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Homeworld Mineral Concentration Mon, 27 October 2008 01:15 Go to next message
Mynd is currently offline Mynd

 
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When capturing an opponent's homeworld, in order to keep the 30% concentration homeworld bonus, do you have to pop-drop the world, or just recolonize it after all enemy colonists have bit the dust? The help manual doesn't speak of it, and neither has anyone else that I've been able to find.

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Re: Homeworld Mineral Concentration Mon, 27 October 2008 02:43 Go to previous messageGo to next message
Micha

 

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Mynd wrote on Mon, 27 October 2008 06:15

When capturing an opponent's homeworld, in order to keep the 30% concentration homeworld bonus, do you have to pop-drop the world, or just recolonize it after all enemy colonists have bit the dust? The help manual doesn't speak of it, and neither has anyone else that I've been able to find.

Doens't matter. HW never loses it's bonus.
Just note that it only works when you are actually living on it. You can't remote mine that bonus except when you are AR.

mch

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Re: Homeworld Mineral Concentration Mon, 27 October 2008 07:46 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Micha wrote on Mon, 27 October 2008 17:43

Mynd wrote on Mon, 27 October 2008 06:15

When capturing an opponent's homeworld, in order to keep the 30% concentration homeworld bonus, do you have to pop-drop the world, or just recolonize it after all enemy colonists have bit the dust? The help manual doesn't speak of it, and neither has anyone else that I've been able to find.

Doens't matter. HW never loses it's bonus.
Just note that it only works when you are actually living on it. You can't remote mine that bonus except when you are AR.

mch

And even then, you have to have colonised it.

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Re: Homeworld Mineral Concentration Mon, 27 October 2008 08:23 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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Don't you lose the HW 30% minimum concentration if you RM the HW without being and AR with pop?

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Re: Homeworld Mineral Concentration Mon, 27 October 2008 10:47 Go to previous messageGo to next message
Micha

 

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vonKreedon wrote on Mon, 27 October 2008 13:23

Don't you lose the HW 30% minimum concentration if you RM the HW without being and AR with pop?

Hum ... didn't I say that? Confused
Well, I did not explictly say that even AR has to live on it, if that is what you mean ...

mch


[Updated on: Mon, 27 October 2008 10:51]

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Re: Homeworld Mineral Concentration Mon, 27 October 2008 13:40 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Mynd wrote on Mon, 27 October 2008 06:15

do you have to pop-drop the world, or just recolonize it after all enemy colonists have bit the dust?

Both work the same. Even if the world is red to you. Even if you are an AR (and thus cannot popdrop). Even if all original pop was killed by a comet, or a packet. Even if decades have passed with the planet empty. Twisted Evil



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Re: Homeworld Mineral Concentration Mon, 27 October 2008 16:21 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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What I mean is that, IIRC, if you RM a HW without being a resident AR then the HW bonus goes away and will no longer be there even if someone later colonizes that HW. Adding on to what Micha was saying about HW minimum concentrations.

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Re: Homeworld Mineral Concentration Mon, 27 October 2008 16:51 Go to previous messageGo to next message
Micha

 

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vonKreedon wrote on Mon, 27 October 2008 21:21

What I mean is that, IIRC, if you RM a HW without being a resident AR then the HW bonus goes away and will no longer be there even if someone later colonizes that HW. Adding on to what Micha was saying about HW minimum concentrations.

No, bonus does not go away. I've never seen the (HW) or (30) disappear ...

mch

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Re: Homeworld Mineral Concentration Mon, 27 October 2008 19:22 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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vonKreedon wrote on Mon, 27 October 2008 21:21

What I mean is that, IIRC, if you RM a HW without being a resident AR then the HW bonus goes away and will no longer be there even if someone later colonizes that HW.

Nope. Remote miners don't get the 30% bonus unless you're a resident AR. But anybody who takes over the HW (i.e. has pop in it) gets the bonus regardless of past events. Cool

You cannot "destroy" the HW bonus. Teleport



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Re: Homeworld Mineral Concentration Mon, 27 October 2008 21:01 Go to previous messageGo to next message
Mynd is currently offline Mynd

 
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Meaning that in longer-term games, even red HWs are valuable territory. Thank you all for your responses.

