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Game concept: Colonization! Fri, 01 August 2008 23:52 Go to next message
Factor is currently offline Factor

 
Chief Petty Officer

Messages: 80
Registered: April 2004
Location: Vancouver
Another Civ concept.

Map:
Huge universe
a large gap of interstellar space divides two galaxies apart (think of two giant continental clusters of stars). players are divided into groups of two, one as mother country and other as colonial expedition team. (colonial expedition players must have con for expensive and start at 3)

Game setup and rules
at beinning of the game, all colonial players have 5 turns to build as many ships as they can and carry as many colonist to new galaxy abandoning their old planet. tehy may discuss with mother country to decide on ONE planet as destination.

Mother country
Mother countries will play on their half of the map as if it is a medium sized map and may not send ships into the intergalactic space for the first 50 turns.

Colonial players
Colonial players may be called by their mother country for resources later on in the game. Tehy may request units from home (usually higher tech). no colonists and colonizations hips from the mother country is allowed in the new galaxy, until after the the colony has declared independence.
[tribute and taxation will be decided. as it is meant to be an incentive for colonizations to declare independence]

Declaring Independence:
when the colony attains tech 14, in any of the tech fields, he may choose to declare independence. when colony AVERAGE tech attains 16, it will automatically declare independence (Victory conditions will show). After that, colony will have to fight off a fleet from the mother country (minimum size will be decided)


how do you think the game would go?

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Re: Game concept: Colonization! Sun, 03 August 2008 22:55 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
A few questions:
- How do you know what planets are going to be habitable for the initial colonisation mission to the 'new world' when they have to choose their new home?
- Would the mother and colony races be forced to have the same hab? The same complete race design? How would this work - would the race be designed by both players, or by the 'mother' player? Or perhaps race designs supplied by the host? I can see possible problems with the colonies wanting race designs markedly different from those preferred by the mothers.
- When a colony race declares independance, this only relates to its own mother race, correct? What happens if a colony race is crippled by the other colonies so it takes far longer to reach tech 14? What if it's destroyed?
- While colonisation is banned for the mother race, you say nothing about pop transport and military ships - could the mothers not simply invade, rather than colonising? What's to stop them from simply having a huge high-tech fleet sitting in the new world ready to blast everything to bits as soon as the colony hits tech 14?

I think it could work, but would need careful balancing. It would be very interesting to see how things would play out, given you'd almost certainly get at least one of both the mother and the colony races basically out of the game by the time independance is declared.

In order to make the colonies competetive with the mother countries you'd need to make the new world significantly larger than the old (I'm not sure by how much, but enough to cancel out the huge advantage the mother countries get from (a) having a HW with 100% and minimum 30 min concs and (b) having several years buildup before the colonies even get to start their empire (on a sub-100% planet with no starbase and probably less pop).

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Re: Game concept: Colonization! Mon, 04 August 2008 18:48 Go to previous message
Factor is currently offline Factor

 
Chief Petty Officer

Messages: 80
Registered: April 2004
Location: Vancouver
Adacore wrote on Sun, 03 August 2008 19:55

A few questions:
- How do you know what planets are going to be habitable for the initial colonisation mission to the 'new world' when they have to choose their new home?

the colonies better make scouts during their first year.

Adacore wrote on Sun, 03 August 2008 19:55


- Would the mother and colony races be forced to have the same hab? The same complete race design? How would this work - would the race be designed by both players, or by the 'mother' player? Or perhaps race designs supplied by the host? I can see possible problems with the colonies wanting race designs markedly different from those preferred by the mothers.


i havent thought of the pros and cons of both methods, but historically colonies inherit the mother country's culture. so they have to decide toghetr on their habs (maybe PRT and LRT, but that's going to be cruel) and deviate a little on their resource and tech.

Adacore wrote on Sun, 03 August 2008 19:55


- When a colony race declares independance, this only relates to its own mother race, correct? What happens if a colony race is crippled by the other colonies so it takes far longer to reach tech 14? What if it's destroyed?


declaration of independence only relates to the mother race as they will be loosing tributes (in the form of mineral or chaffs). If it is crippled, then the race should have their fingers crossed and hope that their mother race has ships to spare.
If it is destroyed, then the team can say good bye at getting a victory in the new world. but the mother can still focus on getting a victory in the old world.

declaration of independence is optional at tech 14 but mandiatory when average tech of colony is at tech 16. some colonies might want to declare independence early for stragetic reasons.
Eg. mother is fighitng a big war with an old world counry and sending less Iron tribute to mother coutnry would mean mother country fleet woudl be delayed by many more years or lower tech.


Adacore wrote on Sun, 03 August 2008 19:55


- While colonisation is banned for the mother race, you say nothing about pop transport and military ships - could the mothers not simply invade, rather than colonising? What's to stop them from simply having a huge high-tech fleet sitting in the new world ready to blast everything to bits as soon as the colony hits tech 14?


i did mention that mothers cannot send ships with colonist in the new world.
the mother CAN have ships waiting outside the new world. but it would be very costly as they will be fighitng a war in the old world.


Adacore wrote on Sun, 03 August 2008 19:55


I think it could work, but would need careful balancing. It would be very interesting to see how things would play out, given you'd almost certainly get at least one of both the mother and the colony races basically out of the game by the time independance is declared.


I agree, a lot of balancing is needed (probably with a SS pirate races who might be biased in attacking tribute ships of the leader.)


Adacore wrote on Sun, 03 August 2008 19:55


In order to make the colonies competetive with the mother countries you'd need to make the new world significantly larger than the old (I'm not sure by how much, but enough to cancel out the huge advantage the mother countries get from (a) having a HW with 100% and minimum 30 min concs and (b) having several years buildup before the colonies even get to start their empire (on a sub-100% planet with no starbase and probably less pop).

thats a good idea, it is historically true as well, north america is many times bigger than Europe
...



[Updated on: Wed, 06 August 2008 22:38]

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