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Home » Stars! 2.6/7 » The Bar » Wild Knife fight II - Game commentary
Wild Knife fight II - Game commentary Tue, 08 April 2003 18:27 Go to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
vonKreedon wrote

I believe I was in the game that Micha just referred to. This was a "There can be only one" style of game. The behavior of other players in that game really screwed with my game play. Micha's race clearly started to pull away from all the rest of us, but if the right four or five of us had turned our combined focus on defeating Micha I believe we could have done so. I tried and I tried to convince the one race that we needed that his only hope of winning was to turn his focus, but for reasons that continue to escape me he refused to alter his focus from an irrelevant war to fighting Micha. It was very frusterating for me because I had worked myself into a situation in which I had a good chance of winning if everyone else also did their best to win, but since one or two races did not do their best to win I lost and Micha won. Crying or Very Sad

So, if the game says that only one can win, do your best to win. Try to stick to the letter of your agreements, but don't let that stop you from trying to win.


Real Life is an important factor.
Reasons were Real Life related like mentioned in my post. The game going on at a turn every 24h was a real pain, this is also an important factor in wanting to win or not. If you can't afford the time to win you look for something else in the game to have fun with. Like fighting out your own small vendettas and leaving the big guys alone.
I guess that the player that you needed to join your alliance didn't have enough time to coordinate attacks, not enough time to send mails back and forward ...
So maybe if the vote for 48h would have been yes than the game would have lasted longer ...

For who was in the game:


I started fighting the Archons because they were #1, and left the Culture and Lakinakem to fight their own war (no coordinated attacks between me and the Laks because of not enough time as mentioned above), they both seemed to like fighting eachother. And I needed the Lakinakem because I had expensive weapons. Of course once I had my AMP nubs in the air I didn't need him anymore for that but I was too busy fighting the Archons. And the Emerald Order was just too small to bother with.
Then the Laks lost their main battle fleet against the Culture, as I understood again because of the time pressure. He completely lost interest to continue, and especially all interest in fighting me ...
And since I just became a father I was not looking for another fight with the limited 24h, again RL restrictions. My empire was coming close over 1/3 of the universe and still growing very rapidly: Sad and Smile.

Still I'm surprised that you think you had a chance to win Wink. I had +300 nubs in the air. All beamer nubs because of the size of my empire I needed gate-able ships. I only just started to build arma nubs because I had just so much iron laying around doing nothing. Grin
They were ready to be send to your planets the moment you showed signs that you were about to attack me and/or when our NAP would end. And my planets were as ready as possible to withstand PP attacks. If the whole universe would have turned against me than the Nibelungen would have been my first target. I suspect you were #2? Maybe #3 ... And I guess you had plenty of minerals, a thing I was starting to lack, reason why you would be targetted first.
Also nobody else had nubs in 2497 while I had the tech in 2480. You might have had nub tech but you still needed to start building them while I had plenty of nubs to take out your worlds in a few years, especially in combination with my Hush-a-Booms, they allowed me to rip through Archon space without any delay. (Wonderfull toy!!)
Fotunate for me his habs were similar to mine and with my TT30 all his worlds were 100% in 1-2 years, they were all turned into breeders instantly and still I had trouble sending enough pop to operate all the factories and mines left intact Smile
He did evacuate most of his minerals, seemed like he was donating them to the Culture, that was the reason I just started to attack the Culture to claim what was mine.



Experimenting is an impor
...



[Updated on: Fri, 11 April 2003 04:35]

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Re: End Game Diplomacy and Backstabbing Tue, 08 April 2003 18:45 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
Hiya Micha - Yeah, Real Life is more important that Stars! life.

Regarding my position in WKF, I was second and I had a lot of minerals and I had full intel on your Nub designs and so had counter designed and begun to queue stash my designs so that you did not see me building up my forces. I had a firing plan to fire packets deep into your territory and then at the near planets. But, to quote Zeta-Jones in Chicago, I just couldn't do it alone. My diplomatic hope was that, since the Lak did not have any formal agreement with you they would start attacking you in conjuction with the Culture prior to the expiration of our NAP. Then I could packet you, and release my ships from my queues while you were occupied. My hopes were pretty much dashed at the point that the Lak lost their fleet to the Culture as there was no longer enough countervailing force in the galaxy.

