Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » Game stories » Babylon 5 (version 2)
The loss of an ally and the start of a Grand Plan Sun, 14 October 2007 13:56 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Shortly after this we had a disastrous turn. Autohost had frozen and Earth didn’t upload his turn.
When it unfroze the turn generated – this was the final straw for the Earth player who felt the turn should have been rolled back. The game host decided otherwise, this decision caused the Earth player to leave the game (if this was right or wrong I don’t care – this is a game story not a postmortum).

So we were needing a replacement and things looked bad.

**** This next paragraph may not have happened - I have some emails where we are worrried about Yourba and some where a different planet (a minor one we didnt care about) is mentioned *****
In the West Yourba’s orbit had been taken (fortunately the ships were elsewhere and had not been destroyed) but the attacking force had not brought bombers (or our base had killed them – we were also now using BattleBoard Manipulation but less effectively due to having less players).
****End of bit I am unsure of****

In the south west the Ipsha fleet had clashed with the IA fleet as per our plans (the fleets had been fencing for a few turns and assembling reinforcements on both sides). Sadly the Earth fleet without orders had not joined the fight. The Ipsha fleet was destroyed with some losses on the IA side but the remaining fleet looked easily capable of killing the Earth fleet (If the fleets had joined we thought they would have won). Also the weak force I still had in the area had attacked a world that had surprisingly a fully armed Jug base – the previous turn it had been a dock – no Vorlons survived.
This meant that Silver and Cass were undefendable as we would have to retreat to get reinforcements.
Also the IA had passed us in Energy and had lobbed a large W13 packet at an Earth world. The world had no defences and neither did most of the Earth worlds.

I took direct control of the Earthlings while we searched for a suitable replacement. The first thing I did was change all the build queues to the traditional fac/mine/terraform settings (Earth and I had argued long and hard about his unusual build queues – annoyingly when I had testbedded to prove my point for a number of worlds his weird queues out performed mine).

Smaller border worlds were set to mines as minerals were short across his Empire – and where any minerals existed border planets were set to make at least some defences. The Earth fleet at Silver was set to retreat. Finally I equipped all Earth civilians with tin hats as a final defence against packets Uh Oh .

I also emailed round a first draft of a Grand Plan for comment.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

The Grand Plan and a new ally. Sun, 14 October 2007 14:03 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Annoyingly I cant find the Grand Plan emails but what we finally came up with was something along these lines.

We would use our existing forces in the Centre to capture the Clusters of Arnold and Bob and set up gates in both clusters (Arnold was already a Gate world). Both of these clusters were 5 years at w9 from the Shadow homeworld at Omega. In the East the Hyak would slow/stop any further assaults on the IA and try not to build any more ships but hold them off with what he had already built – spare resources were to go into a drive for TT20 (about 5 years off) which would allow our combined Empire to continue to grow without having to expand. I would (surprise) continue researching weapons to W22 (about 4 years off). The Ipsha would research elec (we now had prop 12) to 16. The not building of ships in all 3 Empires would allow mineral stockpiles to grow.

Earth by contrast would build and fight for its life.

Which brings us onto our replacement. Scoobie took over the reigns of Earth. He saw the previous turn which I had done and took over looking at several more packets hurtling towards worlds which couldn’t build enough defences in time. Ironically the previous Earth players requests that we research Energy would have helped us – but too late now.
Bringing him up to speed took a couple of turns but we were lucky to have found a good player as a replacement (Scoobie is new to stars – but learns quick and obsessively testbeds).

Our Grand plan didn’t really require much input from Earth and he quickly got the “just hold the line and let us get on with it” message. (This was due to the relative weakness of the Earth Empire and the fact that the previous Earth Leader was more interested in securing his own borders than attacking elsewhere).



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

Gates – Ship design and the “Loss” of the South West. Sun, 14 October 2007 14:11 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Over the next few turns the IA advanced into the south west packeting worlds and pushing back our fleets. With the loss of our Ipsha fleet the idea of driving them back had vanished and with our tempory ship building halt replacements were not fast in coming. Earth with design help from the Hyak brought out new ships and successfully prevented the IA from driving into the centre from Silver (no battle was fought but the IA saw they would lose and so did not press on). To the West of Silver the picture was not so good all our easy wins were just as easily being taken away. The planet Bountiful was successfully defended (relief ships getting there in the nick of time to scare away an attacking fleet) it was about 120ly under Silver, 200 ly from the southern edge of the map and 300ly from the west edge and became our new border.

During this time we established a network of gates throughout our Empire for the rapid assembly of ships. The Assembly point of Sherpa (near the very centre of the galaxy) was chosen - It was in easy jump range of the gate at Arnold. The Ipsha fleet had arrived at the Arnold cluster and was pacifying it (we never quite managed to build a force to attack the Bob cluster).

Elsewhere our best ship designer (the Hyak) had tesbedded various scenarios and had come up with a max initiative plan. We would build and assemble 300+ Battleship class ships (a BB with 16 W22 beams, 4 sappers and 7 battlecomputers – shields were only tech 10 but we could not afford to wait for better). Supporting these would be 40+ Radiant Light class Vorlons ships (20 W23 Gatling, 6 battle computers 1 manjet for speed 2.5). The idea being that we would hit first whatever they assembled to stop us. The only fly in the ointment would be if the Shadows had got Nexi – if that happened we had to hope that they couldn’t build sufficient ships in time.
The use or not of a missile arm – we decided it wasn’t essential as Battleboard meant ships were starting so close most tokens of missile ships would be killed without firing a shot.

Now it was just a case of building the ships (would take 5 years) assembling them and gating to Arnold (another 5 years) and then 5 years through space to get to Omega.

It was beginning to all fall into place.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

Umm – we need that Gate! Sun, 14 October 2007 14:22 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Full scale building and gating of ships was under way. Earth was holding where it counted and we hoped the IA would be too busy consolidating its gains in the south west to press forward much or pay attention elsewhere. The only slight problem was that in the East the IA were proving much stronger than we had hoped. Now that the Hyak had stopped building ships they were pressing and the Hyak had to make a number of stop gap ships to hold the line.
Then a real shock – the Ipsha had secured the Arnold cluster safeguarding the gate adding a minefield and even attacking clusters nearby to add confusion to the SA. The gate was safe to anything but a surprise cloaked fleet. Then we saw a huge packet had been launched at it by the Centauri (one of the Shadow Minions)– not only against the rules but disastrous for us, we had planned on gating some of our forces to it in the next couple of turns.
After protesting (but not too much we didn’t want to draw to much attention to the significance of the Gate – and we didn’t have an alternative having failed to raise a fleet to take the other cluster we had planned) we checked with the Host/Gate player and found it would take 3 years to re-pop and re-gate, so not a total disaster unless the IA or SA used the 3 years to get to the gate (or do something else?).

