or less ok usually. Wink

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Re: Overcloaking (Overcloaker) FYI Tue, 27 June 2006 13:53 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Quote:

Sorry for digressing, but is there a way to check how much overall cloaking your fleet gets when u add your overcloaker into it without doing all the manual calculations?


Yes, if you have already built your overcloaker(s), simply add them to the fleet you wish to cloak. The fleet composition display will show how much percent cloaked the entire fleet is.

Ptolemy





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Rogue overcloakers Tue, 22 January 2008 07:50 Go to previous messageGo to next message
Soobie

 
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I think the SS overcloak designs listed have had the cloaking units listed as if the ship was made by an SS but then transferred to a non-SS?

The ever trusty Posey's Spreadsheet seems to be telling me that the OCs would have slightly more cloaking units in the hands of it's SS maker?

Appreciating there are literally hundreds of different designs for different purposes, I did notice for the Metamorph OC that if you put on an extra super stealth cloak in the front slot instead of a tritanium then the fleet gets better a slightly better cloaking % up to ~1.5x the mass of the metamorph than you do going simply for max cloaking units (eg: you can hold 98% cloak with a few extra scouts/a bit of cargo/etc).

Just an observation.

Cheers,
S.

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Re: Rogue overcloakers Thu, 26 March 2009 08:25 Go to previous messageGo to next message
Sully is currently offline Sully

 
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;During this thread the comparisons are made based on Cloaking Units.
This may seem silly but:
How are Cloaking Units calculated?

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Cloaking unit calculation Thu, 26 March 2009 13:19 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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The Stars! help file contains the information in the guts section for the guts of cloaking.

Cloaking Device Cloak Units/kT Max Cloaking %
Transport Cloak* 300 75
Stealth Cloak 70 35
Super-Stealth Cloak 140 55
Ultra-Stealth Cloak* 540 85
Shadow Shield* 70 35
Depleted Neutronium Armor* 50 25
Chameleon Scanner* 40 20

Cloaking is calculated using the number of cloak units devices provide per kiloton then multiplying by the ship weight. Once you have the total number of cloaking units for the empty ship, then you divide that by the actual weight of the ship with cargo to get the cloaking units per kt for the loaded ship. Uncloaked ships in the same fleet as cloaked ships count as cargo. There is a graph in the help file that shows what the cloaking % will be with the calculated cloaking units per kt.





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Overcloaking (Overcloaker) FYI Thu, 05 May 2011 00:23 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Arise, thread long since dead.


When seeing these numbers, I can't help but think a better candidate for "maximum" would be (cloak units - 1680 x weight). After all, it's not much use having more cloaking units if they're all used to cloak the vessel itself.

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Re: Overcloaking (Overcloaker) FYI Thu, 05 May 2011 00:42 Go to previous messageGo to next message
gible

 
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magic9mushroom wrote on Thu, 05 May 2011 16:23

When seeing these numbers, I can't help but think a better candidate for "maximum" would be (cloak units - 1680 x weight). After all, it's not much use having more cloaking units if they're all used to cloak the vessel itself.

The point of overcloaking is to cloakother ships. Cloaking is a fleet thing, and each ship in the fleet contributes to the over all cloaking (or not). Thus a dedicated overcloaker ship design can be used to free up slots on other designs and still have them at the maximum 98%(or less of you wish) cloaked.

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Re: Overcloaking (Overcloaker) FYI Thu, 05 May 2011 07:55 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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I've had some doubts myself about the whole thing. In some tests, the ship with the more CUs couldn't cloak a fleet as well as something else with a bit less CUs but more mass. Confused


So many Stars, so few Missiles!

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Re: Overcloaking (Overcloaker) FYI Thu, 05 May 2011 08:56 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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gible wrote on Thu, 05 May 2011 14:42

magic9mushroom wrote on Thu, 05 May 2011 16:23

When seeing these numbers, I can't help but think a better candidate for "maximum" would be (cloak units - 1680 x weight). After all, it's not much use having more cloaking units if they're all used to cloak the vessel itself.

The point of overcloaking is to cloakother ships. Cloaking is a fleet thing, and each ship in the fleet contributes to the over all cloaking (or not). Thus a dedicated overcloaker ship design can be used to free up slots on other designs and still have them at the maximum 98%(or less of you wish) cloaked.


That's exactly what I'm saying. The way to select "best overcloaker" shouldn't be "amount of cloak units generated", it should be "amount of cloak units generated - amount of cloak units needed to cloak itself to 98%", since that's the amount of available overcloaking capacity it has.

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Re: Overcloaking (Overcloaker) FYI Thu, 05 May 2011 13:17 Go to previous messageGo to next message
nmid

 
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magic9mushroom wrote on Thu, 05 May 2011 18:26

gible wrote on Thu, 05 May 2011 14:42

magic9mushroom wrote on Thu, 05 May 2011 16:23

When seeing these numbers, I can't help but think a better candidate for "maximum" would be (cloak units - 1680 x weight). After all, it's not much use having more cloaking units if they're all used to cloak the vessel itself.

