Home » Stars! 2.6/7 » New Game Announcements » Home High Ground
Home High Ground |
Sun, 27 July 2008 05:04 |
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additions,changes and deletions are coloured.
8 players.
"Advanced Beginner" or higher skill required (if you have to ask, the answer is probably no).
Host is not playing.
Initially 26hrs between turn gens, slowing by concensus later.
Medium, Sparse (approx 25-30 planets each).
Custom start positions.
AccBSS on.
Galaxy Clumping on (negotiable by popular demand).
All others off.
No pre-game alliances. Otherwise unrestricted diplomacy.
Standard cheats disclaimer applies. See also below for my personal disclaimer.
Race files to be sent to gible@gible.net First in, first served. Create race files for LLL. I will adjust/assign your combination during game creation.
Race restrictions:(For all races)
No immunities.
No TT.
each hab must touch one end (which ends for each player will be randomly assigned) and be less than 3/4 of the full range
- ie the maximums are: grav:.12-1.96/.51-8 temp:-200-96/-96-200 rad: 0-74/26-100.
CA are further confined to RW-positive net clicks from 3 "whole" halves.
- eg if you've been given LLL then set habs to {.12-1,-200-0,0-50} note the RW points[say, 418] and then change them however you want as long as you're 1. touching the ends and within the 3/4 ranges as above 2. your 'final' RW points available is equal or higher [than 418].
Each race must have at least the following RW points leftover(not the number in brackets), spent however you want:
HE: 300 (408)
SS: 300 (389)
WM: 300 (406)
CA: 400 (418)
IS: 350 (454)
SD: 350 (471)
PP: 250 (381)
IT: 300 (361)
AR: 300 (391)
JoaT: 350 (443)
Two reasons: 1) race balancing 2) soak up the points gained from the hab settings(shown in brackets).
* these RW point requirements may change wrt to discussion.
The theme here is that each HW of the 8 L-R combinations will be ringed around the galaxy in the order: LLL,RLL,RLR,RRR,RRL,LRL,LRR,LLR with the other planets' habs altered to form continuous hab 'terrain' between HWs. AKA an excuse to make use of Stars Host Editor
How you ask?
If all the planets are plotted according to their hab values(in clicks) in 3d with each HW at the vertex of a cube the other planets would lie on a boxed psuedo hyperbolic paraboloid both inside the cube and extending beyond it.
Too hard? hmm...
If you imagine HW hab centers are 1=L and 5=R so 3=centered and then arrange the HWs (1,1,1* etc) with one near each corner and one near the middle of each side, the terrain would look something like:
6,6,6 4,6,6 2,6,6 0,6,6 0,6,4 0,6,2 0,6,0
6,6,4 5,5,5* 3,5,5 1,5,5* 1,5,3 1,5,1* 0,4,0
6,6,2 5,5,3 4,4,4 2,4,4 2,4,2 1,3,1 0,2,0
6,6,0 5,5,1* 4,4,2 3,3,3 2,2,2 1,1,1* 0,0,0
6,4,0 5,3,1 4,2,2 4,2,4 2,2,4 1,1,3 0,0,2
6,2,0 5,1,1* 5,1,3 5,1,5* 3,1,5 1,1,5* 0,0,4
6,0,0 6,0,2 6,0,4 6,0,6 2,0,6 4,0,6 0,0,6
Except...
I won't do this and instead will make the HWs roughly octagonal and rotate it 22.5° so that no player is in a corner.
Still too hard? Your name is zoid?
Never mind how. Near your HW, planets will have great habs and as you get futher away from your HW, the habs of planets will get steadily worse. The planets roughly in the middle of the galaxy will roughly have all 3 habs centered. You won't get stuck in a corner. (Sorry zoid, you know we luff you )
My personal hosting disclaimer:
Rolling back turns is BAD. If you need a pause, ask for one. Three consecutive unexplained missed turns will result in being sent an inquiry email, a fourth (explained or not) missed turn will result in being set to inactive and a replacement being sought if appropriate.
If you password your game files(arguably unnecessary now on AH), you MUST keep me informed of your current password. Failure to do so will result in your race being set to Dead/Banned until an appropiate password is forthcoming. With AH as it is, my preference is to not use a password...and I don't.
[Updated on: Mon, 28 July 2008 17:39] Report message to a moderator
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Re: Home High Ground |
Mon, 28 July 2008 05:39 |
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This looks interesting.
How would I test a race design tho? I haven't done anything with the Host Editor & am not inclined to muck about with it a lot atm.
