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Re: Vanilla Game (Almost): All Quiet Tue, 20 January 2009 01:34 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Are alliances allowed to negotiate?

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Re: Vanilla Game (Almost): All Quiet Tue, 20 January 2009 05:14 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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magic9mushroom wrote on Tue, 20 January 2009 01:34

Are alliances allowed to negotiate?


Sure, but only after the game starts. No pre-game alliances please.

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Re: Vanilla Game (Almost): All Quiet Tue, 20 January 2009 07:51 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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No, I mean are allied groups allowed to negotiate with each other. I know no pre-games.

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Re: Vanilla Game (Almost): All Quiet Tue, 20 January 2009 12:01 Go to previous messageGo to next message
craebild is currently offline craebild

 
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magic9mushroom wrote on Tue, 20 January 2009 13:51

No, I mean are allied groups allowed to negotiate with each other. I know no pre-games.

As there is a maximum of three races per alliance, negotiations between alliances would have to be fairly limited, to avoid making their combined strength of 4-6 races effectively become an alliance.

However, border agreements and NAPs with longer exit clauses than the standard NAP for this game are common between races or alliances that are not otherwise allied, and trade for PRT specific ships also sometimes happens between alliances or races that have little or no common interest.

It is of course up to AlexTheGreat what he will consider permissible agreements between alliances or between an alliance and an outside race.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet Tue, 20 January 2009 14:29 Go to previous messageGo to next message
TheShadow7478 is currently offline TheShadow7478

 
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If you run another one I would be interested. Or if someone backs out.

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Re: Vanilla Game (Almost): All Quiet Tue, 20 January 2009 17:11 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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craebild wrote on Tue, 20 January 2009 12:01

magic9mushroom wrote on Tue, 20 January 2009 13:51

No, I mean are allied groups allowed to negotiate with each other. I know no pre-games.

As there is a maximum of three races per alliance, negotiations between alliances would have to be fairly limited, to avoid making their combined strength of 4-6 races effectively become an alliance.

However, border agreements and NAPs with longer exit clauses than the standard NAP for this game are common between races or alliances that are not otherwise allied, and trade for PRT specific ships also sometimes happens between alliances or races that have little or no common interest.

It is of course up to AlexTheGreat what he will consider permissible agreements between alliances or between an alliance and an outside race.


This is meant to be a fairly standard game.

The only restriction is the alliance size which is limited to 3 races. An ally is anyone you have set to "Friend".

Therefore, any agreement is permissable &, game mechanics allows Neutral races to transfer ships so tech transfer would be possible but you could not gate ships to a non-ally because a destination gate must be owned by a "Friend".

I do see one loophole & one issue tho:

The loophole:
if you had a 3-race alliance you could change the relationship of one member to Neutral & a 4th race to Friend for just one turn or even alternate the 2 races & effectively turn it into a 4-race alliance therefor I will introduce one restriction:

If a race is set to "Friend" then that race relationship must remain for a minimum of 10 years.

The issue:
An us v them situation could still develop if 2 alliances co-ordinate their military operations. I will seek your opinions on this issue - see the next post where I will set up a poll.

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Re: Vanilla Game (Almost): All Quiet Tue, 20 January 2009 17:24 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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Hmm, can't set up the poll. I get this error when trying to create it:

Fatal error: Cannot unset string offsets in /var/www/autohost.cathey.us/htdocs/sahforum/index.php on line 333

Ah well, I will just seek your views:

Only players registered for this game please!

Should co-ordinated military operations be allowed:
1. Yes
2. Only when one of the consorts has no allies (the other consort can be an alliance)
3. Only between races who have no allies
4. No

In some cases co-ordination will be obvious but sometimes more difficult to detect. So, if co-ordination is banned there an honor system may be required to some extent.

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Re: Vanilla Game (Almost): All Quiet Tue, 20 January 2009 19:13 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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AlexTheGreat wrote on Wed, 21 January 2009 09:24

Hmm, can't set up the poll. I get this error when trying to create it:

Fatal error: Cannot unset string offsets in /var/www/autohost.cathey.us/htdocs/sahforum/index.php on line 333

Ah well, I will just seek your views:

Only players registered for this game please!

Should co-ordinated military operations be allowed:
1. Yes
2. Only when one of the consorts has no allies (the other consort can be an alliance)
3. Only between races who have no allies
4. No

In some cases co-ordination will be obvious but sometimes more difficult to detect. So, if co-ordination is banned there an honor system may be required to some extent.




I'd say 2 1/2. If the alliance is 2 players coordinating with one then I'm fine with it, if the alliance is 3 player then I'm not okay with it. IE, consorts can't exceed 3 players.

Perfectly fine for alliances to make mutual offense or defense pacts IMO, just not coordination.

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Re: Vanilla Game (Almost): All Quiet Tue, 20 January 2009 22:04 Go to previous messageGo to next message
craebild is currently offline craebild

 
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magic9mushroom wrote on Wed, 21 January 2009 01:13

AlexTheGreat wrote on Wed, 21 January 2009 09:24

Hmm, can't set up the poll. I get this error when trying to create it:

Fatal error: Cannot unset string offsets in /var/www/autohost.cathey.us/htdocs/sahforum/index.php on line 333

Ah well, I will just seek your views:

Only players registered for this game please!