The game host penalised the offending player with a 3 year upload ban. Of course I thought this was a bit light - but that player was also meant to be doing the Shadows turns for that week (holiday cover?) and due to confusion they didnt submit any Shadow turns either.

Next turn the increasingly paranoid Vorlons had finally got tachyons and rapidly deployed ships in a circle out from our homeworld Able. With each light year that didn’t hold a 98% cloaked killer fleet the happier I became (the scanning circle was rapidly widened to about 300ly or 3-4 years at warp 10).

The Hyak spotted a IA fleet of over 200 BBs in IA territory in the east, with the forces he had he knew he couldn’t stop them and we had a brief discussion about moving the “Potential Victory” fleet back to deal with it.

It was this turn that we destroyed the Gate at Squidycakes (3 years from my homeworld). For a number of years we had had a small force (5 BBs?)there ready to take down the gate – now that the worlds in that area had built their ships we no longer needed it and so it was a security risk. The Vorlon was covering all the space around the homeworld with overlapping speed bump mines. I had a decent force at the homeworld.

Having taken a brief holiday the Hyak covered for me. In this time the Ipsha sent about 50 Battleships to help the Earth. The Hyak and Earth had built a number of Hush a Boom B52s and my forward orgy was moved to my world Gasp. Scarily the Hyak had scrapped my old style ships to free up ship slots – this left a really small force of about 20 ships to defend Able – only the fact that I could be certain that any attacking force was at least 4 years away stopped me from panicking that we were about to snatch defeat from the jaws of victory.

The Ipsha fleet had pulled back from the Senility cluster above Arnold - the distraction had been done and a large Mars force of Cruisers was in the area (about 700 - they were a threat to Ipsha forces due to having W13 gattlings and thus firing first, to our main fleet they would be no threat at all)

Most of the 'Potential Victory' fleet was sitting at Sherpa waiting for the Gate at Arnold to be built.

A small number of Radiant Light ships were near Arnold and my pop fleet was about to leave Gasp for Arnold (eta 4 years).


[Updated on: Sun, 14 October 2007 14:31]




Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

Re: Babylon 5 (version 2) Sun, 14 October 2007 21:04 Go to previous messageGo to next message
gwellman is currently offline gwellman

 
Petty Officer 1st Class

Messages: 66
Registered: January 2007
Location: Seattle, WA

Hi, I'm the guy who took over the Spoo for the last 8 turns or so. I don't have much to add to the story, but it's really interesting to read the viewpoints of people who were in it from the beginning. Of particular interest is how worried Joseph was about highly cloaked SA fleets that never happened. In retrospect, was it even possible for the Shadows to have built up such a fleet (including the requisite tech/economy) in that time?

I really hope Ptolemy posts.

I have a question for Joseph. Regarding earth queues, you said
Quote:

The first thing I did was change all the build queues to the traditional fac/mine/terraform settings (Earth and I had argued long and hard about his unusual build queues – annoyingly when I had testbedded to prove my point for a number of worlds his weird queues out performed mine).

Could you describe these usual queues? This could be useful information for other games.

Report message to a moderator

Re: Babylon 5 (version 2) Mon, 15 October 2007 01:49 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
gwellman wrote on Mon, 15 October 2007 03:04

Could you describe these usual queues? This could be useful information for other games.


Basically, for a race with cheap terra and expensive mines it makes sense to terraform 1st (and improve pop growth) and build the mines later. That works slightly better than the "classic" Q in most places, except for high-Germ planets. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Babylon 5 (version 2) Mon, 15 October 2007 03:22 Go to previous messageGo to next message
gwellman is currently offline gwellman

 
Petty Officer 1st Class

Messages: 66
Registered: January 2007
Location: Seattle, WA

Thanks, yeah Soobie just explained it in an email. A race designed for serial colonization. I wouldn't have expected that, but it's not crazy given the scenario. Nobody understands the GR though Smile

Report message to a moderator

The Grand Plan Mon, 15 October 2007 04:59 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
The Grand Plan was never designed as such. It just happened... Rolling Eyes

The Earthlings had a rough time in this rowdy galaxy, as if their internal problems weren't bad enough. Confused

It all started nicely enough. Almost the 1st thing Earthling astronomers spotted out there was a Vorlon ambassadorial vessel orbiting their Homeworld. Shocked

The Elder offer was simple: help us and we'll help you. Many of the more "Independent" races seemed to have trouble with the concept of mutual support, but the Earthlings just refueled the alien envoy and granted the Vorlons free passage and colonization in their space in exchange for future goodies. Deal

And not a moment too soon. The very 1st thing Earthling colonists found was a Drakh invasion horde which exterminated them all without warning. Evil or Very Mad

Earthling High Command wasn't ready for war. It nevertheless dispatched what troopships could be found to deal with the intruders, even if it meant hurting the development of the whole race. Whip

At about the same time we encountered two more alien races: the Llort, who seemed friendly, and the Shadows, who seemed not. An agreement of sorts was reached with the Llort, whereas the mighty Shadows proved unfathomable, much to the chagrin of certain shadowy elements among the ruling elite. Lurking

The Drakh onslaught was eventually halted, and even to some extent reversed. The Vorlons started supplying much-needed tech, and the Earthlings started diplomatic contacts with our mutual neighbour the Ipsha. Very Happy

It was then that we found what the Llort had been up to while we fought for our lives. Under the umbrella of a broadly defined NAP, and while the Drakh conflict kept our whole development frozen, the industrious Llort had been busy colonizing every single planet in the SW corner, up to and including all worlds in our mutual border. WTH

Things were starting to shape up: the Ipsha seemed to trust the Vorlons and their mutual neighbour the Hyak. Tech and intel and promises of help had started flowing around. On the other hand, the Llort and their northern neighbours the Gaim were having trouble helping the Earthlings against the Drakh, or even keeping their own invading forces out of Earthling space. Frown

To top it all, the Martians, whom the Vorlon believed Shadow-touched, came out of the blue and sent a declaration of war against the Earthlings. 2 Guns

Things would only get worse...

News reached our beleaguered little corner of the sudden Martian attack against the Gaim. Most coincidentally, they realized they *really* wanted to be friends with the Earthlings, whom they seemed to believe an official channel to the Vorlons, which at the time were just friendly partners.

