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Home » Stars! 2.6/7 » New Game Announcements » Gunboat Diplomacy (well, not anymore...mostly standard game)
Gunboat Diplomacy (well, not anymore...mostly standard game) Sat, 24 May 2008 13:36 Go to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
To celebrate my first >30k by 2450 and get a chance to play against something with a brain for once, I'd like to see if I can get a fairly standard, relatively small-scale game going for me to play in (hopefully a host will be found). All skill levels are welcome (I don't mind being crushed).

As per the title, diplomacy would be allowed, but no verbal communication is allowed and all other players must be set to hostile. See if you can get your intentions across non-verbally.

The original restrictions on diplomacy have been deemed unfeasible, so here is another suggestion. Diplomacy would be standard (one ally at a time, all others must be set to hostile, no pregame alliances) except for:

  • To simulate SETI-like messages and translation-difficulties, at first only five words or less to each race (eg. "We come in peace" or "Stay out or die") could be sent per turn. Once two races have any ships in the same location, they would be able to talk unrestricted.
  • The only other restriction is NO TECH TRADING. In real-life, even allied countries don't share all of their latest military technology with one another. While a gradual osmosis of technology is expected amongst nations, there is no way to regulate tech trading easily, so I think it should just be banned.


The other rules (all subject to change by player suggestion):

  • Game type:

    • Medium, normal, distant galaxy <- EDIT: if we get a full 8 players, we'll make it dense <-EDIT OF EDIT: nevermind
    • Max 8 players; if less are available, the galaxy can be shrunk to a small, dense perhaps
    • AccBBS on, all others off
    • Victory conditions: Exceed second place score by 50%, at least 70 years must pass
    • Chaff+Split fleet ok, actual cheats not allowed
    • Turns on M-F until 2450, then M-W-F until 2470, then on Tuesdays and Thursdays. Turns may be delayed if at least two players request.

  • Race restrictions:

    • CA is nerfed in the following ways:

      • It must take both Mineral Alchemy and Ultimate Recycling
      • It may never use the Orbital Adjuster or Retrobomb
      • It must take Weapons expensive
      • If it is a +f race, its factory cost must be at least 10 and its mine cost at least 5
      • If it is a -f race, it must have a mine cost of at least 5, and must take LSP.

    • JoaT may not take NAS
    • All PRTs except for PP and AR must have at least 20 points left over (spent on anything except mineral concentrations), to give a small advantage to the worst and hardest to play (IMHO) PRTs.
    • I find things more interesting when habs overlap; it gives one a chance to colonize conquered worlds. Thus, all habs must include the center point (immunities are ok). However, one hab may not include the center if the other two are both either exactly centered or immune.
      [/list]
      [/list]

      [Updated on: Tue, 03 June 2008 07:10]




      "Thus spake the master programmer:
      `When the program is being tested, it is too late to make design changes.'"

      "In the beginning, there was nothing. And God said, 'Let there be Light.' And there was still nothing, but you could see a bit better."

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Re: Gunboat Diplomacy Mon, 26 May 2008 01:55 Go to previous messageGo to next message
Magic is currently offline Magic

 
Petty Officer 3rd Class

Messages: 44
Registered: November 2003
Location: Saint-Petersburg, Russia
Hello, I wanna play Smile

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Re: Gunboat Diplomacy Mon, 26 May 2008 10:28 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Hello, good to have someone on board.

I was debating whether to turn off random events. Do you think the awesomeness of the Mystery Trader is worth the possibility of someone getting an undue advantage from lucking out?

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Re: Gunboat Diplomacy Mon, 26 May 2008 10:36 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Chuckle,

In the first game I hosted (Tempest in a Teapot I) I had the luck to have my homeworld struck by comet... I lost 80% of the population on the planet and of course proceeded to lose the game... however, the game was good. (just not for me) Raining

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Re: Gunboat Diplomacy Mon, 26 May 2008 11:10 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Is it possible for me to host the game and play in it if the races are password-protected? If so, I could host and any penalties/regens or whatever could be done by vote....

Sorry, I haven't played multi before, so I'm not completely sure how everything works.

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Re: Gunboat Diplomacy Mon, 26 May 2008 14:56 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
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Location: Benque Viejo del Carmen, ...

Effluviant Walrus wrote on Mon, 26 May 2008 09:10

Is it possible for me to host the game and play in it if the races are password-protected? If so, I could host and any penalties/regens or whatever could be done by vote....

