Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » Heavenly Hell.
Heavenly Hell. Tue, 24 June 2008 06:00 Go to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
OK, slightly modified from the Bar thread.

Preferably Intermediate or above. No beginners, please. If there are not enough players interested it won't run, and that's fine too Smile

Host is not playing.

Average of 30 stars per player. Density will be Dense BUT: Universe will be shaped into spokes with a centre hub/cluster of stars of approximately ~60 stars which shall be the equivalent density of Packed. One player per spoke. The arms of the spokes will feel like Normal. Player HWs will be situated somewhere reasonably fairly (ie: central-ish) in their spoke.

Habs on all planets will be centred.

Race MUST be CA. Player designs to taste. (Racial hab need not be centred).

Looking for 6+ players.

Beginner Max Min: Not checked
Slower Tech Advances: Not checked
Accelerated BBS Play: Checked
No Random Events: Not Checked
Computer Players Form Alliances: Undecided
Public Player Scores: Not Checked
Galaxy Clumping: Not Checked

Note the game name: Backstabbing is not considered unethical in this game and is not to be held against any player found to do so. Lying in diplomacy is also not to be considered unethical or held against a player in a future game. ((If there is a unanimous vote against, I will drop this, but I am not keen. There is nothing saying you are obliged to lie and diplomatically cheat.))

Usual cheats disclaimer: Chaff and split fleet OK, everything else banned.

Turns gen 3 days a week from the get go: M-W-F or Tu-Th-Sat, depending on a vote at commencement. Turns will auto gen for the first 20 turns if all players are in. If 2 or more players request, then after 2435 turns will drop to 2 turns a week. Requests for a pause for 1 turn will be considered fairly.

If any player misses 4 turns in a row then the game will go on hold while the host seeks a replacement. Where the host cannot find a replacement within 7 days, the player will be set to inactive. (If you are going to quit the game, please give the host warning and the opportunity to find a replacement player.)

Host will use common-sense when events occur outside the rules. For example, re-gens will usually only be agreed to when there is an issue with Autohost.

Alliances are OK, but no pre-game alliances. Team victory with a team of no more than 2 players is fine.

Victory is last team/player standing. As a last resort, victory goes to the player with the highest score at 2600.

Any interest? Smile

Report message to a moderator

Re: Heavenly Hell. Sat, 28 June 2008 03:00 Go to previous messageGo to next message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

Messages: 61
Registered: April 2007
Location: Russia, Europe

Hi
It will be beautiful galaxy picture, imho. I want to try CA without usual race limitations.

Report message to a moderator

Re: Heavenly Hell. Sat, 28 June 2008 03:11 Go to previous messageGo to next message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

Messages: 61
Registered: April 2007
Location: Russia, Europe

It will be more funny if all clusters planets have the same habs as HW of cluster owner.

Report message to a moderator

Re: Heavenly Hell. Mon, 30 June 2008 22:56 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

I might like to play. But the "all planets will have habs centered" is perhaps not a good fit for "all CA"

The net effect of all habs centered, is that you can choose centered narrow habs, and have all 100% worlds with no terraforming necessary. This removes, imho, most of the fun of building varied races, that would compete, and all of the reason for choosing CA.

With all habs centered, you would get all races relatively the same, and the close equivelant of 6 OOW's competing against each other with huge expansion room.

I would vote for normal hab distributions.

naz

Report message to a moderator

Re: Heavenly Hell. Tue, 01 July 2008 00:24 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
The basic concept of the game is all planets have habs centered. Dropping it would completely remove the point. I think you may be right with all-CA being unnecessarily restrictive though.

Report message to a moderator

Re: Heavenly Hell. Tue, 01 July 2008 06:10 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
bigcanuknaz wrote on Tue, 01 July 2008 12:26


I would vote for normal hab distributions.

naz

I'm against normal hab distribution: Your CA need not have habs centred. Think about it.

Adacore wrote on Tue, 01 July 2008 13:54

The basic concept of the game is all planets have habs centered. Dropping it would completely remove the point. I think you may be right with all-CA being unnecessarily restrictive though.

I'd be happy to remove the CA restriction but, once the econs start to beef up, I think it would still dominate given they would be playing without restriction.

