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sapper chaff Mon, 09 March 2009 08:03 Go to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

is there any way to create sapper chaff? maybe frigates with x-ray las mole shld can use as crash sweepers?

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Re: sapper chaff Mon, 09 March 2009 10:29 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!

Quote:

sapper chaff

Term "sapper" is used for shield-sapping weapons, that do not sweep mines.

The sweeper chaff (chaff with better weapon than r-1 laser) is sometines used, but not as a "mainline" chaff - any weapon other than red laser is too bora expensive to be produced in (tens of) thousands. The "sweeper chaff" mostly has the cheapest gattling weapon available in a cheapest FF possible. It's thrown at minefield(s) in dozen(s) single ships at max speed in hope some will get through and sweep the MF. Not hard to counter if opponent has pen-scanners and a bit of will to do the needed MM.

BR, Iztok

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Re: sapper chaff Mon, 09 March 2009 11:05 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

the reason I ask is to try to put missle chaff/sapper chaff/sweeping small minefields together in 1 ship slot.

sapper chaff would be very valuable if you were playing with rs and opponents knew and gameplanned for it.

I guess you are right this would not work for minesweeping.

do you think the extra res and min is worth combining 2 ship slots to 1?

are there any tools available to do quick calcs without going in game?

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Re: sapper chaff Mon, 09 March 2009 11:27 Go to previous messageGo to next message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

Messages: 187
Registered: February 2007
Location: An Island that kinda look...
It's possible that he means he wants something that the enemy sappers will target instead of his main fleet but that are still cheap enough that they can be used to chaff sweep minefields. Kind of like normal chaff but for sappers rather than missiles.

To be useful though they'd need to get in range of the enemy sappers at the same time as your main fleet which takes decent engines and they need to be more attractive than the main fleet which tends to make them quite a bit more expensive then regular chaff, just adding the shield to regular chaff makes it less attractive to missiles so just doing that may stop them acting as chaff completely.

I've certainly created designs deliberately to be fired at by my enemy to free another fleet to do the damage although they've never been anywhere near close to being inexpensive enough to be considered chaff.

The easiest way to check the attractiveness of various designs is to use starscalc.

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Re: sapper chaff Mon, 09 March 2009 11:52 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

I actually trying to save ship slots and come up with a combo out of the 3 types listed in first post.

I guess it would be too exp to combine reg chaff with either 2.

I guess the problem with shield chaff is that it would have to multi-function and have engs of mainline fleet.

all of this makes it very exp but would it be worth it for an enemy that gameplanned against rs.

ie making support frigate designs with only sappers?

if combined with sweeper capability would this design be good for a slot starved empire?

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Re: sapper chaff Mon, 09 March 2009 14:51 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Quote:

but would it be worth it for an enemy that gameplanned against rs.

With the current price of stars!'s armors I don't see any cost-effective alternative to RS. Sad The low cost of an additional sapper slot on the warship also negates any gain you'd get with sapper chaff (if it would work at all).

There's no counter to RS but to also have RS, and research energy faster than the opponent does (assuming OFC both already have weapons cheap). Sad

(EDIT)
Well, you can negate that big RS bonus as a game host: start a game where NO RS may be used. To make things ugglier, demand ALL slots on every ship or base be used. And disallow IT to use inf gates. That would make for a strange game... Shocked

BR, Iztok


[Updated on: Mon, 09 March 2009 15:00]

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Re: sapper chaff Mon, 09 March 2009 15:12 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

to put my question in simpler terms your race has as a lrt rs.
the enemy knows this so they create sapper frigates to support beam/missle ships.

you are slot starved race and need a sweeper design but would also like to have sapper chaff in same design to protect cruisers.

is this possible to do with frigate hull?

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Re: sapper chaff Mon, 09 March 2009 15:25 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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DaYng1 wrote on Mon, 09 March 2009 20:12

you are slot starved race and need a sweeper design but would also like to have sapper chaff in same design to protect cruisers.


You want the enemy sapper ships target your "sapper chaff", correct? At the same time you want to use this "sapper chaff" as a minesweeper which means it should have lasers.

Mmmh, for this to solve one would need to know how the sapper target system works. Which ships with shields are targetted first by sappers...

Does anybody know?

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Re: sapper chaff Mon, 09 March 2009 15:56 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

iirc he issue with shielded chaff was that the shields made them less attractive, sometimes to the point of being less attractive than your mainline ships. The way to fix this was to pre-damage your shielded chaff to reduce their armor value through very careful allied battles or overgating. ofc IT has the advantage there by not losing ships to the void.

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Re: sapper chaff Tue, 10 March 2009 04:04 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
DaYng1 wrote on Mon, 09 March 2009 20:12

you are slot starved race and need a sweeper design but would also like to have sapper chaff in same design to protect cruisers.

is this possible to do with frigate hull?

No, because the FF has only one "general" slot. You can't put in it sappers AND lasers. The closest hull for dual role would be the DD hull, but it has too much armor and is too expensive to be used as a chaff. BTW this early it the game one usually has lots of early freighter and colonizer designs. So "slot-starved" can be easily resolved by scrapping some of them. If you're still slot-starved, you need to change the way you play.

Quote:

would also like to have sapper chaff in same design to protect cruisers

The cost of chaff for protecting CCs is way to high compared to just building more CCs. That cost breaks about even with Jugg BBs. Earlier than that you just build more ships, esp. because chaff can be gated to the front (hence built reactively), but the heavy warships can't.

BR, Iztok


[Updated on: Tue, 10 March 2009 04:17]

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Re: sapper chaff Tue, 10 March 2009 13:48 Go to previous messageGo to next message
DaYng1 is currently offline DaYng1

 
Chief Petty Officer

Messages: 71
Registered: February 2009
Location: Alexandria, VA

I see your point. dd's do cost to much ironium to be used.

I thought maybe that enemy sapper frigate would hit my frigate sweepers if they were shielded/gatling.

this would minimize missle d to my cc's. I will use stars attractiveness calc and see if this is possible.

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Re: sapper chaff Wed, 11 March 2009 07:39 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
You could also try using higher-initiative ships (possibly with missiles) to kill these sapper FFs before they do significant damage. Rolling Eyes

Or just stack more of your presumably well-shielded CCs together so the sappers fail to down all your shields before they die. Twisted Evil

Testbed your options. You should have plenty, but some will be better than others. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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