The point of overcloaking is to cloakother ships. Cloaking is a fleet thing, and each ship in the fleet contributes to the over all cloaking (or not). Thus a dedicated overcloaker ship design can be used to free up slots on other designs and still have them at the maximum 98%(or less of you wish) cloaked.


That's exactly what I'm saying. The way to select "best overcloaker" shouldn't be "amount of cloak units generated", it should be "amount of cloak units generated - amount of cloak units needed to cloak itself to 98%", since that's the amount of available overcloaking capacity it has.


Wait.. I agree with 98% being the limit, as in a overcloaker is limited to 98% cloak (because anything that cloaks it more than 98% is wasted/limited to 98%) after which it's just the mass that counts to the amount of overcloaking units it generates.

What I didn't understand was .... hmm... isn't that what you said?

Hmm... so this means that overcloakers can rarely, if ever cloak a fleet to 98%?
err.. let me clarify, mathematically, the overcloakers will make the fleet reach close to 98% (97.999999%), but never 98%.



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I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Overcloaking (Overcloaker) FYI Thu, 05 May 2011 20:55 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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nmid wrote on Fri, 06 May 2011 03:17


Wait.. I agree with 98% being the limit, as in a overcloaker is limited to 98% cloak (because anything that cloaks it more than 98% is wasted/limited to 98%) after which it's just the mass that counts to the amount of overcloaking units it generates.

What I didn't understand was .... hmm... isn't that what you said?

Hmm... so this means that overcloakers can rarely, if ever cloak a fleet to 98%?
err.. let me clarify, mathematically, the overcloakers will make the fleet reach close to 98% (97.999999%), but never 98%.


No.

An overcloaker generally has more cloak units/kT than the 1680 required to reach 98% cloaking.

This means that when merged with other ships, there can still be enough cloak units to cloak other ships.

For instance, it takes 12 SSCs to fully cloak a Nubian. Any more than that is wasted... as long as the ships aren't merged with something else.

If you use 15 SSCs, though, you can add some uncloaked ships, or load cargo, without going below 1680 cloak units/kT and losing your 98% cloak. This is the whole point of overcloakers - they are literally overcloaked.

What I'm saying is that in determining "max overcloaking", one should count the amount of "spare" cloak units (ie, the amount over 1680/kT), not the total. After all, it's the "spare" cloak units that determine how much fleet mass it can overcloak.

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Re: Overcloaking (Overcloaker) FYI Thu, 05 May 2011 22:14 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Thu, 05 May 2011 19:17

so this means that overcloakers can rarely, if ever cloak a fleet to 98%?
err.. let me clarify, mathematically, the overcloakers will make the fleet reach close to 98% (97.999999%), but never 98%.

That's not how it works. The cap is applied after the fleet is cloaked, so a fleet can reach 98% Sherlock



So many Stars, so few Missiles!

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Re: Overcloaking (Overcloaker) FYI Thu, 05 May 2011 22:19 Go to previous messageGo to next message
nmid

 
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My brain was on a fritz yesterday, dunno what I posted in reply to shroom's post.
I'm going to reread it and try figuring out what I was thinking in the 1st place... :s

As for the cap being applied after the cloak, that's good to know.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Overcloaking (Overcloaker) FYI Fri, 06 May 2011 04:11 Go to previous messageGo to next message
gible

 
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magic9mushroom wrote on Fri, 06 May 2011 00:56

That's exactly what I'm saying. The way to select "best overcloaker" shouldn't be "amount of cloak units generated", it should be "amount of cloak units generated - amount of cloak units needed to cloak itself to 98%", since that's the amount of available overcloaking capacity it has.

Yeah..that's what I figured you meant right after I clicked submit but my brain still isn't alive enough to do the math.

Somewhere in there the simple subtraction needs to be complicated by different hulls etc tho surely.

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Re: Overcloaking (Overcloaker) FYI Sun, 08 May 2011 01:36 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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gible wrote on Fri, 06 May 2011 18:11

Somewhere in there the simple subtraction needs to be complicated by different hulls etc tho surely.


Why?

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Re: Overcloaking (Overcloaker) FYI Sun, 08 May 2011 04:14 Go to previous messageGo to next message
gible

 
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magic9mushroom wrote on Sun, 08 May 2011 17:36

gible wrote on Fri, 06 May 2011 18:11

Somewhere in there the simple subtraction needs to be complicated by different hulls etc tho surely.


Why?

Because Stars! formulae are never that simple?

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Re: Overcloaking (Overcloaker) FYI Sun, 08 May 2011 06:09 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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gible wrote on Sun, 08 May 2011 18:14

magic9mushroom wrote on Sun, 08 May 2011 17:36

gible wrote on Fri, 06 May 2011 18:11

Somewhere in there the simple subtraction needs to be complicated by different hulls etc tho surely.


Why?

Because Stars! formulae are never that simple?


Sure they are.

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Re: Overcloaking (Overcloaker) FYI Sun, 08 May 2011 15:05 Go to previous message
Eagle of Fire

 
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STARS! formulas are only complicated in their simplicity. Razz


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