Thus, another entente was reached: neither Gaim nor Llort would help the Drakh IF once the Drakh were defeated they were allowed to take half of Drakh space. Not a bad deal in exchange of their doing nothing, by all means. Deal

But they needed Earthling tech too, and for that we wanted to be paid. Which seemed to confuse them to some extent, despite their impassioned urgings for the Earthlings to join the nascent "Independent" Alliance as an equal. Razz

It was then that the bigger picture imposed itself upon all of us, as the Vorlons realized we were being duped. Embarassed

The Vorlons had given the Earthlings the means to gather immense amounts of info about the whole galaxy. But we were too busy unraveling our own problems, not the least of which was that we seemed to have become neatly boxed in by our still friendly neighbors the Llort and the Gaim. Sad

Meanwhile our more advanced (and paranoid) Elder friends had watched the IA coalescing itself under the radar and trying to get Elder goodies thru indirect channels, while at the same time harassing those same channels to the extent of their powers. Dueling

But neither Drakh nor Narn were a part of the IA, or where they? We firmly believed not, but the answer turned out to fatally be yes. Teleport

The Llort and the Gaim were including the Drakh in their tech trading, as spotted by our outlying sentries, and that meant any tech the Earthlings gave to them would also go to our enemies. The Vorlon suspected the same was happening with the Pak, the Spoo and the Shadows themselves, despite their being theoretically at war. And the Spoo were contesting Narn space with the Hyak while at the same time the Pak, friends with the Hyak, were passing Vorlon tech to the Spoo.

Not a promising state of affairs...

Thus the Vorlon declined to help the IA until it was clear what the IA was doing. And what the IA was doing was helping our enemies, the Drakh and the Narn. And the Shadows too, since it was unlikely that Shadow tech was being given for free to their recent enemies, and Shadow vessels were having no trouble reaching our space despite our patrolling all Gates still undestroyed. Boxing

We had thus a few unsavory choices before us:

Idea Attempt an early attack on the Shadow HW, risking our whole mid-term efforts in one shot and allowing the IA to carry out their plans unmolested, whatever those plans were.

Idea Attempt to talk the IA away from what we believed was the contrary of what they should be doing. Rolling Eyes

Idea Deal with the IA blow by blow, until they realized we owed them nothing and wouldn't allow them to do as they pleased w/out a fight. Dueling


[Updated on: Mon, 15 October 2007 10:17]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Babylon 5 (version 2) Mon, 15 October 2007 05:02 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
gwellman wrote on Mon, 15 October 2007 09:22

Thanks, yeah Soobie just explained it in an email. A race designed for serial colonization. I wouldn't have expected that, but it's not crazy given the scenario. Nobody understands the GR though Smile


An unfortunate leftover of too many (and yet not enough) testbeds, I'm afraid. The Earthlings were engineered thinking of powerful partners, but seemingly not well engineered enough. Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

The Grander Plan Mon, 15 October 2007 06:16 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
And then the IA flatly refused us any kind of free passage towards the Shadow Homeworld. We would have neither safe Gating, nor our own planetary outposts, nor safe travel thru IA minefields, nor (was assumed) their keeping our moves a secret from the Shadows themselves. Shocked

Not without a fight, at least. Twisted Evil

Time was against us, with the IA having reached a peace with the Shadows and holding more than 50% of all space (resources, minerals) to themselves, and poised to take even more while we stagnated. Confused

Thus, option #1 had to be scratched, to the relief of those among us who believed it was too risky. Wink

Option #2 was still open, barely, or so we believed, even if our scouts and civilian ships were being chased and shot down all over the border and even inside our own space, our minefields swept, and every border world threatened by our erstwhile IA friends. Pirate

If we couldn't make the IA see that their best option was to kill the Shadows by themselves (with Vorlon help, oh the Irony) while the Vorlons were too far (and too weak) to do it 1st, that only left one door open. Wall Bash

Option #3 was the door to Hell...

It meant the end of all hope for peace. It also meant we would have to win the hard way. Twisted Evil

If the IA wanted to fight us, we needed to oblige. Whip

Deal The Spoo needed to be prevented from gobbling up all Narn space, even if it meant the Hyak couldn't do all the research / development they wanted.

Deal The Llort squatters needed to be dislodged from the SW corner, far from the wormhole which granted them access to Ipsha space, and chased away from the Gate outposts of Pisces and Kludge, which gave our enemies access to Earthling and Drakh core space, respectively.

Deal A safe path needed to be blazed in the center of the galaxy thru the Pak, and that meant our sleeping giant the Ipsha would have to enter the fray.

It was a hard and risky proposition. It was slow starting and not without setbacks, for the enemy was smart and resourceful and was receiving covert help from the Shadows themselves. It was also our only hope to win (or at least to prevent the all-encompassing IA to win) Boxing

And the race who got hit the hardest was of course the besieged Earthlings, up to the point of suffering a blessedly short-lived space-time paradox where our own teammates the Vorlons destroyed our fleets instead of our enemies'. Shocked

A whole third of Earthling populations had already been lost in the war. The rest were too busy cranking out ships for defending themselves to pay much attention to nonessentials such as economy or environment. The recently taken Drakh Homeworld was lost to a surprise attack from the Gaim pirates.

Plans were crafted for the full evacuation of the Earthling Homeworld, with a suggestion of taking over the relatively underexploited Ipsha Homeworld. Fleets of refugees were dispatched to Ipsha-controlled space, partly to help resettling the many "liberated" worlds the Ipsha had no time to take for themselves.

But, amid the carnage, several very promising trends started to show:

Rolling Eyes The Spoo and the Pak were sending all they could against the Hyak and the Ipsha, not quite succeeding in slowing their northwards push. Twisted Evil

Rolling Eyes The Gaim and the Llort had started to send all they could against the Earthlings and the modest fleets of the VA in the SW, eventually grinding our advances there to a halt. Sad

Rolling Eyes The Vorlon advanced labs and research centers were piling up the new technologies faster than could be assimilated or even deployed in the field w/out becoming instantly obsolete. Razz

Rolling Eyes Last but not least, the Ipsha had the run of the center of the galaxy, thus enabling the renewed hope of a coup against our *real* enemies the Shadows. Very Happy

And thus the Grandest Plan was born...

Lack of news from the Shadows could mean a couple things:

Sneaky They were somehow weaker than we thought, but for some unfathomable reason the stronger IA were keeping them alive.

Sneaky They weren't weak, but instead were readying their own coup against the Vorlons.

Sneaky They were waiting for the victor of the IA-VA conflict to emerge, to then deal with one weakened enemy and not two.

Thought of #1 was quickly squashed under the belief that the IA knew what they were doing. That left the dangerous option #2, or the most likely option #3, where the IA had all the chances of becoming the last challenger of Shadow rule. 2 Guns

If we wanted to win before the IA got too strong, or the Shadows themselves unleashed their sneak attack, we would need a lot of luck and no small effort:

Dunce The Gates we needed for a fast trip to Shadow space needed to be kept open, even if the ones leading to our own holdings were slated for destruction at the 1st sign of trouble.