Mind you, it is still unlikely that I would have won; all of my plans would have had to fall into place, but it was worth a shot and I was disappointed not the be able to take it. To give Micha due credit, I was stunned at his ability to push population out in both the numbers and over the distances that he did in that game.

Regarding experimenting; always, this was only the second time I had played PP, and the first time that it wasn't a gimmick. The first time was a small packed with five year gens in which the host failed to outlaw PP, people tended to disappear during the five year gens Twisted Evil


[Updated on: Tue, 08 April 2003 19:02]

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Re: End Game Diplomacy and Backstabbing Wed, 09 April 2003 11:13 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
vonKreedon wrote on Wed, 09 April 2003 00:45

Hiya Micha - Yeah, Real Life is more important that Stars! life.

Regarding my position in WKF, I was second and I had a lot of minerals and I had full intel on your Nub designs and so had counter designed and begun to queue stash my designs so that you did not see me building up my forces.

Laughing You sneaky devil!

Quote:

I had a firing plan to fire packets deep into your territory and then at the near planets.

That's what I expected you to do and the minerals would have been welcome. Wink
But I doubt if they would have been very effective against planets with full defenses and massdrivers ...

Quote:

But, to quote Zeta-Jones in Chicago, I just couldn't do it alone. My diplomatic hope was that, since the Lak did not have any formal agreement with you they would start attacking you in conjuction with the Culture prior to the expiration of our NAP. Then I could packet you, and release my ships from my queues while you were occupied. My hopes were pretty much dashed at the point that the Lak lost their fleet to the Culture as there was no longer enough countervailing force in the galaxy.

Mind you, it is still unlikely that I would have won; all of my plans would have had to fall into place, but it was worth a shot and I was disappointed not the be able to take it.

And to really kill me and to let another race come forward to claim victory the game would have lasted VERY long.
Remember I picked SD for the specific reason to inflict pain to anyone that would attack me. Twisted Evil The way things went now I actually didn't play like an SD at all Sad didn't have to open my box of tricks. Sad

Quote:

To give Micha due credit, I was stunned at his ability to push population out in both the numbers and over the distances that he did in that game.

Thank you. Grin It was indeed a huge move of pop from the East side all across the galaxy to the West. But with my TT30 (and rad immune) all worlds there became instant 100% breeders like mentioned before, very easy with factories intact.

Quote:

Regarding experimenting; always, this was only the second time I had played PP, and the first time that it wasn't a gimmick. The first time was a small packed with five year gens in which the host failed to outlaw PP, people tended to disappear during the five year gens Twisted Evil

Well, too bad we saw no real PP action, reading your post I think the game would have become even more interesting than I thought should we have continued. Grin

regards,
mch

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Re: End Game Diplomacy and Backstabbing Thu, 10 April 2003 02:58 Go to previous message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
Greetings, Micha;

As said Archons, I did try to continue to fight for a while - but a couple of mistakes on my part lost too much of my navy. That might not have mattered in the end, I was far enough away from nubian tech that I would have had to abandon all ship-building to reach it.

Once it was clear I had no hope of stopping the vile Dead Minds, I did pretty much switch over to research. I was hoping that by giving my minerals to the others (mostly the Culture) they could build up enough to slow you down. But when you started shipping in more bomber fleets and taking my systems out two and three at a time (damned Hush-a-Booms!) I just couldn't get the research done fast enough.

I had given the Culture weapon tech and was trying to get at least superlatanium to pass along, but I was still at Con 23 when we called the game.

My biggest mistake that game was not trusting the Culture enough. I kept too much force back at my gates in case they chose to pull out of our alliance while I was over-extended. Otherwise I would have been able to finish off the Order and the Laks quickly. Then I would have been right on top of you before you'd gotten nubians, and had a good chance of continuing on to a victory.

So perhaps it is possible to be too untrusting... the alliance treaty with the Culture did have a three-year or five-year escape clause, I forget which.

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