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Primitive ONE Sat, 15 September 2007 11:22 Go to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

OK Everybody!

Here are the rules for Primitive ONE. The game will be played with anything over 4 players. Granted, with only 4 or 5 players it will be a small universe. 6 players+ will be a medium universe. Medium universe is the maximum size. All universes will be normal density. In order to get a more balanced game with regards to PRT's, EVERY PRT MUST BE DIFFERENT unless the game goes over over 6 players!

I do like the way that Matt came up with for handicapping PRT's so, I am using that method with modifications - However, I am not going to hurt any race with lower pop start. (Acc BBS is checked)

ALL PRT's are allowed. See the specific restrictions and exceptions section for the PRT's

This game will generate 5 days a week PERIOD. Don't ask for slowdowns they won't happen. There will be no votes for turn generation changes. There WILL be breaks for Christmas and Easter, Ramadan and Hanukkah and for other significant religious holidays of any faith - just notify me in advance. So, 5 days per week with holiday breaks - maximum of 5 days. Get someone to do your turns if you will be away.
{UPDATE}: There will NOT be any multi-generation of turns at the start.

Here is a link showing all the religious holidays.
http://www3.kumc.edu/diversity/ethnic_relig/ethnic.html

Under special individual circumstances a turn generation may be postponed by a day. Any race missing 4 turns WILL AUTOMATICALLY be set to inactive.

Now, for the Game Parameters and PRT restrictions:

Primitive One - Basic rules

Max growth rate is 8%

The tech zero fuel pod is banned - all races with this part in ships at start must scrap the ships on the first turn.

The Fuel Mizer is banned. All races with this engine in ships at start must scrap the ships on the first turn.

Weapons and Construction MUST be set to expensive.

The ONLY Stargate allowed is the 150/600 stargate. See special dispensation for IT.

No race may have anybody set to freind - EVER. Neutral settings are allowed. Make whatever agreements you want with neighbors. However, ONLY ONE race may ever be set to neutral status at any time.

Tech trading is banned - if you want something, research it. If you get lucky, you'll get a level of something via combat. {UPDATE}:With tech trading banned, so is the transfer of ships to any other player.

Random events will be ON - HOWEVER , in the event of a comet strike that hits a HomeWorld or a major populated world, an immediate regen will be done up to year 2450. OK Everyone - you get a chance at MT stuff! Smile

Start at level 3 box checked for expensive techs is allowed.

All shields are capped at Energy level 10 (Bear shields)
AR exception - AR races may use ANY shields on UNARMED transports (i.e. medium freighters and large freighters). AR may use ANY shields on orbitals.

Capital Missiles are ONLY allowed on Starbases (clarified as Starbase, Ultra Station and Death Star orbitals) Space Docks may NEVER have capital missiles - Except for AR (they can have capital missiles on any orbital). Only AR may use shields above energy level 10 on any orbital.

Primitive One - PRT Specific rules

IT - is allowed BUT, the 100/250 stargate is ONLY allowed on the two starting planets. Propulsion MUST be set to expensive. IT races MUST have Cheap Engines selected.

CA - Total Terraforming is NOT allowed. Bio MUST be expensive. Mineral Alchemy MUST be selected.

HE - HE racs may have a MAXIMUM growth rate of 5%.

AR MUST select Generalized Research.

SS MUST have Generalized Research selected.

JOAT must NOT have NAS, and MUST take Generalized Research

PP must NOT have energy cheap

WM - no restrictions other than the basic game restrictions

IS - MUST have Ultimate Recycling - the IS specific Fuel transport is BANNED.

SD - the Mini Minelayer is BANNED Any starting mini-minelayers MUST be scrapped on the first turn. Bio may NOT be cheap.

------------------------------------------------------------ ---

These are the terms of Primitive One - no changes will be made - do your testing, let me know you want to play and the game will start ASAP. I will only host the game so, do NOT password protect your race files.

I caution all players - this will be a slow going game. Every early weapon is valuable, (10 beta DD's can kill pretty much all early space docks), as is every resource spent building ships. Turns over the first 75 years take little real time to make. If you miss a turn or 2 it is very probable that it will have no significant effect on the outcome of the game or your realm.

