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Re: Game Concept - Utopia |
Tue, 17 June 2008 13:00 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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AR would be somebodies breakfast.
Someone familiar with HE -f would probably do rather well given they could add some extra econ and metal to the usual equation. I'd be screaming for help if I saw one of them coming at me.
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Re: Game Concept - Utopia |
Wed, 18 June 2008 05:38 |
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joseph | | Lt. Junior Grade | Messages: 440
Registered: May 2003 Location: Bristol | |
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I suspect Scoobie was talking about playing like a -f HE not being a -f HE.
In fact I designed a race with HE 20%(40%) growth. With a bunch of good factories and mines and cheap con and weap.
Thing is the pop growth is so huge I cant keep the worlds down to a reasonable level - and I certainly dont have time to build factories.
The race will spread like a -f with docks and the ever spreading pop. Then the center worlds (basically more than 4 years travel from uncolonised worlds) will give up struggling to stay at 25% and will only then build factories.
Oh and if I ran this game I think medium normal (large if over 12 players) but Im happy to take suggestions.
[Updated on: Wed, 18 June 2008 05:39]
Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"Report message to a moderator
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Re: Game Concept - Utopia |
Wed, 18 June 2008 09:15 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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iztok wrote on Wed, 18 June 2008 17:45 |
Now imagine what would do to those narrow habs 11 Orbitall Adjusters in orbit, or an uncaught 2MT packet from a PP?
| Yes, that was the gist of my comments on CA and PP. But having said that, given that CA wouldn't have the pop growth advantage (and hence the econ advantage) the very fast starting races should be in a position to target a CA as/when/if they are able to unearth them pretty quickly. I can see CA madly rushing for +/-11 in one field then launching some pretty interesting early attacks.
joseph | said:
I suspect Scoobie was talking about playing like a -f HE not being a -f HE.
| Yes. Sorry: Sometimes I write too little. With those types of habs it's pretty tough to make a 15% (30%) HE as a -f. Perhaps have something like 3 cheap techs, 14/7/16~17/3g facs and maybe 11/3/16~17 mines. So, something of a mix between a HG, a -f and a QS. Even if you widen the habs a bit to counter the basic CA threat, you still have a pretty wicked econ (cost 8 facs?) so with that flex in hab and killer PGR I see HE more than any other race as the right race to field, if you have the time for it.
Adacore | said:
... in a larger or sparser one IT, IS or JoAT probably hold the upper hand.
| Yeah, as long as the HE player doesn't have a casual 5 hours a day to put in to the game, sure. I'll go a step further and predict that such a setting would be superb for IT and by rights they should outshine JoaT or IS. I see IT as the lazy man's race choice (as always). In a universe where every world is potentially a production world, growth will be so huge that only IT will be able to efficiently shift pop and mins.
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Re: Game Concept - Utopia |
Wed, 18 June 2008 11:26 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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Mid to late game IS who is overpopulating worlds (with a fleet in orbit of every world to make up the losses) can effectivly 'gate' population across their empire. You move in a ripple and in one turn you have 500k less pop here and 500k more pop across the empire. There are obviously lots of limitations and it's no where near as good as the ITs ability, but it comes fairly close. Other races can do a similar thing if they have freighters at every world, but that's unlikely.
- LEitReport message to a moderator
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