Should co-ordinated military operations be allowed:
1. Yes
2. Only when one of the consorts has no allies (the other consort can be an alliance)
3. Only between races who have no allies
4. No

In some cases co-ordination will be obvious but sometimes more difficult to detect. So, if co-ordination is banned there an honor system may be required to some extent.




I'd say 2 1/2. If the alliance is 2 players coordinating with one then I'm fine with it, if the alliance is 3 player then I'm not okay with it. IE, consorts can't exceed 3 players.

Perfectly fine for alliances to make mutual offense or defense pacts IMO, just not coordination.

Judging whether two alliances are coordinating would be near impossible, two races could be attacking the same common enemy at the same time without any coordination, and they could still be avoiding interfering with each other, and might also be attacking the same system at the same time simultaneously.

I have also been reminded of another problem with the standard NAP in this game by a testbed I am running. What about PP scanning packets ? Are they considered attacks if they hit an inhabited planet ? The destination of a PP scanning packet is many years from the point it is launched, so that planet could well have been colonized after the launch of the packet.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet Tue, 20 January 2009 22:55 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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craebild wrote on Wed, 21 January 2009 14:04

magic9mushroom wrote on Wed, 21 January 2009 01:13

AlexTheGreat wrote on Wed, 21 January 2009 09:24

Hmm, can't set up the poll. I get this error when trying to create it:

Fatal error: Cannot unset string offsets in /var/www/autohost.cathey.us/htdocs/sahforum/index.php on line 333

Ah well, I will just seek your views:

Only players registered for this game please!

Should co-ordinated military operations be allowed:
1. Yes
2. Only when one of the consorts has no allies (the other consort can be an alliance)
3. Only between races who have no allies
4. No

In some cases co-ordination will be obvious but sometimes more difficult to detect. So, if co-ordination is banned there an honor system may be required to some extent.




I'd say 2 1/2. If the alliance is 2 players coordinating with one then I'm fine with it, if the alliance is 3 player then I'm not okay with it. IE, consorts can't exceed 3 players.

Perfectly fine for alliances to make mutual offense or defense pacts IMO, just not coordination.

Judging whether two alliances are coordinating would be near impossible, two races could be attacking the same common enemy at the same time without any coordination, and they could still be avoiding interfering with each other, and might also be attacking the same system at the same time simultaneously.

I have also been reminded of another problem with the standard NAP in this game by a testbed I am running. What about PP scanning packets ? Are they considered attacks if they hit an inhabited planet ? The destination of a PP scanning packet is many years from the point it is launched, so that planet could well have been colonized after the launch of the packet.


Did you read the post that I quoted, that's in the middle of the nest in this post? "Honor system". And it wasn't me suggesting the idea, so why are you quoting my post?

On PP scanning packets: Hmm. I doubt anyone will go PP anyway given it's broken.

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 07:19 Go to previous messageGo to next message
Sully is currently offline Sully

 
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I see this one hasn't locked out yet,
Is their any more room for one more?
The more the bloodier Smile


[Updated on: Wed, 21 January 2009 07:20]

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 07:37 Go to previous messageGo to next message
zilly is currently offline zilly

 
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AlexTheGreat wrote in bold red writing that is pretty hard to miss

THIS GAME IS NOW FULL


Most likely no. Better luck next time Smile

Hey guys, can I join?


Anyway, I give option 1 a five out of five for simplicity and game diplomacy-generated fun.

Unfortunately, I also give it a five out of five for creating a huge gaping loophole so obvious that Big-Boss-with-one-eye-closed could see how it could be exploited.




I concur with my fungal friend.






www.youtube.com/watch?v=0CirgVj8Baw

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 08:15 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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zilly wrote on Wed, 21 January 2009 23:37

AlexTheGreat wrote in bold red writing that is pretty hard to miss

THIS GAME IS NOW FULL


Most likely no. Better luck next time Smile

Hey guys, can I join?


Anyway, I give option 1 a five out of five for simplicity and game diplomacy-generated fun.

Unfortunately, I also give it a five out of five for creating a huge gaping loophole so obvious that Big-Boss-with-one-eye-closed could see how it could be exploited.

I concur with my fungal friend.



Not funny. For those who are wondering what I'm talking about, highlight his post. Zilly agrees with me.


[Updated on: Wed, 21 January 2009 08:18]

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 08:51 Go to previous messageGo to next message
zilly is currently offline zilly

 
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magic9mushroom is no fun :(


Not funny. For those who are wondering what I'm talking about, highlight his post. Zilly agrees with me.


Well, It certainly isn't funny now.







You just lost the game



www.youtube.com/watch?v=0CirgVj8Baw

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 14:10 Go to previous messageGo to next message
neilhoward

 
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TheShadow7478 wrote on Tue, 20 January 2009 19:29

If you run another one I would be interested. Or if someone backs out.