Ignore your 'player score' as a measure of how well your race is doing. In one turn, if you achieve 2 tech levels and build 2 space docks you can easíly jump from 5th to 1st place in the score table. i.e. you can be shown on the score table in last place and it may very well be by only 1 point. Not only that, but your difference to first place may only be by 15 points or less. Test your race designs for the maximum you can get in resources over 50 years and use that race. Create a game plan and stick to it. The most common error in primitive games is spending too much on ships that you don't actually need.

Contact me at ptolemy (dot) stars (at) gmail (dot com) to send your race files.

Welcome to All, the game starts ASAP

Regards,
Ptolemy


[Updated on: Fri, 28 September 2007 11:00]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Primitive ONE Sat, 15 September 2007 11:34 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Update One for the game -

HE has already been taken (the first payer was very fast - about 10 minutes for the post!)

So, the rest of you potential players - unless we get over 6 players, nobody else can be HE.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Primitive ONE Sat, 15 September 2007 11:59 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
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Location: Finland

Well, I have NEVER had such fast response to a post for a new game. Two players now in the first hour - absolutely amazing!

So, Update TWO
HE is taken and SS is taken. All the rest open for grabs.

And now update THREE
HE, SS, CA and SD are taken.

Update FOUR
HE, SS, CA, SD, JOAT, and IS are taken. That leaves PP, IT, WM and AR still open. If nobody wants to take them, I'll consider allowing doublig up of PRT's



Ptolemy


[Updated on: Sun, 16 September 2007 02:38]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Primitive ONE Sun, 16 September 2007 16:56 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
Ptolemy wrote on Sat, 15 September 2007 10:34

Update One for the game -

HE has already been taken (the first payer was very fast - about 10 minutes for the post!)

So, the rest of you potential players - unless we get over 6 players, nobody else can be HE.

Ptolemy



Well, if Matt is the HE everyone is in trouble already Smile

If there is room for another HE, sign me up!


[Updated on: Sun, 16 September 2007 16:56]




No trees were harmed in the making of this sig. However, many electrons were terribly inconvenienced

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Re: Primitive ONE Sun, 16 September 2007 18:23 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Steve wrote on Sun, 16 September 2007 15:56

Ptolemy wrote on Sat, 15 September 2007 10:34

Update One for the game -

HE has already been taken (the first payer was very fast - about 10 minutes for the post!)

So, the rest of you potential players - unless we get over 6 players, nobody else can be HE.

Ptolemy



Well, if Matt is the HE everyone is in trouble already Smile



Smile You are safe. I won't play in this game. Laughing

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Primitive ONE Sun, 16 September 2007 20:45 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

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Ptolemy wrote on Sun, 16 September 2007 01:34

HE has already been taken (the first payer was very fast - about 10 minutes for the post!)


I'm not at all surprised, HE 5% is *awesome* with these settings... 3i 10% with excellent LRT/Econ, where other races have to compromise if they want 2i 8%.

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Re: Primitive ONE Mon, 17 September 2007 04:51 Go to previous messageGo to next message
matas is currently offline matas

 
Crewman 3rd Class

Messages: 7
Registered: May 2003
Location: Lithuania
Quote:

That leaves PP, IT, WM and AR still open. If nobody wants to take them, I'll consider allowing doublig up of PRT's.


I would really like to play this game, but the remaining races are very poor in my opinion (not testbeded, just thoughts)

AR: you have to research 3 fields to get this race going: en, weapons, construction. Quite an impossible task in this primitive game. Generalized research means, that you will be left with very poor weapons.
WM: no allies = no mines, expensive construction = no WM specific ship hulls in early battles.
IT: no early gates = no advantage, cheap engines = huh?
PP: playable, but not so interesting in my opinion.

Other PRTs seem to be of a very big advantage:

CA: no disadvantages what so ever, who needs TT anyway (why bio needs to be expensive if CA can't take TT anyway)? Biimune CA is guaranteed to get all worlds to 100% (a chance to terraform planet value).
HE: a very dangerous race with 15% growth and all the best settings.
SS: Generalized research is usable not only in primitive games, but in this game it is really an advantage, no other disadvantages.
IS: no real disadvantages.

