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Home » Stars! 2.6/7 » New Game Announcements » Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted
Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Wed, 09 April 2008 09:46 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
joseph wrote on Wed, 09 April 2008 13:46

Most game dont have a specific victory condition and end up being decided by general acclaim.
In a way this encourages drop outs as when you know that (barring miracles) you cant win you are unlikely to want to continue playing for another 50 odd years while 1st and second slug it out.

I hadn't put much thought to that positive effect. I hope you're right. Rolling Eyes

Quote:

The down side of victory conditions is that it can make for "fake" play where players dont get involved in war/expansion etc as they are instead concentrating on hitting the victory conditions.

It can also be annoying to have someone on the other side of the Galaxy hit the victory conditions when you are killing everyone you can reach but cant get to them.

My thoughts, exactly. That's why I'd like some VCs bumped up a bit. Dueling

Quote:

That said this is a total diplomacy game - so you should negotiate to get to them.

In my opinion this game was advertised with victory conditions - so it should stay that way.

Hm, yeah, there's that. I shall abide by the Victory Conditions and hope for the best. Whip

Quote:

What I would suggest is upping the % planets owned to 40% and insisting that it be one of the 4 victory conditions.
This would mean that only 2 players at most could at any one time be in a position to win. If you are the 2nd player and you let the other win well thats just your bad luck.

Wholeheartedly agree. Nod



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Wed, 09 April 2008 09:51 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
joseph wrote on Wed, 09 April 2008 13:55

A race with 3K+ per planet could just hit 4 victory conditions (9000 score, 150000res, 300 capital ships and tech 25 in 5 fields) without showing up too much on the global map (50-60 planets)

Yet another reason to bump up a bit the "Capships" requirement to, say, a couple thousand. Rolling Eyes

Diplomacy, war, CA monsters on the rampage, possibility of a sneaky win... what could possibly go wrong? Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Wed, 09 April 2008 10:26 Go to previous messageGo to next message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
Registered: March 2006
Location: Ithaca, NY, USA
A few days away and so much to read... Lots of discussion already. I'm still interested and in for sure. When and where do we send race files? I can't wait to mope up those CA's Smile

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Thu, 10 April 2008 06:26 Go to previous messageGo to next message
djf01 is currently offline djf01

 
Crewman 3rd Class

Messages: 8
Registered: February 2008
Location: Goulburn, Australia
Is there still room for another newbie in this game?

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Thu, 10 April 2008 06:57 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
djf01 wrote on Thu, 10 April 2008 12:26

Is there still room for another newbie in this game?


Strictly speaking, unfortunately not. We have the targeted ten players, provided they all submit their race files when we get round to starting, in a few days. If any of them withdraw, or don't submit files, you are welcome.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Thu, 10 April 2008 07:30 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
When to submit files: Micha, who is going to set up the game and keep the passwords in case of dropouts, is on holiday until Sunday. I don't suppose that the first thing he wants to do when he gets back is generate our game, but I'm still thinking that early next week is when we start. I'll get in touch with him on Monday, or maybe he'll report back here quicker.

Victory criteria: I really don't want to say you can't win without some minimum number of planets, so whether 30% or more, it's going to be possible, if difficult, to win without it. As to a sneak win - if you can fulfill four of those conditions without the others seeing that you're getting dangerous, good luck to you! (SS, maybe?) "Fake" play just to meet the conditions? I don't seem to understand this point. Is "real" play going all-out to eliminate the others, and any other style "fake"?
I agree that 300 cap ships is too few, but it's all that game generation allows. As it stands, it's some encouragement to see that you've reached at least one victory condition.
When I put up the OP, I knew that I was aiming for a game rather different from what a lot of people prefer. If any of you on mature consideration decide you would rather stay out, please leave now rather than after 50 years: wait for a better offer, or post one.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Thu, 10 April 2008 14:58 Go to previous messageGo to next message
Darkwyng is currently offline Darkwyng

 
Crewman 2nd Class

Messages: 15
Registered: April 2008
Hello,

I've finished designing my race, it's ready to smash all these nasty CAs. Smile
I'm very much looking forward to this game.