Dunce We needed to prepare for and carry out the biggest / fastest fleet buildup yet to be seen in the galaxy, something we were getting practiced with, but which seemed impossible to keep secret from either IA or Shadows.

Dunce The IA must be kept distracted and facing the wrong border at all costs, particularly if the Gates proved to be blocked and we needed to travel the slow way thru the center of the galaxy.


[Updated on: Tue, 16 October 2007 07:18]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

... and thus our fate was sealed. Mon, 15 October 2007 06:47 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Vorlon High Command made it very clear that, to defeat the Shadows, the Lightbringers needed to make some painful sacrifices. Crying or Very Sad

Shocked The Ipsha would need to allow their nice progress northwards slowed or even halted, lest it drew too much attention.

Shocked The Hyak would need to stop sending reinforcements to their forces in Narn space despite facing increasing opposition.

Shocked The Earthlings would receive what help was already built and flying, what tech was being shared at the moment, and not a scrap more, come what may. Whip

Nothing short of the full collapse of the Western border to Vorlon core space, jointly held by Ipsha and Earthlings, would force the VA to send any more reinforcements Westwards. Wall Bash

It was assumed the Hyak had more than enough available space to trade for time should the IA press upon their quickly obsolescing forces.

The Ipsha empire had to be wholly free from other commitments to build the bulk of the "Victory" fleet. Twisted Evil

It was a tall order to meet for the Earthlings. Many higher-ups dissented loudly at the prospect of watching our Team's victory from our graves, after all our hard toils. Yet daredevils across all levels of our society welcomed the chance of dealing the ultimate blow to our ruthless attackers. Confused

Would the Earthlings hold? Would the IA bite? Would our ruse succeed?

Yes we held, in the face of impossible challenges, and no small part of our ultimate success is owed to the efforts of Admiral Soobie. And yes they bit, hook, line and sinker, in the face of all better judgement... Cheers

And the rest, as they say, is history. Smug Laughing Disco


[Updated on: Mon, 15 October 2007 10:41]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Breaking news! Tue, 16 October 2007 03:30 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Earthling scientists working at the much-sought-after Theory of Everything believe they have found an explanation for the Centauri misfortune in their early years. Sherlock

It would seem that the packet the Centauri launched against a Gate got actually shifted into hyperspace, eventually suffering a time-space paradox which landed it back into realspace a number of years before its launch and directed towards one of the few Centauri planets then inhabited. Teleport

Bad luck, guys. Sad



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Worries, Wormholes, Gates and End Game Wed, 17 October 2007 06:34 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
So my Homeworld seemed safe, no gates closer than 8 years travel existed, minefield extended for 4 years travel as did scanners capable of seeing a 98% cloaked fleet. Time to focus on our attack.
Most of the “Potential Victory” fleet had been sat at Sherpa for a couple of turns swapping owners and waiting for the gate at Arnold to become free.
On the threats front the large fleet of 200 assorted Battleships that the Hyak had spotted had retreated further into IA space (more on this soon) the Yoruba standoff was holding and with the 50 Battleships from Ipsha it looked like Earth would be able to stop the Western assaults and maybe even press forwards.

So the big worry now was our attack failing.

The first barrier was actually getting to Arnold – the Gate wasn’t yet up, the Gate Network promised it would be up next turn but it was possible that the IA/SA could shoot it down before we could gate in. On this front one of the Wormholes had recently moved one end to near Arnold (about 1 year of travel on the way to Omega – the Shadow Homeworld) the other end was located close to the big IA fleet. It was conceivable that the IA could jump through the wormhole and then kill the gate next turn before we arrived – similarly if the Gate was built anyone could gate in a small force and take down the gate (not a disaster but it would prevent us bringing through the rest of our bombers which were a year behind the Fleet).

An alternative was the possibility of a Gate at Cetus the Ipsha had sneaked in some minerals and the Gate network was duly building a gate. Cetus was just 2 years travel from the Shadow Homeworld. Sadly the Shadow had destroyed the gate split seconds after it was built. Long term if the Shadows manage to wipe out our bombers we could use Cetus to gate in replacements.

The Orgy part of the attack fleet is 2 turns from Arnold and only lightly armed – to support this I send my few Radiant Lights that are already at Arnold to meet them. This turns out to be a great idea as the Radiant Lights tear through the small cloaked force that intercepts the Orgy.

The gate opens and a large portion of our force arrives at Arnold including the rest of my Radiant lights. Nothing has come through the Wormhole. The rest of our fleet will arrive next turn – total force 40 Radiant Lights, 350 Battleships and a number of ARM BBs and assorted older ships – plus about 3000chaff.

Six
We are now 6 years away from arrival at the Shadow homeworld (its 5 years travel but we are waiting 1 year for some ships).
This turn my Radiant Lights head towards the Shadow Homeworld – as well as having a huge initiative they make excellent sweepers (and there are lots of mines in the way). The Ipsha has both small fleets of older ships already a year or 2 towards the Shadow world and a small number of heavily cloaked spy galleons with a gatling already in place to clear fields.

My Orgy arrives at Arnold.

Five
Our main Fleet leaves Arnold this turn and we have 3 concerns about what the Enemy will do.
A) Using the Wormhole
B) Gating to Arnold
C) Gating to Cetus

The wormhole is not such a threat – it has drifted so that it is now slightly further away from Omega than Arnold is. It would mean the force got through with no damage but they couldn’t link up with any other fleets.

Gating to Arnold would effectively cut off our retreat, it would have the immediate advantage to the IA of wiping out a small number of bombers that will be arriving there this turn (we cant wait for them). It would also turn it into a race for the Shadow Homeworld, any delay for our fleet would mean we were caught as they would be just 1 year behind us.

Of interest is the fact that our approach to the Shadow Homeworld was not entirely direct (5 years direct travel would be 4 at W9 and 1 at W8) so that we just missed the biggest concentration of mines (takes 5 years at W9). So if the IA was willing to take the losses of exploding engines they could catch us.

Gating to Cetus is effectively the biggest worry. Cetus is just 2 years from the Shadow Homeworld so if they get a gate built at Cetus then we have to fight them or retreat.
Our decisions were – our big fleet would advance, the sweepers would keep sweeping.

