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Game Concept: Clusters Mon, 04 August 2008 05:08 Go to next message
beanspoon is currently offline beanspoon

 
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Registered: June 2008
This will have to be a huge map. The planets would be split into 5 clusters of reasonably close stars. The clusters should be arranged so that there is a large gap betweeen them (say 3-4 years at warp 10?) Each cluster has two or three players in it.

The victory conditions for this game are that a player must control 4 of the 5 clusters. To control a cluster, there must be no enemy colonies within that cluster.

This means that you don't have to be the only player left in a cluster to claim it, and you only essentially need one colony in a cluster. This will add quite a twist to the diplomacy though, becuase while you want your allies to help you control clusters to win the game, you don't want them claiming 4 clusters and winning before you. Alliances will be unstable, and the player closest to victory will probably suddenly find themselves with no friends...

This should be an interesting game, as it is the equivalent of having forts. Once a cluster is yours, you have a defensive advantage, but you must hold off invaders from other clusters, while trying to gain control of the other clusters.

Anyone interested? How many planets do you think we could fit in a cluster?



The goat whats YOU.

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Re: Game Concept: Clusters Mon, 04 August 2008 06:11 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
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Is allied victory possible? It seems quite likely that with that setup you'd get two or more players (allied to each other and with all other players set to enemy) achieving the victory condition simultaneously.

Also, how would the victory condition be checked? Any check mechanism I can think of would be a pain to perform frequently (basically a NTP would have to check all players' turns).

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Re: Game Concept: Clusters Mon, 04 August 2008 10:52 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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Adacore wrote on Mon, 04 August 2008 05:11


Also, how would the victory condition be checked? Any check mechanism I can think of would be a pain to perform frequently (basically a NTP would have to check all players' turns).


I think the check could be automated with a fairly simple modification of the sample script included with StarsHostEditor. You'd need the .xy and the current .hst to run the check.



What we need's a few good taters.

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Re: Game Concept: Clusters Tue, 05 August 2008 05:17 Go to previous messageGo to next message
beanspoon is currently offline beanspoon

 
Chief Warrant Officer 3

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Registered: June 2008
skoormit wrote on Mon, 04 August 2008 10:52

Adacore wrote on Mon, 04 August 2008 05:11


Also, how would the victory condition be checked? Any check mechanism I can think of would be a pain to perform frequently (basically a NTP would have to check all players' turns).


I think the check could be automated with a fairly simple modification of the sample script included with StarsHostEditor. You'd need the .xy and the current .hst to run the check.



Easier than that! You don't need to check. You post on the private forum for that you think you've won with the four clusters you think you own, and unless one of your enemies can challenge that, and say they have a colony in one of the clusters, you have won!



The goat whats YOU.

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Re: Game Concept: Clusters Sun, 26 October 2008 06:00 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Problem: How do you stop people invalidating the victory condition by declaring war when the 4th cluster is attained?

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Re: Game Concept: Clusters Sun, 26 October 2008 14:49 Go to previous message
Mynd is currently offline Mynd

 
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Messages: 35
Registered: June 2008

You must have performed military action (being in a current state of warfare) against the potentially winning player by the turn that the 4th cluster is claimed (thus invalidating that claim). Declaration of war before the turn in question is also valid, but in a disputed situation, military action should be the deciding factor.

Quite frankly, it's highly doubtful such a situation would occur. You would want to dis-alliance yourself from the other person once they attained control of 3 clusters.

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