So I would really like to play in this game, but given the PRT choices, it doesn't look so good. Crying or Very Sad

Regards,
Matas

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Re: Primitive ONE Mon, 17 September 2007 10:27 Go to previous messageGo to next message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

Messages: 111
Registered: June 2005
matas wrote on Mon, 17 September 2007 04:51

AR: you have to research 3 fields to get this race going: en, weapons, construction. Quite an impossible task in this primitive game. Generalized research means, that you will be left with very poor weapons.

AR will have the biggest economy by far until 2450s. That should help with the research.
Quote:

WM: no allies = no mines, expensive construction = no WM specific ship hulls in early battles.

Starts with weapons 6 and everyone has weapons expensive. That combined with the 8% growth gives them an edge for much of the early game. By the time that is lost, they should get battle cruisers deployed. No mines is too true though.
Quote:

IT: no early gates = no advantage, cheap engines = huh?

They get to keep the two starting gates. They will be the only ones able to gate heavy ships ever. With prop cheap (and everyone will have that in this game), the 150/600 gates won't take that long to get and then they can transport pop as usual.
Quote:

PP: playable, but not so interesting in my opinion.

About the same as in any other game then.

Quote:

HE: a very dangerous race with 15% growth and all the best settings.

Growth is capped at 10% for HE. Still plenty when everyone else is at 8%.

My own thought is that with no shields above tech 10 and no cap missiles, the IS sharmor horde is going to be a beast for much of the game. Even so, I think HE will be best as they can both outgrow everyone and have better settings. The lack of stargates doesn't hurt nearly as much when nobody gets to use the 300/500s.

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Re: Primitive ONE Mon, 17 September 2007 11:27 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
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Location: Finland

Yes, HE 'may' be a little too strong in this game, however, I'm not going to change it. The player that has taken the HE is a novice.

Currently we have HE, SS, SD, JOAT, AR, IS and PP. CA was taken but is now open again since the CA player has withdrawn for real life commitments. If you want to change your PRT selection to CA that is fine, otherwise, the CA slot is still open.

We do now have enough players to start this game in a medium / normal universe. Therefore, the deadline for race files is Friday 21 Sept. I will gen the game on the week-end and send it all to Ron to be put up on Autohost. On the week-end I will post the parameters for Primitive 2.

Ptolemy

(edit for spelling correction)


[Updated on: Mon, 17 September 2007 11:28]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Primitive ONE Mon, 17 September 2007 12:49 Go to previous messageGo to next message
matas is currently offline matas

 
Crewman 3rd Class

Messages: 7
Registered: May 2003
Location: Lithuania
Quote:

AR will have the biggest economy by far until 2450s. That should help with the research.


It is a primitive game, so the game is slow, biggest economy at the start doesn't help anyway. As far as I can see - AR will be the first to die, because of poor minerals, death rate while moving pop, etc. no way one can survive long enough, especialy in small universe.

Quote:

(WM) Starts with weapons 6 and everyone has weapons expensive. That combined with the 8% growth gives them an edge for much of the early game. By the time that is lost, they should get battle cruisers deployed. No mines is too true though.


Well if a non-WM fella takes start at 3 for expensive, he is 3 levels away - which is around 3000 resources. I must agree it's a lot in primitive game. Battle Cruisers are 20000 resources away (from const level 3), so one can expect them in late game, but not early on.

Quote:

They (IT) get to keep the two starting gates. They will be the only ones able to gate heavy ships ever. With prop cheap (and everyone will have that in this game), the 150/600 gates won't take that long to get and then they can transport pop as usual.


With propulsion expensive - you can't even think about 11th level early on. While the biggest early advantage for IT - gate any/300 (prop 6, const 10) is banned according to the rules, it means that no heavy ship is going to fly anywhere, esp. with cheap engines.

Quote:

Growth is capped at 10% for HE. Still plenty when everyone else is at 8%.


