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Re: Line Of Supply / Fog of War Tue, 27 May 2008 04:14 Go to previous messageGo to next message
oldmetalhead is currently offline oldmetalhead

 
Petty Officer 3rd Class

Messages: 49
Registered: May 2007
Location: Troy, Ohio
Let the games begin! Very Happy


oldmetalhead

Old metalheads don't die, they just Sail Away.

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Re: race files go to... whom? Tue, 27 May 2008 04:15 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
To be sure, as I undestand, planetary scanners are allowed on non HW planets as well.


"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: race files go to... whom? Tue, 27 May 2008 04:22 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
Gible, you should get my race (via PM).

iojho



"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: race files go to... whom? Tue, 27 May 2008 04:45 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

iojho wrote on Tue, 27 May 2008 20:22

Gible, you should get my race (via PM).


Keep up dude...I already replied! Laughing (need your email address)

Also have files from:
oldmetalhead (need email)
Dashiva
ThiefLord (bad password)

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Re: race files go to... whom? Tue, 27 May 2008 15:50 Go to previous messageGo to next message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
iojho wrote on Tue, 27 May 2008 10:15

To be sure, as I undestand, planetary scanners are allowed on non HW planets as well.

Aaaarrghh. I hesitate to say: correct. But, my concern in that we will see players building them everywhere on reds, and that really isn't in the spirit of the game where it should be easier than normal to move close in secret. A (messy) rule could be "only on greens" or "starbase a prerequisite".

I know it is a little bit too late to change rules now, but with penetrating scanners on every planet there is not much frontier shirmishes to gather intel and deny the enemy some intel. Cloaks will of course reduce this a bit.

Any comments? (if you don't want to reveal you picked Elec cheap, I hope Gible would be willing to get anomynous comments)

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Re: race files go to... whom? Tue, 27 May 2008 17:39 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
perrindom wrote on Tue, 27 May 2008 21:50



Any comments?


Scanners on non HW planets should be banned IMO and I vote to implement this rule as it was in preliminary version of the game rules (hence my question).

Otherwise IMO it will be very easy to predict enemy moves beforehand to prepare defenses where it is needed and to drag warships. Attackers are even now on tough position due to no refueling, planetary scanners in defenders hands will make offensive actions almost imposible to undertake IMO. And we probably do not want it, at least I do not want Very Happy

iojho



"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: race files go to... whom? Tue, 27 May 2008 19:46 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

IM(NS)HO since you're allowing AR to have Ultra Stations for the pen scanners, it seems fair to allow planetary scanners on planets with a SB.

Have racefiles from:
Perrindom
oldmetalhead (need email)
Dashiva
ThiefLord
Iojho

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Re: race files go to... whom? Tue, 27 May 2008 21:39 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
iojho wrote on Tue, 27 May 2008 17:39


Scanners on non HW planets should be banned IMO and I vote to implement this rule as it was in preliminary version of the game rules (hence my question).

Otherwise IMO it will be very easy to predict enemy moves beforehand to prepare defenses where it is needed and to drag warships. Attackers are even now on tough position due to no refueling, planetary scanners in defenders hands will make offensive actions almost imposible to undertake IMO. And we probably do not want it, at least I do not want Very Happy

iojho



I'm not playing, and I'm a newb, so feel free to disagree, but with the no gates restriction, won't defenders have a tough time defending even if they get a couple of years' notice? I guess the big problem comes once you've got planetary long range pen-scan and it becomes hard to build up an attack fleet in secret, but with cloaking it shouldn't be too bad.

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Re: race files go to... whom? Tue, 27 May 2008 22:18 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
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Location: Berlin
Race file sent via email.

I've also asked micha wether he can do my first 2 turns in case the game starts before I am back on the 4th June. No problem if I miss the 3rd or 4th turns...

Per, gible, can you make sure that I AND micha get the game start notifications and password and both our email-addresses are entered in the host-interface?

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Re: race files go to... whom? Tue, 27 May 2008 22:20 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Adacore wrote on Wed, 28 May 2008 13:39

I'm not playing, and I'm a newb, so feel free to disagree, but with the no gates restriction, won't defenders have a tough time defending even if they get a couple of years' notice? I guess the big problem comes once you've got planetary long range pen-scan and it becomes hard to build up an attack fleet in secret, but with cloaking it shouldn't be too bad.


There are no gates in pacific that I know of...