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Re: Home High Ground |
Mon, 28 July 2008 17:32 |
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AlexTheGreat wrote on Mon, 28 July 2008 21:39 | How would I test a race design tho? I haven't done anything with the Host Editor & am not inclined to muck about with it a lot atm.
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That could be difficult I agree...after pm-ing with theiflord, I suspect that SHE has an issue with single player games, and your can't resonably change the habs of the AI races. I'll have a play and see if I can write a "test" script this week.
Soobie wrote on Tue, 29 July 2008 00:53 | What do you mean by soaking up the points? Doesn't it vary depending on if the habs are left or right edged?
| It does, but the difference is only ~50 points. The points above were calculated for the left "expensive" edge.
Another issue has been noted, that people can't send me race files until I assign edges, so... submit race files for LLL and I'll move them as needed.
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Re: Home High Ground |
Mon, 28 July 2008 23:57 |
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BTW it would help if players included the following line with thier race file(with the appropriate substitutions of course)
Player1=YourName,email@address.goes.here,My Race Name
(note there is no space in YourName)
Players so far:
Simon
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Re: Home High Ground |
Wed, 30 July 2008 18:58 |
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AlexTheGreat wrote on Thu, 31 July 2008 01:13 | The extra points from R shifting habs won't matter will it? Since only 50 leftover points are assigned the difference between say 300 (LLL) & 348 (RRR) is mute.
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I toyed with not showing those points, and probably shouldn't have.
The points you need to leave are the rounded, unbracketed numbers. You can safely ignore the numbers in brackets.
To explain what the brackets numbers *are* ...they are the RW points that were available when I shifted all three habs LEFT and shrunk to 1/2 the hab range with a otherwise non-edited humanoid race(ie all I had changed was the PRT and habs).
[Updated on: Wed, 30 July 2008 18:59] Report message to a moderator
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Re: Home High Ground |
Fri, 29 August 2008 21:53 |
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GreyMatter wrote on Sat, 30 August 2008 12:35 | Gible is there a way to ressurect old "pirates" setup game sometime ? Or there is not enought crew at the moment ?
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Ressurecting the setup wouldn't be a problem, but I couldn't run it for lack of time. This game (or any other 'normal' game) I can manage since they largely run themselves.
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Re: Home High Ground |
Mon, 22 September 2008 20:20 |
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Two. (assuming I still have the first one.)
Edit: +Coyote
[Updated on: Mon, 22 September 2008 20:35] Report message to a moderator
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Re: Home High Ground |
Mon, 22 September 2008 20:39 |
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This could take a while to start I guess... which is okay with me, really. I'm patient.
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Re: Home High Ground |
Wed, 24 September 2008 16:51 |
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iztok wrote on Tue, 23 September 2008 23:15 | Hi!
If I'd play in this game I'd pick JoaT, and I'd not pick under ANY condition the HE.
The reason is simple. With these settings all players will get exactly the same amount of habitable planets, but these planets will be for a JoaT 20% better, and for a HE 50% worse.
For a more fair game I'd propose you to simply ban HE and make JoaT's "penality" higher.
BR, Iztok
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I agree with this in part... How about HE with 50 points left over, and Joat with 400? A 250 point advantage for HE might make them somewhat competitive, assuming they use it to, you know, hyper-expand.
[Updated on: Wed, 24 September 2008 16:52] Report message to a moderator
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Re: Home High Ground |
Thu, 25 September 2008 17:42 |
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iztok wrote on Wed, 24 September 2008 18:15 | Hi!
If I'd play in this game I'd pick JoaT, and I'd not pick under ANY condition the HE.
The reason is simple. With these settings all players will get exactly the same amount of habitable planets, but these planets will be for a JoaT 20% better, and for a HE 50% worse.
For a more fair game I'd propose you to simply ban HE and make JoaT's "penality" higher.
BR, Iztok
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I can see you point about JoaT, but I'm not convince about HE. At most I would reduce the HE penalty. I was able to make a "max" hab TT HG HE by reducing the growth to 9%(18%)...which mostly just shows how much the next 4 clicks of growth gain you...but the point being, given that other races will be even more constrained hab-wise, how much of a reduced penalty should they have?
Ive also tried my hand at playing a variant of CC's -f HE with a mere 15%(30%) growth and found it to be obscenely fast to the point where unless I reduced the growth, there was no way I couldget the tech and ships built fast enough to keep to the 25% HW hold point, and had difficulty building the ships fast enough to "get back" to the 25% hold and keep it there for all planets(even for awhile).
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