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Re: Annex or Vassalate an enemy |
Sun, 27 July 2008 08:15 |
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A honourable death is the least I can give to a worthy enemy.
[Updated on: Sun, 27 July 2008 08:15] Report message to a moderator
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Surrender or die! |
Mon, 28 July 2008 11:18 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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The real question is will the defeated surrender or fight to the end. As this is a game, and not reality, I'd fight to the bitter end unless I had great respect for the eneym and wanted them to win (and most likely some one else to lose) more then I wanted them to lose. Fighting to the end is faster, and at least you can hope to have some negative impact on down your enemy. Surrendering is a fair amount of work for something that isn't much fun.
To introduce surrendering into a game, you'd have to give it rules such as 10x score and be at war for 5 or more turns. And then when the surrender is forced, the winner gets the password and changes it, and the loser can no longer play. There should probably be a few turn delay, to simulate the difficulty of intergrating an alien race. And, maybe some one could pay (have more points left over, or say 20 points to defenses) for 'never surrender' LRT. All of this would take a non-playing host or a neutral party to manage.
- LEitReport message to a moderator
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Re: Surrender or die! |
Mon, 28 July 2008 12:32 |
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vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
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Getting a race to surrender and get incorporated into your empire really is not that difficult.
Very few players fight to the end, most at some point accept their defeat and simply drop from the game.
Yes, adding another race to your game play greatly increases the MM and other game time necessary to get your turn done. And the added complexity increases the chances that you will make a mistake. Such are the problems of empire.
Determining who the race surrenders to is really simple, the surrendering race surrenders to whomever the player wishes. So yes, there is a strong diplomacy aspect to this in that as you kick the race's ass you have to be likable enough for the player to surrender to you instead of the more normal dropping out of the game with no replacement.
Regarding rules to cover such play, I don't think that they are necessary. However, I have thought at times of hosting a game that included the following:
- No race may simply drop out, instead you must surrender your passwords and H file to another race as well as to a non-playing third party.
- Once the passwords have been surrendered they may never again be changed.
- The surrendering race may give the passwords to anyone else they want and may themselves continue to play if they wish.
The idea here is to better simulate empire building with all the complexities involved in incorporating other races, including the advantages of new exploitable territories and technologies and the disadvantages of rebellions. But there is no need to go to these lengths to have races surrender to and be incorporated into a growing empire.
[Updated on: Mon, 28 July 2008 12:33] Report message to a moderator
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Re: Surrender or die! |
Wed, 06 August 2008 04:57 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Adacore wrote on Mon, 04 August 2008 04:32 | it's easy enough to imagine a situation where you have four players, A and B, who are huge empires at war with each other; and C and D, two much smaller empires - if C defeats D, it's going to want any advantage it can get in order to try and become a third major player in the rest of the galaxy alongside A and B.
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You'd have trouble getting the D race to submit to you and not to one of the bigger guys, or even having the big guys leave you alone while you so conveniently become a major player.
Like many other things that can be done in Stars! Vassalage is not really meant to happen, even if it can be interesting at times. Would be fun seeing a comprehensive set of rules for it applied to some games.
And while we are at it, we could craft some rules for *capturing* ships in battle too.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: Surrender or die! |
Wed, 06 August 2008 09:22 |
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joseph | | Lt. Junior Grade | Messages: 440
Registered: May 2003 Location: Bristol | |
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Protectorate is more common than vassel.
After you have stomped all over someone they are normally not very responsive to helping you do it to someone else.
On the other hand lots of players will help you if you offer them protection from the player that has been stomping them (and even the opportunity for revenge).
Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"Report message to a moderator
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