Indeed, 10% Smile mistakenly multiplied 5x3 Smile

To Host: Maybe add 'Slow Tech advances' to make a game more primitive ? Rolling Eyes

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Re: Primitive ONE Mon, 17 September 2007 13:24 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
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There is no need to use slow tech advances. Take Glacier as an example - in 2453 2 AR races have reached con 9 and most races have just reached weaps 10. No race has hit tech 10 many fileds and a couple have probably hit tech 11 or maybe even 12 in a cheap field. Beta DD's ruled for a good 20 years. This game will be very similar.

Anybody with much sense will be dropping on tiny HE colonies ASAP - or if the PP is anywhere near them, he'll be hitting them with packets.

The AR's have survived but did lose some worlds early on. Basically, the distances involved have kept the AR's alive. However, now their tech advances are being caught up. The one thing that makes it more difficult to shoot down later orbitals is the restriction against having capital missiles on ships.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Primitive ONE Mon, 17 September 2007 14:01 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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Ptolemy wrote on Mon, 17 September 2007 12:24


Anybody with much sense will be dropping on tiny HE colonies ASAP - or if the PP is anywhere near them, he'll be hitting them with packets.


Ok...I have got to say something. Can't contain it any longer. Smile

Good luck on pop dropping a race that will be growing 2% faster than you, at worst! And, if you design your normal race right, you will probably have 7% growth... 3% lower growth may not seem like much, but it is. Plus, the 5% HE starts with 75,000 vs 60,000 for a 7% race.

I predict an overwhelming victory for the HE. Smile

The only race that can deal with an HE this early, is ironically, the AR. Better tech, strong bases, and colonizers that bomb. The problem is metal. AR's don't have enough in the early game. So, the only race capable, falls short. Laughing


Quote:

The AR's have survived but did lose some worlds early on. Basically, the distances involved have kept the AR's alive. However, now their tech advances are being caught up. The one thing that makes it more difficult to shoot down later orbitals is the restriction against having capital missiles on ships.


Well, I tested 3 duels wth an AR. I balanced them as well as I could, factored in that I am *not* an AR authority, and made the rules. I feel I did a good job, as one AR is still alive, even though it is getting attacked. The other AR is dominating, but mainly because he was able to grab lots of planets, more than I thought possible in my tests. Of course, we did have a player that wasn't doing his turns, and that might have contributed...

Either way, I will be tweaking the rules on the results of this game, in particular the AR. So, if the AR can pull off a victory then I might eliminate one of the advantages, shields or missiles. If he loses, I might try to give them another advantage.

I might pull the disadvantage off a couple other races as well.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Primitive ONE Mon, 17 September 2007 14:32 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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I've been discussing this with the HE player - it may very well be that the HE needs to be reduced to 4% giving it the same maximum of 8% that the other races have.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Primitive ONE Mon, 17 September 2007 16:07 Go to previous messageGo to next message
gwellman is currently offline gwellman

 
Petty Officer 1st Class

Messages: 66
Registered: January 2007
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Ptolemy, I sent you a racefile that should alter what you've said above. Didn't you get my email? I first sent it (misspelling your name) Friday night, but I resent it to the correct address on Saturday.
Specifically ptolemy (dot) stars (at) gmail (dot com)


[Updated on: Mon, 17 September 2007 16:14]

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Re: Primitive ONE Mon, 17 September 2007 16:40 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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Yes, I do have your mail - my apologies - I've tried to respond to everyone and thought I had answered you too.

A mail will be going out tomorrow night GMT to all who have indicated they want to play the game.

Regards,
Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Primitive ONE Tue, 18 September 2007 02:40 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

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Ptolemy wrote on Tue, 18 September 2007 04:32

I've been discussing this with the HE player - it may very well be that the HE needs to be reduced to 4% giving it the same maximum of 8% that the other races have.


