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Home » Stars! 2.6/7 » The Academy » Flagpost Colonizing
Flagpost Colonizing Tue, 03 June 2008 11:44 Go to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Is it generally considered worth it to make small "flagpost" colonies to stake a claim on good planets before your homeworld has enough pop available to send a real colonizing fleet? I was thinking that on the plus side, it establishes borders quickly, possibly avoiding a territory war, but it also just screams to be pop-dropped and spends resources building colony ships that could have been spent building up homeworld infrastructure.


"Thus spake the master programmer:
`When the program is being tested, it is too late to make design changes.'"

"In the beginning, there was nothing. And God said, 'Let there be Light.' And there was still nothing, but you could see a bit better."

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Re: Flagpost Colonizing Tue, 03 June 2008 12:42 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Well, ther are two schools of though on this. One is to get out there and get the planets you want, the other is to wait. There are advantages and drawbacks to both concepts.

Being pop dropped is one and goes hand in hand with the reduced HW infrastructure.

On the other side, many players will be reluctant to simply start dropping on colonies since it is very likely to produce a very early enemy right on their border. Genrally, they will probably start trying to make a border agreement.

What I like as the best early expansion strategy is to stake out and colonize the best farthest planets you can find and then get pop as fast as possible to them. Keep the planets closer to HW for later colonization. Granted, if I have a 70% or better world close to HW, I will colonize it probably as my first planet and as soon as I get 150k on HW I will start moving some small amounts of pop to that planet since it will be a very good breeder.

So, my advice is something in the middle that uses some of both strategies.

Ptolemy









Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Flagpost Colonizing Tue, 03 June 2008 12:51 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
If only all games could be like the testbed I ran over the weekend when I had five 80%+ planets within a year of the HW...

Although that's probably just begging to be forked by massive fleets, and thus really hard to defend.


[Updated on: Tue, 03 June 2008 12:52]

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Re: Flagpost Colonizing Tue, 03 June 2008 13:20 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Thanks, Ptolemy. I like the "outside-in" strategy - it reminds me of playing Civ-4 or something. That with some early DDs to make sure no one sneaks a colony inside the perimeter should do the trick.

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Re: Flagpost Colonizing Tue, 03 June 2008 13:48 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
If I see a small colony, I'll probably assume the player is not that good of a player, and is therefore a prime target. I've started wars before 2410 in two games when some one showed some bad decisions like that. The only regret I had was in one of the games another neighbor also made some bad decisions and because I was already involved in one war, I couldn't go to war with them... yet.


- LEit

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Re: Flagpost Colonizing Tue, 03 June 2008 13:56 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
I think the idea was to make decent size colonies, but start at the perimeter so you can stake out territory before you actually colonize everything in it.

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Re: Flagpost Colonizing Tue, 03 June 2008 17:25 Go to previous message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
Chiming in to agree that if I see planets with just a Santa Maria worth of pop I tend to assume that the player is meat and take the opportunity to colonize via pop drop since that both saves me the expense of a colonizer and might give me tech.

OTOH, I definitely ascribe to the outside-in strategy, but this IMO requires colonies capable of putting up OFs. So, all of my colonies tend to be a colonizer + at least one Priv worth of pop;e.g., 27,500+. Since my HW usually produces in the vicinity of 50,000 new pop a year very quickly I generally wait to hit that point and then start sending out one/two colonization packages a year to the best outside planets.

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