Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » Heavenly Hell.
Re: Heavenly Hell. Tue, 22 July 2008 14:11 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Well, as long as the game isn't yet started, a few more RW points cannot hurt. Can they? Rolling Eyes


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Heavenly Hell. Wed, 23 July 2008 09:38 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

m.a@stars wrote on Wed, 23 July 2008 04:11

Well, as long as the game isn't yet started, a few more RW points cannot hurt. Can they? Rolling Eyes


The more the merrier Very Happy

Sulpholobus.

Report message to a moderator

Re: Heavenly Hell. Wed, 23 July 2008 09:53 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
I'm probably imagining it, but I assumed the offsetting idea was brought up and dismissed for giving too many RW points.

Report message to a moderator

Re: Heavenly Hell. Fri, 25 July 2008 09:03 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

Adacore wrote on Wed, 23 July 2008 23:53

I'm probably imagining it, but I assumed the offsetting idea was brought up and dismissed for giving too many RW points.


Folks are going to get heaps more RW's than usual anyway because they are going to select the minimum possible habsettings. (CA's can gain some extra points by ofsetting and still getting all 100% worlds. Others can too, but they will have to put in a little effort into terraforming. You get about 500+ to play with by doing this with centred habs. You get about 200 more points to play with by moving to the OWW settings.)

If we're getting so many extra RW's anyway, what's the problem with a few 100 more?

Sulpholobus.

Report message to a moderator

Re: Heavenly Hell. Mon, 28 July 2008 08:57 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Fair call ... although I'm not keen. I'll pm the players interested so far once I have my keyboard working properly again (hopefully tomorrow) Surprised

Hopefully 2 more players will raise there hands soon and this game will fire up Smile

Report message to a moderator

Re: Heavenly Hell. Tue, 29 July 2008 06:17 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
player list:

1. Dogthinkers
2. bigcanuknaz
3. joseph (?)
4. Sulpholobus
5. projectstupid
6. skoomit
7. AlexTheGreat
8. Thieflord (?)


[Updated on: Sun, 03 August 2008 11:59]

Report message to a moderator

Re: Heavenly Hell. Tue, 29 July 2008 12:24 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Count me in.


What we need's a few good taters.

Report message to a moderator

Re: Heavenly Hell. Tue, 29 July 2008 17:16 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Any chance you can give us a sample .xy to test with?


What we need's a few good taters.

Report message to a moderator

Re: Heavenly Hell. Wed, 30 July 2008 08:38 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
m.a@stars wrote on Fri, 18 July 2008 11:12

Adacore wrote on Fri, 18 July 2008 10:15

Does that allow you to change the race design?

Whoops, no. Sad

For that you'll need to create the universe from the command line, using a def file with seeds and all that.

But you would have to redo the entire "centre habs" again which is the problem so it seems.

Too bad PaulCr's utilities are off line ... with one of them you could change your race ... (never tested it myself though)
Hm, Captain Maim was working on something similar IIRC?

mch

Report message to a moderator

Re: Heavenly Hell. Thu, 31 July 2008 20:02 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
joseph wrote on Wed, 16 July 2008 11:05

Help and advice?

I am interested in this game
I downloaded the starshosteditor.vbs - so I could centre all habs for testbeds.
But it keeps saying "Index was outside the bounds of the array"
(except a couple of times - so I have done a single testbed).

Can anyone tell me how to get it to work reliably OR tell me how I can reuse a specific map/game (so when I do get it to work I can do many testbeds on the same map).
Cheers


I might join either this game or Home High Ground (if Gible can produce a script for the universe).

I have the same problem as does Joseph. The StarsHostEditor.vbs is:

set obj=createobject("AtlantisSoftware.StarsHostEditor" ;)
obj.load("heaven.hst")
for each Planet in obj.planets
planet.Temperature=50
planet.Gravity=50
planet.Radiation=50
next
obj.save ("heaven1.hst")
msgbox ("heaven1 Saved")

and the Windows Script host error window says:

Script: StarsHostEditor.vbs
Line: 2
Char: 1
Error: Index was outside the bounds of the array.
Code: 80131508
Source: StarsHostEditor

The script + heaven.hst, .m1-m8, & .xy are all in the same folder.

Help!