I think you'll need to do a lot more than that to slow it down... Just look at this 4%(8%) HE race and try to convince me that any 7% or 8% PGR race of any other PRT even stands a small chance:

HE
IFE, OBRM, ISB, RS
3 immune, 4% (8%) PGR
1/1000 colonists
15/5/25/3g factories
25/2/25 mines
En, Prop, El all cheap. Rest expensive @ 3.
64 points to mineral concs (or 20pts to concs and bio normal)

If another HE spot comes up, I want it, it'd be so relaxing to play, you would barely have to think Laughing

I think in the other primitive games I've seen HE has been forced to leave several thousand points left over. Making it design in the race wizard with a max of 7% in the wizard, then turning the PGR down by two clicks before saving the race might be something close to balanced, and would let it experiment with a slightly higher effective growth than the other races.

Disclaimer - I'm not in this game, so not trying to soften up the opposition or anything, just offering a little advice as it looks a little too imbalanced for the other races to be able to cope with even with diplomacy.


[Updated on: Tue, 18 September 2007 02:51]

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Re: Primitive ONE Tue, 18 September 2007 08:28 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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Dogthinkers wrote on Tue, 18 September 2007 02:40

I think you'll need to do a lot more than that to slow it down... Just look at this 4%(8%) HE race and try to convince me that any 7% or 8% PGR race of any other PRT even stands a small chance:

HE
IFE, OBRM, ISB, RS
3 immune, 4% (8%) PGR
1/1000 colonists
15/5/25/3g factories
25/2/25 mines
En, Prop, El all cheap. Rest expensive @ 3.
64 points to mineral concs (or 20pts to concs and bio normal)

If another HE spot comes up, I want it, it'd be so relaxing to play, you would barely have to think Laughing



I agree. HE is the only race with a decent chance. I know it's not an auction but I'd take a 4% max. HE with a 200 point penalty without a second thought.

I'm not sure how a SD without the mini minelayer (the main SD tool) will compete. I realise exclusion of the MML is so as to deny it's use as a fuel pod but why not allow it provided that it is not used for that purpose - maybe only allow it if ML slots are filled?

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Re: Primitive ONE Tue, 18 September 2007 08:32 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

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Sorry, got "ERROR: flood gate triggered" - didn't think it made it first time.
Dogthinkers wrote on Tue, 18 September 2007 02:40

I think you'll need to do a lot more than that to slow it down... Just look at this 4%(8%) HE race and try to convince me that any 7% or 8% PGR race of any other PRT even stands a small chance:

HE
IFE, OBRM, ISB, RS
3 immune, 4% (8%) PGR
1/1000 colonists
15/5/25/3g factories
25/2/25 mines
En, Prop, El all cheap. Rest expensive @ 3.
64 points to mineral concs (or 20pts to concs and bio normal)

If another HE spot comes up, I want it, it'd be so relaxing to play, you would barely have to think Laughing



I agree. HE is the only race with a decent chance. I know it's not an auction but I'd take a 4% max. HE with a 200 point penalty without a second thought.

I'm not sure how a SD without the mini minelayer (the main SD tool) will compete. I realise exclusion of the MML is so as to deny it's use as a fuel pod but why not allow it provided that it is not used for that purpose - maybe only allow it if ML slots are filled?


[Updated on: Tue, 18 September 2007 08:40]

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Re: Primitive ONE Tue, 18 September 2007 09:39 Go to previous messageGo to next message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

Messages: 111
Registered: June 2005
AlexTheGreat wrote on Tue, 18 September 2007 08:32

I agree. HE is the only race with a decent chance. I know it's not an auction but I'd take a 4% max. HE with a 200 point penalty without a second thought.


I think the one chance the other races have will be a coordinated killing of the HE wherever he is. Kind of like CAs in other games. If three races all pop-drop him out of their space, he will be contained to a degree.

Quote:

I'm not sure how a SD without the mini minelayer (the main SD tool) will compete. I realise exclusion of the MML is so as to deny it's use as a fuel pod but why not allow it provided that it is not used for that purpose - maybe only allow it if ML slots are filled?

I think you could allow it after 2475 or something. But SD has a real advantage with these settings since detonating fields are going to kill warfleets for a long long time. Heavy mines will be very effective as well since there won't be nubs probably ever.

