Ground Combat |
Tue, 29 July 2008 04:35 |
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I always thought that the defender had the advantage but I think I must be wrong about that.
I recall in an early game being surprised that my base didn't get completed but I didn't know why. I knew that my enemy was going to drop pop at wp0 so I calculated how many res I had left to deploy a base &, just to be "sure" calculated my pop loss at 1:1.
Since then I've always allowed a 10% margin when doing that calc but that isn't accurate.
In my duel with CCMaster I'm -f & I'd just lost my base. I calculated that CC had 237K pop to drop at wp0 & res at that planet was 594: 594 - 237 = 357 so I built a base worth 322 (allowing my 10% margin) & that worked out OK but the actual # res I had turned out to be 333.
I'm sure some of you guys know why & I know I'm being lazy but, rather than searching for the reason, could ya tell me? I hate it when I don't know my EXACT expectations.
BTW those extra 11 res would've allowed be to add 2 more Jihads & increased my chances from about 60% to around 75% so it doesn't sound like much but a handful of res can make a big difference.
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Re: Ground Combat |
Tue, 29 July 2008 08:12 |
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Adacore | | Chief Warrant Officer 2 | Messages: 156
Registered: February 2005 Location: Shanghai | |
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The WM and IS bonuses are considerably more than that. 150% for WM on attack (for 165% total) and 200% for IS on defense (so vs IS most races have an effective attack multiplier of 55%, WM have 82.5%), at least according to the articles on starsfaq.
[Updated on: Tue, 29 July 2008 08:13] Report message to a moderator
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Re: Ground Combat |
Wed, 30 July 2008 19:23 |
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[email | m.a@stars[/email] wrote on Wed, 30 July 2008 15:19]So, to summarize, my memory wasn't exact (I need to play more War Mongers) and Alex needs to play less Inner Strength.
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Once is too many? I've tried to play a different PRT every game so far - not looking forward to it when PP comes by tho
m.a@stars wrote on Wed, 30 July 2008 15:22 |
neilhoward wrote on Tue, 29 July 2008 22:33 |
iztok wrote on Tue, 29 July 2008 18:30 | If you calculate the costs of an item to the last digit an put the item in the production queue with exactly the right output, you'll (most of the time) NOT get it finished in the next turn . It will be in queue, built to 9x%.
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Why is that?
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From what I've seen:
you don't know exactly how much pop there is in alien planets.
there are rounding errors too in the production queue.
Murphy's law.
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I've always suspected that tech advances had an effect but it's just an observation from the few times it has affected me. It could be when you pick up a tech level thru exchange? Yes I know, that should reduce the cost of ships in the Q if the tech advance happens first (wp0 pop-drop & scrapping) but ...
IIRC it's always been a base that was incomplete in my case. Anyone seen it happen with ships?
[Updated on: Wed, 30 July 2008 19:54] Report message to a moderator
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Re: Fuel usage (Re: Ground Combat) |
Wed, 06 August 2008 04:09 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Micha wrote on Tue, 05 August 2008 22:19 | And you would be nuts if you did otherwise!
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Of course, but every little optimization helps, particularly in multi-hop trips, or whenever you travel the max distance allowed per your speed, where Stars! fuel usage display is *always* notoriously wrong.
Quote: | I can't imagine verifying each and every travel my ships make with an extra calculation!
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You don't usually need to. Stars! mostly errs on the side of caution, i.e. it says more fuel will be used than is actually used.
But LEit was worried about rounding issues. Far as I know, these don't happen in the way fuel is actually used, but only in the way usage is displayed/predicted. And for actual fuel usage my math is exact.
[Updated on: Wed, 06 August 2008 04:12]
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: Fuel usage (Re: Ground Combat) |
Thu, 07 August 2008 22:11 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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I only see it when squeezing 163.6LY out of two years of w9.
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