Four
The Hyak spray chaff at a large number of IA worlds hoping to find a Gate.
They do find a Gate at Doghouse (in the East) and also a huge IA fleet!!! Although of older design and made up of several designs there are 660 BBs in the fleet. Another fleet is found at a gate in the west – only 200-300 BBs in this one. Back of an envelope calculations show that we would defeat the 660 fleet with reasonable losses but if the 2 fleets merge then we would be lucky to have 100 ships left at the end of a battle. Add in some Shadow ships and this has suddenly become a battle we want to avoid.
Shocked
If they manage to gate to Cetus then they would get to the Shadow world either before us or when we did – This being the case we may not be able to attack.

I propose the following alternative if their fleet gets to Cetus - taking the Shadow world of Gangtok (2 years travel south of the Homeworld). It would give us somewhere to request a gate or have a forward base. If they came after us we could retreat towards our reinforcements. If they left the Shadow homeworld we could advance again.

Our decisions were – our big fleet would advance, the sweepers would keep sweeping. Annoyingly I had to leave my chaff behind (just a couple of 100) because they were eating up all my fuel.

Our missiles ships would return to Arnold to destroy the gate (so we didn’t end up being chased by that huge fleet).
Also the Ipsha and Hyak had a few ships making their way to Arnold via gates – these are diverted to Doghouse in an attempt to wipe out the gate there – thus preventing their fleet from leaving.

Three – Yahoo – Won
No gate appeared at Cetus, also we hit both Arnold and Doghouse taking down both gates. The huge Doghouse fleet is now effectively useless unless they build a gate at Doghouse and Cetus this turn and the fleet leaps through. If Cetus builds a gate we will still have a fight on our hands from the other fleet but we should win.
The only real worry now is whatever the Shadows have at their homeworld – but we are feeling confident.

Shortly after this we get a round of Emails conceding the game.
The mighty Vorlon Alliance is Victorious!

I really enjoyed this game – there were many good players and it was a pleasure playing against you. Special thanks of course go to the Light Bringers – you were a great team.
Finally thanks to the Host – Steve Patrick

I plan to host a Bab5 version 3 at some point in the future (with Steve’s permission) he won the original and so hosted the second, so as I won the second I should host the third. There will be a few changes to make the Shadows a bit stronger and to give the IA a chance to avoid being caught in the middle so much.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

Re: Worries, Wormholes, Gates and End Game Wed, 17 October 2007 08:32 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Enlightening! Thumbsup 2


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Babylon 5 (version 2) - the Llort Chronicles [LONG] Fri, 19 October 2007 23:27 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
This will not take the form of a chronicle since Joseph’s Story is fully & well told. Of course there are differences between that story & mine but IMO nothing that is not explained by simple differences in view.

Therefore, I will complete mine by describing only the main Llort happenings post-2462 (i.e. Phase III) & one or two things were I differ (particularly the battle of 2494).

VA (takes (part of) the SW

When the Earthlings declared war against the Llort they said that they would prove that we could not hold it & demanded that the Llort cede all 18 planets south of Pisces.

To be honest, I thought that the Llort would have trouble stopping it since Llort technology at the time allowed no better warship than a CC with Yak or Beta & the VA were moving against us with BBs already, but we were determined to fight every step of the way.

The Ipsha had a convenient WH through which to move into the far south, Llort colonies were in their infancies & the WH was about 560ly from the Llort HW / over 400ly from May, our nearest major planet – Ipsha ships were able to easily send reinforcements through this WH until it finally moved in 2498. The Earthlings were supported by the Vorlons & both were sending large numbers of warships on our eastern front.

The Llort were able to do little since we were forced to defend without significant warships & wait until we had the technology to build better ships. Llort was the first IA race to attain BB colloidal technology but that was not until 2479.

Unsurprisingly, the Ipsha were able to easily take several southern planets, aided by a Llort manipulation error at Evergreen where we should have been able to resist longer than we did. The Earthling/Vorlon combined juggernaut took 2 minor planets from the Llort & the Drakh planet of Cassiopeia.

The Vorlons & Earthlings then attacked Silver, a more significant Llort planet. We had just gotten US tech but could only afford a dock, but we were still able to destroy countless bombers & held that planet, with a starting pop of about 450k & poor Germ, for 11 years without significant warships. Silver could, in fact, have resisted for a lot longer were it not for the 3.5 million pop dropped there (mainly by the Vorlons).

In the early 2480’s Llort build 34 “Ides of March” weap10 BBs to counter the Earthling “Caesar’s Will” & they slowly made their way southward. These ships took several years to arrive since they had to built mainly in far north.

Now the combined might of the Vorlons, Ipsha & Earthlings moved against Hollywood, one of 2 remaining Drakh worlds, & the neighboring Llort planet of Hal.

Llort got weap14 about now & begun production of the Zaidzev MkIV pocket battleship &, shortly later, the Vladimir weap15 sapper BB (if you don’t know the name Vladimir Zaidzev watch the film “Enemy at the Gate” about the siege of Stalingrad in WW2 – the Russians eventually defeated the technologically superior Germans while the Russian troops had only one hand rifle per 2 soldiers; they moved in pairs & when the first soldier was hit the second picked it up; we felt that the IA v VA situation was very similar in flavour). These ships carried IS-10 power plants which were important, not only for warp 10 travel, but to provide the battle speed that enabled our lighter (14 weapons only) range 2 ships to catch the heavier range 3 enemy.

The Llort Fights Back

Meanwhile, Drakh was under heavy pressure at Hollywood so we needed to hatch a good plan.

The Zaidzevs & Vladimirs made their way towards the planet Virgo by planet to disguise Llort strength (if possible) & 30 Ides of March & 11 Jihad CCs moved towards Silver, striking a pose which would hopefully be seen as a genuine threat against Silver & Cassiopeia rather than the fake it was. To make it more credible Llort moved 8 B-17s (the only bomber that Llort ever built in this game) towards Silver & deliberately exposed the fleet.

The Llort then cleared the MFs around Silver & Cassiopeia and forked the 2 planets. The Ipsha & Earthlings were biting & chasing the Llort fleet while Llort kept relatively safe waiting for the right moment & watching VA reactions. The bombers moved slowly towards Silver.

In 2492 Drakh & Llort hatched a plan whereby we wanted to destroy the 176 chaff at Hollywood &, with luck, the 2 Vorlon missile boats. We were confident that, if it worked, a Drakh base (they had Jihads now) could finish the job provided that no reinforcements arrived. Together & with careful battlegrid positioning it worked perfectly. The Vorlons headed south-east, apparently leaving Hollywood while the Earthlings used their warships to defend their bombers near Hollywood.

In that year Llort split off a secondary fleet & arranged battlegrid manipulation to take out the Cassiopeia base (Jug/Jihad mix) while the (slightly) larger fleet remained safe.

