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battle orders Thu, 12 March 2009 18:36 Go to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

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Registered: February 2009
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I have noticed many posts on this forum concerning battle orders. most of them apply to finite situations. what are good overall battle orders that will engage all types of units & sbs

recently have had many battles and very erratic results like having fleet in orbit and planet getting pop dropped anyway

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Re: battle orders Thu, 12 March 2009 20:49 Go to previous message
Coyote is currently offline Coyote

 
Lt. Commander

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Registered: November 2002
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DaYng1 wrote on Thu, 12 March 2009 15:36

I have noticed many posts on this forum concerning battle orders. most of them apply to finite situations. what are good overall battle orders that will engage all types of units & sbs



Default orders are best in most cases.

Quote:


recently have had many battles and very erratic results like having fleet in orbit and planet getting pop dropped anyway


Fleets don't prevent popdrops, only starbases do. If the enemy freighters are too fast for your warships to kill, there's not a heck of a lot that can be done to stop them except to use different warships. If instead the enemy is screening the freighters' escape with escorts, set your battle orders to target bombers/freighters first and any second. You'll probably take a lot of losses but have a better chance of blowing up his troops in orbit.


[Updated on: Thu, 12 March 2009 20:50]

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