Report message to a moderator

Re: Heavenly Hell. Thu, 31 July 2008 22:05 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Quote:

I have the same problem as does Joseph. The StarsHostEditor.vbs is:

set obj=createobject("AtlantisSoftware.StarsHostEditor& quot Wink
obj.load("heaven.hst")
for each Planet in obj.planets
planet.Temperature=50
planet.Gravity=50
planet.Radiation=50
next
obj.save ("heaven1.hst")
msgbox ("heaven1 Saved")

and the Windows Script host error window says:

Script: StarsHostEditor.vbs
Line: 2
Char: 1
Error: Index was outside the bounds of the array.
Code: 80131508
Source: StarsHostEditor

The script + heaven.hst, .m1-m8, & .xy are all in the same folder.

Help!




The only way I've managed to reproduce that error is by using a non-stars file as heaven.xy. Could your heaven.xy be corrupted?



[Updated on: Thu, 31 July 2008 22:06]




What we need's a few good taters.

Report message to a moderator

Re: Heavenly Hell. Thu, 31 July 2008 23:56 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
skoormit wrote on Thu, 31 July 2008 22:05

The only way I've managed to reproduce that error is by using a non-stars file as heaven.xy. Could your heaven.xy be corrupted?




I don't even think the editor uses the .xy but, in any case, it's fine - stars loads it.

My O/S is good 'ol Win 2K but that should be OK.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 07:26 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

AlexTheGreat wrote on Fri, 01 August 2008 13:56

skoormit wrote on Thu, 31 July 2008 22:05

The only way I've managed to reproduce that error is by using a non-stars file as heaven.xy. Could your heaven.xy be corrupted?




I don't even think the editor uses the .xy but, in any case, it's fine - stars loads it.

My O/S is good 'ol Win 2K but that should be OK.




Mine is Vista.

S.H.E. doesn't work for me so I'm just imagining how races will play. I've got a couple of races in mind. Just need to know the final settings before I'm ready to submit a race.

Sulpholobus.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 09:12 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
AlexTheGreat wrote on Thu, 31 July 2008 22:56

skoormit wrote on Thu, 31 July 2008 22:05

The only way I've managed to reproduce that error is by using a non-stars file as heaven.xy. Could your heaven.xy be corrupted?




I don't even think the editor uses the .xy but, in any case, it's fine - stars loads it.

My O/S is good 'ol Win 2K but that should be OK.




If you remove the .xy from the directory (or just rename it), S.H.E will throw an error telling you it can't find the .xy. For that reason, I believe it is using the .xy.

I'm using Win XP, but as you say, that shouldn't be causing it.

Can you verify that S.H.E. works on other .hst files on your system?

Here's an idea: put the full path to the .hst in the .vbs, rather than just the file name (e.g. "c:\program files\stars\gamename.hst").



What we need's a few good taters.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 10:56 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
skoormit wrote on Fri, 01 August 2008 09:12

If you remove the .xy from the directory (or just rename it), S.H.E will throw an error telling you it can't find the .xy. For that reason, I believe it is using the .xy.

I'm using Win XP, but as you say, that shouldn't be causing it.

Can you verify that S.H.E. works on other .hst files on your system?

Here's an idea: put the full path to the .hst in the .vbs, rather than just the file name (e.g. "c:\program files\stars\gamename.hst").


S.H.E must check for existince of a full set of files then. I'm pretty sure nothing is dome to the .xy with the possible exception of copying it with a new name (eg. heaven1.xy).

Other .hst files exhibit the same error. Adding the full path also makes no difference.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 11:10 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
AlexTheGreat wrote on Fri, 01 August 2008 09:56


S.H.E must check for existince of a full set of files then. I'm pretty sure nothing is dome to the .xy with the possible exception of copying it with a new name (eg. heaven1.xy).

Other .hst files exhibit the same error. Adding the full path also makes no difference.



What version of Stars are you running?



What we need's a few good taters.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 11:10 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
SHE it does work, but limited success rate at best on my system
Gible has had some success, but ....

I did get it to work 1x using 2.6RC4 using 3 races, but have not been able to duplicate that.
Using 2.7RC3, I can get it to work, but only with std races.
Once you use the race wizard, then it crashes.
I also found that it (used RC3 for setup) always crashes when using 1 race only.