Report message to a moderator

Re: Heavenly Hell. Wed, 02 July 2008 21:27 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
I think the issue with all habs centered and CA is that if your races habs are centered, whats the point of being a CA? The basic game parameters nullify the CA's major game advantage. If all worlds are 100%, all will be breeders... etc. Other things would become more important.

I think it sounds interesting and would be open to playing in it but have just started another game and cannot play more...

good luck!

whist

Report message to a moderator

Re: Heavenly Hell. Thu, 03 July 2008 11:49 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
I'm interested.

-Tim



What we need's a few good taters.

Report message to a moderator

Re: Heavenly Hell. Thu, 03 July 2008 12:31 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Shadow Whist wrote on Thu, 03 July 2008 03:27

whats the point of being a CA?

A devastating deterraforming attack? Twisted Evil

Now if only I could remember where I've stashed my good ole' CA monster... Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Heavenly Hell. Thu, 03 July 2008 12:53 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
It would be interesting to have a sample universe to testbed with. After all, all-habs-centered galaxies in the shape of a central "hub" + 6 spokes aren't easy to come by. Rolling Eyes

Also, why not "Public Player Scores"? Perhaps after 50 turns have passed? It would add some spice to the game, IMHO. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Heavenly Hell. Sun, 13 July 2008 00:28 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I reckon I might be up for this, but only if the all-CA restriction is dropped. It seems a boring thing to force on us. I can see why you might take CA in such a universe (terraforming attack + point mine of being able to offset your habs but still have all worlds 100%) but I think other races could come out strong too.

It's a shame the host isn't playing though, I like playing in games that contain Soobie, he's as chatty as I am in-game Very Happy

BTW, a rule stating you can't hold it against someone in a future game, if they lie/backstab in this one, is kinda meaningless Very Happy But I get your point - it's a no crying rule Crying or Very Sad


[Updated on: Sun, 13 July 2008 00:33]

Report message to a moderator

Re: Heavenly Hell. Sun, 13 July 2008 00:51 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Sadly, I really don't have time to play a full on game at the moment. A pity since I have a couple of race design concepts I want to try out. Sad

I'm happy to lift the CA only restriction, but it would be on the proviso of allowing unrestricted CA. CA would lose a fair chunk of it's usually advantages (innate and trading) and it would give good practice at targeting mining ships for others. Wink

JoaT would have the usual no NAS restriction.

I was going to edit the rules to remove the race restriction but it's been too long since I touched it and it's not allowing me to modify it. grrr

Going to start a list of interested players now. Given the change in rules to allow any race, so far the list comprises of 1 person Smile

Revised rules: Any race OK. JoaT has no NAS.

Any interest?

Report message to a moderator

Re: Heavenly Hell. Sun, 13 July 2008 00:54 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Possible player list:

1. Dogthinkers
2. bigcanuknaz
3. joseph (?)
4. Sulpholobus


[Updated on: Mon, 21 July 2008 17:28]

Report message to a moderator

Re: Heavenly Hell. Sun, 13 July 2008 04:46 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
Comparing CA to PP: CA have the advantage of being able to offset their hab, which gives them a total of 40 extra RW points. In addition to this, they get the orbital adjuster and retro bombs. PP have a RW cost 36 points lower than CA, giving the offset-CA a 4 point advantage. In addition, PP get two starting planets (a definite advantage when all planets are 100%) and their standard abilities related to flinging mass packets faster, further and more effectively.

I know which I'd go for.


(PS: I actually got the right thread this time!)

Report message to a moderator

Re: Heavenly Hell. Sun, 13 July 2008 05:28 Go to previous messageGo to next message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
All the PRTs become very interesting, imho.

Report message to a moderator

Re: Heavenly Hell. Sun, 13 July 2008 05:43 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
Agreed. (Although, as you pointed out in a PM, my maths was totally fubar in that post - just about everything I could get wrong, I did get wrong - got the PP points the wrong way around and overestimated the CA savings Laughing Embarassed )

I knew there was a reason I was going to use SD or IS for comparison, not PP. Then I thought "but PP has advantages which are easier to compare"...


[Updated on: Sun, 13 July 2008 05:43]

Report message to a moderator

Re: Heavenly Hell. Tue, 15 July 2008 08:18 Go to previous messageGo to next message
projectstupid is currently offline projectstupid

 
Petty Officer 2nd Class

Messages: 57
Registered: January 2008
I'm intrested

Report message to a moderator

Re: Heavenly Hell. Tue, 15 July 2008 14:25 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

With any race I am definitely in.

