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Home » Stars! 2.6/7 » The Academy » Hab curves/tapering ends revisited. Yet again.
Hab curves/tapering ends revisited. Yet again. Fri, 11 July 2008 22:21 Go to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Have noticed that there is an ever so slight difference in the tapering ends for prop and temp.

If I set up a hab scheme with 1 in 3 hab with edged prop and then invert prop and temp (rad is unchanged) so that temp is edged I occassionally end up with 1 in 4 hab when it is edged temp.

I have no idea if that means prop tapers more or less than temp or even if it is enough data to be able to tell. Probably it is just a quirk in the maths that Stars! uses and the edges for temp and grav drop off at about the same rate.

Just an observation. Smile

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Re: Hab curves/tapering ends revisited. Yet again. Sun, 13 July 2008 00:15 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
When I was revisting Alan Kolaga's data on hab/mineral conc correlations, I was working with data from a vast number of planets. He had a macro set up to generate zillions of stars universes and grab the data from them, so I made my own data sets with most recent version of stars so I knew I was working with valid data.

Unfortunately I appear to have lost my copy of all this work, after a quick check through my files. Crying or Very Sad

But I must say that I don't *recall* noticing any difference between in the hab curves of prop or temp.

I'll try harder to find the files Confused

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Re: Hab curves/tapering ends revisited. Yet again. Mon, 14 July 2008 13:23 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
The hab that the race wizard reports and charges points for is not the same as what you find in the real game. There is some code that I think ConstB reverse engineered, and is in Freestars that shows how the hab is reported in the race wizard, and how it charges for it. There are some issues with the algorithm so it doesn't match reality. Also it gives more points for right shifting vs left shifting when there isn't any difference in odds of a world getting shifted high or low. I think they left it in because it tends to make more people pick right shifting, adding to the conflit they'll face, and giving an in game bonus to paying for left shifting.


- LEit

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