I have tried under Vista, and no luck there too.
I was wondering if it is a security issue within Vista settings...

Using the full path does work, so you can do either way.



The file does use the XY file from what I can tell.
When it does work, it will create a new hst and a new set of M files, but NOT the XY. Since the new game is saved under a new name, copy the XY to the new name format.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 11:11 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
AlexTheGreat wrote on Fri, 01 August 2008 09:56


S.H.E must check for existince of a full set of files then. I'm pretty sure nothing is dome to the .xy with the possible exception of copying it with a new name (eg. heaven1.xy).

Other .hst files exhibit the same error. Adding the full path also makes no difference.



Are you running any kind of file compression or encryption utility?



What we need's a few good taters.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 11:44 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
skoormit wrote on Fri, 01 August 2008 11:11

AlexTheGreat wrote on Fri, 01 August 2008 09:56


S.H.E must check for existince of a full set of files then. I'm pretty sure nothing is dome to the .xy with the possible exception of copying it with a new name (eg. heaven1.xy).

Other .hst files exhibit the same error. Adding the full path also makes no difference.



Are you running any kind of file compression or encryption utility?



Not on your life. I'm an experienced IT professional so I know that simplicity is king. I despair when I see people using a dozen utilities which mostly help very little.

I use 2.6jrc4. I also use 2.6jrc3 with my SeeAll mod (allows me to penscan an entire universe) when I'm doing 3rd party setup work. The same thing happens regardless.

I think Thieflord has played around a fair bit with SHE & he says that he has problems with SHE too so maybe my problem is unsolveable.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 11:54 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
AlexTheGreat wrote on Fri, 01 August 2008 10:44


I use 2.6jrc4. I also use 2.6jrc3 with my SeeAll mod (allows me to penscan an entire universe) when I'm doing 3rd party setup work. The same thing happens regardless.



I'm running 2.7jrc3 and have no problems whatsoever. Could that be the problem? Is the file structure different between the two?



What we need's a few good taters.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 12:10 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
Think I may have something here
Question for you guys?
Did you use the race wizard and do a race name change?
Try it with the default name.

It seems to work for me now.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 13:06 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
ThiefLord wrote on Fri, 01 August 2008 12:10

Think I may have something here
Question for you guys?
Did you use the race wizard and do a race name change?
Try it with the default name.

It seems to work for me now.


Do you mean default as in "Humanoid"?

I've also just discovered that SHE v0.1 works with the same .hst that fails in SHE v0.2. I have no idea what the changes between versions are tho.

Both jrc3 & jrc4 worked with SHE v0.1

The .xy file appears not to have been changed but the .m files have.





[Updated on: Fri, 01 August 2008 13:24]

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 13:32 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

Messages: 39
Registered: April 2008
I can get it to work by setting up a new game, but using the default humanoid race that comes with it (no changes).
Now trying to get it to work with the race wizard ...
Not had a repeatable success there yet.

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 18:41 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
I have the answer and it took a lot of testing.

What you do is create a new game.
Go to advanced (set it how you want).
In the player settings you choose
"Edit Race" - change the race to how you want it and save as stars.r1 (I didnt change the race name - might need more testing).
then change player 2 to the predefined humanoids and again edit race.
Save as stars.r1

save game.

At this point if you run the vb script it say "array" problem (like with any other type of changed races).

Open all players and click F9 (so they have all submitted their first turn).
Then run the VB script.

Hooray I can now test my races in happyness Razz

edit - if you are running a single player testbed (with AIs) you will have to submit the first turn and then the changes will take you back to 2401 - so I think you will be 1 year out - so the 2450 benchmark of 25K you should be reaching by 2449 (actually with all 100% worlds you should probably reach it a lot sooner but thats for other reasons)


[Updated on: Fri, 01 August 2008 18:44]




Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

Re: Heavenly Hell. Fri, 01 August 2008 19:58 Go to previous messageGo to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

assuming the norm for a sec, that the two human player race are to be different, why would you save them with the same race name? doesn't that result in both races being the same when the game is created?

Report message to a moderator

Previous Topic: Line of Supply / Fog of War II
Next Topic: The Hunt for Red October
Goto Forum:
  


Current Time: Sun Apr 28 18:46:54 EDT 2024