Sorry, I haven't played multi before, so I'm not completely sure how everything works.


Yes, of course... you just use a def file and pull in the racefiles...

However, race restrictions cannot be checked.


[Updated on: Mon, 26 May 2008 14:57]

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Re: Gunboat Diplomacy Mon, 26 May 2008 15:41 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
In that case I'll host if enough players show up. Diplomacy and race restrictions will just work on the honor system.

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Re: Gunboat Diplomacy Tue, 27 May 2008 16:26 Go to previous messageGo to next message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
Registered: March 2006
Location: Ithaca, NY, USA
I wouldn't mind volunteering to check the race files. I won't be playing, I have enough games running already now.

Cheers, Rolf.

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Re: Gunboat Diplomacy Tue, 27 May 2008 17:44 Go to previous messageGo to next message
Nike71 is currently offline Nike71

 
Crewman 3rd Class

Messages: 4
Registered: May 2008
Location: Belize City, Belize
I´d like to sign up!

For PRT´s that have to leave unused advantage points, should they be spent on defenses or anything goes? In my own limited experience I´ve found that defenses are the least wanted use for leftover points, might be wrong though...

Niclas

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Re: Gunboat Diplomacy Tue, 27 May 2008 19:28 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Nike - You can spend on anything except mineral concentrations.

Rolf - Thanks, I'll send them to you when we get enough players (if we don't get 8 by June 5th we'll just go with what we have and use a smaller galaxy)



"Thus spake the master programmer:
`When the program is being tested, it is too late to make design changes.'"

"In the beginning, there was nothing. And God said, 'Let there be Light.' And there was still nothing, but you could see a bit better."

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Re: Gunboat Diplomacy Wed, 28 May 2008 13:22 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Registered: October 2004
Location: Third star to the left
Effluviant Walrus wrote on Sat, 24 May 2008 19:36

As per the title, diplomacy would be allowed, but no verbal communication is allowed and all other players must be set to hostile. See if you can get your intentions across non-verbally.

I foresee a lot of creatively-named ship & starbase designs... oh, yes. Twisted Evil Rolling Eyes Cool



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Gunboat Diplomacy Wed, 28 May 2008 16:27 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Yeah, to clarify on ship/starbase names, you CANNOT directly address or mention another race a ship/starbase name, as that counts as verbal communication. So you CAN name things like "Border Post" for a scout marking a proposed border or "Merchant" for a scrap ship for tech trading, but you can't name them something like, "Race X, scouts = border" or "Want to tech trade?". Be creative.

[Updated on: Wed, 28 May 2008 16:27]

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Re: Gunboat Diplomacy Wed, 28 May 2008 19:26 Go to previous messageGo to next message
f7redrik is currently offline f7redrik

 
Crewman 3rd Class

Messages: 6
Registered: December 2002
Location: Malmö, Sweden
I would like to play:). Should CA be allowed to take TT?

Fredrik

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Re: Gunboat Diplomacy Wed, 28 May 2008 21:38 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
f7redrik - Good to have you on board. Taking MA and UR as well as leaving 20 points is an effective 152-point penalty for minimal benefits, so I think that plus the banning of the orbital adjuster is a big enough nerfing. You can take TT.

EDIT: Actually, I did some testing, and it still is a bit powerful. UR can actually be useful at points, and a -f CA can still afford a 1 in 3 hab and TT Confused. See the edited original post for new restrictions.


[Updated on: Wed, 28 May 2008 21:58]

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Re: Gunboat Diplomacy Thu, 29 May 2008 09:42 Go to previous messageGo to next message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
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Location: Ithaca, NY, USA
Effluviant Walrus wrote on Tue, 27 May 2008 19:28


Rolf - Thanks, I'll send them to you when we get enough players (if we don't get 8 by June 5th we'll just go with what we have and use a smaller galaxy)



OK, please use rolfverberg@gmail.com for the fastest response. I'm not always checking the forum daily.

Cheers, Rolf.

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Re: Gunboat Diplomacy Sat, 31 May 2008 04:37 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
ok, why not, I'm in! The lack of diplomacy irks me though.

As a note, I'm in favour of random events.

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Re: Gunboat Diplomacy Sat, 31 May 2008 07:32 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
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Location: New York, US
Ok now we have 5 players. woot!

