Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » Glacier II
Re: Glacier II Thu, 04 September 2008 21:05 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
mlaub wrote on Thu, 04 September 2008 10:41

I can send you the stretch program. You could build a universe with 16 of your test races... So you get a better idea of spacing between races. Let me know which you prefer.

-Matt



That's a good idea to get a feel for spacing but testing would be a pain.

For testing your race(s) I suggest that you create a game.def with seed & test them one at a time. That way testing is fast because you don't need to run the .hst + the universe is identical including your starting position provided that your test race always uses the same name & game settings aren't changed.

To get a sample universe for Glacier II just run the game.def & then run stretch with the following DOS command (add paths):
stretch glacier2.xy 1 3

If you want a suitable game.def let me know & I'll post it.

Report message to a moderator

Re: Glacier II Thu, 04 September 2008 22:52 Go to previous messageGo to next message
GreyMatter is currently offline GreyMatter

 
Petty Officer 2nd Class

Messages: 57
Registered: September 2004
Location: USA
Another observation - with this setup and race restrictions first 20-25 turns are simply doing nothing at all !, maybe build a scout and send it around, specify research, but really really nothing special Smile...

So I was wondering if it is worth to do 4x5-year gens after first turn ?

Report message to a moderator

Re: Glacier II Fri, 05 September 2008 00:38 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
GreyMatter wrote on Thu, 04 September 2008 21:52

Another observation - with this setup and race restrictions first 20-25 turns are simply doing nothing at all !, maybe build a scout and send it around, specify research, but really really nothing special Smile...

So I was wondering if it is worth to do 4x5-year gens after first turn ?


Agreed, but there was a general discontent by the AR's and a few others last time. Managing AR colonies is tougher in multigen, or so the story went. Wink As to the others? dunno.

I can certainly set it up so we can gen when everyone is in. Probably not a good chance for extra gens...

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Glacier II Fri, 05 September 2008 07:54 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
As one of those ARs yes it made it much much harder.
With AR even at these settings the early years are the most important and every resource counts.
Building 4 pintas and having them sit around for 4 years before you can use them really sucks.
Similarly balancing your energy research and con research so that you can build docks is very hard over 5 year jumps (and again it takes forever to set up - when you have the tech you set a world to build a dock - 5 years later you tell it to build ships - 5 years later you give those ships orders).
It again makes it much harder to send out colony ships at best warp.

Mind you with the changes since the last game I would say you are very unlikely to have any AR players. The extra distance will be a killer.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

icon12.gif  Re: Glacier II Fri, 05 September 2008 10:16 Go to previous messageGo to next message
Commander Korf is currently offline Commander Korf

 
Civilian

Messages: 1
Registered: September 2008
Hi Guys:

I'll jump in if you haven't started yet. I didn't know anybody was still playing this game, never had a chance to play a game with pointy sticks and clubs in the old days Wink

I can have a race file in by tomorrow.

Report message to a moderator

Re: Glacier II Fri, 05 September 2008 10:21 Go to previous messageGo to next message
GreyMatter is currently offline GreyMatter

 
Petty Officer 2nd Class

Messages: 57
Registered: September 2004
Location: USA
joseph wrote on Fri, 05 September 2008 07:54

As one of those ARs yes it made it much much harder.
With AR even at these settings the early years are the most important and every resource counts.
Building 4 pintas and having them sit around for 4 years before you can use them really sucks.
Similarly balancing your energy research and con research so that you can build docks is very hard over 5 year jumps (and again it takes forever to set up - when you have the tech you set a world to build a dock - 5 years later you tell it to build ships - 5 years later you give those ships orders).
It again makes it much harder to send out colony ships at best warp.



Actually I *was* testing with the AR - by the description above something tells me perhaps you were not using your AR correctly - e.g. trying to expand too early ? with my AR I was still sitting on HW until around turn 15, then sent out scouts, and first colonizer only at around 2420, research at this point was all energy - only after 2420 it started to get tricky exactly as you described above - BTW I was able to hit 4K @2450 with that AR in Tiny sparse..

joseph


Mind you with the changes since the last game I would say you are very unlikely to have any AR players. The extra distance will be a killer.


Perhaps allow ARs to keep their starting ships and/or maybe take 9% PGR ?