KEY BATTLES OF 2494

In 2493 the Llort were confident that the time was right & that the VA would engage.
We made the move: All Llort ships moved to a position about 100ly from Virgo including the concealed 25 weap14/15 BBs from Virgo.

The plan was dependant upon Earth being there provided that Ipsha was (due to required battlegrid positions).

Horror of horrors, Earth missed their turn! Llort defeated the important Ipsha fleet which included 8 Jug BBs & 5 Jihad BBs but suffered heavy losses.

As well as 20 or so weap16 Earthling BBs having escaped, the Vorlons had doubled back to Hollywood and 10 more Earthling BBs escaped there (that battle MUST have NO manipulation for it to work)!

So, instead of losing an expected 11 BBs at the battle near Silver, Llort lost 25 BBs and a total of 30 Earthling BBs had escaped.

I know that the Earthlings & Vorlons believe that the Earthling ships would have swung the battle near Silver their way so I will explain why that is untrue:

Battlegrid Positions: E=Earth, L=Llort, P=Pak, S=Spoo, I=Ipsha, N=Narn

No Earth . With Earth
.......... ..........
....L..... ...N...S..
.......... ..........
.......... ..........
.S......I. .E........
.......... ........L.
.......... ..........
.......... ..........
..N...P... ..P...I...
.......... ..........


With Earth present:
All Earthling ships are beam & start on the opposite side to Llort.
Ipsha are 3 spaces from Llort (instead of 4) and only 2 spaces to the left so the missile ships have more trouble getting out of range.
The Ipsha & Llort forces meet & Llort defeats Ipsha easily. Sometimes the Llort ships move too far to the right & those are the occasions when Llort do worst.
By the time the Earthling meet the Llort forces the Ipsha are already defeated. Because the slow weap10 BBs are, at this stage, closer than the Earthling fleet, all the Llort forces often meet the Earthlings in the same battle round but both the weap10 & the weap14 ships have superior initiative so even when that does not happen the Earthlings are easily beaten.

Because this battle was considered pivotal to Llort’s chances I simulated this battle using a variety of VA BOs & Llort won handsomely every time. I simulated the battle 50 times using the (assumed) default VA BO (Max. Ratio). All VA ships were destroyed in every case & Llort BB losses (usually weap14 ships because they were the more attractive) were:
15-21 in 4 cases (8%)
9-14 in 31 cases (62%)
5-8 in 15 cases (30%)

So Earth still had a formidable force, mostly weap16 BBs & Llort was left only with the old weap10 ships. Tho the removal of the troublesome Ipsha missile ships was a very important thing, Llort were still in plenty of trouble.

Winning Back The SW

Much to the delight of Llort the Earthlings overrate Llort strength & retreat to the east. For the first time the fake attack against Silver & Cassiopeia becomes a real one. Llort reinforcements are moving south at maximum speed.

Llort gets Energy 15 about now and erect double-barreled MD10s at Hal, Ship Shape &, a little later, Wobbly. Drakh kindly donates heaps of minerals from, now relatively safe, Hollywood.

A few years later the WH in the south finally disappeared & things were finally looking up in the local theatre.

Over the next 12 years Llort are able to win back every planet originally taken from Llort by Earth & Ipsha during the early onslaught. As well as the mineral donation, Drakh assisted by providing scout chaff (frigate chaff were insufficiently attractive after BBs had been sapped) & flew the bombers to allowing Llort to be positioned near the enemy base during battles without risking the bombers. Llort threw about 12 warp12/13 packets to hasten victory.

Llort realised that VA reinforcements were coming only from the Earthlings so were aware that something was afoot elsewhere but we were still happy in our modest way.

The VA Finally Go For Home

The IA became aware of the gate at Serapa quite early but had no scan until Drakh spies got within range in 2501 – at that time VA BB numbers were about 120. We were, of course, also aware of the Ipsha advanced party at Arnold & VA ship movements towards known gate worlds including Squidcakes. Ee were well aware of goings-on.

The IA had decided earlier that our only slim chance rested in a surprise “Hail Mary” blind attack against Abel via Squidcakes & were assembling our best fleet for the job.

Though we could fairly certainly have destroyed the bombers & orgy thus creating a temporary stalemate we could have done no more so we watched but basically ignored the VA buildup. The VA (we figured) had more planets, more minerals, a bigger economy, were far more technologically advanced & that disparity would only increase due their TT CA member. Drawing things out for decades was pointless.

In order to assemble our fleet we needed Hush-a-Boom B-52s accompanied by large numbers of freighter chaff (to protect against VA ships with “Kill Bombers/Freighters” BO) but we still lacked the required technology. The earliest year we could have the B-52s ready was 2507 & we settled on that as the IA D-Day.

Of course, the whole plan was useless if the Squidcakes had been destroyed by that time but it was our only hope. We also assessed that the VA D-Day would be about the same time or maybe a bit earlier.

The IA worked feverishly & magnificently and by 2507 we had assembled almost 1200 BBs & about 5000 support ships. Every detail had been worked out & every ship had been transferred to the most appropriate member. We also knew that even our 1200 BBs could not handle much more than 200 of the vastly more powerful modern VA warships but it was now or never.

What a bummer!!

Squidcakes had been destroyed & the nearest operational gate was Milky Way, some 386ly thru thick minefields from Abel.

We considered our options:

1. The VA had just this year destroyed the Dog House gate (eastern jumping off point) & Llort had destroyed the gate at Shannon (western jumping off point – Llort was to destroy the Squidcakes gate upon arrival but the jump failed so the local gate was destroyed instead). However, because we had built factories at both planets before handing them over to the Gate Keeper, we could have rebuilt Shannon in one year & Dog House in two years. We also thought the gate at Cetus (near the Shadow HW Omega) could be rebuilt quickly. Thus we could have successfully rendered the VA attack against Omega impotent by destroying the bombers & orgy after all.

2. Llort would have enjoyed wiping out Doris (Earthling HW) & the gate at Milky Way was still intact & very close to Doris. The IA certainly had more than enough strength, including about 80 Hush-a-Boom/LBU74 bombers, to do that.

We decided that we had no chance of victory, not to bother with a final hurrah at Doris, and that our brave fight was over.

Congratulations go to the VA. I agree with Joseph that the VA team was an excellent one.

I cannot imagine any IA team having done better given that we had only 4 strong members & had all the disadvantages we did.

The Llort also acknowledge the Drakh effort. Even after being reduced to 2 planets they fought on & eventually played an important roll in winning back the SW.

Report message to a moderator

Re: Babylon 5 (version 2) - the Llort Chronicles [LONG] Sat, 20 October 2007 07:30 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
It's no use. Sad Some ppl will just cling to their delusions despite all evidence to the contrary. Whip

Well, at least they tried. Better luck next time! Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Babylon 5 (version 2) - the Hyak Comments Tue, 24 June 2008 18:50 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
Hi All – I played the CA Hyak as part of VA.