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Re: Homeworld Mineral Concentration Wed, 29 October 2008 03:39 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Mynd wrote on Tue, 28 October 2008 02:01

Meaning that in longer-term games, even red HWs are valuable territory.
No really. HW's "mineral" value depends off the amount of mines a non-AR player can run there. In case of a red planet it's only 5% of mines he could run on a 100% planet.

BR, Iztok




[Updated on: Wed, 29 October 2008 03:42]

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Re: Homeworld Mineral Concentration Wed, 29 October 2008 12:38 Go to previous messageGo to next message
Mynd is currently offline Mynd

 
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Ah, but it's at a much higher, constant concentration. And even if it's not as valuable as other worlds, there is certainly merit in denying such a resource to enemies who could use it much more effectively.

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Re: Homeworld Mineral Concentration Wed, 29 October 2008 16:40 Go to previous messageGo to next message
joseph is currently offline joseph

 
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100% green, mined out = 1 * 100% = 100
5% red, HW = 30 * 5% = 150

So marginally better (and building the mines would be a LOT cheaper).
I would call it a "nice to have" but not going to lose a fleet defending it.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Homeworld Mineral Concentration Wed, 29 October 2008 23:40 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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If there's HP TT CAs around, though, it most certainly is worth defending hard, because they'll get tens of thousands of minerals from it in a few years. So Mynd has a point.

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Re: Homeworld Mineral Concentration Thu, 30 October 2008 00:37 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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magic9mushroom wrote on Wed, 29 October 2008 23:40

If there's HP TT CAs around, though, it most certainly is worth defending hard, because they'll get tens of thousands of minerals from it in a few years. So Mynd has a point.


Have you ever seen one?

Those CAs that aren't outright banned are pretty much never allowed to take TT & even then, a CAs strength is in their fast start (no terraforming required) so why design a HP?

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Re: Homeworld Mineral Concentration Thu, 30 October 2008 18:07 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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I'm currently playing one in a private game, so yes, I have seen one. Laughing

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Re: Homeworld Mineral Concentration Fri, 31 October 2008 12:22 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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Micha wrote on Mon, 27 October 2008 13:51

vonKreedon wrote on Mon, 27 October 2008 21:21

What I mean is that, IIRC, if you RM a HW without being a resident AR then the HW bonus goes away and will no longer be there even if someone later colonizes that HW. Adding on to what Micha was saying about HW minimum concentrations.

No, bonus does not go away. I've never seen the (HW) or (30) disappear ...
mch


I hate it when my memory betrays me. I have a distinct memory of attempting to RM a HW and having the HW permanently lose its (30) effective minimum. This was years ago when the Jeffs fixed it so that not every race could build a mineral fountain. Am I having a false memory, or did a later version change the behavior?

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Re: Homeworld Mineral Concentration Fri, 31 October 2008 16:45 Go to previous messageGo to next message
gible

 
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vonKreedon wrote on Sat, 01 November 2008 05:22

I hate it when my memory betrays me. I have a distinct memory of attempting to RM a HW and having the HW permanently lose its (30) effective minimum. This was years ago when the Jeffs fixed it so that not every race could build a mineral fountain. Am I having a false memory, or did a later version change the behavior?
Their fix was probably the requirement that the HW be colonised for the 30% minimum to apply, hence limiting the fountain to AR.

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Re: Homeworld Mineral Concentration Sat, 01 November 2008 10:32 Go to previous message
m.a@stars is currently offline m.a@stars

 
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AlexTheGreat wrote on Thu, 30 October 2008 05:37

Those CAs that aren't outright banned are pretty much never allowed to take TT & even then, a CAs strength is in their fast start (no terraforming required) so why design a HP?

Perhaps to allow some other races to reach a reasonable strength before being slaughtered. For the challenge, likely. Twisted Evil



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