Report message to a moderator

Re: Glacier II Fri, 05 September 2008 13:14 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
GreyMatter wrote on Fri, 05 September 2008 09:21


Actually I *was* testing with the AR - by the description above something tells me perhaps you were not using your AR correctly - e.g. trying to expand too early ? with my AR I was still sitting on HW until around turn 15, then sent out scouts, and first colonizer only at around 2420, research at this point was all energy - only after 2420 it started to get tricky exactly as you described above - BTW I was able to hit 4K @2450 with that AR in Tiny sparse..


In testing, IIRC, I hit 4.5k@2450 with a 6%. Tech was awesome too. So, I suspect that you could do better.

joseph


Mind you with the changes since the last game I would say you are very unlikely to have any AR players. The extra distance will be a killer.



I partially disagree. The distance effects everyone (Except IT), not just AR's. The added advantage of taking con normal really helped my AR's in testing.

Ofc, I openly admit that I am not an AR expert...

Joseph- I wonder if you ever tested normal race for this game?

Quote:


Perhaps allow ARs to keep their starting ships and/or maybe take 9% PGR ?



Nope on both counts. The reason for the ship deletion at the beginning of the game is mechanical, not thematic. I don't like messed up waypoints they give after "Stretch.exe" is used. I also received a Stars! internal error in my first test universe when I tried using a starting ship. The easiest remedy is to have everyone delete the designs (and the ships by doing so). Once I did that, I received no gen errors.

As too the 9% AR? Never tested it. I can't imagine it would be balanced at all. The extra % is just to great an advantage I'm sure. As it is viable to produce a dual immune 12% race that is competitive in a normal game, so I suspect that 9% would be a monster.

I'll do some testing, see about the viability. Maybe change the rules next time.

Thanks!
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Glacier II Fri, 05 September 2008 13:57 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I'd like in if there is room. I have race ready now.

Report message to a moderator

Re: Glacier II Fri, 05 September 2008 14:02 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Players so far:
                 Email?
1. DenHam
2. Skoormit          X
3. Shadow
4. Aphar             X
5. Sulph             X
6. Greymatter        X
7. Ringo             X
8. Jools
9. Siltano           X
10. Alex the Great   X
11. mlaub            X
12. Dashiva          X
13. perrindom        X
14. DTWillson        X
15. Ken              X
16. Comander Korf    X

Standby

--  vonKreedon   


0 spots left! Feel free to register as a standby!


I still need confirmation emails from (please include your HWF username):

DenHam
Shadow
Jools


Send me an email at starsaddict@gmailDOTcom (remove DOT, insert .) with the subject GlacierII if you are still interested.

Once I have everyones email, I'll send out instructions and Dave's (our Mod) email address.

Thanks!
-Matt


[Updated on: Sat, 06 September 2008 13:24]




Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Glacier II Sun, 07 September 2008 07:04 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

Ouch!

Comets hitting your HW in this universe is truly devastating Eek

Just got hit in a practice run Crying or Very Sad

Can I have a regen?

S.

Report message to a moderator

Re: Glacier II Sun, 07 September 2008 08:34 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

mlaub wrote on Sat, 06 September 2008 03:14

The reason for the ship deletion at the beginning of the game is mechanical, not thematic. I don't like messed up waypoints they give after "Stretch.exe" is used.


If you build a new ship and using that new ship merge with the rest, the messed up waypoint problem seems to be fixed as soon as you split them and save.

If you stipulate that no ships can be moved until that is done, that allows an AR to keep their miners.

Whether, it fixes the "internal" error too I don't know. Haven't experienced it.

Sulpholobus.


Report message to a moderator

Re: Glacier II Sun, 07 September 2008 11:41 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Sulpholobus wrote on Sun, 07 September 2008 06:04

Ouch!

Comets hitting your HW in this universe is truly devastating Eek

Just got hit in a practice run Crying or Very Sad

Can I have a regen?

S.


This is the reason I chose the no random events last game. Smile

I did not include it in the rules, but I was going to mention it in the my setup email to everyone. In principle, I hate to regen turns, as it usually creates more problems than it fixes. However, I would say yes to a regen if you lose more than 10% of you pop before 2450. You should have other colonies by then...and those will count in the total. Losing 10% pop is pretty easy to recover from, and after 2450, it would have to somehow be a catastrophic comet strike to get a regen. However, if you choose a OWW, and it gets smacked by a comet, I may feel less sympathy for you (you chose to put all your eggs in 1 basket...).