I should have posted earlier. I did not know everyone was posting here. The story of this game has already been fairly told here. I have enjoyed reading their accounts.

I will only add a few points:

1. The members of both the IA and SA are to be applauded for playing to the end. It was clear very early on that the VA having the only CA (w TT) in the universe were going to win barring a successful “Hail Mary” by either the IA or SA, or if we played really badly. This provided VA with a major psychological advantage that can not be underestimated.

2. The Battleboard Starting Positions (BSP) was really a surprise for me and Joseph, and we suffered for it until we knew how to deal with it. Besides trying to re-adjust the starting locations, a solution was to build specialized chaff that were more attractive then the bombers for the starbase to preferentially target (Micha, you should added this solution to the BSP note). This is how the Hyak was able to capture the Narn HW and other colonies later on.

3. The IA and SA did have some advantages. The VA missed most of the MTs. The IA and SA had the Engima Engine for which they used to get their “lighter” w14 BBs to handle our heavier w16 BBs. I had to build some stop-gap light w20 BBs to stop them. We make a mistake in designing the w16 hv Blaster BBs in not using the lighter RamScoops that the Hyak and Ispha had, but Vorlons did not have. We/I thought we could group the w16 BBs later with the same engines (which did not happen) to attack SA HW.

4. A word on tactics. I follow the rule that you should use what you have not what you would like to have. Being at a battle with not so perfect ships is much better then missing the battle for perfect ships. For this reason, I did not vote for researching en15 to get mass drivers.

5. Everyone should learn to play Stars with only HE races. I have become a better player from this game. Playing IT or using gates hides the logistical nature of this war game. You need to plan several turns ahead of what you want to do in order to be truly successful. I (and perhaps others) did not learn this very well until this game as it was too easy to mitigate one’s lack of foresight using the gates.

6. From this game, I learned a great deal about Starbase and ship design, and just as importantly, how to use those designs with selected orders to take best advantage of the designs. It was very inspirational especially the chicken order.

7. A final word about the IA “Hail Mary”. We were on the look out for such a “Hail Mary”, this was the only way for IA or SA to win. When the pressure from the hordes of IA ships dropped significantly, we knew something was up: taking down gates near the Vorlon HW was a given. Spraying IA/SA space with chaff (sent via our few remaining gates) to find those assembly points was one of my inspirations - even if I do say so myself Smile

Feel free to contact me at dk20rl at gmail dot com if you have any questions.

Robert


[Updated on: Wed, 25 June 2008 17:06]

Report message to a moderator

Re: Babylon 5 (version 2) - the Hyak Comments Wed, 25 June 2008 06:36 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Orange wrote on Wed, 25 June 2008 00:50

Hi All – I played the CA Hyak as part of VA.

I should have posted earlier. I did not know everyone was posting here. The story of this game has already been fairly told here.

We were wondering where the Hyak chronicles had disappeared. Rolling Eyes


Quote:

Playing IT or using gates hides the logistical nature of this war game. You need to plan several turns ahead of what you want to do in order to be truly successful. I (and perhaps others) did not learn this very well until this game as it was too easy to mitigate one’s lack of foresight using the gates.

That and playing toy universes where everything is just one gating away. Playing Huge or stretched universes (where there's also too much territory for a single "push" to succeed) needs good logistics planning too. Twisted Evil


Quote:

I learned a great deal about Starbase and ship design, and just as importantly, how to use those designs with selected orders to take best advantage of the designs.

And I learned from you. Cheers



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Babylon 5 (version 2) - Additional Hyak Comments Wed, 25 June 2008 16:09 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
As the Hyak, I will add more to the beginning of this game. Joseph (Vorlon) did a very job of telling the end of this game.

I want to add here that I also disagreed with Joseph on some of his strategies and tactics. However, as the Vorlon, those choices were his to make and his decisions had to be respected. There was too much internal dissension. Perhaps Bab5v3 should be pre-arranged teams instead.

Joseph had a good strategy for this game: he would trust his potential allies at the start of the game with tech transfers. With the tech edge, his potential allies could take as much space as possible as the VA needed a certain amount of space to be successful.

The Hyak HW was located NE of the Vorlon HW and it was the closest to the Vorlon HW on the East side of the universe. As I saw it, the Hyak had to ally with the Vorlon or be invaded. The Vorlon could not let the Hyak live as either SA or IA. The Ipsha HW was in a similar position on the West side of the Vorlons. Thus, this part of Joseph's strategy of picking 3 of 5 did not make sense, because he would have made a stronger enemy and security threat if he did not pick us.

The Vorlons were stuck with the Ipsha and Hyak due to our position, but the third minion was at his discretion. I would of tried for a Northern race i.e. the Pak to be closer to the SA, but Joseph was more conservative.

From the Hyak point of view, we needed to expand. The Ipsha were going North/Center, the Earthlings West, so the Hyak had to expand East and North East which meant the Pak (NE) or the Narns (E).

The Pak was Micha, an expert player, did I want to go there? Versus, the Narns who appeared to be a relatively in experienced player and the East had more potential space to take. The decision was make early to attack the Narn and, to this end, my earliest X-Ray and Yak CCs were send Eastward so that they could be positioned to attack the Narn colonizers moving slowly at warp 7 to their targets. And so it was, most of the space South of the Narn HW were easily taken when the Hyak went to war.

The Hyak was stopped at the Narn HW by the IA BSP tactics during this initial phase – Baz CCs. The next phase – at wpn sweat spot w16 – with the BSP counter tactic, finally allowed the Hyak to capture the Narn HW & nearby colonies, and a number of Pak colonies as well before the Hyak got ambushed by the Pak with their new w14 Blaster BBs.

I knew that we had a limited time to use our new w16 Hv Blaster BBs before they were countered. Thus, I sent them on their way as soon as they were built and I used them aggressively. It paid off with more captured colonies. In hindsight, I should have send them against the Pak HW asap rather then Pak's colonies first.

At the end of this second attack/invasion, our positions remained much the same to the end of the game.

There were some interesting battles between these two invasions and afterward. The IA w10 CCs hordes before our w16 Hv Blaster BBs arrived and afterwards their w14 Blaster BBs with warp10 Engima Engines.

Without gates, it became how to design our starbases and a few locally built high tech ships to stop lower tech hordes of ships. It quickly became how to take down their shields and how to do the most damage with our higher tech wpns. This is where Sapper BBs and specialized counter BBs were built in small numbers to hold the line.

