Re: Octahedron |
Thu, 10 July 2008 02:35 |
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My e-mail is ok666(AT)tut(DOT)by.
Well, if i understood well, we have *dead* conditions like that:
- Player have less then 5 planets after year 2460.
- Player's HW is destroyed.
Player can continue to play, but he can't get points any more.
Killing "dead" player (after the "resurrection") will not affects GPs of another players.
[Updated on: Thu, 10 July 2008 02:37]
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Re: Octahedron |
Thu, 10 July 2008 04:11 |
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chaosknight wrote on Thu, 10 July 2008 02:35 | Well, if i understood well, we have *dead* conditions like that:
- Player have less then 5 planets after year 2460.
- Player's HW is destroyed.
Player can continue to play, but he can't get points any more.
Killing "dead" player (after the "resurrection") will not affects GPs of another players.
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What about races allied to a dead race? I assume they can also not get the point back that they lost because they failed to save their ally.
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Re: Octahedron |
Thu, 10 July 2008 05:03 |
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AlexTheGreat wrote on Thu, 10 July 2008 11:11 |
What about races allied to a dead race? I assume they can also not get the point back that they lost because they failed to save their ally.
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Exactly. Allies can't get GPs back that they lost, and Enemies can't loose GPs that they got, except for loosing another ally or death.
P.S. I've got game files, thank you.
[Updated on: Thu, 10 July 2008 06:55]
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Re: Octahedron |
Thu, 10 July 2008 11:08 |
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vmanuel | | Chief Warrant Officer 3 | Messages: 187
Registered: October 2004 Location: Dallas, TX USA | |
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chaosknight wrote on Thu, 10 July 2008 04:03 | Allies can't get GPs back that they lost, and Enemies can't loose GPs that they got, except for loosing another ally or death.
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Thanks for the clarification, Chaosknight. But it still begs the question: if I feel I've beaten my opponent to a pulp and he/she _should_ have less than 5 worlds, how then do I go about verifing this?
Do we have to call the host/referee whenever we feel we've beaten someone?
Honestly, this could be solved quickly by using Public Player Scores. I kind of missed out on that discussion - it's been a very busy campaign season. I see we had several people vote against it, but can we re-cast votes before the game goes live?
{Mod edit: fixed quotes}
[Updated on: Thu, 10 July 2008 11:14] by Moderator
Editor in Chief of the Kaynan Space News.
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Re: Octahedron |
Thu, 10 July 2008 20:04 |
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chaosknight wrote on Thu, 10 July 2008 11:47 | BTW, the "allies/enemies" map for every player will be placed on the game page. The player positions are not exactly corresponding the picture in my first post, so "teams" will be slightly changed.
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The HWs form a rough octagon but it was not really possible to make a perfect one because planet IDs cannot be changed. That means that if, for example, the HWs at opposite N/S points of the hexagon were planet #s 150 & 170 then the only way that they could be EXACTLY opposite would be if planets 150 & 170 were opposite & planets 151-169 formed a straight line between them. The relationships shown in the picture will be same won't they?
BTW, all HWs are 300-460ly apart & I also changed the position of almost 100 planets so that each quadrant of the universe contains exactly 72 planets.
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Re: Octahedron |
Thu, 10 July 2008 20:35 |
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Quite frankly, I doubt it'll make much difference that the HWs aren't in an exact octagon. So long as they're in roughly the right place, we can send scouts there to figure out what planet we need to pwnzor. Besides, a little bit of ambiguity never hurt anyone's strategies, right?
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Octahedron GAME SETUP |
Wed, 16 July 2008 00:54 |
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I sent the files to Ron about a week ago but up until now I've still only recieved the automatic acknowledgement.
Just thought I should keep you posted.
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Re: Octahedron GAME SETUP |
Fri, 18 July 2008 04:10 |
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The game has been set up & you can submit your first turn.
I will also shortly forward hosting details to Chaosknight & he will take over.
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Re: Octahedron GAME SETUP |
Fri, 18 July 2008 04:31 |
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Thank you! I've received Host login. We waiting until all players will post their turns, then i'll post here for thread closing.
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Re: Octahedron |
Sun, 20 July 2008 11:22 |
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All players posted theirs turns. First turn will be generated tomorrow. Game begins. Please, close the thread.
Good luck and thank you.
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