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overgating damage Tue, 10 March 2009 09:34 Go to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

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when overgating ships is it better to send 1by1 or to send in large group?

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Re: overgating damage Tue, 10 March 2009 12:27 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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It doesn't make a difference.

But it's surely of help to give them WP-1 merge orders with best a xport (or any other ship) at the target planet to repair the overgating damage in the same round.

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Re: overgating damage Tue, 10 March 2009 13:05 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
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is there a tool or math to determine if and how many ships will be "lost to the void" due to overgating?

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Re: overgating damage Tue, 10 March 2009 14:48 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
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Location: Berlin
DaYng1 wrote on Tue, 10 March 2009 18:05

is there a tool or math to determine if and how many ships will be "lost to the void" due to overgating?


Stars Calculator v3.06:
http://starsautohost.org/files/starscalc306.zip
A handy tool, look there for overgating.

But it's a very rough calculation or rather: there is quite a probability factor in it which makes you sometimes loose more and sometimes less ships.

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Re: overgating damage Tue, 10 March 2009 16:50 Go to previous messageGo to next message
craebild is currently offline craebild

 
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Location: Copenhagen, Denmark
Altruist wrote on Tue, 10 March 2009 19:48

DaYng1 wrote on Tue, 10 March 2009 18:05

is there a tool or math to determine if and how many ships will be "lost to the void" due to overgating?


Stars Calculator v3.06:
http://starsautohost.org/files/starscalc306.zip
A handy tool, look there for overgating.

But it's a very rough calculation or rather: there is quite a probability factor in it which makes you sometimes loose more and sometimes less ships.

What Stars Calculator gives is the average number of ships lost, based on the probability of loosing a ship. It is possible that no ships are lost to overgating, or that all ships are lost, but those extremes are of course less likely than your loosing a number of ships near the average given by Stars Calculator. The chance of loosing a ship to the void is checked for each individual ship, so Lady Luck may smile on you, or she may take all she can take.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: overgating damage Tue, 10 March 2009 17:16 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
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is there a specific distance of overgating that triggers ships being lost to the void?

or is it just always a percent chance that rises with the distance & weight of ship

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Re: overgating damage Wed, 11 March 2009 00:36 Go to previous messageGo to next message
Eagle of Fire

 
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I played IT almost exclusively when playing against AI, and overgating is something I heard is quite overlooked by neophyte IT players.

With infinite/300 gates, you can often double the distance (600ly) and still gate the ships safely with only a light scratch. I remember gating above 600ly with such gates and the ships were only about 25% damaged..!

IT love overgating. Very Happy



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Re: overgating damage Wed, 11 March 2009 10:37 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Most of what needs to be known about overgating can be found in the time-honoured Stars! Advanced and Technical FAQ v1.1:
* http://www.starsfaq.com/advfaq/guts2.htm#4.6

Additionally:
* vanishing happens only for mass-overgating or when the accumulated damage exceeds 100%
* losses to the void occure as soon as you get over the safety mass (plus a very few kt due to rounding)
* ships of ITs do get damage but they aren't lost from overgating

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Re: overgating damage Fri, 13 March 2009 12:07 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Mmmh, playing a non-IT I am just discovering that I am loosing ships to the void due to distance overgating. I always thought losses to the void only occure with mass-overgating or when the accumulated damage exceeds 100%?

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Re: overgating damage Fri, 13 March 2009 13:35 Go to previous messageGo to next message
Eagle of Fire

 
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Everybody lose ships when you go over 100% damage. Even IT players. It basically means the same than losing a ship to battle.

I hardly ever played a non IT which gated a lot, but I've noticed that STARS! Calculator give you the % chance of losing your ships to the void when you (over)gate. That's a nice utility to use when you want to know exactly what to expect.



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Re: overgating damage Fri, 13 March 2009 16:14 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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I'm not sure that I've played IT more than once in a non-AI game, but I overgate all the time. What I don't do is overgate both mass and distance at the same time. I also try to have a SFX at the other end that I can merge with to instarepair the damage, but I overgate alot even if there is no fleet with which to merge. I also try to keep my overgating to under 130% of rated mass/distance. Yeah, I lose some ships and some of my ships end up entering combat pre-damaged, but it seems well worth it to me to have the extra weapons and shields.

[Updated on: Fri, 13 March 2009 16:15]

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Re: overgating damage Fri, 13 March 2009 22:08 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Altruist wrote on Fri, 13 March 2009 17:07


Mmmh, playing a non-IT I am just discovering that I am loosing ships to the void due to distance overgating. I always thought losses to the void only occure with mass-overgating or when the accumulated damage exceeds 100%?


Losing ships to the void also happens with distance overgating. Stars! Calculator does not take that into account however. Try one of the excel sheets "out there".

Also with mass overgating your ships get damaged *twice*, once sending, once receiving ...

mch

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Re: overgating damage Sat, 14 March 2009 14:53 Go to previous messageGo to next message
Eagle of Fire

 
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I remember reading it somewhere, but I can't seem to be able to find this answer again.

Does a gating fleet take into consideration the sending gate or the receiving gate when calculating damage or calculating the range? I think it is only the sending gate, but I could be wrong...

Edit: Typo...


[Updated on: Sat, 14 March 2009 21:46]




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Re: overgating damage Sat, 14 March 2009 16:46 Go to previous messageGo to next message
gible

 
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Bill Butler says...

When distance overgating, only the limits of the sending gate are important.
When mass overgating, the limits of BOTH gates are relevant in calculating damage, but only the sending gate is relevant in calculating the chance of the ship vanishing.

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Re: overgating damage Sat, 14 March 2009 21:47 Go to previous message
Eagle of Fire

 
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Thanks Gible. That's probably where I've read it too. Smile


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