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Re: Primitive ONE Tue, 18 September 2007 10:33 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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Dogthinkers wrote on Tue, 18 September 2007 01:40



HE
IFE, OBRM, ISB, RS
3 immune, 4% (8%) PGR
1/1000 colonists
15/5/25/3g factories
25/2/25 mines
En, Prop, El all cheap. Rest expensive @ 3.
64 points to mineral concs (or 20pts to concs and bio normal)


Hey! Don't post my race! Laughing

Quote:

If another HE spot comes up, I want it, it'd be so relaxing to play, you would barely have to think Laughing

Oh no, lots of thinking. Should I kill these three races before Y2430...or those 3 races...decisions decisions.

-Matt





Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Primitive ONE Tue, 18 September 2007 12:02 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
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Yes, I should really have gone back to my original primitive handicap settings as teh starting point and modified from there. However, the current HE race is 4% with a 500 point penalty in the race wizard. It's the only race with a left over point 'penalty' being applied and this was done by the person submitting it. That being said, those left over points are going to need to be set to defenses.

It's probably a good thing someone decided to take the PP.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Primitive ONE Tue, 18 September 2007 13:18 Go to previous messageGo to next message
forkman is currently offline forkman

 
Civilian

Messages: 2
Registered: September 2007
Dibs on neutral with HE. Very Happy

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Re: Primitive ONE Tue, 18 September 2007 14:10 Go to previous messageGo to next message
gwellman is currently offline gwellman

 
Petty Officer 1st Class

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Wait, so my 48 leftover points to mineral concentrations are no longer allowed?

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Re: Primitive ONE Tue, 18 September 2007 14:48 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
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Gwellman's 48 points left over can be spent wherever. I have already checked the race and it is no more or less competitive than the other races - except the original HE specifications which are the issue of the discussion.

The discusions regarding the HE are HE specific since HE is overbalanced per the original game parameters.

These are being modified with the player playing HE. Currently, the HE is limited to 4% growth with 500 points left over set to defenses. As things stand, I personally do not believe that the HE is any more than marginally more competitive than other races - especially since, if the HE colonizes with 1000 colonist planets they are nice easy targets for a 2500 colonist colonizer.

And, it turns out that there is that PP lurking somewhere out there - I don't know the player that is playing the PP so I don't know how good he is. However, in my experience, Primitive games are games where PP can be very competitive. I should know -I've been playing PP races now for 15 of my last 20 games trying to get a combination that will work in most games. With all my experience over the last 10 years with this game I still don't have a guaranteed winning PP race - and it's the only PRT where I have yet to be victorious more than I lose.

All players need to remember that this is PRIMITIVE Stars!. Effectively you are all at war from turn one with everyone. I have relaxed that philosophy a little by allowing one race to be set to neutral thus allowing a restricted alliance condition. Nobody can gate to a neutral players planets and nobody can pass through a neutral players minefields freely.

As I see the races now, this game looks very promising to be an equal opportunity game requiring mainly the skill of the players.

------------------------------------------------------------ -----

Primitive 2 will have the parameters published this week-end and will be more restrictive in that no stargates at all will be allowed with the EXCEPTION of an IT playing that will be allowed the 2 starting stargates and will be allowed to build any stargate on those two starting planets. No other planet will ever be allowed to have a stargate and only the IT itself will be allowed to ever build a stargate on those two planets.

HE will also be more limited and there are 2 ways of going with the HE - one is to limit it to bi-immunity with left over points and the other is to allow it free will with left over points. All other PRT's can be dealt with by forcing them into expensive lesser traits and hurting them with research handicaps. The other option is to go with my original Primitive handicap rules and, they are tight with point handicaps for almost every PRT.

However, Primitive 2 is not the subject of this post. These last two paragraphs are a teaser for those that are not in Primitive ONE.

Ptolemy



[Updated on: Tue, 18 September 2007 14:51]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Primitive ONE Tue, 18 September 2007 16:52 Go to previous messageGo to previous message
gwellman is currently offline gwellman

 
Petty Officer 1st Class

Messages: 66
Registered: January 2007
Location: Seattle, WA

My apologies, I read "those leftover points" as "those with leftover points" which in my head broadened the meaning from the HE specific discussion to everybody. In retrospect a completely silly misreading, but I'm under (non-Stars) stress so ... mistakes are made. Embarassed

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