I don't mind which VCs we choose, I'll build up a large and nasty empire with more resources than sense. I'll be fine with any. I don't believe in sneak-winnings - it would be a real achievement, a real victory. There is no fake style.

That said, I believe that 30% of the Planets is an ENORMOUS AMOUNT! That is onehundredandninetytwo planets (192 planets). We only have 512 fleets, that empire can hardly be managed.

But as I said, any VCs are Ok for me.

Have fun,
Pim

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Thu, 10 April 2008 16:12 Go to previous messageGo to next message
Kettch is currently offline Kettch

 
Crewman 3rd Class

Messages: 8
Registered: April 2008
Location: Germany
Mine's as good as finished, as well.
I'm just thinking about some small tweaking, but I guess it's fine as it is.

Looking forward to see the difference between AI and Human players live and in color (even if it's just 16 colors Cool )

Oh and about VC I agree with Darkwyng. 30% is quite a bunch. Considering there are 10 players quarreling over the planets, getting and keeping 30% of them is quite a quest, IMO.

I don't care about the VC's very much, as I mostly play to earn some experience vs actual players (I still aim for winning, though, as it's not much use playing without being willed to win...)

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Thu, 10 April 2008 16:52 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Fake Play
- building ships that are not designed competitively (ie to fight and beat others) but are designed to hit the min requirements for a capital ship for the minimum cost.
- spending your resources on getting the tech to lvl 25 in all 4 fields rather than on ships (you only really need 2 at 25 for warfighting).

There are other kinds - normally involving cocooning your race in order to hit resource targets and thus beat people without fighting them.

Im not saying that fake play will be a problem in this game just that whenever you set victory targets you run the chance of people playing to hit the targets.

By the way - yes 192 planets does sound like plenty



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Thu, 10 April 2008 18:48 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Let's hope noone fields a 3-i HE monster, then. Rolling Eyes Twisted Evil Shocked

[Updated on: Thu, 10 April 2008 18:48]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Fri, 11 April 2008 04:30 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
joseph wrote on Thu, 10 April 2008 16:52

Fake Play
- building ships that are not designed competitively (ie to fight and beat others) but are designed to hit the min requirements for a capital ship for the minimum cost.



In my first game of Stars an IT built around 4000 fake capital ships:
CC with FM, 4 Caps, 4 Streaming Pulveriser. Rating=2023.

By definition it's a capital ship but it's pretty useless against real capital ships.

He would have won anyway but doing that also boosted his score since, unlike the score limits in the case of unarmed & escort ships, there is now limit on capital ships - score component for capital ships is:

(8xCapital shipsxPlanets)/(Capital ships+Planets)

So even 2000 capital ships is not that hard. IMO the capital ship VC is pretty useless.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sat, 12 April 2008 01:23 Go to previous messageGo to next message
Hilton is currently offline Hilton

 
Crewman 1st Class

Messages: 28
Registered: February 2005
Location: Calgary, AB, Canada
I don't check in here very often..was looking for a game to join.

Is this one underway already? Sounds like exactly what I wanted to play Sad

Perhaps there is enough interest to run two parallel?

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sat, 12 April 2008 09:43 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
Hilton,
we're full, if everybody stays in. You and djf01 applied too late. Maybe if you offer a similar game, you will get enough response in a couple of weeks: maybe even some of the people here would consider being in yours as well.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sat, 12 April 2008 10:03 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
AlexTheGreat wrote on Fri, 11 April 2008 10:30


In my first game of Stars an IT built around 4000 fake capital ships:
CC with FM, 4 Caps, 4 Streaming Pulveriser. Rating=2023.

By definition it's a capital ship but it's pretty useless against real capital ships.

He would have won anyway but doing that also boosted his score since, unlike the score limits in the case of unarmed & escort ships, there is now limit on capital ships - score component for capital ships is:

(8xCapital shipsxPlanets)/(Capital ships+Planets)

So even 2000 capital ships is not that hard. IMO the capital ship VC is pretty useless.