...if I'm wrong, let me know so I can steal a pair. One beside my couch, the other by the fridge.Very Happy


Have racefiles from:
Perrindom
oldmetalhead (need email)
Dashiva
ThiefLord
Iojho
Altruist


[Updated on: Tue, 27 May 2008 22:22]

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Re: Line Of Supply / Fog of War Tue, 27 May 2008 23:02 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
That's what I meant - with no gates it will give a significant advantage to attack over defence in comparison to normal games as gathering a defending force quickly will be impossible, which counterbalances the loss of surprise if planetary scanners are allowed that people were talking about. Plus I think planetary scanners (radar stations) fit quite well with the pacific theme, although I don't know how advanced radar was in the pacific theatre.

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icon6.gif  Re: Line Of Supply / Fog of War Wed, 28 May 2008 00:29 Go to previous messageGo to next message
oldmetalhead is currently offline oldmetalhead

 
Petty Officer 3rd Class

Messages: 49
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Location: Troy, Ohio
I think we should go with Starbase Pre-req for Planetary scanners, but this is just my opinion. Surprised



oldmetalhead

Old metalheads don't die, they just Sail Away.

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Re: Line Of Supply / Fog of War Wed, 28 May 2008 02:40 Go to previous messageGo to next message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
As I wrote in the game intro: "you have to scout and 'read' the map well and to be a good tactictian several turns in advance of battle in order to do well"

With planetary scanners everywhere, we likely will not see any 'battleground preparation' like a scounting war which IMO has many fun and "argh" tactical operations that prepare the way and lead up to the final strike - or prevents it. Both sides have to scout and counter-scout.

It should be a tactical game/test of who is best see well ahead and plan and act accordingly.

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Re: Line Of Supply / Fog of War Wed, 28 May 2008 04:20 Go to previous messageGo to next message
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
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Note that attackers will not have gates either. Before an attack all ships need to be dragged into front line on engines which will take several turns. An attack will take additional 2-3 years, I assume, taking into account sparse universe and as a result extended distances between planets. IMO defenders will be able to undertake counter actions if warned early enough and X320 scanner is perfect for that purpose. In this game IMO X320 will be more useful for defenders than for attackers. Any offensive action due to no gates will have to be planed several years ahead and the situation is changing constantly. So in practice attackers cannot predict what forces defenders will have at the moment of an attack.

Anyway, why to ban penetrating scanners on ships when X320 scanner is allowed.

BTW, at WWII on Pacific allies possessed the radar that had a range of 50-100 km or so as far as I remember. At that time radar was used to detect incoming air armadas and to aim the naval artillery. Radar was of no significant from strategic point of view taking into account the large area of Pacific Ocean. Searches in Pacific Basin were usually conducted by means of planes.


[Updated on: Wed, 28 May 2008 04:21]




"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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Re: Line Of Supply / Fog of War Wed, 28 May 2008 05:19 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
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Yeah, for some reason I was going a little crazy and thought that ship scanners were banned (I think I'd probably been reading a game report from a no-scanners game). I agree, the more powerful (penetrating) planetary scanners might be a bit overly strong in this game, in that case, and the only way to outlaw them is to ban planetary scanners entirely (except at the HW).

[Updated on: Wed, 28 May 2008 05:21]

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planetary scanners Wed, 28 May 2008 07:48 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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Well, I was the one intitially suggesting to allow penetrating planetary scanners as a cookie for those who researched electroncis and to make it more worthwhile.

But I am completly fine with not allowing penetrating scanners or planetary scanners at all. Actually I'd even favour the simple rule:
* no planetary scanners except the one on the HW

It really gives the game another "scanning"-dimension.

What happens if somebody forgets about the rule and a planetary scanner is built? Harsh result: planet must be left to destroy the scanner, recolonization possible.

btw: We need a non-playing host who checks the m-files from time to time. I am not of the suspicious kind but as a host I made the experience that more than 2 rules and there is almost a garanty that somebody (hopefully not me) will forget about at least one rule during the game. Just think about your usual b17-bomber-design... before you have realized it you have built a dozen of them and only then realize... argh, it includes a fuel pod.

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Re: planetary scanners Wed, 28 May 2008 11:17 Go to previous messageGo to next message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
Altruist wrote on Wed, 28 May 2008 13:48

as a host I made the experience that more than 2 rules and there is almost a garanty that somebody...will forget about at least one rule during the game. Just think about your usual b17-bomber-design... before you have realized it you have built a dozen of them and only then realize... argh, it includes a fuel pod.