We were able to successfully stop the IA in the East and the Center after some losses (a few minor colonies). I planned one of the key battles in the East/Center which occurred at Steeple on 2485 where 84 IA CCs and 60 Bombers were stopped by 4 Sapper BBs, 1 w16 BBs, 2 Jug BBs, and 39 left over Vorlon tech w10 CCs. Steeple was an important Ipsha colony in the center for supporting a Northern attack. This was one place where we, the VA, used the BSP tactic against the IA.

The West is another story which should be told by others. The Earthling did badly in the West and asked for help, but we could not commit to a Western invasion without delaying our main goal of getting to the SA HW and we did not.

I did give Earthlings some advice on ship design and starbase design after the Steeple battle on how to counter the IA horde attacks. But I think the main problem was that the IA had good players with nothing to lose taking large risks and succeeding with some of their surprise attacks, which caught the Earthling unprepared.

This has been a great game and I thank everyone involved.

Regards

Robert aka Hyak







[Updated on: Wed, 25 June 2008 17:08]

Report message to a moderator

Re: Babylon 5 (version 2) - Additional Hyak Comments Thu, 26 June 2008 04:51 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Orange wrote on Wed, 25 June 2008 22:09

I want to add here that I also disagreed with Joseph on some of his strategies and tactics. However, as the Vorlon, those choices were his to make and his decisions had to be respected. There was too much internal dissension.

Indeed. And that was what made the game actually ressemble the original Babylon 5 universe. Twisted Evil


Quote:

Thus, this part of Joseph's strategy of picking 3 of 5 did not make sense, because he would have made a stronger enemy and security threat if he did not pick us.

The Vorlons were stuck with the Ipsha and Hyak due to our position, but the third minion was at his discretion. I would of tried for a Northern race i.e. the Pak to be closer to the SA, but Joseph was more conservative.

Perhaps the Vorlon tried to woo the Pak to the Light side but were refused... Rolling Eyes


Quote:

The West is another story which should be told by others. The Earthling did badly in the West and asked for help, but we could not commit to a Western invasion without delaying our main goal of getting to the SA HW and we did not.

The IA was stopped in the West too. Not by the strongest VA members, but by the weakest. Pirate

The Earthlings, under attack from turn 6, did not enjoy the 30+ years of peaceful expansion that others had. They were consistently denied the techs they badly needed. They also got less help from their CA teammate than their enemies the Pak. And they had to fight two of the strongest IA races under permanent BSP handicap. Shocked

I kid you not, they should have performed better, but things could have turned out much much worse. Whip



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Babylon 5 (version 2) - Additional Hyak Comments Thu, 26 June 2008 11:10 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
m.a@stars wrote on Thu, 26 June 2008 04:51

Perhaps the Vorlon tried to woo the Pak to the Light side but were refused... Rolling Eyes


The Spoo (Altruist), Pak (Micha), Gaim (Skaffern) & Llort (me) formed the core IA over 10 years before alliances were announced. We had assumed that the Ipsha & Hyak were locked in but a little later the Gaim & Llort tried to enlist the Earthlings (as well as the Martians & the Dilgar which ended up in the VA & others) since we figured that the result was already set in concrete unless we were able to reduce the available pool of potential VA (& SA) allies to the point that they could not find 3 strong ones. Unfortunately we were unable to recruit the races we needed & we ended up with only the original core + one obliterated race (Drakh) - even the Minbari & Narn ended up members of the IA in name only since both refused to officially join & operated independantly.

Quote:

The Earthlings, under attack from turn 6, did not enjoy the 30+ years of peaceful expansion that others had. They were consistently denied the techs they badly needed. They also got less help from their CA teammate than their enemies the Pak. And they had to fight two of the strongest IA races under permanent BSP handicap. Shocked

I kid you not, they should have performed better, but things could have turned out much much worse. Whip



I'm sure that you don't really believe that Confused

The 2 strong IA members (Gaim & Llort) were always behind in technology & were constantly fighting off the Vorlons in the early period & the Ipsha later on.

I strongly believe that the Gaim were brilliant & that the Llort alterego delivered his best performance ever in Stars (& that includes 3 wins & a 2nd in his only other 4 games).

Report message to a moderator

Re: Babylon 5 (version 2) - Additional Hyak Comments Thu, 26 June 2008 12:08 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
AlexTheGreat wrote on Thu, 26 June 2008 17:10

The Spoo (Altruist), Pak (Micha), Gaim (Skaffern) & Llort (me) formed the core IA over 10 years before alliances were announced.

That could explain why the Vorlons were left with little choice. Sherlock


Quote:

a little later the Gaim & Llort tried to enlist the Earthlings (as well as the Martians & the Dilgar which ended up in the VA & others) since we figured that the result was already set in concrete unless we were able to reduce the available pool of potential VA (& SA) allies to the point that they could not find 3 strong ones. Unfortunately we were unable to recruit the races we needed & we ended up with only the original core + one obliterated race (Drakh)

Had your offer been even slightly better than nothing, you could have enlisted the Earthlings. As it was, I was not going to become the scorched battlefield between the IA and the VA when the Vorlon had already offered me a fair chance at winning. Whip

Ironically, I became just that. Except that I ended in the winning side. Twisted Evil

Quote:

I'm sure that you don't really believe that Confused

Don't believe what? That Gaim & Llort were two of the stronger (or even the strongest) IA races? They built a lot of ships, and assembled several strong fleets, a feat only the Spoomum managed elsewhere.

Or perhaps they weren't actually attacking the Earthlings and using BSP tricks to great effect from battle 1? Rolling Eyes


Quote:

The 2 strong IA members (Gaim & Llort) were always behind in technology

Yeah, by as much as 1 or 2 turns behind, for all really important techs (CCs, Jihads, BBs) Shocked

Quote:

& were constantly fighting off the Vorlons in the early period & the Ipsha later on.

Surely you don't mean the Vorlon fleet that got mostly destroyed by Drakh mines, or the one that got decimated shortly after conquering the Drakh HW?

And yes, the Ipsha did commit some ships to the East. A fraction of what they commited elsewhere. Perhaps you should compare the meaning of "constantly" with the Narn and the Pak, who also had the Hyak to worry about. Deal


Quote:

I strongly believe that the Gaim were brilliant & that the Llort alterego delivered his best performance ever in Stars (& that includes 3 wins & a 2nd in his only other 4 games).

Brilliant, and brave too. I only wish I could have presented a better challenge to them... Pirate


[Updated on: Thu, 26 June 2008 12:22]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Previous Topic: Fahrenheit (2)451 is finished.
Next Topic: The SECRET winner
Goto Forum:
  


Current Time: Thu May 02 15:57:10 EDT 2024