Sully wrote on Wed, 21 January 2009 12:19

I see this one hasn't locked out yet,
Is their any more room for one more?
The more the bloodier Smile


Here is some good news.

craebild wrote in the Bar : Möchte Mitspielen. Wie gehts? Tue, 06 January 2009 17:42

Daffel, AlexTheGreat is starting the game "All Quiet" here: http://starsautohost.org/sahforum/index.php?t=msg&th=408 6&start=0&rid=406&S=4a9e0ce0acc755f5aa097510fd12 f88f, that game should suit you.

I agreed with AlexTheGreat that he should host the game, as he intended to be a non-playing host, and I want to play in such a game. A non-playing host is better than a playing host, as a non-playing host is (almost) certain to be impartial if the host has to rule on some disagreement, while a playing host might not be impartial, especially not if the playing host is one side in the disagreement.

If "All Quiet" is swamped with players so half of them cannot get in, then I will host a second game with the same parameters, as non-playing host. Even two games with the same parameters are different enough that it does not give any advantage to be non-playing host in a game with the same parameters at the same time as playing in another game - With one exception to that rule, though: If a person has played a special rules game, especially if that has been as non-playing host, then that player will know much more about what races and strategies are viable in such a special rules game.




Cheers

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 14:21 Go to previous messageGo to next message
neilhoward

 
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zilly wrote on Wed, 21 January 2009 12:37


Anyway, I give option 1 a five out of five for simplicity and game diplomacy-generated fun.

Unfortunately, I also give it a five out of five for creating a huge gaping loophole so obvious that Big-Boss-with-one-eye-closed could see how it could be exploited.

I concur with my fungal friend.





1 sounds great Twisted Evil
zilly wrote on Wed, 21 January 2009 13:51






the game


Damn you Evil or Very Mad


[Updated on: Wed, 21 January 2009 20:34]

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 17:10 Go to previous messageGo to next message
Eagle of Fire

 
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...

5.) I don't really have a good idea of what we're talking about? Razz



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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 20:10 Go to previous messageGo to next message
craebild is currently offline craebild

 
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I have no idea what that "option 1" is either, or what that "5)" you refer to is for that matter.


Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 20:23 Go to previous messageGo to next message
craebild is currently offline craebild

 
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neilhoward cited craebild on Wed, 21 January 2009 20:10 to have stated:

If "All Quiet" is swamped with players so half of them cannot get in, then I will host a second game

As promised, see http://starsautohost.org/sahforum/index.php?t=msg&th=410 5&rid=406&S=5002e3b3d21bba53d3616645d00b207d&pl_ view=&start=0#msg_40674

We may not be up to half not getting in yet, but it is clear that there is considerable interest.


[Updated on: Wed, 21 January 2009 20:44]




Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 20:42 Go to previous messageGo to next message
craebild is currently offline craebild

 
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AlexTheGreat wrote on Thu, 15 January 2009 08:14

deadline for race submission is Jan 24.



Some people may be interested in knowing whether that means before the 24th or on the 24th, and which time zone the deadline refers to.

GMT-14 to GMT+12 gives a possible difference of 50 hours between the extremes, and that is disregarding whether daylight time savings is in effect or not, if daylight time savings is taken into consideration then it might be as much as a 52 hour difference between the two extremes.

I would suggest players time zone, with a little leniency in case a player stays up past midnight, but it is of course up to you.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 23:53 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Eagle of Fire wrote on Thu, 22 January 2009 09:10

...

5.) I don't really have a good idea of what we're talking about? Razz


The discussion is about whether people not in the same alliance should be allowed to coordinate militarily. Option 1: Yes. Option 2: Only if one of the parties involved (party referring to either an individual or alliance) is unallied. 3: Only if both are unallied. 4: No.

I voted that coordination should be allowed as long as it doesn't exceed the 3 player limit on alliances. Zilly pretended to vote Yes because of simplicity but then wrote in invisible text under it that he realised the loophole and actually was in agreement with me.

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Re: Vanilla Game (Almost): All Quiet Wed, 21 January 2009 23:55 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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neilhoward wrote on Thu, 22 January 2009 06:21


1 sounds great Twisted Evil


Hahahaha. No.

Quote:

Damn you Evil or Very Mad


Damn you, I didn't notice that.

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Re: Vanilla Game (Almost): All Quiet Thu, 22 January 2009 08:20 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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im going to have to back out of this game before it starts. Im only going to have time to play the other one starting.
I mean ill still play it if you want for awhile but i cant guarantee that ill be as dedicated to this one.



......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

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Re: Vanilla Game (Almost): All Quiet Thu, 22 January 2009 09:36 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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slimdrag00n wrote on Fri, 23 January 2009 00:20

im going to have to back out of this game before it starts. Im only going to have time to play the other one starting.
I mean ill still play it if you want for awhile but i cant guarantee that ill be as dedicated to this one.


I think everyone would agree that if you're going to drop, better not to start. Didn't we have someone else wanting to play anyway?

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Re: Vanilla Game (Almost): All Quiet Thu, 22 January 2009 11:00 Go to previous messageGo to previous message
slimdrag00n is currently offline slimdrag00n

 
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thats what i figured.


......
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Recently won the game Knife Fight.
Looking for a practice duel.
.......

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