Actually, you can't boost your score all that much by building cheap capital ships. As an example, suppose you have 100 planets and you build 100 cap ships, it scores you 400. If you increase to ten times as many cap ships, 1000, they score 727, not that much better, or 10000 cap ships score 792. No matter how many cap ships you build, you never reach a score 8 times number of planets, you just approach it very very slowly. So if your IT opponent was building them for that reason, he was wasting his minerals and resources.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sat, 12 April 2008 10:12 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
As I understand it, we all have to use version jrc4 to play on autohost. Is that right?

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sat, 12 April 2008 11:37 Go to previous messageGo to next message
Hilton is currently offline Hilton

 
Crewman 1st Class

Messages: 28
Registered: February 2005
Location: Calgary, AB, Canada
If I were to offer it, would I have to host it? Or will someone else step up? Some people don't like games where the host plays...

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sat, 12 April 2008 12:05 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
Hilton wrote on Sat, 12 April 2008 17:37

If I were to offer it, would I have to host it? Or will someone else step up? Some people don't like games where the host plays...


You might find somebody willing to host, or you can do as we are doing for this game: there are experienced people here who "superhost". The superhost holds the passwords and sets up the game, so the actual host can't be suspected of taking any advantage, like having created a few games and chosen one he likes.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sat, 12 April 2008 13:27 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
jimroberts wrote on Sat, 12 April 2008 16:03

Actually, you can't boost your score all that much by building cheap capital ships. As an example, suppose you have 100 planets and you build 100 cap ships, it scores you 400. If you increase to ten times as many cap ships, 1000, they score 727, not that much better, or 10000 cap ships score 792. No matter how many cap ships you build, you never reach a score 8 times number of planets, you just approach it very very slowly. So if your IT opponent was building them for that reason, he was wasting his minerals and resources.

Indeed. But he was fulfilling one Victory Condition with little effort. Evil or Very Mad



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sat, 12 April 2008 13:28 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
jimroberts wrote on Sat, 12 April 2008 16:12

As I understand it, we all have to use version jrc4 to play on autohost. Is that right?

It would be highly desirable, yes. Very Happy



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sun, 13 April 2008 07:42 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
I have just noticed looking at the game details that this is for beginners or near that play level.
I am definately not a beginner - so I should probably bow out Sad

This would free up a slot for one of the people on the waiting list.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sun, 13 April 2008 09:49 Go to previous messageGo to next message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
My bad - I didn't mention experience level in the original post, just added it when somebody mention it.

It's up to you whether you want to stay in or not: us weaker players can probably learn from you while you wipe us out, but it might not be as much fun for you as a game nearer your level.

djf01, Hilton: are you still interested?

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sun, 13 April 2008 10:16 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
joseph wrote on Sun, 13 April 2008 13:42

I have just noticed looking at the game details that this is for beginners or near that play level.
I am definately not a beginner - so I should probably bow out Sad

This would free up a slot for one of the people on the waiting list.

Awww, c'mon, not everybody will be a beginner in this game, even if some (like me) have less games under their belt than you!

I'm sure your participation would greatly enhance the overall quality and level of enjoyment of the game, be it as ally, enemy, or just role model. Twisted Evil

After all, the game is for "beginners and players with not many multiplayer games won", so, why not play? Rolling Eyes


[Updated on: Sun, 13 April 2008 10:17]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sun, 13 April 2008 10:34 Go to previous messageGo to next message
Darkwyng is currently offline Darkwyng

 
Crewman 2nd Class

Messages: 15
Registered: April 2008
I don't mind the level of the players. joseph, djf01 and Hilton posted their interest in that order. If one doesn't want to play, the next in the list can move in.

joseph, are you in?

We are about to start soon - as soon as possible in fact -, so let's clarify this.

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sun, 13 April 2008 10:36 Go to previous messageGo to next message
Darkwyng is currently offline Darkwyng

 
Crewman 2nd Class

Messages: 15
Registered: April 2008
I've just renamed my race. For the last time, I hope.

I'm ready. Let's go. Is the Superhost home again?

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Re: Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Sun, 13 April 2008 11:09 Go to previous messageGo to previous message
aphar is currently offline aphar

 
Crewman 3rd Class

Messages: 6
Registered: April 2008
As we are almost ready to start where can I send my race?

take care
Aphar

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