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Armed ships - battle orders Wed, 02 July 2008 15:19 Go to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
From battle tests I have done recently result that "armed ships" in the meaning of battle orders are not only armed ships but also starbase. Maybe I am doing something wrong, but I cannot set orders so that my ships attack only enemy warships. I tried many combinations of battle orders, every time after elimination of enemy fleet my ships attacked starbase as well. My intension was to give orders to destroy enemy fleet staying out of the range of enemy starbase.

After 5 hours of tests I gave up Laughing

iojho



"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


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Re: Armed ships - battle orders Wed, 02 July 2008 17:59 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
iojho wrote on Wed, 02 July 2008 21:19

From battle tests I have done recently result that "armed ships" in the meaning of battle orders are not only armed ships but also starbase.

Yup, a starbase is considered an "armed ship", even when unarmed IIRC.

mch

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Re: Armed ships - battle orders Wed, 02 July 2008 22:18 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

Micha wrote on Wed, 02 July 2008 17:59


Yup, a starbase is considered an "armed ship", even when unarmed IIRC.

mch


yes, true, but *sometimes* it is possible through good battle testing and orders to get the desired effect.

I have on a few occasions used either min damage to self, and/or disengage(almost always), with missle ships (and sometimes one round of chaff, if I advance the 1st turn into SB range) to take out some slow beamers guarding a SB.

This works strategy wise, because the enemy thinks they don't need chaff or reinforcements because their beamers and SB will beat you (and they would if you had default battle orders)

It works like this:

1. You advance or stay put, and stay just outside SB range for your ships but inside the range of the SBs missles. The SB attacks your chaff. You put some missles into the advancing beamers. (sometimes using disengage against fast beamers, you need no chaff, because you go *back* first)

2. You back up, and pump some more missles into the beamers.

3. If the beamers are slow, you do it again.

4. By now, the remaining beamers are in range, and you pump in a few more missles, but the return volley only takes out your shields

5. you take out most of the remaining ships. Their remaining ships kill none of your ships, only damaging them a bit.

6. you kill the rest of their ships.

7. you might advance and retreat in and out of SB range once or twice, only taking damage, loosing no ships. (Hopefully you sized your fleet right, and this does not happen.)

8. You disengage.

It is a bit difficult to size the fleet properly for possible reinforcements. If you go to small, you loose to beamer ship reinforcements or especially chaff reinforcements. If you size the fleet too big, you advance into SB range too soon, and loose to the SB. It works best with big powerful SBs, slow enemy beamers, and just a handful of your missle ships that would be expendable.

naz

edit: typos, grammar


[Updated on: Wed, 02 July 2008 22:22]

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Re: Armed ships - battle orders Thu, 03 July 2008 11:12 Go to previous message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
iirc, this works because of the SB +1 range bonus. For example, if the base has R3 beams then they can strike at R4. Your ships will dance around R4 and further and the base will pepper them with fire while they can't fire back at the base, but they can fire at ships that close range.

If the warships had R4 torps or R5 missiles and the base has R3 beams only then the base will become a target.

Sounds like a tactic you could possibly use when you are in an 'all enemies' game and there are 3 players present and you want to keep the base alive for a player that is being attacked by a strong 'mutual' enemy.

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