So, the short answer is, "Yes" in the early game, on a case by case basis in the start of the mid game, and "no" after that.

In case anyone is wondering, planetary defenses do not work against comet strikes.

Also, you may actually benefit from a massive strike (minerals). And it will be your choice at that point.

Thanks!
-Matt

P.S. One last point. I will not regen backawards 2 turns for comets. So, if you send me a email 5 minutes before turn gens, and the turn gens before I read the email, the comet strike will stand. Please give me at least 2 hours.



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Glacier II Sun, 07 September 2008 11:48 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Sulpholobus wrote on Sun, 07 September 2008 07:34

mlaub wrote on Sat, 06 September 2008 03:14

The reason for the ship deletion at the beginning of the game is mechanical, not thematic. I don't like messed up waypoints they give after "Stretch.exe" is used.


If you build a new ship and using that new ship merge with the rest, the messed up waypoint problem seems to be fixed as soon as you split them and save.

If you stipulate that no ships can be moved until that is done, that allows an AR to keep their miners.

Whether, it fixes the "internal" error too I don't know. Haven't experienced it.

Sulpholobus.



I am going to say the ships still need to be deleted. The AR's I tested really were not effected by the deletion. Plus, I have already given them 3 huge benefits from last game (Nerfed SS, gave them the NAS option, AND normal construction).

Thanks!
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Glacier II Sun, 07 September 2008 15:40 Go to previous messageGo to next message
Sully is currently offline Sully

 
Crewman 1st Class

Messages: 39
Registered: January 2004


I'll be Player 17, (a standin) if their are any drop out's. Let me know if I'm needed.

Report message to a moderator

Re: Glacier II Sun, 07 September 2008 16:52 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
I still need confirmation emails from (please include your HWF username):

DenHam
Shadow
Jools

If I don't get emails from you by Monday morning, and your races are not ready, I am going to allow vonKreedon and Sully to take 2 of those places.

Send me an email at starsaddict@gmailDOTcom (remove DOT, insert .) with the subject GlacierII if you are still interested, and be prepared to send your race to the mod.

Thanks!
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Glacier II Tue, 09 September 2008 01:17 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
mlaub wrote on Sun, 07 September 2008 15:52

I still need confirmation emails from (please include your HWF username):

Shadow
Jools
Sully


Send me an email at starsaddict@gmailDOTcom (remove DOT, insert .) with the subject GlacierII if you are still interested, and be prepared to send your race to the mod.



Looks like I have 1 slot left, if the rest of the people who contacted me via email send in there race. 15 is enough...but if someone wants to play, send me an email and be ready to send your race.

Thanks!
-Matt





Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Glacier II Tue, 09 September 2008 08:58 Go to previous messageGo to next message
Ringo is currently offline Ringo

 
Crewman 2nd Class

Messages: 15
Registered: January 2006
Location: Lviv, Ukraine

Hello again.
I see one slot is left...
A Friend of mine may be of interest to join this game. If it is possible, please stand by one day more. I'll invite him.
If I find out he is not interested, I'll post here earlier.
Thanx
Well, he just has no time...


[Updated on: Tue, 09 September 2008 13:08]

Report message to a moderator

Re: Glacier II Tue, 09 September 2008 18:32 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Looks like I have enough players now. I got home and my mailbox is stuffed. I have to sort through my mail to figure things out.

For everyone that responded, thanks! I'll be sending an email in a bit.


Thanks Again!
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Glacier II Fri, 12 September 2008 11:09 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Game has been generated and sent to Autohost.

Thread can be closed!

Thanks!
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Topic locked (Re: Glacier II) Fri, 12 September 2008 15:04 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
mlaub wrote on Fri, 12 September 2008 17:09

Game has been generated and sent to Autohost.

Thread can be closed!

Thanks!
-Matt

Thanks for the note. Topic locked.

Good luck with the game!

mch,
modaw

Report message to a moderator

Previous Topic: Hard Rocks
Next Topic: Fledging Admirals III: beginners - lower intermediate - rusty oldtimers
Goto Forum:
  


Current Time: Wed May 01 21:49:01 EDT 2024