Adacore - my intention with the diplomatic rules was that there would be a diplomatic situation, but it would always be tense; sort of like during the Cold War. For example: you send a line of "Border Post" scouts to propose a border w/ a neighbor. They send a line too. That could be a sign of agreement, or they could be spies for an immanent attack. Or suppose you find a really good 93% germ con 103 world near someone else's sphere of influence. You could send a colony fleet with escorts, trying to stake a claim, or you could send one without and name the fleet "ethnographer 1" or something, hoping they interpret it as a proposal to intersettle. I wanted Cuban Missile Crises and the like.

However, I'd rather have more people than my preferred rules; if people are really turned off by the gunboat diplomacy, maybe we could have a set date where verbal diplomacy becomes permissible? To simulate a breakthrough in translating alien language? Or if we could get someone to play an observer race to ensure fair play, we could have verbal communication allowed, but require players to have "embassies" (scouts) in another player's homeworld and wait a few years to translate their language before they could send messages...

What would you guys think about something like that? I just want something non-standard regarding diplomacy; I'm not particular as to what it is.

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Re: Gunboat Diplomacy Sat, 31 May 2008 11:01 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Effluviant Walrus wrote on Sat, 31 May 2008 13:32

... and name the fleet "ethnographer 1" or something, hoping they interpret it as a proposal to intersettle.

To be sure: you know people can't see your fleet names?
Nor your ship design names fro that matter, those only become known *after* a battle (except for the WM PRT)? (though the battle part is ok I guess Wink )

mch

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Re: Gunboat Diplomacy Sat, 31 May 2008 11:44 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Oh...I've only played against the AI before so I thought that I was seeing the actual fleet names and that the AI just didn't bother naming them. I guess with no fleet/ship names gunboat diplomacy is a bit unfeasible.

I'll put another closer-to-standard possible set of diplomacy rules in the original post. If it's not feasible, we'll just go to the standard 1-ally-at-a-time restriction.

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Re: Gunboat Diplomacy Sat, 31 May 2008 11:57 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
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If you want something non-standard the 'not until a certain date' thing might work, I guess. Perhaps 2020, but only once 'contacted' or something (perhaps earlier, I'm not sure, if it's much later than that then you'll probably have some all out wars going before anyone's even started talking borders) - you could make HW scouting a requirement, I suppose. The whole thing would have to be on the honour system, though, since there's no way of checking who's emailing who, but that's not too different from banning pre-game alliances and stuff, is it?

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Re: Gunboat Diplomacy Sat, 31 May 2008 12:07 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
What do you think of the edited restrictions? It wouldn't change that much from the norm, as even with only 5 words per year you can arrange the meeting of 2 scouts, but it would prevent races from making elaborate treaties and information exchanges on the first turn they encounter eachother.

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Re: Gunboat Diplomacy Sat, 31 May 2008 12:10 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
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I shall have to practice being pithy, although the 'ships in the same location' thing shouldn't take too long.

Related questions:

- Once you've made 'ship-to-ship' contact, can you keep messaging for the rest of the game, or do you need to maintain such contact (I assume it's just a one-time thing, but thought I'd check)
- Does it count if you have a ship orbiting a planet? Does it need a base, or is any colony ok?

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Re: Gunboat Diplomacy Sat, 31 May 2008 12:35 Go to previous messageGo to next message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Correct, contact is only required once. Ship-to-ship and ship-to-planet (doesn't need a base) contact are both valid.

[Updated on: Sat, 31 May 2008 12:35]

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Re: Gunboat Diplomacy Sat, 31 May 2008 14:09 Go to previous messageGo to next message
Adacore is currently offline Adacore

 
Chief Warrant Officer 2

Messages: 156
Registered: February 2005
Location: Shanghai
OK - question on the tech trading ban. Is giving ships with advanced tech/race-specific (or MT) hulls/items to allies allowed? I assume it is, so long as they're not designed to be scrapped in order to acquire the tech (which is impossible anyway for the race-specific stuff).

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Re: Gunboat Diplomacy Sat, 31 May 2008 14:25 Go to previous messageGo to previous message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
Yes, within reason. As this is all on the honor system anyway you can use your own discretion, but I'd say as a rule of thumb, don't give anything away that is more than one "tech generation" ahead of what the ally has access to. For example, if you have an ally using juggernauts and bear neutrinos, its fine to give him ships with doomsdays and gorilla delegators, but not armageddons or elephant hides.

Race specific items and MT parts are fine to gift regardless of tech level.

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