But if you fill up before 2 weeks go by, go ahead and start without me.

(I am away this Wed to 2weeks wed on vacation)
(July 16 to 30)

naz


[Updated on: Tue, 15 July 2008 14:26]

Report message to a moderator

Re: Heavenly Hell. Wed, 16 July 2008 11:05 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Help and advice?

I am interested in this game
I downloaded the starshosteditor.vbs - so I could centre all habs for testbeds.
But it keeps saying "Index was outside the bounds of the array"
(except a couple of times - so I have done a single testbed).

Can anyone tell me how to get it to work reliably OR tell me how I can reuse a specific map/game (so when I do get it to work I can do many testbeds on the same map).
Cheers



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

Re: Heavenly Hell. Wed, 16 July 2008 17:12 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

joseph wrote on Thu, 17 July 2008 03:05

Help and advice?

I am interested in this game
I downloaded the starshosteditor.vbs - so I could centre all habs for testbeds.
But it keeps saying "Index was outside the bounds of the array"
(except a couple of times - so I have done a single testbed).

Can anyone tell me how to get it to work reliably OR tell me how I can reuse a specific map/game (so when I do get it to work I can do many testbeds on the same map).
Cheers

paste the script you're using so we can assist in debugging

Report message to a moderator

Re: Heavenly Hell. Fri, 18 July 2008 03:57 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
joseph wrote on Wed, 16 July 2008 17:05

how I can reuse a specific map/game (so when I do get it to work I can do many testbeds on the same map).

You should back up the initial m & h files, then copy them back when you want to restart. Teleport



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Heavenly Hell. Fri, 18 July 2008 04:15 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
m.a@stars wrote on Fri, 18 July 2008 03:57

joseph wrote on Wed, 16 July 2008 17:05

how I can reuse a specific map/game (so when I do get it to work I can do many testbeds on the same map).

You should back up the initial m & h files, then copy them back when you want to restart. Teleport


Does that allow you to change the race design?

Report message to a moderator

Re: Heavenly Hell. Fri, 18 July 2008 05:12 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Adacore wrote on Fri, 18 July 2008 10:15

Does that allow you to change the race design?

Whoops, no. Sad

For that you'll need to create the universe from the command line, using a def file with seeds and all that.



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Heavenly Hell. Mon, 21 July 2008 09:54 Go to previous messageGo to next message
Sulpholobus is currently offline Sulpholobus

 
Petty Officer 1st Class

Messages: 62
Registered: December 2004
Location: Hotwater

Soobie wrote on Tue, 01 July 2008 20:10

bigcanuknaz wrote on Tue, 01 July 2008 12:26


I would vote for normal hab distributions.

naz

I'm against normal hab distribution: Your CA need not have habs centred. Think about it.

Adacore wrote on Tue, 01 July 2008 13:54

The basic concept of the game is all planets have habs centered. Dropping it would completely remove the point. I think you may be right with all-CA being unnecessarily restrictive though.

I'd be happy to remove the CA restriction but, once the econs start to beef up, I think it would still dominate given they would be playing without restriction.


If you are centering all the habs you could just as easily right shift all the habs to OWW settings. Everyone will then have lots of extra RW points to play with to develop their super race regardless of whether they are CA or not.

Sulpholobus.


[Updated on: Mon, 21 July 2008 09:56]

Report message to a moderator

Re: Heavenly Hell. Mon, 21 July 2008 17:25 Go to previous messageGo to previous message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Sulpholobus wrote on Mon, 21 July 2008 23:24

If you are centering all the habs you could just as easily right shift all the habs to OWW settings. Everyone will then have lots of extra RW points to play with to develop their super race regardless of whether they are CA or not.

Sulpholobus.
Interesting thought. Doesn't really adversely impact on PP or CA. But peeps are already working on races with centred habs and that alone does give plenty of points. Smile


[Updated on: Mon, 21 July 2008 17:26]

Report message to a moderator

Previous Topic: Line of Supply / Fog of War II
Next Topic: The Hunt for Red October
Goto Forum:
  


Current Time: Sun Apr 28 19:56:00 EDT 2024