Someone knows how to auto-send ingame messages(reminders) every turn Laughing
___

So far there are support to limit planetary scanners.

I suggest we ban them completely, so you have to abandon your HW no later than 2410....just kidding.

Unless I hear strong opposition, I rule that "you cannot ever queue a planetary scanner", i.e. never build one, but may keep the one on your own HW.

I hope we can persuade someone from time to time to open each player and have a quick look at the scanner pane, should only take a couple of minutes. I will send out reminders, but should one forget, clearing the planet to remove the scanner must be done.

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Re: planetary scanners Wed, 28 May 2008 13:57 Go to previous messageGo to next message
ThiefLord is currently offline ThiefLord

 
Crewman 1st Class

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perrindom wrote on Wed, 28 May 2008 11:17



I hope we can persuade someone from time to time to open each player and have a quick look at the scanner pane, should only take a couple of minutes. I will send out reminders, but should one forget, clearing the planet to remove the scanner must be done.


Why are we doing this.
Will it make that much of a difference?
What happens if someone builds one?
What happens if I get a temp to fill my void while on vacation and he builds one?
The less rules the less complicated.
I recommend allowing planet scanners. Keep it simple.

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Re: planetary scanners Wed, 28 May 2008 18:10 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
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Location: Berlin
ThiefLord wrote on Wed, 28 May 2008 19:57

Why are we doing this.


As Per explained in his initial post because we want to create a game that stresses the problems of logistics/fuel and reconnaissance. Additionally we all will have a hard time with the inbuilt restriction of no more than 16 ship designs at the same time.

And so far I must say it seems to work. My test games were horrible.

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Re: Line Of Supply / Fog of War Wed, 28 May 2008 21:58 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
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Location: Shanghai
I could probably help check .m files if it's nothing more than just looking at them and comparing them to a set of rules every few days. Providing, of course, that you guys trust me (which you have no reason to, since this is something like my 5th post here).

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Re: planetary scanners Thu, 29 May 2008 01:46 Go to previous messageGo to next message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

Messages: 61
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ThiefLord wrote on Thu, 29 May 2008 04:57



The less rules the less complicated.
I recommend allowing planet scanners. Keep it simple.



A one of the two game conditions demand to forbid a penetrate scanners. It is not main problem. The lack of fuel is very big problem. And this limitations will make game enough complicated already. The limitation of planetary scanners is simpler rule. But we can change it like “the race can have a one planetary scanner only”. It is give some tactical advantage for the little price Smile
Now I vote for a one planetary scanner at HW.

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Re: planetary scanners Thu, 29 May 2008 01:57 Go to previous messageGo to next message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

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BTW, I have no experience with AR race. Have they planetary scanner?

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Re: Line Of Supply / Fog of War Thu, 29 May 2008 02:02 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
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Location: Shanghai
That's a good point - AR scanning is automatic, isn't it, you can't "not build" the scanner.

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Re: planetary scanners Thu, 29 May 2008 02:40 Go to previous messageGo to next message
perrindom is currently offline perrindom

 

Messages: 129
Registered: August 2005
Location: Denmark
ThiefLord wrote on Wed, 28 May 2008 19:57

perrindom wrote on Wed, 28 May 2008 11:17



I hope we can persuade someone from time to time to open each player and have a quick look at the scanner pane, should only take a couple of minutes. I will send out reminders, but should one forget, clearing the planet to remove the scanner must be done.


Why are we doing this.
Will it make that much of a difference?
What happens if someone builds one?
What happens if I get a temp to fill my void while on vacation and he builds one?
The less rules the less complicated.
I recommend allowing planet scanners. Keep it simple.


Yes, it will make a big difference. It completely nullifies the rule of no ship-borne pen-scanners and the banning of taking NAS, and it totally shifts the tactical advantage to the defender, and it also almost totally wrecks the idea that you must win the reconnaissance war to ever achieve numerical "superiority at the point" (or deny it to the attacker) because other rules prevent sudden force movement over large distances.

Reminders, honor, and good instructions to temps is all we can ask for. To clear a planet does not cost more rescources than the colonizer (no production lost when done right), large freighters for holding the pop you can reuse, so the burden for a mishap is bearable.

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Re: Line Of Supply / Fog of War Thu, 29 May 2008 02:42 Go to previous messageGo to previous message
Dashiva is currently offline Dashiva

 
Petty Officer 1st Class

Messages: 61
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Ya! I’ve suspect of this. Therefore, we must send AR out of game too.

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